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Valerio Versace
Gallente
The Scope
Posted - 2009.02.01 19:30:00 - [1]
 

Hi, I'm working on a Myrmidon for lvl3 missions.
The objective is to run them as fast as possible with minimum effort or risks.
Right now, these are the only things I set in stone:

[Myrmidon, PvE]
Power Diagnostic System II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II


I'll be using a catalyst for salvaging, so no need to fit tractors and/or salvagers. I have to determine the best set of high slots to finish the mission fast and with maximum efficiency.
Clearly short range guns are not a good choice since this boat will be slow as hell. I'll be running level 3s, so I need a good choice of drones to fight anything from frigates to BCs, and long range guns.
I don't know how's the tracking on medium railguns since I've never tried them against frigates or similar boats, so I need suggestions here.
I can't use T2 drones yet (and won't be able to use them for another couple of days) or T2 guns.

Lork Niffle
Gallente
External Hard Drive
Posted - 2009.02.01 20:17:00 - [2]
 

That setup looks ok but the best passive shield is 3x LSE II and 2 rat specific passive hardeners, with all the lows filled with power relays.
A full rack of 200mm railguns is good assumingyou are hybrid user. otherwise go for artillery cannons and fit a full rack of them for complete cap independance.
Also a full set of hammerheads 2s will rip through everything. This setup will blast through EVERY level 3 with absolutely no problem and most level 4s.
If you have good gunnery skills or ALL your shield skills are level 5 you could sacrifice a power relay for a mag stab or something to help your guns. Also yo might want 3 shield purger rigs just for overkill on the recharge, it can get you out of tight situations.

Grista
Caldari
Science and Trade Institute
Posted - 2009.02.02 04:44:00 - [3]
 

The Myrmidon is easily the worst of the tier 2 BC's. I don't recommend using it for anything, because for the cost difference a Dominix is preferable.

You can make a case using a Myrmidon for level 3's because you're cash strapped, and would otherwise have to grind level 2 missions for weeks to afford a Domi. That's the only reason I would ever consider using one, though.

It was a much better ship when it could drop 5 heavies, before the addition of drone bandwidth.

Imaos
Posted - 2009.02.02 09:11:00 - [4]
 

Originally by: Grista
The Myrmidon is easily the worst of the tier 2 BC's. I don't recommend using it for anything, because for the cost difference a Dominix is preferable.

You can make a case using a Myrmidon for level 3's because you're cash strapped, and would otherwise have to grind level 2 missions for weeks to afford a Domi. That's the only reason I would ever consider using one, though.

It was a much better ship when it could drop 5 heavies, before the addition of drone bandwidth.


A full flight of heavies without smaller drones isnt any good for l3 missions. As the op is looking for a fast mission run I wouldnt go for shield tanking either.

I'd use it armor tanked with an AB (single rep should be enough. It was enough on my brutix). Put a full rack of guns in the highs. Fill meds with cap recharge or drone modules.

Imaos

Imaos
Posted - 2009.02.02 09:34:00 - [5]
 

Fast as possible and practical risk free:

[Myrmidon, Mission, Serp/guristas]
Amarr Navy Medium Armor Repairer
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Heat Sink II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M

Auxiliary Nano Pump I
Capacitor Control Circuit I
Capacitor Control Circuit I

Cap stable with everything on (my skills).
564dps with drones up to 7.5km
543dps with drones up to 23km

Imaos

Kirtan Loor
Divine Retribution
Sons of Tangra
Posted - 2009.02.02 09:38:00 - [6]
 

If you are not going to put any rigs, go for an armor tank. Passive regen shield tanking really shines when used with rigs. 3x cap purger rigs result in almost double regen rate.

On rigless setups, Myrm with its armor rep bonus, outtanks passive shield tanked setups. Just put 2 MARII 4x rat specific hardeners in lows and 5 cap rechargers in mids. Highs would be 1 Drone link augmentor and 5 guns

For lvl 3 missions I'd make 3 groups with:
3x Warden II's as Sentry subgroup
5x Vespa II's as Med subgroup
5x Hornet II as Light subgroup

3x Warden II's will take care of anything that's far away in a lvl 3 mission, while Vespa's and Hornet's can easily handle short range Cruisers and Frigates respectively.

Guns actually depend on mission type. But rails usually give a good compromise between energy consumption, range, damage and tracking. I love mounting t2 250mm's on my myrm.

Zero Bunny
Posted - 2009.02.02 10:30:00 - [7]
 

i have a nice setup for myrm. passive shield.
best tank i had til i got an abaddon.


6 X shield power relay 2

3 X Large shield extender 2
heat dispensation amp2
kinetic deflection amp 2

drone link
2 x med nos 2
720 mm prototype 1 siege cannon
tractor beam
salvager

2 x core defense field extender 1

5 X med drone 2
5 X small drone 2

ya ya its a great setup. it is slow. the one gun is to get agro. its all passive. drones do all the work. it can solo tank every room in lvl 3. its not a fast mission runner. its a damage sponge. it also tanks great on alot of lvl 4s. u may need more firepower tho to crack some of the BS rats tho, if ur drone skills are not good.
anti thermal screen reinforcer

Imaos
Posted - 2009.02.02 11:43:00 - [8]
 

Originally by: Zero Bunny
i have a nice setup for myrm. passive shield.
best tank i had til i got an abaddon.


6 X shield power relay 2

3 X Large shield extender 2
heat dispensation amp2
kinetic deflection amp 2

drone link
2 x med nos 2
720 mm prototype 1 siege cannon
tractor beam
salvager

2 x core defense field extender 1

5 X med drone 2
5 X small drone 2

ya ya its a great setup. it is slow. the one gun is to get agro. its all passive. drones do all the work. it can solo tank every room in lvl 3. its not a fast mission runner. its a damage sponge. it also tanks great on alot of lvl 4s. u may need more firepower tho to crack some of the BS rats tho, if ur drone skills are not good.
anti thermal screen reinforcer


It's awful. It is slow, overtanked and wearing battleships down with medium drones takes ages. Why do you fit a nos on that ship? The only cap draining modules are tractor and salvager. Ok you have all the time of the world to salvage till the next rat pops and need the nos because of all the sprs to run the 2 modules.

You also have 75m more dronebay you could use for 3 heavies to speed up killing.

I don't understand why people want to use that much tank. You can solo tank all l3 in a brutix with 1xmed rep, 4xactive hardener without rigs. And you cant even permarun the MAR, because you dont have that much cap. The myrm has one additional low and can permarun the mar and you can get almost double the damage while keeping the same tank.

Imaos

E Jizzle
Gallente
A.M.A.G.U. Industries
Posted - 2009.02.02 15:08:00 - [9]
 

I use this setup currently to run LVL 3's. The resist % are according to EFT and this setup for me is cap stable.

NOTE: I have just reach 2mill SP yesterday, been on this game for less then 2 months, soloing level 3's no prob. Can't use tech 2 drones yet, but I'm currently working on Industry, Astrogeology and Gallente Industrial 4 (Itty 4 and Retriever basically) to help my corp more. Tech 2 drones skills are on my list of things to do.

Myrmidon
Highs
5x 250mm Scout Rails - Antimatter M
1x 150mm Prototype Gauss Rail - Antimatter S (helps knock out frigs, no Powergrid for a 6th 250mm, I salvage in a dedicated ship)

Mids
1x Drone Nav Comp
1x Omni
3x Cap Recharger II

Lows
1x MAR II
1x DCU II
4x Rat Specific Hardener (usually use 2x thermal, 1x kinetic, 1x explosive, get 57.5% EM resist, 84% thermal resist, 72% kinetic resists and 62% explosive resist) however, if I'm facing something other then mercs or serpentis, I will changes the hardeners accordingly.

Rig
1x CCC rig (will add more eventually)

Drone Bay
5x Hammerhead I
5x Hammerhead I
5x Hobgoblin I
5x Hobgoblin I

So far this works wonderfully, and I have had zero problem in all level 3's AS LONG as all the lows are permarunning and I control the aggro. I had to warp out of one mission where I mistakingly aggroed the whole room on warp in.

I'm working on a few different skills, so I can't use type 2 drones yet, but this set-up for me was both inexpensive and effective. I have interfacing at 3 currently, and I have higher gunnery skills then drones skills (regrettably, I should have made myself a spec ops instead of a soldier, oh well)

I salvage in a Catalyst, and I reprocess all no-named (and worthless crap and use it to make my own ammo and hammerheads, so this set-up is efficient, and I salvage everything and turn it into something I can use. All in all, I make a decent amount of isk for a guy who has 2 mill sp.

NOTE: I am kinda poor, so if you wonder why I use certain things, price is a huge factor also. I even made my own rig using salvaged materials over buying one.


Daquaris
Ghosts of Ragnarok
Test Alliance Please Ignore
Posted - 2009.02.02 19:57:00 - [10]
 

Edited by: Daquaris on 02/02/2009 20:00:37
Edited by: Daquaris on 02/02/2009 19:57:32
Here goes.

[Myrmidon, Relatively LowSP L3 Missioner]
Medium Armor Repairer II
Energized Adaptive Nano Membrane I
Ammatar Navy Armor EM Hardener
Ammatar Navy Armor EM Hardener
Ammatar Navy Armor Thermic Hardener
Ammatar Navy Armor Thermic Hardener

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Cap Recharger II

Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Drone Link Augmentor I

Auxiliary Nano Pump I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

Praetor I x2
Infiltrator I x2
Acolyte I x1
Praetor I x1
Infiltrator I x3
Acolyte I x4

It's not cheap -- Those faction mods run a pretty penny, especially considering you'll need several to swap out for different damage types. When I was flying this setup, I made my hardeners from LP and tags -- it was a lot cheaper than on contracts. Best/cheaper if you can fit T2's, but, not everyone's spent 2 weeks on Hull Upgrades. Sentries would be optimal, however, if you can fly sentry drones, you can fly T2's, and the OP said they cannot at this time.

Incoming tank is about 473DPS -- Sansha specific in this case (as are the drones), which should be more than sufficient for most L3's, Dual smallish autocannons (they use no cap) to take care of frigs that get within 10KM, an AB to move in when need be (could be replaced with a web to help the AC's hit?)

Really, you'll be far, far better off with a Dominix[cheap], or a megathron (you'll find HAC's especially annoying with this setup).

I think this is the setup I used to use at least... It's been a while.

Good luck!

Edit: Actually, playing with it a little, I think this would be a better setup, as it tanks to 619DPS (sansha again), and is FAR cheaper.

[Myrmidon, L3/L4(gang) Missioner]
Armor EM Hardener I
Armor EM Hardener I
Armor Thermic Hardener I
Armor Thermic Hardener I
Medium Automated I Carapace Restoration
Medium Automated I Carapace Restoration

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Dual 180mm Prototype I Automatic Cannon, EMP M
Drone Link Augmentor I

Auxiliary Nano Pump I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

Praetor I x2
Infiltrator I x2
Acolyte I x1
Praetor I x1
Infiltrator I x3
Acolyte I x4

Von Kapiche
Minmatar
Posted - 2009.02.02 21:17:00 - [11]
 

Yikes, those passive fits are somewhat excessive for l3s, I use a full SPR lows/3 LSEII+hard/3x purger setup for my occasional l4s ( training for a BS is somewhere near the bottom of my list & originally it was a gang tank ), and frankly it's massive overkill for nearly all of them. Haven't tried AE bonus, but you can just sit there & tank whole rooms of Assault & so on. Unfortunately adding gank doesn't really work with the boat, lose 200 dps tank for 20dps is pointless which I think is where the boat fails. Needs at least 25Mbit more bandwidth.

Plus 6 SPR will wreck your cap recharge so totally you'll end up wanting to use projectiles, which I doubt the OP has trained, and if you don't use weaps at all you're nowhere near "fast as possible". The passive Hurricane I've always used for L3s can tank all of them with just 2 SPRs & LSE - so plenty of space for gyros - might want to try that if you insist on a passive Myrm. OP never mentioned where all his tank SP is either.

Imaos
Posted - 2009.02.03 14:38:00 - [12]
 

Originally by: Von Kapiche
Yikes, those passive fits are somewhat excessive for l3s, I use a full SPR lows/3 LSEII+hard/3x purger setup for my occasional l4s ( training for a BS is somewhere near the bottom of my list & originally it was a gang tank ), and frankly it's massive overkill for nearly all of them. Haven't tried AE bonus, but you can just sit there & tank whole rooms of Assault & so on. Unfortunately adding gank doesn't really work with the boat, lose 200 dps tank for 20dps is pointless which I think is where the boat fails. Needs at least 25Mbit more bandwidth.

Plus 6 SPR will wreck your cap recharge so totally you'll end up wanting to use projectiles, which I doubt the OP has trained, and if you don't use weaps at all you're nowhere near "fast as possible". The passive Hurricane I've always used for L3s can tank all of them with just 2 SPRs & LSE - so plenty of space for gyros - might want to try that if you insist on a passive Myrm. OP never mentioned where all his tank SP is either.


Adding gank works if you armor tank. Like the drake you loose passive tank faster than gaining dps. And if you go armortank you even have a really nice cap recharge. It is such a nice recharge that you can use pulses instead of the autocannons. Battlecruiser l3 is enough to tank and t1 pulses work well, too. There is no need for more bandwidth. At least not for PvE.

Imaos

Valerio Versace
Gallente
The Scope
Posted - 2009.02.03 17:01:00 - [13]
 

Edited by: Valerio Versace on 03/02/2009 17:01:58
Originally by: Kirtan Loor
If you are not going to put any rigs, go for an armor tank. Passive regen shield tanking really shines when used with rigs. 3x cap purger rigs result in almost double regen rate.

On rigless setups, Myrm with its armor rep bonus, outtanks passive shield tanked setups. Just put 2 MARII 4x rat specific hardeners in lows and 5 cap rechargers in mids. Highs would be 1 Drone link augmentor and 5 guns

For lvl 3 missions I'd make 3 groups with:
3x Warden II's as Sentry subgroup
5x Vespa II's as Med subgroup
5x Hornet II as Light subgroup

3x Warden II's will take care of anything that's far away in a lvl 3 mission, while Vespa's and Hornet's can easily handle short range Cruisers and Frigates respectively.

Guns actually depend on mission type. But rails usually give a good compromise between energy consumption, range, damage and tracking. I love mounting t2 250mm's on my myrm.



I like this one a lot... I'll try to mess a bit with the concept on EFT.

BTW these are my skills:
http://ineve.net/skills/character.php?charID=MTA1MDk2ODc0

Next ones I'll be training are:
Gallente Drone Specialization II
Gallente Battleship III
Drone Interfacing IV
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Sentry Drone Interfacing I
Sentry Drone Interfacing II
Sentry Drone Interfacing III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Armor Rigging I
Drones Rigging I
Mechanic V

I should finish Mechanic V on the 15th... I can't use Sentries yet but I'll be able soon.

Von Kapiche
Minmatar
Posted - 2009.02.03 17:45:00 - [14]
 

Now I'm a little curious why you're looking at a Myrm & not just jumping in a Domi, which while being rather less agile, can at least use five sentries.


 

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