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Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.06 16:54:00 - [31]
 

So I got my paladin a few days ago and it already brilliantly outperformed my very beloved Apocalypse even with marauders I... now that I have III (working on IV, will be done next week), this ship is so much better for missioning it's not even funny.

Poor apocalypse, I had that ship for more than a year now... She's probably lonely.

ANYWAY

Go go Paladin setup!

Quote:
[Paladin, Tachyons]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Amarr Navy Energized Adaptive Nano Membrane

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range

Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Capacitor Control Circuit I
Auxiliary Nano Pump I

Hammerhead II x5
Hobgoblin II x5

Needs a PG implant to get the T2 rep on; I didn't feel like busting out the isk for faction. Although I would consider getting one of the COSMOS reps so that I can cram on an afterburner... Maybe.

I don't have any problem hitting nearby BS with tachyons with the tracking script loaded, and I can even deal enough damage to cruisers if I pull a little bit of transversal.

More than enough cap (okay it doesn't permarun, who cares), lots of damage, enough tank, and no wasting piles of isk on faction crap that you don't need.

Incidentally, I get 38km range with the optimal script loaded, which combos nicely with the 40km tractor beam range.

Reiisha
Veto Corp
Posted - 2009.02.07 11:04:00 - [32]
 

Originally by: Terianna Eri
So I got my paladin a few days ago and it already brilliantly outperformed my very beloved Apocalypse even with marauders I... now that I have III (working on IV, will be done next week), this ship is so much better for missioning it's not even funny.

Poor apocalypse, I had that ship for more than a year now... She's probably lonely.

ANYWAY

Go go Paladin setup!

Quote:
[Paladin, Tachyons]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Amarr Navy Energized Adaptive Nano Membrane

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range

Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Capacitor Control Circuit I
Auxiliary Nano Pump I

Hammerhead II x5
Hobgoblin II x5

Needs a PG implant to get the T2 rep on; I didn't feel like busting out the isk for faction. Although I would consider getting one of the COSMOS reps so that I can cram on an afterburner... Maybe.

I don't have any problem hitting nearby BS with tachyons with the tracking script loaded, and I can even deal enough damage to cruisers if I pull a little bit of transversal.

More than enough cap (okay it doesn't permarun, who cares), lots of damage, enough tank, and no wasting piles of isk on faction crap that you don't need.

Incidentally, I get 38km range with the optimal script loaded, which combos nicely with the 40km tractor beam range.


If you fit Amarr or Ammatar tachs, your gun DPS will go from 943 to 893 (if you have large beam spec 5), however, your cap will be sustainable, as the cap consumption (At least with my skills) goes down from 83.5 to 73.5.

TBH, worth considering faction tachs if i were you.

Pontet Canet
Amarr
en primeur
Posted - 2009.02.07 15:02:00 - [33]
 

I'm currently running with the following:

4 x Tachs T2
1 x Drone range
2 x irrelevant

3 x Cap Recharger T2
1 x Gallente webifier

1 x Amarr Navy Rep
2 x Mission hardeners T2
1 x True Sansha HS
2 x Heat Sink T2
1 x Amarr EANM

2 x CCC

I use Amarr MF mostly and Standard for anything else up to 97k range.

Seems to work ok.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.07 17:58:00 - [34]
 

Originally by: Reiisha
If you fit Amarr or Ammatar tachs, your gun DPS will go from 943 to 893 (if you have large beam spec 5), however, your cap will be sustainable, as the cap consumption (At least with my skills) goes down from 83.5 to 73.5.

TBH, worth considering faction tachs if i were you.

You are correct.

However, cap stability is overrated. I get about 8:30 of cap which is totally more than enough and I definitely don't feel like shelling out 300 million (or whatever) for a set of faction tachs.

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.07 18:16:00 - [35]
 

Terianna, the Amarr Navy has a excellent armour repairer that does a great job on a Paladin.
Use one of those and change a tractor-beam for a salvager and you can replace the grid implant for something more useful (if there is one, depends on slot I guess).

Otherwise pretty much identical to the setup I ended up with.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.07 18:57:00 - [36]
 

Originally by: Hirana Yoshida
Terianna, the Amarr Navy has a excellent armour repairer that does a great job on a Paladin.

200mil, unnecessary added tank Cool

Quote:
Use one of those and change a tractor-beam for a salvager and you can replace the grid implant for something more useful (if there is one, depends on slot I guess).

I actually have a powergid implant to help me fit my PVP ships - AWU V and a pg implant and you can fit a hell of a lot of stuff.

Quote:
Otherwise pretty much identical to the setup I ended up with.

The fitting of Tachs + 3 heatsink + some other crap is pretty solid, in general.

Pontet Canet
Amarr
en primeur
Posted - 2009.02.07 20:47:00 - [37]
 

Originally by: Terianna Eri
Originally by: Hirana Yoshida
Terianna, the Amarr Navy has a excellent armour repairer that does a great job on a Paladin.

200mil, unnecessary added tank Cool




It's almost half that if you shop around. Worth it tbh.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.07 21:13:00 - [38]
 

Originally by: Pontet Canet
Originally by: Terianna Eri
Originally by: Hirana Yoshida
Terianna, the Amarr Navy has a excellent armour repairer that does a great job on a Paladin.
200mil, unnecessary added tank Cool
It's almost half that if you shop around. Worth it tbh.
80 mil, unnecessary added tank Cool

Ripley Wisdomseeker
Posted - 2009.02.07 21:42:00 - [39]
 

Edited by: Ripley Wisdomseeker on 07/02/2009 21:42:27
I know most will tell me it's way overtanked, but I consider building sth like that when finished that damn AWU V skill...

I often have to go afk during missions and can't afford loosing it too often...

Highs:
4x Amarr navy tachyon beam / Amarr navy MF
1x tractor
2x salvager

Mids:
domi web
domi ab
2x cap recharger II

Lows:
2x Amarr Navy LAR
2x Corel c-type adaptive nano
1x DC II
2x Amarr Navy cap power relay

Rigs:
1x Ancillary current router II
1x Capacitor control circuit II

2 LAR and lots of cap should make it veeery save for missions, will have a sustained tank of 745 and 485 turret dps (4324 volley) with my skills. Have 5% PG, DMG and tracking implants...

Hirana Yoshida
Behavioral Affront
Posted - 2009.02.07 22:30:00 - [40]
 

Edited by: Hirana Yoshida on 07/02/2009 22:30:33
Originally by: Ripley Wisdomseeker
I know most will tell me it's way overtanked.......

Nothing wrong with overtanking if you have a reason to do so. Personally I'd rather dock if I have to go away.

I tanked my ship to hell when I got it and removed tank gradually as I get more accustomed to the 'feel' of it.

Originally by: Terianna Eri
80 mil, unnecessary added tank Cool

Sheesh, some people Smile Just checked and there is no worthwhile implant for that slot, so I won't pester you about your choice of a weak-sauce repairer .. hihihi

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.07 23:14:00 - [41]
 

Originally by: Hirana Yoshida
Originally by: Terianna Eri
80 mil, unnecessary added tank Cool

Sheesh, some people Smile Just checked and there is no worthwhile implant for that slot, so I won't pester you about your choice of a weak-sauce repairer .. hihihi
The navy rep uses more cap/s, I can't do anything with the extra 300 grid, and I already stay at (or very near) 100% armor.

Net loss: 100 mil, some cap
Net gain: nothing

good deal c/d ?

ZW Dewitt
Posted - 2009.02.07 23:23:00 - [42]
 

Use a 'protest' rep. Less cap use and grid.

Reiisha
Veto Corp
Posted - 2009.02.08 13:28:00 - [43]
 

Originally by: Ripley Wisdomseeker
Setup


My setup is on the first page.... It tanks more and does more DPS aswell, all you lose is the web and you shouldn't need that anyway ^^

Silver Fusion
Thunderwaffe
Goonswarm Federation
Posted - 2009.02.08 14:47:00 - [44]
 

[Paladin, Level IVs]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Amarr Navy Large Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range
Target Painter II
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Semiconductor Memory Cell I
Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5


Lanu
0utbreak
Outbreak.
Posted - 2009.02.08 16:14:00 - [45]
 

Edited by: Lanu on 08/02/2009 16:14:30
You dont need this kind of fitting at all but this is mine :

http://dl.eve-files.com/media/0902/paladinfinalfit.JPG

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.02.08 18:21:00 - [46]
 

Originally by: ZW Dewitt
Use a 'protest' rep. Less cap use and grid.

I've been looking for one but they're even more expensive than navy reps Embarassed... though they would let me fit an afterburner.

ewfaewfweafaewfew
Posted - 2009.02.08 18:49:00 - [47]
 

Originally by: Silver Fusion
[Paladin, Level IVs]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Amarr Navy Large Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range
Target Painter II
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Semiconductor Memory Cell I
Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5




what kind of cap do you get with that?

Silver Fusion
Thunderwaffe
Goonswarm Federation
Posted - 2009.02.08 23:21:00 - [48]
 

Edited by: Silver Fusion on 08/02/2009 23:22:09
Originally by: ewfaewfweafaewfew
Originally by: Silver Fusion
[Paladin, Level IVs]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Amarr Navy Large Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range
Target Painter II
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Semiconductor Memory Cell I
Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5




what kind of cap do you get with that?


Cap lasts about 8 minutes what should be more than enough and cap size is about 11000 IIRC (not at my pc at the moment so I can't say for sure).

Has 898 DPS and tanks enough (~560 dps)

If you use 2x CCCII you are stable... But it's not worth the ISK.

nthexwn
Amarr
Five Fold Ministry
Posted - 2009.02.09 00:30:00 - [49]
 

For missions:

(Afterburner) > (Web or Tracking Computer)


With an AB you can get to your multi-frequency optimal with tachyons (33km) very rapidly and begin pounding stuff that a typical mission runner will have to plink away at with Aurora crystals while closing the distance. However, most ships will already be within your optimal, so people don't seem to think this is that important. The thing is, most NPC ships have orbit ranges set well below 33km, so if you can get somewhere between their orbit range and 33km (your optimal) you can maintain maximum damage while disrupting their movements. An AB gives you the speed to pull away and force all of the NPC ships to follow you in a straight line. At this point tracking is no longer a problem! >:) When you take into account the travel time between gates on larger missions and the positioning when salvaging BS wrecks the AB will earn you much more ISK/hour than any other midslot module! It's important to note that you'll need a high quality afterburner and decent skills for this to be effective. My Paladin goes over 400m/s with a Gist X-Type 100MN Afteburner being the only speed mod on the ship (roughly 300m ISK), and I usually only have to wait a few seconds per cruiser for the transversal to lower. With a snake implant set you could even track NPC frigates this way!

I really am speaking from experience here. Check my faction standings if you don't believe me, lol

Reiisha
Veto Corp
Posted - 2009.02.09 14:45:00 - [50]
 

Originally by: Silver Fusion
[Paladin, Level IVs]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Amarr Navy Large Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range
Target Painter II
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Semiconductor Memory Cell I
Semiconductor Memory Cell I

Hammerhead II x5
Hobgoblin II x5




CCC1's give better cap than semiconductors. Give it a shot...

Also, you don't need a TC, especially not for optimal range. With decent skills you can already hit and alpha-strike stuff at 60km, as tachyons perform VERY well in falloff range. Similarly, the target painter is unnecessary (i hate that word), as you can hit everything and it's dog at 15km+, battleships you can hit at any range, and for cruisers and frigs under 15km you have your drones.

Your tank is a little iffy, but if you're careful it works. Mercenary and Angel missions might be too much though, obviously, even though (despite what people are saying, from my own experience) a paladin can DPS those quite thoroughly, especially with that setup.

If you go without the TC and TP, fill them in with cap rechargers and try aux nano pumps in the lows for added tank without losing much (if any) dps.

Kauschovar
Posted - 2009.02.11 20:14:00 - [51]
 

Edited by: Kauschovar on 11/02/2009 20:15:11
Originally by: nthexwn
For missions:

(Afterburner) > (Web or Tracking Computer)


With an AB you can get to your multi-frequency optimal with tachyons (33km) very rapidly and begin pounding stuff that a typical mission runner will have to plink away at with Aurora crystals while closing the distance. However, most ships will already be within your optimal, so people don't seem to think this is that important. The thing is, most NPC ships have orbit ranges set well below 33km, so if you can get somewhere between their orbit range and 33km (your optimal) you can maintain maximum damage while disrupting their movements. An AB gives you the speed to pull away and force all of the NPC ships to follow you in a straight line. At this point tracking is no longer a problem! >:) When you take into account the travel time between gates on larger missions and the positioning when salvaging BS wrecks the AB will earn you much more ISK/hour than any other midslot module! It's important to note that you'll need a high quality afterburner and decent skills for this to be effective. My Paladin goes over 400m/s with a Gist X-Type 100MN Afteburner being the only speed mod on the ship (roughly 300m ISK), and I usually only have to wait a few seconds per cruiser for the transversal to lower. With a snake implant set you could even track NPC frigates this way!

I really am speaking from experience here. Check my faction standings if you don't believe me, lol


I agree that it is nice to have an AB; but how do you address the grid problem?

I can only come up with the folloinwg 4 scenarios:

1) Drop the AB for a Cap Recharger/Tracking Computer
2) Fit Modulated Tachyon Beams instead of Faction/t2 Tachyon Beams
3) Fit a PDS instead of DCU or 3rd HS
4) Power Grid Implant (instead of the cap recharge implant)

Of all the above I like option 4 the best; so. is that how you did it?

7shining7one7
Posted - 2009.02.11 21:13:00 - [52]
 

Edited by: 7shining7one7 on 11/02/2009 21:32:52
Ewwww.. srsly... pdu's? target painters? semi conductors? ccc rigs..?

that's just horrible..

try this:

[Paladin, Elegance]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Capacitor Power Relay
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Capacitor Power Relay
Amarr Navy Large Armor Repairer

Domination Stasis Webifier
Domination 100MN Afterburner
Amarr Navy Cap Recharger
Amarr Navy Cap Recharger

Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Energy Burst Aerator II
Ancillary Current Router I

Hammerhead II x5

disadvantages:

less resists cause of dropping the dc II and a heatsink/hardener/plate for dual cpr's.

advantages:

repping cap stable at 36% with everything but afterburner on.

8 minutes with everything on.

t2 dmg rig functions as the 3rd heatsink instead of fielding 2 x ccc rigs..

t1 pg rig solves the pg issues.

Pretty chill Cool

Reiisha
Veto Corp
Posted - 2009.02.12 15:08:00 - [53]
 

Originally by: 7shining7one7
Edited by: 7shining7one7 on 11/02/2009 21:32:52
Ewwww.. srsly... pdu's? target painters? semi conductors? ccc rigs..?

that's just horrible..

try this:

[Paladin, Elegance]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Capacitor Power Relay
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Capacitor Power Relay
Amarr Navy Large Armor Repairer

Domination Stasis Webifier
Domination 100MN Afterburner
Amarr Navy Cap Recharger
Amarr Navy Cap Recharger

Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Energy Burst Aerator II
Ancillary Current Router I

Hammerhead II x5

disadvantages:

less resists cause of dropping the dc II and a heatsink/hardener/plate for dual cpr's.

advantages:

repping cap stable at 36% with everything but afterburner on.

8 minutes with everything on.

t2 dmg rig functions as the 3rd heatsink instead of fielding 2 x ccc rigs..

t1 pg rig solves the pg issues.

Pretty chill Cool


That tank won't even hold to some level 3 missions, let alone level 4. It's got a lot less tank for just a little more DPS, not to mention that you're going to have tracking problems of your own with an AB running. Are you actually running this setup or did you just EFT it?

Thia MhiShu
Posted - 2009.02.12 15:22:00 - [54]
 

OK, nub question Confused : Is there a better or worse agent corporation to pursue when using a Paladin? (or if your using any energy weapons?)

Silver Fusion
Thunderwaffe
Goonswarm Federation
Posted - 2009.02.12 15:32:00 - [55]
 

Edited by: Silver Fusion on 12/02/2009 15:41:46

Originally by: 7shining7one7
Edited by: 7shining7one7 on 11/02/2009 21:32:52
Ewwww.. srsly... pdu's? target painters? semi conductors? ccc rigs..?

that's just horrible..

try this:

[Paladin, Elegance]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Capacitor Power Relay
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Capacitor Power Relay
Amarr Navy Large Armor Repairer

Domination Stasis Webifier
Domination 100MN Afterburner
Amarr Navy Cap Recharger
Amarr Navy Cap Recharger

Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Tachyon Beam Laser II, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Energy Burst Aerator II
Ancillary Current Router I

Hammerhead II x5

disadvantages:

less resists cause of dropping the dc II and a heatsink/hardener/plate for dual cpr's.

advantages:

repping cap stable at 36% with everything but afterburner on.

8 minutes with everything on.

t2 dmg rig functions as the 3rd heatsink instead of fielding 2 x ccc rigs..

t1 pg rig solves the pg issues.

Pretty chill Cool


Whats the point of your fitting? Crap DPS, crap tank, expensive as hell.

And to the one who suggested CCCs instead of SMCs, they give more LAR runtime then CCCs in that build. OFC I meant to put in a tracking script. Embarassed

Maybe this setup will work better if you really don't need a TC or TP (which I like to have).

[Paladin, Final]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Amarr Navy Large Armor Repairer
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Auxiliary Nano Pump I
Auxiliary Nano Pump I

Hammerhead II x5
Hobgoblin II x5

~680 DPS Tank for Sansha / Blood etc. and deals 921 DPS (with my skills and implants) and it's cap stable.

Elite Marksman
Posted - 2009.02.12 16:48:00 - [56]
 

Originally by: Reiisha
That tank won't even hold to some level 3 missions, let alone level 4. It's got a lot less tank for just a little more DPS, not to mention that you're going to have tracking problems of your own with an AB running. Are you actually running this setup or did you just EFT it?


Since he suggested using Gleam a few posts back, I'm betting on him having EFT Warrioring Level 5 trained.

If I felt like blowing a few hundred mill isk on a missioning ship, I'd use a setup similar to my apoc. T2 Megapulses (how many rats orbit at more than 70km?) with mids as cap chargers, lows single/dual lar II (dual gives you a little cushion for guns to slow down incoming dps if you aggro the wrong stuff) 3 active hards, and 2 heatsinks. Rigs... probably 2 CCCs.

Misanth
RABBLE RABBLE RABBLE
Posted - 2009.02.12 16:59:00 - [57]
 

Just pulling this thing out for sale right now, it's been awsome for lv4's. Misanth isn't my iskmaker tho, just had it to grind my sec status.

AN Tachs? Cap vs t2.. boils down to that. t2 would work fine but this way it's "permarunning" (6min+ according to EFT but you never rep that much). Either go 2x CCC or CCC + dmg mod, Aux Nano is really overkill. Single rep, Marauder 4, repair skill at 5 and you never ever go under half armor. I havn't seen it happen at least.

Tank is either 1+1 active with a EANM, or for omnitank, 2x EANM + DC2. Web? Noway. You fitted Tachyons! Things will usually die before they even sniff at web ranges, so a double TC is what you want, and that's also why I don't use speed scripts.

[Paladin, Carebear]
Amarr Navy Large Armor Repairer
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Armor EM Hardener
Amarr Navy Armor Thermic Hardener
Amarr Navy Energized Adaptive Nano Membrane

Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Cap Recharger II
Cap Recharger II

Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L
Salvager I
Small Tractor Beam I
Small Tractor Beam I

Capacitor Control Circuit I
Capacitor Control Circuit I

Hammerhead II x5
Warrior II x5


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