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blankseplocked Anchoring Wormholes
 
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Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2009.02.12 19:18:00 - [1]
 

Edited by: Mos7Wan7ed on 12/02/2009 19:25:31

i had an idea that might add a little more strategy to the use of the new space.

Anchorable modules that could be used to anchor wormholes to a fixed point. it would stop both mass and clock timers while running.

they would require some sort of fuel to run, thus need to be maintained. they would also would be easily removed by either unanchoring them or they could be destroyed by hostiles looking to cause the wormhole to shift to a more friendly location.

this would add a colonizing aspect, witch ccp has talked about, to the new space.. but one that can be easily undone by hostiles that might scan down one of the wormhole locations.

Katarlia Simov
Minmatar
Cowboys From Hell
Posted - 2009.02.12 19:25:00 - [2]
 

Interesting idea, but would make wormholes the playthings of the alliances, which I think is pretty much what they are trying to prevent.

Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2009.02.12 19:32:00 - [3]
 

Edited by: Mos7Wan7ed on 12/02/2009 19:58:50

well that could happen regardless. these modules tho would actually work both ways.. it would also give non alliances a way to fix wormholes to non 0.0 systems thus preventing them from being used only by 0.0 players.

anchoring wormholes in high sec would be easy because concord would defend the modules like they would a ship or any anchored item in high sec space. So they are more easily used by high sec corps and alliances then those that live in 0.0. where as low sec and 0.0 connections there is only the likely hood someone would be in system to defend the destruction of the anchor.

the fact these anchoring modules would be viewable to standard ship scanner would scream the fact a wormhole was in system.. inviting players to come through and use it.. or destroy it to force the connection to move..

so the idea 0.0 alliances could hoard them doesn't make that much sense because as soon as a roaming gang saw the module on scanner they would go to find it and destroy it to force the wormhole to move to less hostile space.

they way it sounds with wormholes linking anywhere in eve.. it would be very unlikely that an alliance could get all the wormholes to link only to their sov space.

Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2009.02.12 19:56:00 - [4]
 

Edited by: Mos7Wan7ed on 12/02/2009 19:58:43

at best 0.0 and low sec anchors would be good for travel to empire and access to the system itself only short term. until players scan then probe down the anchor and then decides to blow it up rather then use it.

Del Narveux
Dukes of Hazard
Posted - 2009.02.12 20:24:00 - [5]
 

Originally by: Katarlia Simov
Interesting idea, but would make wormholes the playthings of the alliances, which I think is pretty much what they are trying to prevent.



QFT. Also my understanding is W-space is classified based on high/low/null sec so the anti-alliance angle is a non-issue. Besides, its not like .0 alliances dont spent a lot of their time in high sec already. Wink

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.02.12 20:29:00 - [6]
 

I personally think this is a very bad idea.

Predicability and conveniance = ability to control.

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.12 20:57:00 - [7]
 

I personally think it a little early to suggest additions to something that isn't even working on the test server yet, but that's just me :)

Good idea, was thinking along the same lines. Would need to be balanced though or you risk near monopolies.
Make the anchors relatively expensive to procure, but make them not need fuel (who needs more crappy fuel to haul).
Make the anchors NOT permanent, but rather extend the time-to-closure by a factor of ten or something while negating the mass-to-collapse (mass/hull limit would need to remain though).

I am sure that once it's sorted and people are flying around in T3 daily the Empires will announce some new portable stargate to use with wormholes or some such nonsense :)

Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2009.02.12 21:12:00 - [8]
 

Edited by: Mos7Wan7ed on 12/02/2009 21:23:45
Originally by: 5pinDizzy
I personally think this is a very bad idea.

Predicability and conveniance = ability to control.


it would be difficult to control but in all likely hood will be possible even without having anchors.

anchors would make travel and use of wormholes only slightly easier and predictable but on the down side...

the anchors would announce the wormhole's presence to anyone with an active ship scanner. this would bring more people into the system some may be hostile to those that have laid the anchors.

the mods would be easily destroyed.. this would be only a short term anchor that could never be relied on based on how likely it would be to spot and the ease of removing them.

Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2009.02.12 21:26:00 - [9]
 

Originally by: Hirana Yoshida
I personally think it a little early to suggest additions to something that isn't even working on the test server yet, but that's just me :)



well you know how far ahead ccp is in terms of planing.. they have even already said they have been looking at ways of making this space more colonize able.

Quesa
D00M.
Northern Coalition.
Posted - 2009.02.12 21:43:00 - [10]
 

Originally by: Mos7Wan7ed
anchoring wormholes in high sec would be easy because concord would defend the modules like they would a ship or any anchored item in high sec space. So they are more easily used by high sec corps and alliances then those that live in 0.0. where as low sec and 0.0 connections there is only the likely hood someone would be in system to defend the destruction of the anchor.


Absolutely not. Higher rewards are in 0.0 or lowsec because they are more dangerous. When you are ready to actually play the game, come on out.

Adel Sorra
Posted - 2009.02.12 22:36:00 - [11]
 

wormholes are an attempt to get back the "explore uncharted space"-feeling and the possibility to fight some random pilot or gang from time to time. hard to control is the intention

the idea is nice, but defeats the purpose of the hole expansion

Turgun
Posted - 2009.02.13 07:23:00 - [12]
 

Edited by: Turgun on 13/02/2009 07:23:48
Originally by: Adel Sorra
Absolutely not. Higher rewards are in 0.0 or lowsec because they are more dangerous. When you are ready to actually play the game, come on out.


And be blobbed... Shocked

JimBob Leeroy
Posted - 2009.02.15 08:05:00 - [13]
 

i hope they would never do this, any thing that make larger groups enter will take away the appeal to the carebears, and i think and hope that is the big reason for them, think, most carebears will not go low sec for fear of large gangs ganking them, but with WH's being mass sensitive, they will be more willing to venture forth.better for carebears and pirates alike.will reduce a lot of lag in high sec, and give pirates new hunting grounds, but one they will die more often as well.5 pirates vs 5 carebears(no matter how bad you think the carebears)will mean deaths on both sides unless total incompetency.and the carebears will get some pvp experience, and become better as it goes, and more likely to enter low or no sec.


it will all so give the mega ally's the advantage in an area that (i would hope) was ment to be more open.
CCP wants to draw new ppl to the game,and with that they need to have openings for them, not just more bots for the mega ally's.
think if you were just starting they game, it is hard with all the ppl having such advantage over you. and most ppl would rather just find a game starting out than to be ganked forever in a pvp based game with them being the lowbies.till they have to jion a corp or ally to protect them( witch is not want many want) or become more carebears.
this expansion has alot of possibilities to relive many balancing problems in the game.to help give ppl in small corps or solo a chance to leave high sec with a chance of not running in to OMGWTFPAWND camps.to over come much of the blob warfare that is 0.0(and low sec in some areas)the forums are full of pvpers crying that the carebears will not leave highsec.the only solution is a place that the pirates can start to cry over being killed as well. and that only happens if you make some place that they can't blob. and win via greater numbers.
with the carebears moving on to this higher risk/reward, it will leave the high sec for the true fearbears and newbies.and with the shift of the carebears, it should cause a shift in pvpers, the rewards are crazy good for pirates in WH's, they get everything , no bounties for the carebears to have to replace ships, only loot that can be stolen.and the gankers that are to cowardly, will be left with there newbies to kill that they want anyways.

Emporors Champian
Posted - 2009.02.15 11:24:00 - [14]
 

i think you get a cyno alt to go in there and you drop a cyno for your jf or carrier to deliver your junk make camp and bring your friens making anchored worm holes will allow to much trouble and no realism

i think i have heard we have created a big bang theory machine and a worm hole machine so it can be done but the machines that do this are the lenght of 90 cars so it would have to be a bit device.

if you make it it would or should be a pos device....


 

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