open All Channels
seplocked Features and Ideas Discussion
blankseplocked "Eject" that works better as a "pod saver"
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

AshtarDJ
Filthy Scum
Scum Alliance
Posted - 2009.02.12 09:05:00 - [1]
 

Edited by: AshtarDJ on 17/02/2009 09:47:20
The "eject" function in Eve is rarely used today as a tactical choice because it pretty useless for it. It pretty much only works for changing ships in space (in a POS).

I used to play Ambrosia: Escape Velocity (an old shareware game for Mac that pretty much was a 2d, offline version of Eve) where you actually needed to eject from your ship before it blew up if you wanted your pod to survive. Now, I think it would be a bit too much to implement that in Eve, but how about an eject (that you can map to a shortcut) that instead of just putting your pod stationary 1km from your ship, it shoots the pod off (let's say 50km) to a random direction. Giving you a chance of evading the bubble you are trapped inside. Off course, you need to use this eject BEFORE your ship explodes.

That will give PvPers a bigger chance of keeping their expensive implants while fighting out in 0.0 space.

Edit:
This idea is not supposed to replace the current "eject" that we already have in game. It is supposed to be a new feature, so you can chose between "Leave ship" (working as the "eject" works today) or "Emergency Eject" (prototype name) that shoots the pod off like I described above.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.02.12 10:58:00 - [2]
 

Sounds like a fun idea tbh.

SpawnSupreme
Posted - 2009.02.12 11:16:00 - [3]
 

i created this idea shortly after the invention of rigs and thought it would be a cool rig option.
if you blow 1 rig slot for a pod launcher rig your ship on explosion would fire your pod out of ship much like in the movies like 5th element where the cruse ship had a bomb on it and everyone ejected .

i was thinking this rig will lower the ships combat effectiveness for the cost of pod safty feature. i also said something of the 50k range. i think this rig would use tritainium bars so it would somwhere above 30 mill isk.

the pod is by no means safe especialy in a lag enviroment and often in empty space youcan find a 1 vs 1 ship loss can still lag you long enough to wind up dead before you realize your now in pod. so 50 km launch should allow time to get away from anything but a quick whited insta lock interceptor pilot.

but i think without a rig slot im not sure it makes much sence to me.

Major Celine
Posted - 2009.02.12 11:32:00 - [4]
 

Originally by: AshtarDJ
The "eject" function in Eve is rarely used today as a tactical choice because it pretty useless for it. It pretty much only works for changing ships in space (in a POS).

I used to play Ambrosia: Escape Velocity (an old shareware game for Mac that pretty much was a 2d, offline version of Eve) where you actually needed to eject from your ship before it blew up if you wanted your pod to survive. Now, I think it would be a bit too much to implement that in Eve, but how about an eject (that you can map to a shortcut) that instead of just putting your pod stationary 1km from your ship, it shoots the pod off (let's say 50km) to a random direction. Giving you a chance of evading the bubble you are trapped inside. Off course, you need to use this eject BEFORE your ship explodes.

That will give PvPers a bigger chance of keeping their expensive implants while fighting out in 0.0 space.


Interesting idea tbh.

Reeno Coleman
Posted - 2009.02.12 11:45:00 - [5]
 

I like the idea, as long as you got to manually eject to receive the distance/speed/warp bonus.

It will still be hard to hit the eject button before your ship explodes so its not a free ticket out.

AshtarDJ
Filthy Scum
Scum Alliance
Posted - 2009.02.12 12:40:00 - [6]
 

Originally by: Reeno Coleman
I like the idea, as long as you got to manually eject to receive the distance/speed/warp bonus.

It will still be hard to hit the eject button before your ship explodes so its not a free ticket out.

Exactly. The idea is not to make it completely safe, just give you a chance to evade a certain death. There's nothing that stops that "random direction" that the pod is ejected to from being towards another bubble or perhaps a BS with a smartbomb turned on...

David Grogan
Gallente
The Motley Crew Reborn
Warped Aggression
Posted - 2009.02.13 12:59:00 - [7]
 

Edited by: David Grogan on 13/02/2009 12:59:54
signed i like this idea :) might even encoarage +5 headboob (implants) users to go into low sec a lil more

H Lecter
Gallente
The Black Rabbits Academy
The Gurlstas Associates
Posted - 2009.02.13 13:03:00 - [8]
 

Very nice idea from both perspectives:

Arrow Defeated pilot saves his pod.
Arrow Attacker has a minimal chance of ceasing fire and thus keeping the ship of the opponent.

I like it - even without sacrificing a rig slot, though it's an option.

The feature will need to be seperated from the normal 'eject from ship' functionality or you will have a long ride back in your pod when changing ships at a pos Very Happy


Cadde
Gallente
221st Century Warfare
Posted - 2009.02.13 13:16:00 - [9]
 

What about the gate campers though? A bubble serves two purposes:

1) Hold the ship down.
2) Hold the pod down so it can't slip the net.

What about a booster rocket on the pod that makes it fly at 2500 m/s at first and burns for 10 seconds, then it gradually burns out over 5 seconds slowing the speed. After the complete 15 seconds have elapsed the pod can initiate warp. This makes it so the best interceptor pilot will have a shot at your pod in a gatecamp to preserve a balance of the current functionality and your idea, which is a good one but 0.0 gate campers might disagree.

Of course, if there is no bubble you are better off using the old mechanic.

Maceross
Open University of Celestial Hardship
Art of War Alliance
Posted - 2009.02.13 16:38:00 - [10]
 

I like the OPs idea too, it sounds like fun :)

el caido
School of Applied Knowledge
Posted - 2009.02.13 16:41:00 - [11]
 

/signed

Camilo Cienfuegos
Earned In Blood
Posted - 2009.02.13 17:22:00 - [12]
 

Originally by: AshtarDJ
The "eject" function in Eve is rarely used today as a tactical choice because it pretty useless for it. It pretty much only works for changing ships in space (in a POS).

I used to play Ambrosia: Escape Velocity (an old shareware game for Mac that pretty much was a 2d, offline version of Eve) where you actually needed to eject from your ship before it blew up if you wanted your pod to survive. Now, I think it would be a bit too much to implement that in Eve, but how about an eject (that you can map to a shortcut) that instead of just putting your pod stationary 1km from your ship, it shoots the pod off (let's say 50km) to a random direction. Giving you a chance of evading the bubble you are trapped inside. Off course, you need to use this eject BEFORE your ship explodes.

That will give PvPers a bigger chance of keeping their expensive implants while fighting out in 0.0 space.


As a pirate, I love this idea. You get to keep your shiny implants, and whilst I don't get a kill I do get the odd free ship!

/signed for sure

Lucjan
Posted - 2009.02.13 17:27:00 - [13]
 

It works very well. Try to combine with Self-Destruct as well if you have the time.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.02.13 17:36:00 - [14]
 

Nice idea.

/signed

Karrade Krise
Posted - 2009.02.13 18:40:00 - [15]
 

/signed, awsome idea

Sir Substance
Minmatar
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2009.02.14 00:03:00 - [16]
 

Originally by: Sokratesz
Sounds like a fun idea tbh.


until you try to swap ships in your POS bubble and ping 10km outside the shield while its under siege........

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
Posted - 2009.02.14 00:11:00 - [17]
 

Quote:
until you try to swap ships in your POS bubble and ping 10km outside the shield while its under siege........


This only adds to the appeal of the idea to my mind... I thought you could switch ships without ejecting anyway (and if not, there's your fix!)

Vaerla Myshtana
Gallente
ScIdama
Endless Renaissance
Posted - 2009.02.14 00:29:00 - [18]
 

Originally by: Sir Substance
Originally by: Sokratesz
Sounds like a fun idea tbh.


until you try to swap ships in your POS bubble and ping 10km outside the shield while its under siege........


This would be not problem if there was a distinction between "leave ship" and "eject".

I agree that "eject" should be with force, perhaps like the rocket mentioned earlier.

Sigras
Gallente
Conglomo
Posted - 2009.02.14 01:35:00 - [19]
 

/signed . . . awesome

Alexander Vallen
Caldari
Posted - 2009.02.14 02:51:00 - [20]
 

Sounds like an excelent idea. Give a half decent chance to those trying to bail out of a hopeless situation.

Matari Langour
Posted - 2009.02.14 04:56:00 - [21]
 

This sounds like a great idea too me as well.

/signed

swisher
Caldari
Federation of Freedom Fighters
Aggression.
Posted - 2009.02.14 05:07:00 - [22]
 

great idea. as normally the one on the good end of the gun, this would probably hurt me.
perhaps giving pods an eject velocity of 1 km/s, which will slow down to the pods max speed based on its inertia modifier. This can be like the bomb launching and be in the direction your ship is facing, and like undocking, going faster than your max speed makes it slower to warp.

Thunderbird Anthares
ISK Reliability Inc.
Inver Brass
Posted - 2009.02.14 09:44:00 - [23]
 

/signed

Lara Gosta
Posted - 2009.02.14 09:54:00 - [24]
 

Very good idea, i like it.

SpawnSupreme
Posted - 2009.02.14 12:45:00 - [25]
 

seems like this idea is gettin more positive feedback

i say to counter this option have a new hull design interdictor (destroyer hull) but rather than droping a warp bubble drop a web bubble.

this web bubble if place onto a ship prior to it poping will reduce the pods random launce distance from 50km to 25km
this bubble will also have a second perpose.
any ships caught in bubble will be reduced in speed anywhere from 22% at level 1 24% at level 2 26% at level 3 28% at level 4 and a max of 30% at level 5.

im thinking the bubbles can be stackable but i think it be to strong but 30% orb of web is perdy uber

Camilo Cienfuegos
Earned In Blood
Posted - 2009.02.14 16:38:00 - [26]
 

Originally by: SpawnSupreme
seems like this idea is gettin more positive feedback

i say to counter this option have a new hull design interdictor (destroyer hull) but rather than droping a warp bubble drop a web bubble.

this web bubble if place onto a ship prior to it poping will reduce the pods random launce distance from 50km to 25km
this bubble will also have a second perpose.
any ships caught in bubble will be reduced in speed anywhere from 22% at level 1 24% at level 2 26% at level 3 28% at level 4 and a max of 30% at level 5.

im thinking the bubbles can be stackable but i think it be to strong but 30% orb of web is perdy uber


No. The proposed mechanic wouldn't change what happens to a pod if you destroy the ship, only if the person decides to eject before their ship is destroyed. If you kill the ship, the pod would just appear in space where the ship was destroyed - only if the person manually ejects during combat would they be "fired" out of range in an attempt to save themselves.

Bump for the original idea though Laughing

Mezikk
Earned In Blood
Posted - 2009.02.14 16:41:00 - [27]
 

yea cam just told me about this thread, an incentive to eject would be cool

TigerXtrm
APEX ARDENT COALITION
Posted - 2009.02.14 22:18:00 - [28]
 

I'd question the amount of abuse this would get. Not abuse per ce, but it would mess with a lot of things, bubbles for one. Killmails for another. Would a destroyed ship still be counted as belonging to someone after someone ejects? I believe that at the moment, if you eject, the ship becomes neutral and this would belong to no-one when it's destroyed.

Also the incentive to simply give your ship to the enemy has to be pretty high, I don't think many people will sleep well at night at the thought of giving people their ship each time they start to lose a fight. Sure you get ejected to a safe distance but it's only a matter of time before people adapt to this and find a way to still kill you. Then you lose your implants and gave your killers a free fitted ship.

I like the idea, though it needs a lot of overhauling.

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.14 23:30:00 - [29]
 

Has a lot of merit.

Pirates and other miscreants can secure new ships and victims get a chance to evade the session-change lag associated with being killed.

For 0.0 nay-sayers ..;
Would you rather a person stick in bubble to be podded back home to reship instantly or have at least 2 minute self-destruct time before being on the way back?
Defensively it might not be desirable, but then no one is forcing you to eject as proposed.

Would give a whole new meaning to salvage theft though, not sure if that is a good or bad thing Smile

Kharnakh
Acheron Imperial Ascendancy
Acheron Imperial Dominion
Posted - 2009.02.14 23:50:00 - [30]
 

I really like this idea, especially when put in the context of the new T3 ships where you lose skill points if you get destroyed (and ejecting beforehand prevents this).

It would add funtionality to that manoeuvre (eject to save imps in T1/2 ships, eject to save imps and skills in T3) and also make ejecting before your ship pops a definate tactical choice, rather than how it is now where it's pretty much completely pointless in a combat setting.


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only