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blankseplocked [Proposal] Minor changes to Stealth Bombers and bombs.
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One Stop Mining Shop
Posted - 2009.01.12 16:46:00 - [31]

Originally by: K012
Originally by: Ted Grayham
Originally by: JVol
Agreed. its BOMB, it JOB is to explode.. Shouldnt matter if the launchers still alive imo.

Only thing being that it's remotely detonated IIRC

Did any bombers used in second world war have any remote detonators?
Or maybe all of used now do have?

Yes and Yes. And Some Bombs were meant not to Detonate till Later. Time Delay fuseing was popular tactic on boath sides.

Current Ord in Militaries can use a Remote Detionation.

And I support this aswell!

Armitage RU
Posted - 2009.01.12 17:42:00 - [32]


idea: Bomb detonating if SB was destroed.

Atreus Tac
Blood Covenant
Pandemic Legion
Posted - 2009.01.12 19:14:00 - [33]

yes, SBs have needed a change for ages. This i just as good as any idea.

+1 for boost to SBs

The IMorral MAjority
Posted - 2009.01.12 19:15:00 - [34]

ATM, I think the need to train bomb deployment past lvl one is non existant. The activation delay should be MUCH much lower than it is. At lv 4 its at 128 seconds, AND the bomb launcher itself says its capable of a 2 sec ROF. Bomb deployment to lvl 5 should get you closer to that 2 sec ROF.

I dont feel this would overpower them as you wouldnt be able to launch any more at a target than u could now, cause youd destroy any excsess bombs. It would just make highly trained 'bomber' pilot's training worth something and enable smaller gangs to still deal with BS heavy blobs.

The IMorral MAjority
Posted - 2009.01.12 19:22:00 - [35]

Oh , and while were at it, where the freakin faction bombs? the T2/faction launcher and T2 ammo.. lets go, chop chop...

IT Alliance
Posted - 2009.01.13 05:10:00 - [36]


Posted - 2009.01.13 07:46:00 - [37]

Edited by: BlakcWolf on 13/01/2009 08:15:51

Khanid Wolf
Sacred Temple
United Legion
Posted - 2009.01.13 07:57:00 - [38]

+1 for boost to SBs

Posted - 2009.01.13 15:45:00 - [39]

Stealth Bombers after patch are disabled war veterans.
Bombs was and still not usable.

The IMorral MAjority
Posted - 2009.01.13 18:22:00 - [40]

Originally by: DEAD MA3AY
Stealth Bombers after patch are disabled war veterans.
Bombs was and still not usable.

35 kills.. bombs work fine, very difficult to get right. We now need our faction and t2 variants please. Oh, and ditch the sec hits for using them in o.o on gates. thx

Yellow Pants
Posted - 2009.01.15 05:02:00 - [41]


Herschel Yamamoto
Nabaal Syndicate
Posted - 2009.01.15 05:46:00 - [42]

Bombs were brought in a year and a half ago pre-nerfed. It's time to fix them.

Hooligans Mayhem
United Legion
Posted - 2009.01.15 06:48:00 - [43]

Agreed, +1.

Posted - 2009.01.15 07:19:00 - [44]

Solar Dragon's Nest
VooDoo Technologies
Posted - 2009.01.15 10:03:00 - [45]

/emote dreams about EW missilesRolling Eyes

Silvia Twilight
Posted - 2009.01.15 12:43:00 - [46]


Charlotte Anne

Posted - 2009.01.15 12:52:00 - [47]


Serne Fobdash
Posted - 2009.01.15 12:53:00 - [48]

Edited by: Serne Fobdash on 15/01/2009 12:53:06

Mister Xerox
Posted - 2009.01.15 14:15:00 - [49]

Something needs to be changed about bombers, certainly, as their utility has been curtailed to pretty much nil. The only time I ever see them used these days is doing FW complexes... and even there they are pretty limited.

Considering their current gimped state making them able to use a cov ops cloak is more viable.

Hamoroid Hangcock
State War Academy
Posted - 2009.01.16 01:51:00 - [50]

I support that at 100%
First scripts screwed the range of the stealthbombers,i kited some good lvl 4 missions in my ship before that just for the funVery HappyNow:No fun. Bombs should move 18.75km and not 15km,i told that a GM and he said like :no its the starting velocity of the bomb not the max travel time/distance.A so called featureTwisted EvilTwisted Evil

Axel Vindislaga
Posted - 2009.01.16 07:31:00 - [51]

I think the answer here is in the names and when we look carefully we will see past the desire to make every ship the best...obviously they cant all be the best...not so obvious to some.

Interceptor: A vessel designed to be fast as possible to intercept and destroy attackers.

Bomber: A vessel designed to deliver payload to target hopefully without being intercepted.

So this is always going to be a game of cat and mouse....not Cat and Cat or Mouse and Mouse.

I have seen the Stealth Bomber and the Interceptor at work and both are very nasty...

I really fail to see any problem here except that you want to dogfight in a bomber.

Personally I'd want to use it to ambush large slow targets fitted for close range...
And make a hell of a mess of themCool

Sebiestor Tribe

Posted - 2009.01.16 18:52:00 - [52]

Edited by: TimGascoigne on 16/01/2009 18:53:53
Stealth bombers are completely gimp.
They are seldom fielded.
They do very little damage and the alpha isn't substantial enough to have an impact.

It would be great to see bombs forcing people to use an AB instead of an MWD. I think some simple number changing would achieve this as well as the grenade like behaviour that should be incorporated.

Drake Draconis
Shadow Cadre
Shadow Confederation
Posted - 2009.01.16 20:39:00 - [53]

/thumbs up

Karrade Krise
Posted - 2009.01.17 22:28:00 - [54]


Dirt Nap Squad
Posted - 2009.01.17 23:12:00 - [55]

Even though my alliance uses them a lot, I can get behind any improvements to Stealth Bombers.

Dark Fairy
Posted - 2009.01.18 03:13:00 - [56]

bombs shoudl still go off if the bomber dies, bombers pod shoudl be able to be killed by it too

Posted - 2009.01.18 22:53:00 - [57]

/thumbs up

Sweet Goddess
Posted - 2009.01.18 23:28:00 - [58]

+1 for boost to SBs

Posted - 2009.01.19 06:02:00 - [59]



Posted - 2009.01.19 08:09:00 - [60]


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