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Hayat Siwa
Posted - 2008.12.30 09:24:00 - [1]
 

greetings,

is there any way to receive some fc training, ie instruction?

regards

Turelus
Caldari Independent Navy Reserve
Posted - 2008.12.30 09:30:00 - [2]
 

I would fly with good FC's and learn from what actions they take, also know what fights you can win and what you can't. Be prepared to take full blame if something goes wrong

Enaria Ferenic
Amarr
Viziam
Posted - 2008.12.30 11:00:00 - [3]
 

Join a 0.0 alliance, allways x up for ops and listen to what the FC says, most of them will explain their actions (either before or after a fight). Rinse and repeat, get a feel for how they lead and why they make the decisions they do. Then maybe lead small gangs on short roams through relatively 'secure' space to get to know the ropes. Alternatively you can follow the regieme our main FC swears by:

1. Consume copious ammounts of Beer prior to the OP.
2. Garnish with a handfull of swearing and calling WT's nubs.
3. Agressively chase any red within a 6 jump radius.
4. Collapse into inchoherence post DT and then get us all killed.
5. Spend the next hour explaining that if only he had fitted a scram then the gate camp we jumped blind into would have died.

Laughing

Cosmic Raider
Capitalist Pig Running Dogs
Posted - 2008.12.30 13:04:00 - [4]
 

Originally by: Hayat Siwa
greetings,

is there any way to receive some fc training, ie instruction?

regards


Join Faction War - there are plenty of opportunities to fly with a number of different FC's to see what you do and don't like and to lead your own small gangs.

Blastil
Posted - 2008.12.30 22:38:00 - [5]
 

EVE Uni does some classes sometimes I think. Hell, I might even sign up for one some day. There's nothing that beats feild experience. You can be told all day long about primaries and secondaries, and all that, but you have to actualy COMMAND fleets before you can start doing anything well. Every op I go on I learn some new tactic. Last one I learned the best way to deal with falcons, and the one before that I learned all about vagabonds and how they're primary no matter what.

Robert0288
Caldari
R E D E M P T I O N
Black Star Alliance
Posted - 2008.12.30 23:28:00 - [6]
 

Quote:
vagabonds and how they're primary no matter what.
Shocked

snugglebutt
Dreddit
Test Alliance Please Ignore
Posted - 2008.12.31 01:06:00 - [7]
 

Being a good FC means first being good at PvP.

Rule #1 of that is know what you can and can't kill.

snugglebutt
Dreddit
Test Alliance Please Ignore
Posted - 2008.12.31 01:09:00 - [8]
 

Originally by: Blastil
I learned all about vagabonds and how they're primary no matter what.


No!!! Always primary command ships, esp. if they're Amarr command ships. I can't believe your FCs would mislead you like that. Twisted Evil

Mr QUE
Gallente
Federal Navy Academy
Posted - 2008.12.31 02:07:00 - [9]
 

Originally by: snugglebutt
Originally by: Blastil
I learned all about vagabonds and how they're primary no matter what.


No!!! Always primary command ships, esp. if they're Amarr command ships. I can't believe your FCs would mislead you like that. Twisted Evil


falcons
scorps
dictors
ammar BS's
comand ships
Gall BS's
Mimm BS's
HACS
HICs
Cald BS's


Meridius Dex
Amarr
24th Imperial Crusade
Posted - 2008.12.31 04:08:00 - [10]
 

Originally by: Hayat Siwa
greetings,

is there any way to receive some fc training, ie instruction?

regards

Sign up for the next one of these.

King Rothgar
Autocannons Anonymous
Posted - 2008.12.31 06:04:00 - [11]
 

The long road is probably the best. I recommend getting plenty of pvp experience of all types (0.0 blobs, low sec fleets of 5 to 10, solo roam) and start leading small gangs. Two wingmen is a good place to start and then just work your way up. It takes practice organizing players into some sort of a coherent unit and there is no susbstitute for experience.

It is very important to remember that the players you are leading are under no obligation to do anything you say. Asking that 4 month old charicter to sacrifice his shiny new BC for the good of the fleet probably isn't going to go over well unless you pay for it in full. I've flown with far too many FC's who just don't care about individual fleet members. Those FC's deserve to be podded back to noob status.

rez914
ElitistOps
Pandemic Legion
Posted - 2008.12.31 06:19:00 - [12]
 

Originally by: King Rothgar
It is very important to remember that the players you are leading are under no obligation to do anything you say. Asking that 4 month old charicter to sacrifice his shiny new BC for the good of the fleet probably isn't going to go over well unless you pay for it in full. I've flown with far too many FC's who just don't care about individual fleet members. Those FC's deserve to be podded back to noob status.


Most corps (GoonFleet for sure) have an only fly what you can afford to lose policy. They'd rather you have fun losing cruiser after cruiser than have your only ratting BS popped. If nothing else have a few richer members fit a bunch of tackling frigates and just hand them out to anyone who asks.

Osric Wuscfrea
Gallente
Sniggerdly
Pandemic Legion
Posted - 2008.12.31 08:52:00 - [13]
 

Originally by: Mr QUE
Originally by: snugglebutt
Originally by: Blastil
I learned all about vagabonds and how they're primary no matter what.


No!!! Always primary command ships, esp. if they're Amarr command ships. I can't believe your FCs would mislead you like that. Twisted Evil


falcons
scorps
dictors
ammar BS's
comand ships
Gall BS's
Mimm BS's
HACS
HICs
Cald BS's




Logistics should be at the top of that list. HICs should be further up in 0.0. Fleet composition and enemy composition would also alter priorities...Idea

URSOKWL
Caldari
D00M.
Northern Coalition.
Posted - 2008.12.31 11:47:00 - [14]
 

First and foremost lets understand there are 3 basic types of FC.
Cap FC
Roaming FC
Fleet FC

All of these require a different set of experience.

I dont fly caps, only kill them so I will start with Roaming.
Another pilot said -above- "knowing what you can and can not kill."
Yes knowing when to engage and when to RUN is vital.
Some times a roam just wont work if you dont have the proper ship makeup. IE dictors and ecm.

One thing I tell pilots on a roam with me is first and foremost SAVE YOUR OWN SHIP, DO NOT stay in an engagement too long and lose your ship, if you have to warp out WARP OUT!

Scouting scouting and scouting, a good roam will have several scouts and 'feelers' out ahead, and on your flanks, to find targets, Remember a ROAM IS NOT A GATE CAMP...meh.... I like to think of a good roam as an octopuss, slinking around, til it finds a target, then reacts will all arm's of the gang.

Now briefly on to Fleet Fcing.
The one most important thing in a fleet engagement is..
WARP IN's
WARP IN's
WARP IN's

I have found that some of the best FC's have out grown the KILLMAIL WHORING, and will fly cloakers to set WARP IN's. When you have more then one experienced FC in a fleet, its time to focus on COMMUNICATIONS. Its very easy to confuse your own fleet with too many FC's talking at the same time. Granted we have Channel command on TS, but seriously, a great FC must be able to balance all of the fleet coms, and make sure his fleet is on the 'same page'. An FC needs to make sure his delegation is being followed through, to the letter, confirming his orders are being carried out.

Last but not least an FC should keep calm and display high moral at all times. It is ok TO YELL, just use some tact, while doing it.
Dont call pilots names and belittle them for making mistakes.
Sure its important for an FC to have an IRON WILL, so to speak, but try to respect that not every one is as hardcore as you.


URSOKWL


Hayat Siwa
Posted - 2008.12.31 17:38:00 - [15]
 

Edited by: Hayat Siwa on 31/12/2008 17:38:04
thanks for all the replies so far. i truly appreciate it.

talking about small gangs/roams in 0.0 would anyone have any opinion regarding minimum requirements to start fc'ing? and what are common mistakes of beginner fc's (apart from not doing any of the above mentioned)?

happy new year to you all, gentlemen.

hs




snugglebutt
Dreddit
Test Alliance Please Ignore
Posted - 2008.12.31 23:43:00 - [16]
 

Originally by: Hayat Siwa
Edited by: Hayat Siwa on 31/12/2008 17:38:04
thanks for all the replies so far. i truly appreciate it.

talking about small gangs/roams in 0.0 would anyone have any opinion regarding minimum requirements to start fc'ing? and what are common mistakes of beginner fc's (apart from not doing any of the above mentioned)?


Newbie FC mistakes:
-being too cautious
-not engaging often enough
-not being familiar with the mechanics of the game
-not being familiar with commonly used ships and their fits, how much damage they can deal and at what ranges, how much they can tank and for how long. basically being able to size up their fleet and yours and come up with a quick "can i win this?" estimation.
-letting voice comms fall silent for too long
-being unsure of himself / sounding emo
-doesn't use scouts
-is a terrible teacher

Aviticus
Caldari
Deviance Inc
Posted - 2009.01.01 16:27:00 - [17]
 

One thing to add to all of this is: Always talk in the third person. This is of course if your vent chat is more laid back and anyone can talk besides the FC.

If you are in a gang with new people, I've seen it so many times. You don't recognize their voice, so you obviously don't know wtf they are and what ship they are in the first time. They will always say stuff like "I'm going down!" "I need armor" "I'm scrambled, get him off me" etc.

WHO ARE YOU!!? Say YOUR NAME is going down. YOUR NAME needs armor! Talking in third person may sound funny, but it will help those new people who don't fly with you on a regular basis.

Soporo
Caldari
Posted - 2009.01.01 19:55:00 - [18]
 

Edited by: Soporo on 01/01/2009 19:59:20
From just a Joe Average Fleetboy perspective:

^^^ What he said, it's annoying as hell when people don't name themselves or for scouts the system they are in or the gate they are at, or the belt or whatever.

Also, get a fast typer assigned to relay messages in Fleet Chat. There is always someone (sometimes several) who missed the last command for whatever reason.

Frequently use the Broadcast feature to set target waypoints and destinations, get the typer to relay it in fleet chat as well.

edit: it's important to have a scout behind you as well as in front and around when you can.

Biscuit0
ElitistOps
Pandemic Legion
Posted - 2009.01.01 22:52:00 - [19]
 

Originally by: Aviticus
One thing to add to all of this is: Always talk in the third person. This is of course if your vent chat is more laid back and anyone can talk besides the FC.

If you are in a gang with new people, I've seen it so many times. You don't recognize their voice, so you obviously don't know wtf they are and what ship they are in the first time. They will always say stuff like "I'm going down!" "I need armor" "I'm scrambled, get him off me" etc.

WHO ARE YOU!!? Say YOUR NAME is going down. YOUR NAME needs armor! Talking in third person may sound funny, but it will help those new people who don't fly with you on a regular basis.


This. Also what system you're in if it's a multi-system camp and which gate you're on. Like "Bikkit has a Mega tackled in AZN on the E-PR gate"

"I HAVE A DRAKE TACKLED ON THE GATE HELP!!"
"tackled in blet 5 send halp ffffffffff"


 

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