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Lobo Ex
Posted - 2009.02.05 12:42:00 - [1]
 

Edited by: Lobo Ex on 05/02/2009 13:22:10
Am I alone in thinking that a skill queue limited to 24hrs of training time (see Dev blog on main Eve site) is a daft way of doing it ?

Why not have a skill queue skill that will allow you to queue up +1 skill in the queue for each level giving you a maximum of 6 no matter how long they take....

Dekkaard Vandor
Caldari
Posted - 2009.02.05 13:43:00 - [2]
 

I can see why they have done it. They want people logging into the game on a frequent basis, to keep this vibrant universe going. So people will have to log in ever 24 - 48 hours or so to conitunally set up the queue.

What this doesn't stop is people logging on to just set up the queue then log off again. Everyone does it when they know that they have to train a skill up; but then don't have time to play for any length of time when they actually do get into the game.

I think this is a fair compromise to something that they originally said they were never going to do.

I would use it as I do work long hours and find limited time to play the game but I will still play the game as well so for me it's just a useful addition as far as I am concerned.

Lobo Ex
Posted - 2009.02.05 14:07:00 - [3]
 

Originally by: Dekkaard Vandor
I can see why they have done it. They want people logging into the game on a frequent basis, to keep this vibrant universe going. So people will have to log in ever 24 - 48 hours or so to conitunally set up the queue.

What this doesn't stop is people logging on to just set up the queue then log off again. Everyone does it when they know that they have to train a skill up; but then don't have time to play for any length of time when they actually do get into the game.

I think this is a fair compromise to something that they originally said they were never going to do.

I would use it as I do work long hours and find limited time to play the game but I will still play the game as well so for me it's just a useful addition as far as I am concerned.


I can see the problem about poeple logging in then out and not playing but that happens anyway so I do not think this will change things. If you have a 10 day skill and like you (and I sometimes) not in a position to play much you are still going to log in set a long skill training and log off. For anybody who has reached the point when most of the skills they want have a training time in days not hours this is no use.

They are already doing the best thing to get and keep people playing, that is making a fantastic game with an ever growing and changing environment that just gets better and better. This is why I play and why I come back and why I keep my subscription going even if I know I will not be able to devote much time some weeks.

RiseofFilth
Caldari
Varion Galactic
Tragedy.
Posted - 2009.02.05 14:44:00 - [4]
 

Edited by: RiseofFilth on 05/02/2009 14:45:09
right....

QQ ftw. It allows you to put almost 24hours worth of small skills to all be run, then just stick a longer 12 day skill to start in the last 5 minutes. With this, you will get all them pesky small skills done, while still being able to start a long skill if u are on vacation or something. Personally, i love it because it keeps to CCP's idea of people actively logging on and playing the game and being social, while allowing people with tight schedules to get crap loads of small skills done while still retaining the ability for starting a long skills at the end of the 24h.

Quote:
Lobo Ex
Quote:
Why not have a skill queue skill that will allow you to queue up +1 skill in the queue for each level giving you a maximum of 6 no matter how long they take....



Simply put,because you could stack stills like carrier 5 and cap ships 5, which is like 3 months of training.

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.02.05 15:01:00 - [5]
 

Edited by: Jack Jombardo on 05/02/2009 15:03:06

24h is a nice compromise between "gogo autobuild twink" and "grumpf, skills ends midnight/worktime" I belive.

You can still set loooong skills if you know you aren't able to switch (holidays/long weekend) but you are now able to start some new skills for the next day.
Elektronics IV finishing at 5:00 midnight and you start cloacking over the queue for the next day up to 3 => very cool :).

I'd just like to see, that you can have skillbooks in your hangar and use them for the queue system too (starting skills where books bought from 0 to 3 maybe).

Oh and please let us interupt the queue if we like/need to ;).

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2009.02.05 15:13:00 - [6]
 

I believe it is the correct way of doing things
noobs can get a bunch of stuff done while they sleep,
more organised people can do things they need to sort out in a good fashion
extra DT is covered [unless it is like 24 hrs and then soemthing major would of happened]
vets don't have much of a problem with keeping long skills running and then they can train a new skill that appears in 1 day [depending on rank etc ...]

for me it will help to finish a load of shortish skills that I never have time to setup - from and hour or more up to a few hours [for those level 3's that are useful ;-P]

for alts it is just bloody perfect ;-P

Lobo Ex
Posted - 2009.02.05 15:17:00 - [7]
 

Originally by: RiseofFilth
Edited by: RiseofFilth on 05/02/2009 14:45:09
right....

i love it because it keeps to CCP's idea of people actively logging on and playing the game and being social, while allowing people with tight schedules to get crap loads of small skills done while still retaining the ability for starting a long skills at the end of the 24h.

Quote:
Lobo Ex
Quote:
Why not have a skill queue skill that will allow you to queue up +1 skill in the queue for each level giving you a maximum of 6 no matter how long they take....



Simply put,because you could stack stills like carrier 5 and cap ships 5, which is like 3 months of training.


Maybe I am a "glass half empty sort of guy" but I just do not think this will encourage people to play more. The people that log in change a skill and log out will still do that but now they will log in set up a bunch of short skills and log out then log in 23 hrs later to set up the next batch so may end up logging less frequently.

The the people that log in and play will still log in and play, so I think for most players there is a small net gain, noobs will benefit most.

Lifes a ***** and in Eve its bites you and then you die !

Marl Xun
Posted - 2009.02.05 17:53:00 - [8]
 

I'm sorry but this skill queue is all kinds of awsome. At least for me. I've been playing for a little over a month and I'm trying for several of my basic level certificates in order to have a well rounded character (aside from a few specialty areas I'm working on as well).

Right now, I train the three hour or less skills when I'm online (about 2 nights a week and weekends) and try to manage the larger skills for when I go to sleep and work.

The skill queue will allow me no longer micromanage all these little short skills only when I'm online. I can queue them up and train a bunch of them when I'm away instead of only being able to train them when I'm sitting at my computer.

So, for us new players (or new characters as well) this skill queue is awsome. ugh

TigerXtrm
APEX ARDENT COALITION
Posted - 2009.02.05 21:13:00 - [9]
 

Yup. Awsome. Thank you CCP. Very much. Thank you!

Dawts
Aliastra
Posted - 2009.02.05 21:21:00 - [10]
 

If you don't like it, then don't use it.

I'm going to stack 23 hours of small skills than cruiser V at the end.
Its win/win I get to train a bunch of skills while at work and at the end I can progress through cruiser V until I can change skills.
There is no downside to this. If you don't like the skill system GB2WOW and grind out another level. Rolling Eyes

Shionoya Risa
The Xenodus Initiative.
Posted - 2009.02.05 21:36:00 - [11]
 

Originally by: Jack Jombardo
twink




That's a word I've not heard in a very long time. I now want to kill you for saying it. YARRRR!!

Nyterra
Posted - 2009.02.05 21:39:00 - [12]
 

I'd prefer if it was a 48 hour period, as most of my skills are either 10+ hours or 3+ days to train, but 24 hours is still useful even if not nearly as useful as I'd like.

Perhaps they can set it up to let someone set up for two skills regardless of time, 24 hours for more than two. (I hope that made sense ... it has been a very long day at work today ...)

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.02.05 23:51:00 - [13]
 

Edited by: Shan''Talasha Mea''Questa on 05/02/2009 23:51:06
Originally by: Nyterra
I'd prefer if it was a 48 hour period, as most of my skills are either 10+ hours or 3+ days to train, but 24 hours is still useful even if not nearly as useful as I'd like.

Perhaps they can set it up to let someone set up for two skills regardless of time, 24 hours for more than two. (I hope that made sense ... it has been a very long day at work today ...)


And your problem here would be, what exactly ?

Train 3 day skill...
Less than 24 hours left to go...
Queue next 3 day skill
Rinse
Repeat
Good nights rest
Well balanced social life
Profit


StarStryder
WISE OUTCASTS
Posted - 2009.02.06 00:54:00 - [14]
 

Personally I've lost track of the number of times I've logged in to change a skill and have ended up running a couple of missions or just chatting to friends. I'd have not bother logging in if it were all queued up. CCP are right in their thinking and this compromise is more than wanted to give.

Grarr Dexx
Amarr
Kumovi
The G0dfathers
Posted - 2009.02.06 01:15:00 - [15]
 

Originally by: StarStryder
Personally I've lost track of the number of times I've logged in to change a skill and have ended up running a couple of missions or just chatting to friends. I'd have not bother logging in if it were all queued up. CCP are right in their thinking and this compromise is more than wanted to give.


True!

Karrade Krise
Posted - 2009.02.06 02:45:00 - [16]
 

Holy ****, another of these threads? FFS...Confused

wickedpheonix
Caldari
Guy Fawkes Trust Fund
31ST Reliables Division
Posted - 2009.02.06 05:53:00 - [17]
 

Edited by: wickedpheonix on 06/02/2009 05:53:32
For the vast majority of us players who WEREN'T even remotely able to try and stack 2 double-digit rank skills to 5, this is FRIGGIN' GOD. Now I can actually get these short skills done while I'm sleeping or in school or whenever - THANK YOU CCP SO MUCH LOVEKISSESSEXCHOCOLATESCANDY!!!!!!

edit: almost forgot - FLOWERS!!!!

Ka Jolo
The Tuskers
Posted - 2009.02.06 06:28:00 - [18]
 

I'm with those of you who are happy for what we got, while hoping this queue will become even more useful in the future.

I can't deny that a 24 hr. skill queue has its uses. Everybody "gets" how it helps when there are a bunch of short skills to train. But here's how I'll use it even if I'm going from one month-long skill to another:

My current skill ends 10 minutes after downtime begins. I'll set up the next skill to start then.
My current skill ends while I'm at work. The night before, I'll set up whatever skill I want to train next.
My current skill ends at 4:00 tomorrow morning. I'll queue up the next skill today.
My current skill finishes IV during American Idol. I'll get on before the show and add level V to the queue.

These are all ways the 24 hour queue may be useful even to Mr. Played-since-beta.

Still, no reason not to wish for an even more useful queue!

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.02.06 07:51:00 - [19]
 

Originally by: Ka Jolo
Still, no reason not to wish for an even more useful queue!



Typical, it hasn't even been implemented yet and it is already not good enough.

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.02.06 09:09:00 - [20]
 

Originally by: Shionoya Risa
Originally by: Jack Jombardo
twink




That's a word I've not heard in a very long time. I now want to kill you for saying it. YARRRR!!


So sorry :(

MUDs, DAoC (main surce for the therm), WoW (yes! *g*), HG:L, WAR, some other for short times ;).
It's a relict.

Dr Karsun
Gallente
Coffee Lovers Brewing Club
Posted - 2009.02.06 11:49:00 - [21]
 

WOOO :D GO CCP! I actually posted that idea, as probably many other people did, some time ago.

At damn last I'll make all those stupid small skils :)

Raymon James
Minmatar
Sebiestor Tribe
Posted - 2009.02.06 15:07:00 - [22]
 

Edited by: Raymon James on 06/02/2009 15:08:10
Originally by: StarStryder
Personally I've lost track of the number of times I've logged in to change a skill and have ended up running a couple of missions or just chatting to friends. I'd have not bother logging in if it were all queued up. CCP are right in their thinking and this compromise is more than wanted to give.
I never did that, I always poped on a I or IV and let it grind down a bit when i loged out.

Granted thats probably why I have like 20 skill chunkets all over the place that im gona feed into the skill que while laughing like a mainiac!

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.02.06 15:38:00 - [23]
 

Originally by: Jack Jombardo
Originally by: Shionoya Risa
Originally by: Jack Jombardo
twink




That's a word I've not heard in a very long time. I now want to kill you for saying it. YARRRR!!


So sorry :(

MUDs, DAoC (main surce for the therm), WoW (yes! *g*), HG:L, WAR, some other for short times ;).
It's a relict.


Not want to burst your bubble, but the term pre-dates DAoC

Clicky

Merkilon
Posted - 2009.02.06 18:50:00 - [24]
 

Originally by: Shan'Talasha Mea'Questa
Originally by: Jack Jombardo
Originally by: Shionoya Risa
Originally by: Jack Jombardo
twink




That's a word I've not heard in a very long time. I now want to kill you for saying it. YARRRR!!


So sorry :(

MUDs, DAoC (main surce for the therm), WoW (yes! *g*), HG:L, WAR, some other for short times ;).
It's a relict.


Not want to burst your bubble, but the term pre-dates DAoC

Clicky


Oh yes, you are right, i remember "twink" from the dawn of everquest, i think i heard there first time.

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.02.07 11:23:00 - [25]
 

Originally by: RiseofFilth
It allows you to put almost 24hours worth of small skills to all be run, then just stick a longer 12 day skill to start in the last 5 minutes. With this, you will get all them pesky small skills done, while still being able to start a long skill if u are on vacation or something. Personally, i love it because it keeps to CCP's idea of people actively logging on and playing the game and being social, while allowing people with tight schedules to get crap loads of small skills done while still retaining the ability for starting a long skills at the end of the 24h.

Agreed, I love how CCP are implementing the skill queue, it is more than I had hoped for \o/

If you look at the screenshot in the Dev Blog, you'll notice that you can even specify which level each skill should be trained to. Cool

Venko Trenulo
Spelunkers
Posted - 2009.02.08 00:21:00 - [26]
 

It's outstanding! I love it. 23.9 hours of little pick-up skills, and then Gallente Carrier V on the end. Log in tomorrow or in a week, clear the queue and do it again. I don't see that any of the suggested improvements are significantly better.

Good job, CCP! Thanks for listening!


Xerox WorkCentre
Posted - 2009.02.09 06:38:00 - [27]
 

What if i don't have any skills I need under 1 day? I will be forced to queue skills I don't want just to put the queue on use? Will I be able to queue a skill to start before other end, putting the first automatically on pause?

Acru Si
Amarr
Haita de lupi
ROMANIAN-LEGION
Posted - 2009.02.09 08:45:00 - [28]
 

about time ...

FullMetal Basilisk
Minmatar
The Naked Peas Group Plc.
Posted - 2009.02.09 09:48:00 - [29]
 

Edited by: FullMetal Basilisk on 09/02/2009 10:28:48
Edited by: FullMetal Basilisk on 09/02/2009 10:28:11
loving it ccp - cheers!

the only problem i can see with this as the beta UI stands, is that if a person manages to put lets say gunnery 1,2,3, and maybe even 4, they've not only got a 24 hour skill queue, but they could have a month's worth.

So it might be better to be allowed to only skill queue the skills you already have.

Shan'Talasha Mea'Questa
Minmatar
The Perfect Harvesting Experience
Posted - 2009.02.09 12:53:00 - [30]
 

Edited by: Shan''Talasha Mea''Questa on 09/02/2009 12:54:25
Originally by: Xerox WorkCentre
What if i don't have any skills I need under 1 day? I will be forced to queue skills I don't want just to put the queue on use? Will I be able to queue a skill to start before other end, putting the first automatically on pause?


You will have to wait untill 23:59;59 hours are left and then you can queue the next skill.

Originally by: FullMetal Basilisk
loving it ccp - cheers!

the only problem i can see with this as the beta UI stands, is that if a person manages to put lets say gunnery 1,2,3, and maybe even 4, they've not only got a 24 hour skill queue, but they could have a month's worth.

So it might be better to be allowed to only skill queue the skills you already have.


Which seems to be the way they have intended it...


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