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blankseplocked Motherships now usless?
 
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Sensor Ghost
Minmatar
Brutor Tribe
Posted - 2009.01.11 22:06:00 - [31]
 

Originally by: Gnomes Rock
Give moms tractor beams that pull ships toward it at a set m/s, then we could pretend Eve is starwars and be happy.

I just came in my pants. That would be freakin awesome!

Vaal Erit
Science and Trade Institute
Posted - 2009.01.11 22:08:00 - [32]
 

Originally by: Kayl Breinhar
Edited by: Kayl Breinhar on 11/01/2009 21:51:36
It's not our fault you bought a capital-sized coffin that you can now never leave and are having buyer's remorse about it. That's what you get for flying a supercapital. Sorry that your MS isn't an invincible lowsec **** machine anymore, but that's not CCP's fault, it's the fault of everyone who used MS to camp gates before you wanted to.

Also - MS can't do anything a carrier can do? WTB Thanatos that can fit a Remote ECM Burst TIA.


This. Motherships are quite good. Being immune to ewar, having double dps from more fighters, +1 high slot, and having +1 mid or low slot isn't enough? Remote ECM burst and triage could use some love, but the MS hulls themself are fantastic and if you don't like it then don't fly it.

Epegi Givo
Amarr
Department of Redundancy Dpt.
Posted - 2009.01.11 22:54:00 - [33]
 

what about making it something like a super-command ship? as in make it able to fit tons of gang-assist modules and give it a bonus to make those modules incredibly powerful.

and give it stronger hp and repping power so it can actually survive a few hits.

SniperWo1f
Rage of Inferno
Minor Threat.
Posted - 2009.01.11 23:30:00 - [34]
 

with carrier 5 you can run six gang assist mods at the same time but youll be pos hidding the whole time with no defence ( such as it is) in your highs.

Ocih
Amarr
Space Mermaids
Posted - 2009.01.11 23:40:00 - [35]
 

When Motherships were introduced capital battles in the 400 to 500 ship area were unheard of. Now it's common place. But because games are made to be nerfed, updating to address these sorts of changes in combat never happen. If a loophole was found in motherships where it became an I-Win button, the devs would make it priority one to nerf it into oblivion. That's not the case.

Keep it close to the POS bubble and taunt for primary.

Brea Lafail
Posted - 2009.01.11 23:47:00 - [36]
 

Originally by: SniperWo1f
with carrier 5 you can run six gang assist mods at the same time but youll be pos hidding the whole time with no defence ( such as it is) in your highs.


Ive rarely seen carriers away from a POS in any sort of real engagement, so really no change.

I agree Moms need a boost. People should be like "AH! A mothership! (excited tone)" not "Oh... a mothership... (mixture of apathy and melancholy)"

Anglo
Minmatar
Astral Mexicans
Posted - 2009.01.12 06:04:00 - [37]
 

its quite simple. when u pay 17 bill+ for a mothership u would espect more than a carier with 5 drones more... its silly atm.. moms are crap.. and the sooner ccp makes em a propper role i doubt they will be of much use.

ps someone mentioned they have much more damage to the fighters i might add thats this is only the nyx doing so.. hench all want nyx and they can still sell a litle while anything else is even rarely flown cause they SUCK!

as minimum they should ALL do double fighter damage. but the mom should also a more fleet orientated role. like all of the above mentioend roles. they all seem nice..

what about making it posible to anchor the ship and when in anchored mode, it works like a mini station. hell even where u can add t3 modules on em.. with various purpose.

ALL Combat related NOT a refinery or some **** like that! but maybe a fighter controle so that when the pilot is offline other corpies could use the fighters. 5 controles pr member. just like they can controle pos guns ?

hmmm dont know but atm the mothership in all classes suck..

Roemy Schneider
Vanishing Point.
Posted - 2009.01.12 06:31:00 - [38]
 

Edited by: Roemy Schneider on 12/01/2009 06:31:09
Originally by: Epegi Givo
what about making it something like a super-command ship? as in make it able to fit tons of gang-assist modules and give it a bonus to make those modules incredibly powerful.

and give it stronger hp and repping power so it can actually survive a few hits.
more gang bonuses than a commandship...? i dunno... i tend to think of the damnation as overpowered in that departement already. combinations with command processors are already being used in "every" >100 fleet with 4-5x +15%//+25.2% - i'd describe that as "modules incredibly powerful"

so, sry, that part is filled

oh and huh? an MS can't survive a few hits...?

Khandara Seraphim
Amarr
StarHunt
Fallout Project
Posted - 2009.01.12 07:01:00 - [39]
 

The "mobile outpost" role is an improvement that should apply to titans.

As for moving fleets, the titan already performs this role for any real engagement. Titan bridges are a much easier solution for when you need to cyno in a subcapital fleet and you get the DDD as an extra bonus.

I do agree mom's need love but I would much prefer the massive hp/rep amount boost as that would give them something akin to the respect they deserve.

A Mom should be the last ship alive on the battlefield, trapped but not defeated, until its support fleet is gone and the opposing forces have time to chew through its tank. Currently moms are just called primary because they don't take all that much longer to kill and they are a much more impressive kill / expensive loss.

Spike 68
Preparation H.
Posted - 2009.01.12 07:38:00 - [40]
 

Edited by: Spike 68 on 12/01/2009 07:39:40
Being immune to electronic warfare, clone bays and having the remote ecm burst are really nice things that carriers cannot do. Motherships are also great POS support and expensive enough to load out with officer/deadspace gear and the modules not cost insanely more than the ship, if you want to that is.

Lastly EVE is basically a giant, watered down, internet spaceship war simulator so who cares if its cost effective. YARRRR!!

Ozstar
Black Rise Angels
Posted - 2009.01.12 11:44:00 - [41]
 

If it upsets the ugh then CCP won't introduce it.

$$$ before YARRRR!!

Confuzer
Volition Cult
Fatal Ascension
Posted - 2009.01.12 12:00:00 - [42]
 

Indeed they are totally useless!

5 bil?

Jiere LaFortune
Gallente
Dark Star Industries
Sturmgrenadier Syndicate
Posted - 2009.01.12 12:06:00 - [43]
 

Originally by: Ozstar
If it upsets the ugh then CCP won't introduce it.

$$$ before YARRRR!!


Do players actually believe they care what we want? Shocked

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.01.12 12:16:00 - [44]
 

Originally by: Ozstar
If it upsets the ugh then CCP won't introduce it.
Huh? What kind of ugh would be upset by changes to a low/nullsec combat ship? Confused

Vyktor Abyss
The Abyss Corporation
Posted - 2009.01.12 12:19:00 - [45]
 

As I believe it should be:

Titan is the flagship killing machine of the largest and richest corps and alliances.

Mothership is the flagship mobile HQ for the largest and richest corps and alliances.

Motherships should be for defense and logistics. Making its clonebay bigger and ship hangars much larger to effectively allow a sizable force to jump into clones and reship from the motherships would be awesome. As stated in an earlier post this would allow more "mobile" alliances, especially if they could jump decent ranges and all of 0.0 wasn't cynojammed.

Perhaps have a new resupply ship to transport clones from stations and outposts to Motherships - add factory ships, science ships too so in effect a large alliance could have all the facilities of Outposts, but mobile (and killable).

As is though I tend to agree with the wise Goonfleet member: You bought a Capital-Sized coffin. It is also unfair in my opinion that MS can't be docked or anchored securely (without some hopeful pod pilot coming along to hop in and nick it) in some way by the owner so they can switch to another ship for a change.

Khandara Seraphim
Amarr
StarHunt
Fallout Project
Posted - 2009.01.12 15:15:00 - [46]
 

Originally by: Vyktor Abyss
As I believe it should be:

Titan is the flagship killing machine of the largest and richest corps and alliances.

Mothership is the flagship mobile HQ for the largest and richest corps and alliances.

Motherships should be for defense and logistics. Making its clonebay bigger and ship hangars much larger to effectively allow a sizable force to jump into clones and reship from the motherships would be awesome. As stated in an earlier post this would allow more "mobile" alliances, especially if they could jump decent ranges and all of 0.0 wasn't cynojammed.

Perhaps have a new resupply ship to transport clones from stations and outposts to Motherships - add factory ships, science ships too so in effect a large alliance could have all the facilities of Outposts, but mobile (and killable).

As is though I tend to agree with the wise Goonfleet member: You bought a Capital-Sized coffin. It is also unfair in my opinion that MS can't be docked or anchored securely (without some hopeful pod pilot coming along to hop in and nick it) in some way by the owner so they can switch to another ship for a change.



The battlestar galacticaesque image of a nomad alliance with a self sufficient fleet is pretty amazing and I'd love to see it happen, but due to the nature of the game it'll never happen. CCP has said a few times that they have no idea what to do when it comes to these proposed "mobile outpost" ships when their pilots log off with other pilots inside them.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2009.01.12 15:34:00 - [47]
 

Capital ships online.

Seriously though, if capitals were stronger their direct offensive capabilities should be less. Make titans have mega-pos-cap-killing-cannon instead of super DD etc. doo-doo.

DjLowballer
Amarr
Firebird Squadron
Posted - 2009.01.12 16:02:00 - [48]
 

I never understood the problem with an outpost ship. Leave it in space and let it be taken control by some other pilot. I am sure the alliances using them would be able to pull 6 hardcore, trusted, players to fly them all day. Even if nobody was on it could still sit there like an outpost.

Mag's
the united
Negative Ten.
Posted - 2009.01.12 17:43:00 - [49]
 

I posted this in another thread, but here goes.

How about a new high slot module, that makes motherships immune to Nos/Nuets, when activated.
To avoid over powered spider tanking, make it so you cannot be remote repped when it's in use.

But that said, I do believe they should all have a buff towards their tanking ability.

ArsenalOfCharm
Fifth Exiled Legion
Posted - 2009.01.12 19:22:00 - [50]
 

buff fighters?

Ash Bringer
Posted - 2009.01.12 19:50:00 - [51]
 

Edited by: Ash Bringer on 12/01/2009 19:51:32
Make it a mirror image of Titan. What titan crushed it can remake.

Give it a super big war hangar that u can carry at least 10-15 maybe 30 fitted rigged BS.. (If u want to limit the number of ships it can carry make it volume+docking bay( as max 30docking bay with XXX mil m3))

Little bit damage for all is also a good idea.

That will be more than enough if u ask me.. Then when u see a friendly MS you will say .. "here is my hero"

But tbh I'm more interested in t3 :P

Dym Wastrell
Posted - 2009.01.12 20:06:00 - [52]
 

Another margin that would be great for mom's would be scanning.

Either a crazy buff to their on-board scanner or a (siege-type or otherwise) module that can do a system-wide scan. Let the results be dragged into corp hangar as a bookmark to send out the support.

Given that, properly implemented, an MS in system could establish some real presence and control that not even a titan currently grants. It could serve as a information warfare platform in a true sense, and then its immunity to ewar is more compelling besides.

Just a thought.

Kitana Muerte
Posted - 2009.01.12 20:50:00 - [53]
 

make them vertical coz everyone loves it Twisted Evil

ry ry
Heroes.
Merciless.
Posted - 2009.01.12 23:39:00 - [54]
 

remove carriers from the game. problem solved.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2009.01.12 23:42:00 - [55]
 

A mothership is still better than a carrier.
More fighters, better tank.

This alone justifies it's price, as the limiting factor in EVE is -always- number of pilots.


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