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blankseplocked Time to fix the the log-off aggro timer
 
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Zeoliter
Disco Biscuits
Posted - 2009.01.20 23:16:00 - [1]
 

Edited by: Zeoliter on 20/01/2009 23:41:15

If a ship is scrambled or bubbled it is trapped. The only way it should survive is if its friendly forces drive off the hostiles. Simply logging off and hoping you don't die in 15 minutes is a serious flaw in game mechanics and if you think about, it's almost an exploit.

Many people say extend the timer past 15 minutes. But in my view a ship that is scrambled or bubbled just shouldn't be able to disappear from space for 15 minutes after the scram or bubble deactivates.

Logging off in bubbles or whilst being scrambled is simply an excuse to escape the current predicament. Does CCP advocate this kind of gameplay or will they realise this is simply a mechanic?

RogerWilco
Evolution
Posted - 2009.01.20 23:18:00 - [2]
 

i second this, agro timer needs complete redoing.

Ysabelle nKataros
Evolution
IT Alliance
Posted - 2009.01.20 23:20:00 - [3]
 

Absolutely. I am sick of people logging off half a capital fleet when they realise their friends have jumped and they're still bubbled. If an alliance is fail enough to get their cap fleet in a jam, they should d*mn well suffer the consequences. And that includes us, if our intel's that bad, then ships should die for it.

Serret
Evolution
Band of Brothers
Posted - 2009.01.20 23:25:00 - [4]
 

Edited by: Serret on 20/01/2009 23:25:04
I would even broaden such a change to extend the logoff timer after ANY aggro, not just scrambling, but that's just details.

The point is, logging off should not be a ticket to "Live 15 and Get out of Jail Free."

Ysabelle nKataros
Evolution
IT Alliance
Posted - 2009.01.20 23:28:00 - [5]
 

Edited by: Ysabelle nKataros on 20/01/2009 23:32:54
I therefore propose the following change to the mechanic: Any ship which is shot at starts the aggro timer, NO MATTER whether they are logged on or not. This would both stop capital pilot logoffski tactics, and people logging off when they jump through a gate into a bubble.

Smacko Thug
State War Academy
Posted - 2009.01.20 23:28:00 - [6]
 


You should not dissapear untill 15 mins AFTER aggro has stopped.

Scrapple
Di-Tron Heavy Industries
Atlas.
Posted - 2009.01.20 23:31:00 - [7]
 

+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.

Audrea
Evolution
IT Alliance
Posted - 2009.01.20 23:36:00 - [8]
 

Yes please CCP fix this issue... there are too many capitals and we have work to do! Twisted Evil

Interesting to note, not a single NC seem to post to support this fix, I guess they fully adopted logoffski as way of life now? :/

Ysabelle nKataros
Evolution
IT Alliance
Posted - 2009.01.20 23:37:00 - [9]
 

Originally by: Scrapple
+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.


I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.

Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.

RogerWilco
Evolution
Posted - 2009.01.20 23:40:00 - [10]
 

Originally by: Ysabelle nKataros
Originally by: Scrapple
+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.


I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.

Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.


I disagree ysa, if you log off in a bubble you deserve to die..

Ysabelle nKataros
Evolution
IT Alliance
Posted - 2009.01.20 23:47:00 - [11]
 

Originally by: RogerWilco
Originally by: Ysabelle nKataros
Originally by: Scrapple
+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.


I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.

Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.


I disagree ysa, if you log off in a bubble you deserve to die..


It is a bit stupid yeah, but it'd be very hard to code. However my suggestion should be relatively easy.

Straight Chillen
Gallente
Solar Wind
Posted - 2009.01.20 23:58:00 - [12]
 

I think this needs a little refinement before the carebear tears wipe this good idea away. They will probably gripe that if they get dc'd they will die in missions and such.

So I propose that in order to prevent such, that the developers differentiate NPC and play warp jammers.

If a player is warp jammed by an NPC and logs/dc's he will warp off like normal

If a player is warp jammed by a player or a bubble, and logs/dc's they remain until they are no longer warp jammed.

Dragothur0
Posted - 2009.01.21 00:04:00 - [13]
 

I agree, borderline exploting Game mechanics, needs to be looked at CCP, GEt out Free Card is not PVP

Karrade Krise
Posted - 2009.01.21 00:37:00 - [14]
 

/SIGNED! x1000

CCP needs to seriously look into this. They rebalance everything else...why not this horrible "feature"?

Karrade Krise
Posted - 2009.01.21 01:02:00 - [15]
 

Reply to moderated post removed - Mitnal

Lita F
Posted - 2009.01.21 01:20:00 - [16]
 

Agreed.

eve was supposed to be harsh place? yes?

M'erhold
Warhamsters
Against ALL Authorities
Posted - 2009.01.21 01:52:00 - [17]
 

agree with the OP

Fortiter
APEX ARDENT COALITION
C0NVICTED
Posted - 2009.01.21 02:11:00 - [18]
 

So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? Rolling Eyes

Thaanvanite
Minmatar
The Maverick Navy
IT Alliance
Posted - 2009.01.21 02:30:00 - [19]
 

Originally by: Fortiter
So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? Rolling Eyes


CAOD is that way --->

Jarvin Kell
Decapsulation Services
Posted - 2009.01.21 02:36:00 - [20]
 

+1

Incredibly flawed mechanic

Tai Paktu
Aperture Harmonics
Posted - 2009.01.21 02:57:00 - [21]
 

Posting in a Superfriends thread.

But seriously, this is a stupid mechanic. Speaking from a low sec piracy point of view, I oftentimes lose targets because I can't swap out to my prober and get back inside of 15 minutes, which is conveniently enough the same time as my GCC. Cov-ops and astrometrics frigs are squishy and don't agree with gateguns.

If you have a point on you, you shouldn't disappear. Another fun mechanic is session changes clearing aggro timers. So if you engage on a gate, decide to deaggro the 60 seconds and then jump through, you can ctrl + q while under cloak on the other side and disapear without being stuck in space for 15 minutes. Rolling Eyes

Princess Crocodile
Posted - 2009.01.21 05:22:00 - [22]
 

so you are saying is that say, you log off completely aggro free (so you should disappear in 1 minute). but then a really good covert ops finds you inside of a minute and puts a point on you and that's you basically f**ked?
kind of stupid don't you think?

TheMaxys
Posted - 2009.01.21 06:53:00 - [23]
 

support the idea of rebuilding log off mechanics while being tackled.

belannova
Posted - 2009.01.21 07:09:00 - [24]
 

Originally by: Princess Crocodile
so you are saying is that say, you log off completely aggro free (so you should disappear in 1 minute). but then a really good covert ops finds you inside of a minute and puts a point on you and that's you basically f**ked?
kind of stupid don't you think?


you missed the idea completly.

Leme explain the how to:

you have aggro + you are pointed/bubbled = you dont disapear.

You dont have aggro + no point/bubble = safe


GreatMerlin
Rage and Terror
Against ALL Authorities
Posted - 2009.01.21 07:33:00 - [25]
 

agreed, but only if U've got bubbled or pointed while ctrl-q'ing.

Rordan D'Kherr
Amarr
Posted - 2009.01.21 08:27:00 - [26]
 

Bit suspicious to see Bob, AAA and Atlas whining here. You might have missed some ships down south that logged off and now you are sad?

At least you know how to abuse the shooting drones trick to re-aggro ships after they logged.

New ones
Caldari
Perkone
Posted - 2009.01.21 08:44:00 - [27]
 

Originally by: Rordan D'Kherr
Bit suspicious to see Bob, AAA and Atlas whining here. You might have missed some ships down south that logged off and now you are sad?

At least you know how to abuse the shooting drones trick to re-aggro ships after they logged.


Since the good friends named RA, came upp with this idea and done it countless times :)

Loggofskies have always been a pain in the ass :)

Devs have always said there shuld be now "gett out of pvp free card" but logofiski shure is one.

Aizhen
Posted - 2009.01.21 09:29:00 - [28]
 

+1, logging off mechanic sux

ps. -a- saying about logoff ? the same -a- that logoff caps in sv9 when fighting with CVA

Talen Kross
E X I U S
Posted - 2009.01.21 09:46:00 - [29]
 

How about instead, if someone logs off while they are aggro'd, then they eject from their ship. Make the change without announcing it as well.

Major Celine
Posted - 2009.01.21 10:53:00 - [30]
 

hey gbc-lemmings, I hope u are aware of that, if logging out wouldn't be possible anymore, you can't use it either then? I mean, logging off is especially what you skilled to the max in the past. Laughing


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