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Xenon Prime
Caldari
Caldari Provisions
Posted - 2009.01.09 17:09:00 - [1]
 

Edited by: Xenon Prime on 09/01/2009 17:36:46

Would like to see an updated Cerberus ship set-up thread so I figure I'd get the ball rolling. I currently use the set-up below with a high success rate at over 200k range which can vary.

High
5x HML II - CN Scourge

Mid:
1x MWD II
2x Sensor Booster II
1x Invul II
1x LSE II

Low:
3x BCU II
1x PDU II

Rigs:
2x Hydraulic Bay Thrusters

I mainly use it against support ships. I find the range is my best defence.

Any other suggestions?

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.01.09 17:20:00 - [2]
 

Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.

Darth Felin
Posted - 2009.01.09 17:21:00 - [3]
 

Sometimes you need more tanking. Another good setup is:
high:
5x HML T2

med:
MWD T2
EM Hardener T2
Invul T2
LSE T2
SB T2

low:
3xBCU T2
DC T2

Rigs:
2x Extenders

It may need 1% CPU implant

Norwood Franskly
Minmatar
Fleet of the Damned
Eternal Ascension
Posted - 2009.01.09 17:22:00 - [4]
 

I'm not Caldari trained but I've been in gangs with Ham cerbs and they were a nice addition, good dps. Buffer tank with some resist rigs is how I would fit one. 200 km snipe cerb has limited use in roaming gangs and such.

Yoko Lee
Caldari
Posted - 2009.01.09 17:26:00 - [5]
 

I use this fit for low secure system and empire war (but prefer my sacri) :

5x ham II
1x 10mn mwd II, 1x lse II, 2x invul II, 1x disruptor II
1x pds II, 1x dc II, 2x bcu II

1x rig pg and rig shield ext.

Ahmadiyya
Posted - 2009.01.09 18:44:00 - [6]
 

Originally by: Darth Felin
Sometimes you need more tanking. Another good setup is:
high:
5x HML T2

med:
MWD T2
EM Hardener T2
Invul T2
LSE T2
SB T2

low:
3xBCU T2
DC T2

Rigs:
2x Extenders

It may need 1% CPU implant


when sitting 100-200km its all about the missiles.

Ahmadiyya
Posted - 2009.01.09 18:44:00 - [7]
 

Edited by: Ahmadiyya on 09/01/2009 18:43:58
double post fail

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.01.09 18:51:00 - [8]
 

Originally by: TimMc
Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.


>200km is actually very useful for pvp - anti-falcon support. pvp isn't always about a solo-pvp ship.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.01.09 18:55:00 - [9]
 

Originally by: Omarvelous
Originally by: TimMc
Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.


>200km is actually very useful for pvp - anti-falcon support. pvp isn't always about a solo-pvp ship.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.01.09 19:06:00 - [10]
 

Originally by: Malcanis
Originally by: Omarvelous
Originally by: TimMc
Whats it for? I dont see 200km range being useful for PvP, maybe the velocity would be useful though.
>200km is actually very useful for pvp - anti-falcon support. pvp isn't always about a solo-pvp ship.

This. Consider trying to throw an ECCM onto the ship, since as one of the few things that can hit falcons sitting that far away, you're going to have a lot of their attenion and it's best to stay unjammed (or at least soak up as many of their jammers as possible)

Soporo
Caldari
Posted - 2009.01.09 20:06:00 - [11]
 

0.0 GP fit I've used successfully for the last 2 months (in gang). Cheapish, effective, and ofc the Cerb looks pimp. (requires Decent but not max fit skills)


High:
5 XR-3200's/Navy Scourge
Cloak

Mid:
LSE II
Inv II
Y-T8 Microwarp
Sensor Booster II (fit range, carry scan res too)
Pwnage (painter)

Lows:
3 BCU II's
DCU II

Rigs:
Anti-EM resist
Field Extender

Soporo
Caldari
Posted - 2009.01.09 20:12:00 - [12]
 

Edited by: Soporo on 09/01/2009 20:27:49

Oh, and btw I tried the Cerb anti-Falcon, anti-sniper-sniper fit and it is completely outclassed by a good Eagle. Main reason is due to lolflight time and zero tank, not to mention overpriced missile rigs.

edit: I suppose IF you were defending a system and had plenty of bm's a lolmissile sniper might be usefull, but it purely sucks for roams particularly if you have to jump a hostile gate.

Magnus Mole
Posted - 2009.01.09 20:27:00 - [13]
 

Edited by: Magnus Mole on 09/01/2009 20:42:32
Note that this setup is in no way changed as a result of QR. Stop putting QR in your setups. Everyone knows what client are currently running.

Yoko Lee
Caldari
Posted - 2009.01.09 20:36:00 - [14]
 

prefer my eagle for the anti falcon role.
falcon have time to wo with missile :)

Ahmadiyya
Posted - 2009.01.09 20:37:00 - [15]
 

how does cerb work with 5 aml II? before QR it rocked for killing frigs..

Soporo
Caldari
Posted - 2009.01.09 21:03:00 - [16]
 

Originally by: Ahmadiyya
how does cerb work with 5 aml II? before QR it rocked for killing frigs..


I dont know, everytime I decide to fit for AML and go out: Either the annoying little buggers avoid me and run away before I can get at em, or I end up wishing I fit HML's. I suppose it could work with gate camping (asuming it's not one of those 45km long gates).

Regardless, the best part about using AML II's is you can fit (with a PDU II) 3 LSE II's (and an EM resist rig and a extender rig) for a sick buffer.

Em rig, Extender rig

3 BCU II's, PDU II

3 LSE II's, Pwnage, Y-T8 Microwarp

5 AML II's, cloak

Xenon Prime
Caldari
Caldari Provisions
Posted - 2009.01.09 21:19:00 - [17]
 

Originally by: Magnus Mole
Edited by: Magnus Mole on 09/01/2009 20:42:32
Note that this setup is in no way changed as a result of QR. Stop putting QR in your setups. Everyone knows what client are currently running.


Don't be such a grouch.

Anyway, keep posting your different set-ups guys :)

Ghoest
Posted - 2009.01.09 22:09:00 - [18]
 

The Cerb is really good at doing stuff that isnt worth doing.

Missile sniping and anti-frigate cruisers arent exactly vital.

Gim Memore
Caldari Provisions
Posted - 2009.01.09 23:40:00 - [19]
 

5 HML II

ECCM II
Sensor Booster II
MWD II
LSE II
Invuln II

3 BCU II
Sensor Backup Array II

EM resist rig
Hydraulic Bay Thruster

Range is its tank, but it has a decent buffer for getting to range when jumping into hostiles or has to gtfo etc. Its sensor strength is 44 (without overloading) from the standard 16 and can hit to around 150+km. This means it does the usual DPS of a cerb, but also does a good anti falcon job in smallish gangs.


Karrade Krise
Posted - 2009.01.09 23:51:00 - [20]
 

Originally by: Magnus Mole
Edited by: Magnus Mole on 09/01/2009 20:42:32
Note that this setup is in no way changed as a result of QR. Stop putting QR in your setups. Everyone knows what client are currently running.


Funny, you're the only one complaining. Try doing a search, don't put in QR...then see how many setups you find that are from previous Builds...For example, if I decide I want to search for a good Vagabond setup and go search for it, I may end up with a thousand threads on how to nanofit it...Having to click through them to find the QR setups would be a major pain in the ass without QR in the title.

On topic: Missiles need a change tbh...Decrease Flight time, Increase Velocity to make up the difference. Other than that, looks like a good setup. ECCM is a def for anti falcon work.

Cmndr Griff
Viziam
Posted - 2009.01.09 23:59:00 - [21]
 

For some reason whenever I hear the phrase anti-falcon I feel the urge to put a passive targeter on, but with a SB the volley would be on the way before a jam and hopefully hit hard enough to get the Falcon to sod off. Oh well back it goes on the Apocalypse.

Noisrevbus
Posted - 2009.01.10 00:10:00 - [22]
 

You have a decent basic design there, and i think you have decided on a role that the ship can fill well. I can suggest some alternatives to look at. They are not necessarily better, but it's good to know about them.

Range and speed
The first is looking into effective use of the MWD a little bit. See, when people deal in range, they often forget to consider getting into range or maintaining range. Sacrificing a little bit of effective range and tank to improve how you can effectively use that MWD, is a choice to look over and take into consideration. A little more speed, or better cap-management can be important for a long range ship (especially if you don't always plan to fight in optimal).

Range and control
Another thing to look at is playing around with other values that can be valuable (drumroll) at range, in certain situations or when using the ship to do something specific. You can fiddle around with warp-out timers, cloaks or perhaps even warp-stabs. Once again, i'm not saying it's better than what you have chosen, but it's good to know your options. Being able to take pot-shots is an important aspect of ranged ships (some of the best missile-users use this approach even despite the drawback of missile travelling times).

Range and support
Another thing to look up is midslot support-modules. If you want to chase ECM-ships, fitting ECCM can be very effective on a ship like the Cerb, which have room to compromise a bit on it's midslots. You could also consider things like remote-ECCM or remote-sensors to help your friends in the gang (as i assume you will have one). If your tackler becomes better at tackling, your chance to kill also improve. Overall, the Cerberus is one of the Caldari ships with the least strain (and most options) on it's midslots.

Long range and long range
Obviously, you can't do all of this at 200km, but one of the most interesting things i have found about the Cerberus as a ship, is that it performs very well at common long range, rather than extreme. You peform well in "warp to 100" or "gatefire bookmark" scenarios in it's mix between range, some tank and Cruiser-sized flexibility. From there a number of support-modules become available. Back in the day when Damps were very good baseline, alot of Cerberus pilots used them to good effect. With some adaption to today's environment, you can try to take up that same basic concept.

Soporo
Caldari
Posted - 2009.01.10 00:49:00 - [23]
 


Quote:
You have a decent basic design there, and i think you have decided on a role that the ship can fill well.


I don't see how you can say that and then go on to say the absolute truth about this ship later.

Missile sniping at extreme ranges is not a decent role for any ship. Ask any experienced FC, ask 1000 veteran PvP'ers and the vast majority will say: Flight time is lol at range, it just doesnt work out well, if at all, is super niche and expensive to fit.

Effective Snipe = Turrets, this isnt just due to common perception but game mechanic reality.

Quote:
but one of the most interesting things i have found about the Cerberus as a ship, is that it performs very well at common long range, rather than extreme.


You're absolutely right here, medium to long 50- 96 (120 or so with unscripted Sensor Booster) is where this ship is most effective. Enough maneuverabilty (barely) to get where you need to be quickly enough and within range of Faction Heavies and your Painter. You are fitting a painter, right?

Just my take.

Cade Morrigan
Caldari
Posted - 2009.01.10 01:52:00 - [24]
 

Originally by: Soporo
3 LSE II's, Pwnage, Y-T8 Microwarp
5 AML II's, cloak


Do we REALLY need to put a target painter on a light missile boat? Say 40m sig radius on a frig, PWNAGE gives 30% more for 52m... is that going to make a significant difference in the hitting power of a light missile? Because it isn't going to add 30% to your damage by any means. Seems like the slot could be better used when firing lights at frigs... like maybe a webber? Isn't speed tanking a bigger problem for missiles than sig radius tanking these days? Thanks for clarifying!

Soporo
Caldari
Posted - 2009.01.10 03:25:00 - [25]
 


Sure, a web will do ya more but the range is super limited in comparison to your 75km or so range with the lights. I mean, how many frigs are you really going to catch in a web with a Caldari Cruiser anyway. I get 36% sig improvement for that painter whatever that's worth. It also helps the rest of the gang who arent shooting small weapons.

Sure it's not as good as a web, but it helps and is more versatile.

Fashire
Posted - 2009.01.12 18:33:00 - [26]
 

Been playing around with a closer range set-up and ofc with a painter. Works out fairly well but I do feel very flimsy. Just need to find a comfortable balance.

Heloise ChateauBriande
Posted - 2009.01.12 20:39:00 - [27]
 

Originally by: Ghoest
The Cerb is really good at doing stuff that isnt worth doing.

Missile sniping and anti-frigate cruisers arent exactly vital.


This is sooo true. I am so frustrated by the caldari's range bonuses... they are never as good as a damage bonus no matter what anyone says. grrr.

Kira Pasisson
M'8'S
Posted - 2009.01.12 21:52:00 - [28]
 

Edited by: Kira Pasisson on 12/01/2009 21:59:39
i would go nearly as the op, for fleets u go for max range, and tbh, as antifalcon the eagle sux due to low damage, so the falcon recognizes and warp out, if the first cerb volley hits u dont have much time to get out before the next two hit and then u are dead,

5hml t2 cn scourge
1x mwd t2
2x sb t2
1x lse t2
1x photon t2 (cause u need em resis, an invu is inferior due to this)
3x bcs t2
1x gravimetric backup t2 (so u get bs-like sensor strength)
2x missile speed rigs

this setup is serving me well since 1.5 years of fleetbattles and bigger roamings, u always deal a nice damage...true the insta damage lacks, but if u act sensefully u will find a solution for it^^...dont listen to the whiners, this setup works fine!

for smaller roamings go with hams and targetpainter + better tank
5x haml t2
1x mwd t2
1x med ext t2
1x photon scattering t2
1x invu t2
1x phased weapon painter
3x bcs t2
1x damage controle t2
1x anti-em-rig
1x anti-exp rig

also checked in combat works fine

Xenon Prime
Caldari
Caldari Provisions
Posted - 2009.01.12 23:00:00 - [29]
 

I had quite a large fleet battle yesterday and it performed very well. Granted it takes around 20 seconds to get to target at max range but after the first volley hits... they sure know about it.

Von Kroll
Caldari
Kroll's Legion
Posted - 2009.01.12 23:44:00 - [30]
 

Originally by: Noisrevbus
Back in the day when Damps were very good baseline, alot of Cerberus pilots used them to good effect. With some adaption to today's environment, you can try to take up that same basic concept.


This is something I've been curious about lately. I know the classic "Burn Eden Raven" usually had two damps on it. I would think that there's a lot more potential there for Cerb fits.


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