open All Channels
seplocked Assembly Hall
blankseplocked Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff
This thread is older than 90 days and has been locked due to inactivity.

Pages: first : previous : ... 6 7 8 9 [10] 11 12 13 14 ... : last (17)

Author Topic

Lady Lard
F.R.E.E. Explorer
EVE Animal Control
Posted - 2008.12.29 13:00:00 - [271]

The first post is reasonably accurate.

Kayl Breinhar
Goonswarm Federation
Posted - 2008.12.29 13:05:00 - [272]

Edited by: Kayl Breinhar on 29/12/2008 14:49:02
Supporting this wholeheartedly. Do something.

boot q
New Day Industries

Posted - 2008.12.29 13:16:00 - [273]

Morsus Mihi
Posted - 2008.12.29 13:20:00 - [274]

Supporting this wholeheartedly. Do something.

You forgot your thumb dude.

btw, nice ideas!

Posted - 2008.12.29 13:27:00 - [275]

Supporting this

By Chance
Posted - 2008.12.29 13:35:00 - [276]

Supporting this.

Igneus Auctorita
Posted - 2008.12.29 13:38:00 - [277]

Leon Thorne
Morsus Mihi
Posted - 2008.12.29 13:50:00 - [278]

Lumen Atra
Posted - 2008.12.29 14:09:00 - [279]

Going with the crowd of support, here.

Phil Miller
Posted - 2008.12.29 14:20:00 - [280]


Dr Felonius
Civilian Purposes Limited
Posted - 2008.12.29 14:46:00 - [281]

Edited by: Dr Felonius on 29/12/2008 14:46:58
Never been to 0.0, never plan to go to 0.0, because as the OP suggests, I don't see the risk/reward ratio justifying it. It would be interesting to see that change. For whatever it's worth, more agents in 0.0 certainly wouldn't do it. Being able to run the same missions I already run, but get paid more for it, would be pretty weak sauce unless we're talking an enormous pay bump.

Wodan Violence
Posted - 2008.12.29 14:49:00 - [282]

Supporting this because Darius told me to.

Robert Jones
Posted - 2008.12.29 15:00:00 - [283]

Support, it will make 0.0 somewhat more interesting than spamming a billion towers on a system with 43 moons.

Posted - 2008.12.29 15:04:00 - [284]

Supporting this.

Posted - 2008.12.29 15:15:00 - [285]

good ideas hope they come up with something

Forcas armadas
Moon Warriors
Posted - 2008.12.29 15:45:00 - [286]


What about Outposts? I think we should find a way to effectively destroy an Outpost, or even find a way to add another Outpost in the same system.

Tamir Lenk
Goonswarm Federation
Posted - 2008.12.29 15:46:00 - [287]

I, too, support this proposal.

Merch Industrial
Goonswarm Federation
Posted - 2008.12.29 15:58:00 - [288]

I would really, really like to see agents in 0.0 space.

Posted - 2008.12.29 16:04:00 - [289]

Supporting dis

Posted - 2008.12.29 16:05:00 - [290]


KIA Corporation
RAZOR Alliance
Posted - 2008.12.29 16:22:00 - [291]


Igneus Auctorita
Posted - 2008.12.29 16:51:00 - [292]

Can we sneak in not needing a password for alliance members to use Jump Bridges?

Goonswarm Federation
Posted - 2008.12.29 16:54:00 - [293]

Edited by: Fuujin on 29/12/2008 16:53:44
My thumb, it is up.

Lars Erlkonig
Discrete Solutions Ltd.
Mean Coalition
Posted - 2008.12.29 16:56:00 - [294]

I support this idea. POS warfare sucks when it's a battle to see who can anchor 20 towers faster. Having spent hours anchoring towers, this really sucks the fun out of eve.

Ars ex Discordia
Test Alliance Please Ignore
Posted - 2008.12.29 16:57:00 - [295]

Implement this, please.

Mrski Okupator
The Arrow Project
Morsus Mihi
Posted - 2008.12.29 17:04:00 - [296]


Glad to see we didn't pull that CSM election scam for nothing :P

Goonswarm Federation
Posted - 2008.12.29 17:09:00 - [297]

Also, since we're talking about buffing 0.0....any way to get better-quality lowends to spawn out there? Stuff like "superdense veldspar" or something--basically looking to make it economically viable to mine something other than ABC.

Right now, the macrominers in empire supply 0.0, since it is far, far more economical in both time and isk to buy and export trit/pyer/mex/iso from empire than it is to mine it 'locally'. Plus the amounts available are presently insufficient for most alliances' needs. A few million units of trit is the barest starting amount for most capital or even battleship construction jobs. Its even to the point where it far more efficient to melt rat loot than it is to mine lowends. This needs to change.

A change like this would also buff crappy nulsec regions that otherwise aren't any better than lowsec--if you get superdense omber/hed/hemo, you suddenly have an obvious incentive to mine in fountain as opposed to khanid or devoid (not that you'd mine there to begin with, but just sayin')

Jarna Civire
Posted - 2008.12.29 17:15:00 - [298]

Edited by: Jarna Civire on 29/12/2008 19:03:56
10 page to long didn’t read it all so if these have already been posted, sorry.

- Boring POS warfare AND POS fuelling is tedious

Along with making the planet POS for sov maybe make it so only one tower per alliance can be in system (Oldest tower holds the sov). X time = higher sov.

Pro: If you have two big teams trading blows then there are only 2 timers. Your tower and theirs. This makes less time waiting around for the “next tower” to come out and it will make for better fights because it will be an all or nothing for both sides. None of this, "lets wait and hold the system repping and pos shooting for 18 hours at a time.

Only having one tower will make POS fueling better too.

Con: This could be exploited by having many alliances working together to hog all the planets. Resolution to this would be to make the non-sov towers cost additional fuel after X time. This will help make that exploit more costly and force any attacking fleet to pull out of a system until that additional cost timer leaves. Forcing them to change their attack plan on someone or GTFO.

- Useless 0.0 space AND Lack of Income sources for individuals 0.0

Make the value of the space based on sov. The higher the sov the better and faster spawns of rats, minerals, and complex. A sov 4 would also include agents for the local pirate factions.

Pro: If you tie sov directly to gaining profit, having sov will be worth something. Making a high sov system able to support more players will cause less space needed to fund a large corp.

Agents in 0.0 for sov 4 would solve solo operations. Could also make non-ratted mining belts too so someone can mine without fear of rats.

Con: With current 0.0 population there will be even more space that is unused. But this could allow more space for empire folk.

More thoughts for Boring POS warfare

Make pos modules killable. Right now it is incap them and leave them. Making them killable will drain liquid recourses faster causing sov fights to take less time. Also less repping so more shooting.

Make towers reinforce if they get to hull and not armor, and make it so you can only add stront at 50% armor and 50% shield. This will cause a larger window for attacking a tower coming out of reinforce and off set the less need for repping pos modules/guns.

Moon POSs get industrial bonuses if that corps alliance has sov.

Doomsday should be changed to one target, more damage and shorter cool down. Aim for it would be an anti cap ship / tower softener weapon.

To help the transition, they can make the planet pos tower in game and only placeable if you have sov 1 or higher. After a month switch the new sov rules. This would allow corps to get their planet towers up before the switch.

Vladimir Tinakin
Wife Aggro Productions

Posted - 2008.12.29 18:16:00 - [299]

Sounds good. 0.0 needs a buff.

Res Tance
Noir. Mercenary Group
Posted - 2008.12.29 18:44:00 - [300]

The thumb says it all

Pages: first : previous : ... 6 7 8 9 [10] 11 12 13 14 ... : last (17)

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only