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Danae Ori
Gallente
Ori Corporation
Posted - 2009.01.07 12:48:00 - [1]
 

How do you guys manage your loot when mission-running from different stations? I've got loot in what seems like 50-100 stations and hauling them to a central depot is going to be a major PITA.

So how do you guys manage the logistical side of things? Do you sell your loot to regional low-ball offers to keep your hangars clean? Or do you grind your teeth and haul everything to a central depot yourself? Or are there any other alternative strategies? (quite a few of these items are faction tags, so I can't courier them).

Girabaldi D'Protagonist
Minmatar
Quantum Theory.
The Device.
Posted - 2009.01.07 13:06:00 - [2]
 

Sell off anything of value.. use your market details option to see what things are going for....

Melt everything else into minerals and sell them off... or keep the mins and put them together in one pile for building something cool later..

When you try to sell something if it's selling price is less than 50% or market average it may be better to melt it.. this isn't always true but generally it is..

Save faction tags to turn in for LP rewards or sell them if you arent saving for LP loot..


Dedalus77
The Logistical Nightmare
Posted - 2009.01.07 15:34:00 - [3]
 

Edited by: Dedalus77 on 07/01/2009 15:36:37
Where are you operating out of? I might be interested in buying junk loot at better than "buy prices" depending on what it is. For a little extra percentage I will fly around and pick it all up too.

Send me a message in-game.

Yoinx
Caldari
Chemtrail Production Inc.
Posted - 2009.01.07 15:45:00 - [4]
 

I cant speak for everyone, but I personally setup a mission base. Run from there until I want to move, then I move EVERYTHING in one shot.

Are you randomly dropping loot in stations in every system you get sent to or something?

Chris Tao
Posted - 2009.01.07 15:46:00 - [5]
 

Well find a good level 4 agent that you want to use and stick with that one. Don't do missions everywhere.

Deluviar
Amarr
Imperial Shipment
Posted - 2009.01.07 17:19:00 - [6]
 

I just to set up a mission base and if I have to go to a different place, then I drag it all along...
Usually I make sure to sell those things first I can't drag along, like minerals etc.

Zaldoza
Caldari
Posted - 2009.01.07 17:40:00 - [7]
 

I stick whit the same agent..Got 12 containers on the station.

Minerals
Ammo
Badges
Shields
Values (that can be keept or sold later)
Recycle (reprocessing every week for minerals)
Salvage

Then 4 for each type of drone dmg..



Erika Bronz
Gallente
The Wyld Hunt
Cascade Imminent
Posted - 2009.01.07 19:26:00 - [8]
 

Edited by: Erika Bronz on 07/01/2009 19:36:11
Originally by: Danae Ori
How do you guys manage your loot when mission-running from different stations? I've got loot in what seems like 50-100 stations and hauling them to a central depot is going to be a major PITA.

So how do you guys manage the logistical side of things? Do you sell your loot to regional low-ball offers to keep your hangars clean? Or do you grind your teeth and haul everything to a central depot yourself? Or are there any other alternative strategies? (quite a few of these items are faction tags, so I can't courier them).


Honest question: Why do you loot? The time you spend training effective salvage skills should rather be used on dps skills imo, so you run missions faster (=faster money). Social skills are better, they make you better payed for killing. I hear people make the same money on salvage and looting as the killing, but I can't see salvaging for more than a drop dead boring activity. Also you you do not get LP for salvaging and looting. LP = money. I can see a reason to loot and salvage non-bounty missions though, but that wouldn't be enough loot to cause an issue. But to your question, I have an Iteron 5 with just over 40 000 m3 cargo and sell everything at a good trade hub now and then, when I feel like it.

Callista Omenswarm
Binary Industries Inc
Posted - 2009.01.07 20:10:00 - [9]
 

Originally by: Erika Bronz
I hear people make the same money on salvage and looting as the killing, but I can't see salvaging for more than a drop dead boring activity.


Lower level missions, the loot/salvage are worth more than bounties+mission combined. Don't know about the level4s but I imagine they'd be the same.

As for boring, a destroyer with 4/4 will tear through a field of wrecks in a few minutes.

Gavin DeVries
Posted - 2009.01.07 20:17:00 - [10]
 

Keep this in mind: I haven't run any level 4 missions, so I have no experience with them. The most I've made from a level 3 mission is just over 1 million ISK in reward+time bonus, and between 5-6 million in bounty (The Blockade against Sansha). I got a little more in Kidnapper's Strike 10/10 but that was a storyline mission (had 10 battleships). Once, I pulled 27 armor plates out of salvaging The Blockade level 3. I can easily get 10+ million from salvaging that mission, so it's worth it to me. A properly set up salvage ship can salvage that horde of wrecks faster than I created them. I think it takes me 45-50 minutes to run the mission and about 20 minutes to salvage everything afterwards. As long as I am salvaging, I may as well loot. I definitely make more money salvaging and looting than I do grinding.

It's even more true with anti-faction missions, because I get no bounty for missions where the foe is Gallente or Minmatar. The loot and salvage is all the money I get other than the reward. Drone missions I just blitz and move on.

Grey Alpha
Posted - 2009.01.07 21:00:00 - [11]
 

I set up a central mission base for myself where the level 4 missions originate from. One station container for most of the loot, giant secure containers for salvage/tags, loot worth 500k isk or more, one for stuff I use, one for charges. When I do missions in nearby systems I either use my salvage ship to bring it all back or drop it at a local station and use my mammoth to do a cleanup every once in a while, usually when the list of assests gets bulky.

Fish Hunter
Posted - 2009.01.07 21:04:00 - [12]
 

If you have a bunch of stuff in different stations try setting up courier contracts. I've found they work wonders if you're willing to pay for them anyway.

Straylight IX
Caldari
Gentlemen's Agreement
Posted - 2009.01.07 22:12:00 - [13]
 

Edited by: Straylight IX on 07/01/2009 22:12:00
Originally by: Girabaldi D'Protagonist
Save faction tags to turn in for LP rewards or sell them if you arent saving for LP loot..

Sorry to stray off topic for a moment, but how does one turn in faction tags for LP? Is it through the LP Store?

Captain Pompous
Is Right Even When He's Wrong So Deal With It
Posted - 2009.01.07 22:21:00 - [14]
 

Originally by: Straylight IX
Edited by: Straylight IX on 07/01/2009 22:12:00
Originally by: Girabaldi D'Protagonist
Save faction tags to turn in for LP rewards or sell them if you arent saving for LP loot..

Sorry to stray off topic for a moment, but how does one turn in faction tags for LP? Is it through the LP Store?


it is indeed, good sir, though you spend them in conjuction with LPs for faction items

Bla'ad
Posted - 2009.01.07 22:22:00 - [15]
 

Originally by: Callista Omenswarm

Lower level missions, the loot/salvage are worth more than bounties+mission combined. Don't know about the level4s but I imagine they'd be the same.


Actualy the higher the missions the less profitable (profit vs time invested) it gets.

Steve Celeste
Overdogs
Posted - 2009.01.07 22:33:00 - [16]
 

Edited by: Steve Celeste on 07/01/2009 22:33:54
Originally by: Grey Alpha
I set up a central mission base for myself where the level 4 missions originate from. One station container for most of the loot

Same here, i just use a container where i drop my loot in from the hold of my ship.
I keep my modules for refitting on hangar floor.

When the loot hits 120.000m3 i grab my freighter and haul it to Jita, an alt sets up sell orders and babysits them.

Shatner19
Posted - 2009.01.07 23:50:00 - [17]
 

Edited by: Shatner19 on 07/01/2009 23:53:21
Originally by: Gavin DeVries
Keep this in mind....
.... The loot and salvage is all the money I get other than the reward. Drone missions I just blitz and move on.


btw try to avoid faction missions, the hit to the standings maybe more than you are willing to grind back for; especially going from lvl 4 agents back down to lvl 1's, thats a ***** to work through.

As for drones missions, dont underestimate the value of drone loot. per cubic meter of cargohold, drone minerals give surprising returns. I've ran "attack of the drones" a couple of times and the minerals i sold after reprocessing the drones loot netted me about 30 mil per mission; and that mission only took me about 30 minutes to complete. Plus you get the added benefit of drones being slow and possess no ewar abilities.

p.s. CCP please fix scrapmetal processing. i dont think getting 5 other skills to lvl 5 is a justifiable prerequisite to be able to reprocess our mission loot.

Sagacious Z
Minmatar
Megaton m3 Heavy Industries
Posted - 2009.01.11 04:17:00 - [18]
 

There are numerous ways to answer your question, but the best answer is the proverbial "it depends". To some, being ranked in the 10th percentile of most wealthy EVE citizens is not a goal. Let's assume relaxed play and enjoyment is the goal, and you enjoy doing many things, such as missions, trading, faction warfare, courier jobs, manufacturing, mining, etc.

... and, let's suppose you like to roam around a bit, and I assume so, since you have loot in 50-100 stations (as I also did at one time).

... and, let's say there are three main areas you hop around to. Also, let's assume you want to use some of this loot, sell some of this loot, set up sell orders for some of it and reprocess some of it. You certainly need to manage it. Station vaults/warehouses and containers can help, but are not necessary right away and for newer players, are expensive.

Set up a "main hub" where your three best agents are and thus your reprocessing level at its highest, possibly, with standings toward that corp. These main hubs may be 10-15 jumps from each other. Make an attmept to centralize most loot in these three main hubs--what you do with it later will vary.

Let's say a .5 system is 2-3 jumps away from a main hub and you like that system for ratting. Make that a "sub hub" of that main hub. Perhaps have 2-3 sub hubs 3 or so jumps away from each main hub. This makes consolidating so much easier, and let's you have supplies/ammo in the system you rat in and where some missions are run in. This keeps you here longer in the ratting system making ISK instead of hopping back to your main base for, e.g., a hull repairer or ammo. When you do go back to main, fill your cargo with stuff you want at your main. This means you may have 3 main and perhaps 9 or so sub hubs instead of the 50-100. Once you take (a long) time to consolidate your stuff, your management in the future will be much easier with massive amounts of time saved in logistics. You will need a industrial to do main to sub hub logistical work.

You could keep a shuttle or frigate in these sub hubs to scout for you when you, e.g., do a high value transport of merchandise from one hub to another in a hauler, assuming you are into hauling/trading/courier jobs. Once set up and established, your intelligence in this "spoke and wheel" system increases, assuming you travel much less and confine you travles mostly to your hubs and nearby systems. You have just raised your odds of safety a bit and decreased your odds of getting ganked, if your hub system is used properly as noted.

Become an intelligence expert of this "spoke and wheel" hub system. Heck, become a space "private detective" and sell your intelligence to others. If you join a corp and some other members do the same thing in their hangouts, you could get an awesome grasp of the market prices in your combined systems, the outlaws that frequent the area, how the belts are mined (or stripped), keep stats on average ships killed in last 24 hours, etc. The list is endless of what you can do in this carved out real estate you call your own, and how you can profit from having greater knowledge of the goings on in your area than the typical player.

It's a game. Figuring out ways to have fun and make money by creating a unique profession may give one player greater enjoyment than blowing up another ship. Some could care less about this, as they are 100% into other facets of game play, and you may have no interest either. To answer your question, I have found the "spoke and wheel" system to be very helpful in saving me time in my ISK making efforts because of my specific game play traits and logistics needs. Your gameplay style may dictate other item management methods.

Mire Stoude
The Undesirables
Posted - 2009.01.11 17:51:00 - [19]
 

I don't call my Itty 4 the 'Liquidator' for nothing. Everything gets sold at the end of the night.

Eran Laude
Gallente
Federal Defence Union
Posted - 2009.01.11 18:51:00 - [20]
 

At the end of the month I take my Obelisk out for a spin with all my salvage, minerals from melted down crap and the good stuff [generally one GFC for the minerals, one for the good stuff, another for the salvage] and sell it all.

The exception is if I get a really high value piece of kit like an Arbalest or an implant from a storyline.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.01.11 20:55:00 - [21]
 

Originally by: Shatner19
Edited by: Shatner19 on 07/01/2009 23:53:21
Originally by: Gavin DeVries
Keep this in mind....
.... The loot and salvage is all the money I get other than the reward. Drone missions I just blitz and move on.


btw try to avoid faction missions, the hit to the standings maybe more than you are willing to grind back for; especially going from lvl 4 agents back down to lvl 1's, thats a ***** to work through.

As for drones missions, dont underestimate the value of drone loot. per cubic meter of cargohold, drone minerals give surprising returns. I've ran "attack of the drones" a couple of times and the minerals i sold after reprocessing the drones loot netted me about 30 mil per mission; and that mission only took me about 30 minutes to complete. Plus you get the added benefit of drones being slow and possess no ewar abilities.

p.s. CCP please fix scrapmetal processing. i dont think getting 5 other skills to lvl 5 is a justifiable prerequisite to be able to reprocess our mission loot.


I do the faction missions, as well why the hell would I want to go to gal/min space, them guys is smelly. the tags sell nice! better than most other missions.

drone loot is awesome, it is just a pain in the ass to collect. yay golem/paladin!

as for scrapmetal processing well you need the other skills at 5 to get closer to perfect refine, so meh about that.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.01.11 20:58:00 - [22]
 

oh and I have a few mission bases. had only 1 for a really long time, but hey, needed some other standings. so basically sold the good stuff, melted down the rest and built stuff and sold for profits. helps that one of my chars has a significant industry splash.

that and if you gonna salvage or loot the other is right there. might as well get both.

Yalezorn
Gallente
Posted - 2009.01.12 18:24:00 - [23]
 

Originally by: Callista Omenswarm
Originally by: Erika Bronz
I hear people make the same money on salvage and looting as the killing, but I can't see salvaging for more than a drop dead boring activity.


Lower level missions, the loot/salvage are worth more than bounties+mission combined. Don't know about the level4s but I imagine they'd be the same.

As for boring, a destroyer with 4/4 will tear through a field of wrecks in a few minutes.


In 2 level 2 missions today (the same one back to back inexplicably) I got a little over 200k for running the mission, and around 7 million selling off the loot and salvage. Thats not counting the stuff that I couldn't sell right off and had to make an order for, and the stuff I reprocessed and put in my mineral stockpile.

No idea how higher levels missions are, but for now, NOT looting and salvaging would just be stupid.

Cuchulain Spartan
Posted - 2009.01.12 18:43:00 - [24]
 

Pick a good agent and stick with them. Haul all loot back there and stockpile. Once you have a very good agent you will only need to travel 1 jump max for 90%+ of your missions.

I have 2 cans, one for meta 2 or lower and one for meta 3/4 mods. Once a week I reprocess all the meta 2 or lower mods and sell the mins. Once a month I haul all the meta 3/4 to Jita and sell it off.


 

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