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blankseplocked 100KM warp in range!
 
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Arciadian
Caldari
Intergalactic Combined Technologies
The Chamber of Commerce
Posted - 2004.07.26 06:18:00 - [1]
 

Would be a very nice option for those of us that like a long range.
I would personally like to be able to warp in at:
0km
25km
50km
75km
100km
150km

These options should be ok with everyones setups.

MrRookie
M. Corp
M. PIRE
Posted - 2004.07.26 06:53:00 - [2]
 

and orbit at 40 and 50 km too :(

Stella Centauri
omen.
Posted - 2004.07.26 07:08:00 - [3]
 

Perhaps the wrong forum for this?
Eve Idea-lab would fit betterRolling Eyes

Svodairs
Sebiestor Tribe
Posted - 2004.07.26 08:07:00 - [4]
 

Being able to warp in too close or too far would kill pvp as we know it.

Killash Larz
Gallente
The Scope
Posted - 2004.07.26 09:48:00 - [5]
 

Originally by: Svodairs
Being able to warp in too close or too far would kill pvp as we know it.



I disagree

Being able to warp into combat at 100/150km would give the mass of lagg you always get in battles with more than 5 or so ships a chance to settle before the pounding began.

Would make pvp more fun and less of a shambles imo.


chillz
Minmatar
Posted - 2004.07.26 11:12:00 - [6]
 

I agree longer warp in distances are needed. My 1400's have an optimal of 72km which means I need to MWD 15km away from the target once I've warped in just to achieve optimal range.

Another fine mess for us Min's that no one cares about.

Maggot
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2004.07.26 11:20:00 - [7]
 

Agreed. This will make for more varied fleet load outs.


Mandros Aslay
Posted - 2004.07.26 11:39:00 - [8]
 

My Mega beams operate at 100km with Radio L so i would love this option....

I kill npc and this option would mean that they wouldnt get to me or maybe even hit me before they die..but is that a good thing or a bad ?

NTRabbit
Caldari
Guiding Hand Social Club
Posted - 2004.07.26 11:45:00 - [9]
 

I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.

AbAStein
Gallente
Posted - 2004.07.26 11:49:00 - [10]
 

i think the best way would be that u could enter a value how close u want 2 warp in... and should be limited by skills.

And agree with u Stella ... there is a more sutable forum 4 that...



DeFood
Gallente
UMEC
Posted - 2004.07.26 11:58:00 - [11]
 

Originally by: Svodairs
Being able to warp in too close or too far would kill pvp as we know it.



And this would be a good thing. imagine. tactics.

Sarinas
Pringles Inc.
Posted - 2004.07.26 11:58:00 - [12]
 

0 km is downright ridiculous. I fully agree with 80 and 100, maybe 120, but not 150.

Grut
The Protei
Posted - 2004.07.26 12:25:00 - [13]
 

How to make a 100k warp in.

Get a frig, gang him, get him to mwd the desired range, warp to him

Deloup Drakar
Gallente
Aliastra
Posted - 2004.07.26 12:28:00 - [14]
 

Originally by: NTRabbit
I would rather keep the current ranges and tack 80km and 100km on to the end of them. Imo 150km is too long, and 0km is just not an acceptable range, its like adding a fully supported and legitimate instajump system. The shortest range offered now (15km) is the shortest range that should be offered, both from a balance and rp-technical point of view.


/agrees, 0km is unacceptable

Arleonenis
Minmatar
Teladi Profit Company
Posted - 2004.07.26 12:30:00 - [15]
 

I think that current ranges should be same but 80km and 100km should be added, this will increase chance of solo hunting in 0.0, as hunter will have longer time to bombard enemy before it starts to fire back, this have drawbacks too... long journey for your loot, but i would love such (80, 100) option

Man'corr
Minmatar
Posted - 2004.07.26 12:57:00 - [16]
 

agreed 0 clicks would allow everyone to make instajumps everyhwhere.......


but a warp in at 150klicks would be really great.


and i gotta agree, imagine tactics :D

Conram
Caldari
The X-Trading Company
Dusk and Dawn
Posted - 2004.07.26 13:15:00 - [17]
 

I agree, 80km, 100km and 120km (perhaps 150km, but this might be too much) are urgently needed after the change in the way guns work.

Several guns are supposed to be really long range now, but of what use are these weapons if every combat can be started at max 30km ?

(Look a system where the out-gate is in the exterior ring and the next jumpable point is somewhere in the inner circles, jump to the gate at 30+ km. And every enemy will be max. 30km away.)

Sidenote: Perhaps this will fix the "I can't hit a cruiser" problem - if 100km away, its radial velocity is very small ...
Just a thought.

Still Hunter
Posted - 2004.07.26 13:43:00 - [18]
 

Originally by: Grut
How to make a 100k warp in.

Get a frig, gang him, get him to mwd the desired range, warp to him


thanks einstein Rolling Eyes


Liquid Metal
Amarr
Viziam
Posted - 2004.07.26 16:01:00 - [19]
 

!50km isnt too long, my hybrids can operate at 165km.. and thats not with topped out skills :/

150km would be nice imo, even 200km, but we definately need a greater warp in range

MineallMine
Posted - 2004.07.26 17:00:00 - [20]
 

Well, a 150 km warp in range wouldn't do much good since you opponent would just be able to warp into you at that range. Having an 80 or 100km option would be nice, but even at 60km the base tracking of a 1400mm (no skills or mods added) is enough to track anything moving below 540 m/s.


 

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