open All Channels
seplocked Crime and Punishment
blankseplocked Criminal Flag should increase based on Sec Rating and Occurances
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Jacque Sparrow
Posted - 2004.08.01 17:59:00 - [1]
 

Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.

Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)

* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.

* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.

* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.

* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.

The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.

The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.

Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.

NPC Security Militia Force Deployment ::

NPC Security Militia Forces should be deployed as follows:

1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.

2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.

(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).

(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).

(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.

(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.

(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.

(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.

Frost88
Caldari
Venal Rangers
Posted - 2004.08.01 18:16:00 - [2]
 

So you want the sentries to open fire on people with -5?

So we cannot go into empire space, at all?

Get your flameproof clothing on mate, I'm going to go take cover behind a rock, this is gonna be nasty.

Zell
Caldari
Caldari Provisions
Posted - 2004.08.01 18:17:00 - [3]
 


This was posted by a joc sparrow impersonator!

Theres not ONE LOL in the whole post!

Whats next, pirates stopping ppl in Empire space and transfer ing money to them??

The worlds gone mad i tell ya!

Liu Kaskakka
PAK
Posted - 2004.08.01 18:20:00 - [4]
 

Me thinks mr sparrow is st00pid.

Annu
Minmatar
Reikoku
Cascade Imminent
Posted - 2004.08.01 18:21:00 - [5]
 

Err.

Can someone quickly make " EvE-Offline " so this nub can brush his fur coat in peace?

Cheers.
Annu

Redblade
Reikoku
Cascade Imminent
Posted - 2004.08.01 18:36:00 - [6]
 

Originally by: Jacque Sparrow
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.

Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)

* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.

* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.

* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.

* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.

The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.

The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.

Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.

NPC Security Militia Force Deployment ::

NPC Security Militia Forces should be deployed as follows:

1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.

2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.

(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).

(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).

(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.

(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.

(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.

(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.



GO END URSELF

FROM TANK CEO

Gift
Amarr
Loot
Pirate Coalition
Posted - 2004.08.01 18:52:00 - [7]
 

ok, help me out here....
so you want npc's to pod -5 sec rating pilots, so how are they supposed to get to 0.0 without getting podded in every system on the way?
so what you really want is criminals to have to quit the game cuz all they can do is sit in a station (if we are able to dock in your eve).
Yea that sounds like a fun game Rolling Eyes
sorry if i got some of your details wrong i had a hard time reading this junk
WORST POST EVER!

Lamech
Posted - 2004.08.01 18:55:00 - [8]
 

Why don't we just make eve a mining sim so all the pirates quit. It amazes me how people are told the risk they have to fly into certain areas of space but enough whining still causes stuff to be changed bringing the risk in .4-.1 space down to barely anything. If pirates really bother you why don't you set up and hunt some....Isn't being able to shoot at -5 players enough for you?....or do you just want ccp to do all the work for you?

Redblade
Reikoku
Cascade Imminent
Posted - 2004.08.01 18:59:00 - [9]
 

This topic was posted to Stir up a flamefest, **** me off especially and other pirates and is completly selfish and ignorant and this needs to be locked. I mean look, he posts this in crime and punishment forum, this doesnt belong here.

Lock it.

Viceroy
Posted - 2004.08.01 19:02:00 - [10]
 

Originally by: Jacque Sparrow
Current Criminal Flagging System is woefully inadequate for the task of deterring crime in Empire Space.

Criminal Flag time-out should be extended based on the following : (tuning is left to CCP and the dev team)

* Sec Rating of the offender :: the lower the offender's sec rating the longer the criminal flag remains in effect.

* Number of Criminal Actions per unit of time :: the more often an offender commits criminal acts the longer the criminal flag remains in effect.

* Sentry's should be made to open fire on any player who has a sec rating lower than -5 because these players are considered to be KOS regardless of whether or not they have committed a criminal act recently.

* Stations within a system [0.0 - 0.4 in Empire Space] should launch security forces (militia units) to aggressively attack any players who have sec rating lower than -5.

The longest criminal flag acceptable by most players would be on the order of 1-2 hrs or longer perhaps.

The problem with the current system is that criminally inclined players have adapted to the 15 min time-out either by using alts or by using safespots.

Systems that have 3 or more stations should be able to triangulate safespots even if players cannot do this now NPC Security Militia should be able to and players with -5 or lower sec ratings should not be safe from NPC Security Militia Forces.

NPC Security Militia Force Deployment ::

NPC Security Militia Forces should be deployed as follows:

1). Covert Ops Frigates [using cloaking devices] should be deployed to investigate the safespots criminally flagged players are using when there are crinimally flagged players with sec ratings lower than -5 sitting in the system.

2). Assuming the Covert Ops Frigates have detected the criminally flagged players as specified in (1) they should call for a Squadron of Elite Frigates to battle the criminally flagged players as specified in (1) above.

(3). Assuming the Squadron of Elite Frigates is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite Cruisers to do battle against the criminals specified in (1).

(4). Assuming the Squadron of Elite Cruisers is not able to kill the criminally flagged players as specified in (1) above they should call for a Squadron of Elite BS's to do battle against the criminals specified in (1).

(5). Assuming the NPC's deployed in (2) - (4) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Groups that are composed of elements from (2), (3) and (4) with sufficient support ships to recharge energy and shields, etc.

(6). Assuming the NPC's deployed in (5) are not able to kill the criminally flagged players as specified in (1) above they should call for Battle Group Wings that are composed of multiple instances of the forces deployed in (5) above.

(7). NPC Stations should deploye enough NPC Security Militia Forces to kill the criminally flagged players as specified in (1) above using a phased deployment that ramps up the opposition sufficient to take care of the job.

(8). The point of this specification is to give KOS Criminals [-5 sec rating or lower] a serious run for thier lives literally because NPC Security Militia Forces should be empowered to pod-kill the KOS criminals and place the bounties in a general fund to be dispersed to those who lost ships or other items to the criminal players.



What a nice fantasy! I bet you dream of arkonor roids having mudfights in bikinis too.

Too bad it's not gonna happen. Pointless post.

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2004.08.01 19:22:00 - [11]
 

lol he mistaken 0.1 - 0.4 with 0.5+


what a morron Laughing

Jacque Sparrow
Posted - 2004.08.01 19:41:00 - [12]
 

Originally by: Nafri
lol he mistaken 0.1 - 0.4 with 0.5+


what a morron Laughing


Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.

A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.

So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.

MadGaz
Temptation inc.
Posted - 2004.08.01 19:43:00 - [13]
 

Ok, first thing I did was read the topic, then the poster.
Skipped the rest, knew it was crap.
Rolling Eyes

Joe Blob
Caldari
Total Warehouse Logistics
Posted - 2004.08.01 19:46:00 - [14]
 

shocking..... think someone needs to lay of the drugs

Jacque Sparrow
Posted - 2004.08.01 19:49:00 - [15]
 

Originally by: Joe Blob
shocking..... think someone needs to lay of the drugs


You first ! - LMAO

Lord Artemis
Dark Seraph
Order of the Black Cross
Posted - 2004.08.01 19:54:00 - [16]
 

Originally by: Jacque Sparrow

Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.

A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.

So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.


Rolling Eyeswhile your at it we need to get NPC corps to mine for us and haul it so peeps like this can sit on their fat ass eatin' orange soda in the 7-11 big gulp and eating cheetos and doritos going " haha more money, this sure is a fun movie"
Embarassed go rent a sci fi movie at your local video if thats what you want

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2004.08.01 19:56:00 - [17]
 

Originally by: Jacque Sparrow
Originally by: Nafri
lol he mistaken 0.1 - 0.4 with 0.5+


what a morron Laughing


Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.

A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.

So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.


hey you ever though about the npc corps in 0.4 and lower dont give a **** about what happens to you? thy just do their buisness and dont care about others, since thy operate outside the eye of the empire thy even may not want to get involved in many things. and life as a pirate is very hard without the support of alts and such things, so dont comment things you dont know, mkay? i dont tell ccp to nerv mining/np hunting/manufactoring all the time, mkay?

and this other things harm me too, miners afford to pay insane prices for the named loot, makes it impossible for me to afford such things YARRRR!!

Redblade
Reikoku
Cascade Imminent
Posted - 2004.08.01 20:06:00 - [18]
 

Selfish man, ignorant man, Jacque Sparrow, please, go end urself, please. Gawd damn their selfish, they got all those .5 space and above, now they want .4 and lower, they are lazy, selfish, people man, GAWD.

PLEASE LOCK THIS POST.

Jacque Sparrow
Posted - 2004.08.01 20:26:00 - [19]
 

Originally by: Nafri
Originally by: Jacque Sparrow
Originally by: Nafri
lol he mistaken 0.1 - 0.4 with 0.5+


what a morron Laughing


Well if NPC Corps are not going to be responsible enough to help kill -5 and lower sec rated criminals who are by definition KOS players then ALL NPC Corps located in 0.0 - 0.4 systems within Empire Space "must" be declared to be "Accessories after the fact" (this is a legal definition) and as such as guilty as those who are committing the crimes within their jurisdictions. Otherwise what kind of a joke is the EVEverse Governmental Structure if lawless corporations are allowed to idly sit by and watch innocents be killed ?!? I mean just because the Concords refuse to go into 0.0 - 0.4 Empire Space systems (obviously Concord officers are panzies who wear pink panties) but for any Government to grant licenses to operate in middle-sec systems within Empire Space and then to allow legally licensed corps to aid criminals would be rediculous if this were to happen in the real world.

A life of crime should be difficult, damned difficult and very expensive but perhaps not impossible but certainly damned difficult and damned expensive. But in EVE a life of wanton crime is merely inconvenient.

So let the criminals pay-off the local authorities with bribes and kick-backs then distribute those funds to the innocent who are ganked within those systems as a way to reimburse the innocents who get routinely ganked.


hey you ever though about the npc corps in 0.4 and lower dont give a **** about what happens to you? thy just do their buisness and dont care about others, since thy operate outside the eye of the empire thy even may not want to get involved in many things. and life as a pirate is very hard without the support of alts and such things, so dont comment things you dont know, mkay? i dont tell ccp to nerv mining/np hunting/manufactoring all the time, mkay?

and this other things harm me too, miners afford to pay insane prices for the named loot, makes it impossible for me to afford such things YARRRR!!


Did you ever stop to think "maybe" I don't give a crap what happens to the -5 sec rated criminals and lower ? Hmmm ?

BTW - My sec rating is -2.3 and it was far too easy to get it that low and far too easy to make it go lower and it is far too easy for player pirates to be player pirates. I want a challenge from a game like EVE ! At present the only challenge for a criminal/pirate is to count to 15 [minutes] then it's back to gank another happless innocent. How many do I have to pod-kill to get my sec rating to -5 ? Maybe 5 or 6 players ? I podded 1 so far to get to -2.3, if I podded 2 more I would be at -5 I am sure... No, this pirate thingy is way too easy.

I would go one more and recommend CCP make some NPC Bounty Hunters that roam the EVEverse looking for KOS players just to add more spice to the criminal/pirate life. The lower the sec rating the bigger the bounty hunter group that goes out looking for some hapless KOS player to pod. The bounty of course should be distributed to the players each KOS had ganked or podded since his/her last death at the hands of an NPC bounty hunter with a greater share going to those that had been podded.

Come on CCP - make being a criminal/pirate in EVE mean something !

Lord Artemis
Dark Seraph
Order of the Black Cross
Posted - 2004.08.01 20:56:00 - [20]
 

check the sig, your challenge is coming..Cool unfortunately not soon enoughSad

Redblade
Reikoku
Cascade Imminent
Posted - 2004.08.01 21:01:00 - [21]
 

Originally by: Jacque Sparrow
Did you ever stop to think "maybe" I don't give a crap what happens to the -5 sec rated criminals and lower ? Hmmm ?

BTW - My sec rating is -2.3 and it was far too easy to get it that low and far too easy to make it go lower and it is far too easy for player pirates to be player pirates. I want a challenge from a game like EVE ! At present the only challenge for a criminal/pirate is to count to 15 [minutes

then it's back to gank another happless innocent. How many do I have to pod-kill to get my sec rating to -5 ? Maybe 5 or 6 players ? I podded 1 so far to get to -2.3, if I podded 2 more I would be at -5 I am sure... No, this pirate thingy is way too easy.

I would go one more and recommend CCP make some NPC Bounty Hunters that roam the EVEverse looking for KOS players just to add more spice to the criminal/pirate life. The lower the sec rating the bigger the bounty hunter group that goes out looking for some hapless KOS player to pod. The bounty of course should be distributed to the players each KOS had ganked or podded since his/her last death at the hands of an NPC bounty hunter with a greater share going to those that had been podded.

Come on CCP - make being a criminal/pirate in EVE mean something !


First off, your not a pirate, a pirate is -10. Second off, how easy doesnt getting to whatever sec rating doesnt tell you how easy pirating is. Thirdly, you dont know what the HELL your talking about, I have been a pirate for over a year and have a -10 security rating.

Fourthly, the people we kill are not always helpless and if they are, well ****, they CHOSE to be like that.

Fifthly, STay out of .4 and lower if you cant take care of urself, dont whine to ccp because YOU, a NEW 2 month player, a CAREBEAR, THINKS that its to easy.

Sixthly, .4 and lower space ISNT suppost to be SECURE space. If you want security, come do it urself, if not, shut up.

Zell
Caldari
Caldari Provisions
Posted - 2004.08.01 21:03:00 - [22]
 

Edited by: Zell on 01/08/2004 21:04:29
[



"""Come on CCP - make being a criminal/pirate in EVE mean something """




What you are missing my little birdy chested canay, is that to real pirates it does mean something, to those wanna be tweety bears, its just another troll

of which you are so famous for. It hardly suprises me that you relish in the paled lime lite it affords you..

Maybe someday you will grow outa the station hugging, loud mouthed blustering, pirate dreamworld you live in, and actually log on log enough to get some.....


Redblade
Reikoku
Cascade Imminent
Posted - 2004.08.01 21:09:00 - [23]
 

Edited by: Redblade on 01/08/2004 21:16:25

Terrapin
Caldari
Posted - 2004.08.01 21:20:00 - [24]
 

I must say it's quite amusing to see all the 'pirates' throw hissy fits now, while several months ago when things were (even) more favourable for grief play all they could throw at complaining players was 'adapt or leave'.

Perhaps you should take some of your own medicine; At one time or another you CHOSE to be a criminal. I suggest you deal with it.

T.

Jacque Sparrow
Posted - 2004.08.01 21:28:00 - [25]
 

Originally by: Zell
Edited by: Zell on 01/08/2004 21:04:29
[



"""Come on CCP - make being a criminal/pirate in EVE mean something """




What you are missing my little birdy chested canay, is that to real pirates it does mean something, to those wanna be tweety bears, its just another troll

of which you are so famous for. It hardly suprises me that you relish in the paled lime lite it affords you..

Maybe someday you will grow outa the station hugging, loud mouthed blustering, pirate dreamworld you live in, and actually log on log enough to get some.....




I am just trying to make this game a bit more interesting that way I might be more interested in playing the "pirate" other than picking some well visited 0.4 system and becoming Sir Ganksalot as I see some player pirates doing these days. I mean it is pretty darned silly to watch two players with -17 sec rating between them sitting in Scorps ganking whomever happens to be easy just for fun. Obviously the two I saw were bored out of their minds in this game to be doing what they were doing and if this is what awaits me later on then why bother ?

BTW - There are more things to do in EVE other than mine roids or attack helpless players... give it a try sometime, you might like it...

Cruz
Out of Order
Posted - 2004.08.01 21:41:00 - [26]
 

Originally by: Jacque Sparrow
Originally by: Zell
Edited by: Zell on 01/08/2004 21:04:29
[



"""Come on CCP - make being a criminal/pirate in EVE mean something """




What you are missing my little birdy chested canay, is that to real pirates it does mean something, to those wanna be tweety bears, its just another troll

of which you are so famous for. It hardly suprises me that you relish in the paled lime lite it affords you..

Maybe someday you will grow outa the station hugging, loud mouthed blustering, pirate dreamworld you live in, and actually log on log enough to get some.....




I am just trying to make this game a bit more interesting that way I might be more interested in playing the "pirate" other than picking some well visited 0.4 system and becoming Sir Ganksalot as I see some player pirates doing these days. I mean it is pretty darned silly to watch two players with -17 sec rating between them sitting in Scorps ganking whomever happens to be easy just for fun. Obviously the two I saw were bored out of their minds in this game to be doing what they were doing and if this is what awaits me later on then why bother ?

BTW - There are more things to do in EVE other than mine roids or attack helpless players... give it a try sometime, you might like it...


Were sorry your allmightyness, only you would know about these other things that there are to do in EVE...

Malken
Celestial Apocalypse
Posted - 2004.08.01 22:40:00 - [27]
 

im no pirate but i have to say this anyway.

Jacque Sparrow, dont use mommy's drugs!
Drugs are bad, mmkay


FuPhal
Caldari
Caldari Provisions
Posted - 2004.08.01 22:53:00 - [28]
 

COQ !

Molly
Gallente
The Scope
Posted - 2004.08.01 23:09:00 - [29]
 

Edited by: Molly on 01/08/2004 23:10:26
I bet this dude is an ISD alt or even CCP alt.

See some of this stuff implemented soon.

Molly
Gallente
The Scope
Posted - 2004.08.01 23:12:00 - [30]
 

Edited by: Molly on 01/08/2004 23:13:58
The poster is obviously a troll.

He posted this ideas to cause maximum disruption.

I wonder why this isn't locked yet?


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only