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Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2009.02.05 06:46:00 - [451]
 

I'm lost for words. I'll attempt to compose a haiku later. WELL DONE CCP!!!

Nice choice of implementation too.

Kirra Danalustrous
Gallente
Ordos Hephaistos
Posted - 2009.02.05 06:49:00 - [452]
 

I am a fairly new player, but my husband has been playing for 2+ years. We are equally excited about this and think you guys rock.
And I'm just glad I found out first and got to rub it in his face.

Thanks a million!Very Happy

Phantom Slave
Universal Pest Exterminators
Posted - 2009.02.05 06:59:00 - [453]
 

Not only is the skill queue going to affect newer players, it will help the vets too. Not as significant of an impact on the vets as us newer players but it can still help.

Scenario 1: New player wants to train a bunch of small skills, and can now do it easily. Win!

Scenario 2: Older player is just finishing AWU 5, but it's going to finish at 3 am and he/she doesn't want to wake up that early and actually change it. So with the new skill queue they can add another 30+ day skill to their training and poof, no longer have to worry about waking up at 3! Win!

Thank you CCP, you rock!

digitalat0m
Posted - 2009.02.05 07:23:00 - [454]
 

This is awesome :) It'd be great to see the 24hr window extended to 48hrs for those of us who cannot devote quite as much time to EVE, it would really help polish off some of those little skills

mokmo3
Asteroid Miners Consortium
Apoapsis Multiversal Consortium
Posted - 2009.02.05 07:24:00 - [455]
 

Woohoo CCP!
So, for those that say that a 24h queue would not be enough,
In the past 5 days i have taken Med & LArge energy turret, Amarr Battleship to lvl 3 and controlled bursts to lvl 4. Sometimes having to set another of the skills for them to end at a time at which i'd be at the computer. This is good for this. And also for that last day of training on BC V, Destroyers V, cruiser V or the likes of it.

Kematian
Viziam
Posted - 2009.02.05 08:08:00 - [456]
 

Less need to calculate skills to not land on downtime = YAYYYY

Falling asleep before changing skills no longer being an issue = YAYYYY

No longer supporting shader model 1 = FORGIVEN!

Finally a positive to negate a negative, its about time damnit

Apertotes
Posted - 2009.02.05 08:13:00 - [457]
 

why is a queue a great thing now, and such a horrible way to exploit the game a year back? did it take CCP 48 months to come up with the idea of a time-limited queue?

Apertotes
Posted - 2009.02.05 08:23:00 - [458]
 

why is a queue a great thing now, and such a horrible way to exploit the game a year back? did it take CCP 48 months to come up with the idea of a time-limited queue?

Triana
Gallente
Aliastra
Posted - 2009.02.05 08:57:00 - [459]
 

Eris Discordia, I love you and i m serious here.........
on a less humoristic note, i still love you Very Happy
finally i can train those silly 6 hours skills without having to juggle with skill change
Once again i love you

Remlidan
Posted - 2009.02.05 08:58:00 - [460]
 

Originally by: Dax Shi
First, big thanks for CCP for queue, and I hope you will change your mind about 24h restriction. It's not about game, it's about RL.

Scenario:
1) 1 year subscription, paid by a credit card
2) duration of max allowed skill = 20 days
3) 30+ days of travel far from home
4) no internet, even no PC

Simple question to CCP from a customer. What do you recommend to do in this scenario?


Exactly the same thing that you do today. Train Carrier V (or whatever Rank10+ skill you have on the backburner).

FireFoxx80
Caldari
Caldari Provisions
Posted - 2009.02.05 09:02:00 - [461]
 

Edited by: FireFoxx80 on 05/02/2009 09:03:02
Just to reply to...
Originally by: Ki Tarra
If you are going to be away for several days, then you are going to need to plan for your absense exactly the same as you do now. This feature is not intended as a boost to those who are taking a vacation.

While it will be nice to be able to clear away a bunch of short skills while sleeping/working, I think that the biggest benefit of this feature is that it removes the need to switch skills while in the middle of game play: ie no more skill changes during combat.

...and...
Originally by: Caiman Graystock
A lot of the time, that skill ending time might be in the middle of the night, or while you are out at work, and so you can use this function before you go to bed or leave for work to ensure you dont lose any training and a new skill starts after your skill is ending that day. Sure, it is a feature you might not use often but not exactly defunkt to you.


Re-read my post. I am primarily arguing against those who want to extend this proposed 24h to a longer period; there are people arguing (whining?) in this thread that the queue should be practically unlimited in length; and a lot more arguing in the 24h-28d period.

On a secondary level, I am saying that the whole concept is fairly useless for those players who have long-term skills, and are adept at juggling their skill timings. Sure, with my main I have skills which end at 3am occasionally, but I'm not too fussed at loosing 4-5h of training in a 60d skill - unlike some people who have got really quite upset in the whole training queue/dual training saga.


Originally by: Regat Kozovv
o/ Firefox. =)

Hi! =)

Originally by: Regat Kozovv
Personally, I'm ok with this, and I think it can benefit us. I can log in every few days to check a skill. It's the 15min and 2 hour ones that drive me nuts. I'm currently approaching 50mil, and when it comes to skills, I have the choice of finding a level V I may or may not want, or branch into a new skill tree.

Yup, pretty much. For veterans, its the fewer and fewer skills that will benefit from this, it's primarily going to help new players where the majority of their skills fall in the 15m-2h training bracket.

Originally by: Regat Kozovv
I think 24 hours is a nice balance for this and I'm looking forward to actually knocking out some of those social and industry skills that I haven't had the chance to get to.

Me too! My alt has plenty of 1h skills to get through ,but that number will rapidly decrease. I may still loose training time, but 24h is enough.

Which brings me neatly back to my original argument. I am not saying we shouldn't have a skill queue, I have been saying that the skill queue should not exceed 24h.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.02.05 09:04:00 - [462]
 

Please give us skills to manipulate the skillqueue. One skill to increase the maximum numbers of skills in the queue and one skill to increase the length of the queue. If the starting values of the queue are 2 max. skills and 24 hours, then with following skills would give at level 4, 32 maximum skills and 5 days queue. 5 days are perfect for weekend-only players.


  • Skillqueue management
    Type: skill
    Rank: 2 or 3
    Description: This skill allows to increase the maximum allowed skills in the queue. Each level doubles the amount of maximum allowed skills.



  • Skillqueue capacity
    Type: skill
    Rank: 8 or above
    Description: This skill increases the length of the skillqueue. Each level increases the skillqueue length permanently by 24 hours.


Also consider to make the queue length dynamic! It would be great if we would have in-game items (which might be built from rare drops in wormhole space Laughing) that would boost the skillqueue-length ONE time for a couple of days. Once this boost is used up, then the queue-length will return to normal length. This way it would be possible to gap some extended off-time but this boost wouldn't be permanent or available all the time - just for special times.



  • Skilltime booster
    Type: item
    Description: Upon consumption the skillqueue is extended one time by 72 hours. When the additional time is used up, the skillqueue length will return to its normal length.

Kakita Jalaan
Viriette Commerce and Holding
Posted - 2009.02.05 09:08:00 - [463]
 

Finally.

I realize 24h may sound pretty limited, but I think it's a fair balance between utility and people never logging in. The weekend-only players can queue short skills in 2-3 batches on the weekend (without having to be at the comp 24/2 to get the short skills done manually) and then set a 5+ day skill to train over the week. Sounds fair enough to me, and I'm currently of the hardly-play-at-all-oh-so-busy variety.

Myrhial Arkenath
Ghost Festival
Naraka.
Posted - 2009.02.05 09:24:00 - [464]
 

Woohoo \o/ Keep rolling out changes like these and I may soon convince even the most skeptic of my friends to give EVE another try. Win-win for both CCP and me Very Happy

Ahro Thariori
Posted - 2009.02.05 09:25:00 - [465]
 

Originally by: Cyxopyc
I am very glad any kind of skill queue is going to be added. The other holes in game play CCP has filled somewhat recently have helped a great deal (align too button, weapon module grouping, module timers, etc...). There are many others. Contact me if you need a list.

New content is nice but a less painful EVE experience is worth more to me.


^ This.

Doxs Roxs
Black Omega Security
Pandemic Legion
Posted - 2009.02.05 09:26:00 - [466]
 

This is soo good! I want this **** NOW!!!

Is it done yet?
...
How about now?!
....
Is it done yet?
...
When do we get it?
....
Is it done yet?
...
Now?
....
Is it done yet?
....
Uhhmm, now?
....
Is it done yet?
...
Done yet?
...
Is it dont yet?
...
Im dying here, are you done yet?
....
Is it done yet?
...
Nownownownownownownow Very Happy

Dax Shi
Posted - 2009.02.05 09:27:00 - [467]
 

Originally by: Remlidan
Exactly the same thing that you do today. Train Carrier V (or whatever Rank10+ skill you have on the backburner).
Thanks for suggestion, but it's not an option for me. This is a pure science character, so no Carrier, Dread and other >= rank 9 skills.

Arch Clairvius
Posted - 2009.02.05 09:43:00 - [468]
 

Like all things CCP, the queue is delivered pre-nerfed. Great news.

MotherMoon
Huang Yinglong
Posted - 2009.02.05 09:58:00 - [469]
 

Originally by: Arch Clairvius
Like all things CCP, the queue is delivered pre-nerfed. Great news.


it's not for you, go away. it's not for me ether.

remember, one of the big things in the expansion is New Player Experience.

also you can now que up 10 skills with one 30 day at the end, whats the issue?

Dansel
Gallente
Telsa inc
Waterboard
Posted - 2009.02.05 10:18:00 - [470]
 

All you people whining:
Be happy this is even implemented!

Rashmika Clavain
Gallente
Posted - 2009.02.05 10:22:00 - [471]
 

Yes I second the above. I think the people whining about 24 hours being too short should be grateful CCP are dedicating software life cycle time to a tool for lazy people and account farmers Razz

Joking aside, I've never hada problem with skill queues. Since I've used EVEmon, I've been able to plan skills around what I am doing in real life.

I did lol at the person who complained that 24 hours was too short and he might not want to train a level 5 follow on skill to cover the time he was away (or some such). Some people.... meh.

Kary Tamona
Crom Demons
Posted - 2009.02.05 10:35:00 - [472]
 

Edited by: Kary Tamona on 05/02/2009 10:42:23
Thanks CCP for making my life easier.

As the girlfriend of a hopelessly Eve hooked player, this AWESOME feature will stop:

- getting phone calls while I'm studying at home asking me to log on in Eve and change a skill about to be finished (he won't even say "Hi Love", just "log on in Eve, quick, look for weapons and train biggunmisilelaserstuff III" or something like that),

- waking in the middle of the night because he set the alarm clock to change some skill (yes, he USED to do that),

- killing our fun when the alarm stars beeping while we are having some ...yeah, fun. (His character lost quite some training time the ONE time it happened, as I refused to let him go and he forgot completely about the stupid skill when I was done wit him.)

As we say in Spanish, un millon de gracias CCP. De corazón.
Gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias, gracias..

Freyya
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2009.02.05 10:50:00 - [473]
 

I do wonder though
Do they have a minerbot
For yes no longer?

Epic is winsauce
SkillQue is nice for newbies
Vets a bit less so

Still a good idea
For those short skills yucked away
Train them up all day

Sophisticated
Socioeconomic
Appreciation

Dangrou
Caldari
The Einherji
Posted - 2009.02.05 10:59:00 - [474]
 

I think I have read all CCP responses but I have not read ever user question or comment or suggestion so my suggestion below may already have been put forward - sorry if it had.

Firsly I love this idea. I am doing lots of 8, 9 and 10 hour skills at the moment and i am part training them to balance when i get on the game.

My suggestion relates to the limitation of 24 hours to the queue. I beleive most people's objects to this are based around long term commitments out of game (like holidays).

One solution may be to allow each toon one to two long queues per year. So you have the normal queue where you have 24 hours for the the next queue to start or you need to log in to activate it. so far so good.

However you could have a week long queue where all skills inside this must start within one week.

I would like this better if you had 2 x one week queues that you were allowed to use seperately or chain them together to make 1 x two week queue.

This would get over the problem of 'most' holiday issues (even if three week holiday as long as the last skill to start inside that queue was long enough - three week holidays should be banned {smug gits!}) and still meet the 24 hour requirement for 50 weeks of the year.

Dangrou

Mezikk
Earned In Blood
Posted - 2009.02.05 11:08:00 - [475]
 

Very cool.

Fenren
Minmatar
Bure Astro Photography
Posted - 2009.02.05 11:14:00 - [476]
 

Edited by: Fenren on 05/02/2009 11:14:34
Originally by: FireFoxx80
On a secondary level, I am saying that the whole concept is fairly useless for those players who have long-term skills, and are adept at juggling their skill timings. Sure, with my main I have skills which end at 3am occasionally, but I'm not too fussed at loosing 4-5h of training in a 60d skill - unlike some people who have got really quite upset in the whole training queue/dual training saga.


I find it harder and harder to get skills that end at a good time the longer i have played, in the beginning you always had those 14-28h skills you coud train. all i have now is 4-12h or 10+days... and all those long skills gets to below 12 and stays there.

this will be used by me for almost all skills and I think most people will find it usefull

Gemberkoekje
Gallente
Foundation
Posted - 2009.02.05 11:36:00 - [477]
 

Will it allow for multicharacter queuing?

e.g. I want to train some quick trading skills on my alt, then go on with Carrier 3 on my main?

Mohenna
Caldari
Knights of the Dark
Posted - 2009.02.05 11:49:00 - [478]
 

Skills in queue queue
Make better our pew pew
For this I love you

Zakgram
POW ZAP THWAPP
Posted - 2009.02.05 12:46:00 - [479]
 

Originally by: Gemberkoekje
Will it allow for multicharacter queuing?

e.g. I want to train some quick trading skills on my alt, then go on with Carrier 3 on my main?


This. Multiple times.

Taldian Ravenstone
Zebra Corp
United Front Alliance
Posted - 2009.02.05 13:04:00 - [480]
 

I for one would like to see the length of time in the skill list lengthened to 30 days. I, and some number of other players are in the military, and when we deploy, we would be lucky, lucky mind you, if we were able to briefly log in once a month. I sorta prefered one of the previous versions of this feature which let you put a skill on standby, to start when the current skill finished training. This would have let me go as long as 60 days without losing some training.


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