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Plan R
Posted - 2009.02.13 01:36:00 - [1]
 

According to this devblog T3 ships will have their own set of 5 subsystem skills as well as a ship skill. For someone like me, who's a carebear busy running L4 missions and has never bothered training cruiser-related skills, should I start training say... Caldari Cruiser V? I'm mostly about PVE in my battleship but I want to be able to participate in the upcoming wormhole fun without having to sit on the sidelines training a month's worth of skills! Thanks!

P.S. What other skills would you guys think are going to be the "big ones" we'll need for T3 and wormholes?

Brock Nelson
Posted - 2009.02.13 01:42:00 - [2]
 

Originally by: Blog
The subsystem skills have very basic requirements and are only "rank 1". These affect the subsystem bonuses.

Plan R
Posted - 2009.02.13 02:35:00 - [3]
 

Quote:
set of 5 subsystem skills as well as a ship skill

Scrutt5
Fatality.
Posted - 2009.02.13 03:56:00 - [4]
 

Its quite clearly stated that the t3 cruisers will require similar skill to t2 with the addition of the new rank 1 skills.

If you intend to try out t3 cruisers I would suggest training cruiser 5.


RaTTuS
BIG
Gentlemen's Agreement
Posted - 2009.02.13 09:49:00 - [5]
 

you'll need cruiser 5
all the other pre-requistis you should have anyway

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.02.13 10:23:00 - [6]
 

Edited by: Shan''Talasha Mea''Questa on 13/02/2009 10:23:29
Engineering 5
Electronics 5
Mechanics 5 (Caldari 3)
Gunnery 5
Navigation 5
Shield Ops 3 (Caldari 5)
Drones 3 (Amarr and Gallente)
Missile Launcher Ops 3 (Caldari and Minmatar)

These are the skills I recall from the top of my head.

This is for the sub-system skills... the ship itself requires indeed Racial Cruiser 5 as mentioned by posters before me.

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2009.02.13 16:11:00 - [7]
 

http://dl.eve-files.com/media/0902/2009.02.09.17.14.13.jpg

kyoukoku
Gallente
Posted - 2009.02.16 01:29:00 - [8]
 

Originally by: Lukriss
http://dl.eve-files.com/media/0902/2009.02.09.17.14.13.jpg


Linkified

Gearzz
Posted - 2009.02.19 09:49:00 - [9]
 

This is important: Due to the sudden rift in the symbiotic ship relationship that exists between a pilot and a Tech 3 ship, losing a Tech 3 ship will result in a random skillpoint loss.....
WTF?Shocked

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2009.02.19 14:26:00 - [10]
 

Originally by: Gearzz
This is important: Due to the sudden rift in the symbiotic ship relationship that exists between a pilot and a Tech 3 ship, losing a Tech 3 ship will result in a random skillpoint loss.....
WTF?Shocked

you loose SP in the subsystem skills if your T3 ship kgets killed - you can ejewct with no loss though

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.02.19 15:45:00 - [11]
 

In other words, it's there to encourage you to eject (i.e. give the ship to the attacker) or risk losing a random level from one of the subsystem skills.
But since it's a rank 1 skill, that's at worst a 4-day training or so (for a L5 lost), or well under 1 day for a L4... so I'm not sure just how much that's going to hurt you, as ooposed to you wanting to NOT let your ship be captured.


 

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