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blankseplocked Make death something to fear of. Make Eve a little bit darker.
 
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Plim
Gallente
Everything Financial
Posted - 2008.11.25 20:32:00 - [31]
 

Originally by: Faife
Edited by: Faife on 25/11/2008 20:21:09
one word: permadeath.

you die, you reroll.

HARDMODE: concord pods.


The question is, would this be preferable to my Oveur vomit idea?

Karille
Gallente
Sharks With Frickin' Laser Beams
Posted - 2008.11.25 20:35:00 - [32]
 

Originally by: Plim
Originally by: Faife
Edited by: Faife on 25/11/2008 20:21:09
one word: permadeath.

you die, you reroll.

HARDMODE: concord pods.


The question is, would this be preferable to my Oveur vomit idea?


I'd prefer vomit over losing 3 years of skills.

Alt MKII
Caldari
Posted - 2008.11.25 20:36:00 - [33]
 

Edited by: Alt MKII on 25/11/2008 20:36:21
Originally by: An Anarchyyt
Originally by: Alt MKII
Edited by: Alt MKII on 25/11/2008 20:11:13
Ok fair enough. I guess my style of play does not cater to everybody.


If only more people would realize this. And realize it before they post.


Come on man. This is a forum. To dicuss opinions and ideas no matter how stupid. This is how good ideas get filtered from stupid ones. As I said mine might be stupid. I was not in any way trying to impose anything on anybody. I did not post CCP PLS CHANGE DEATH.

Krystal Demishy
Posted - 2008.11.25 20:36:00 - [34]
 

Death means nothing to YOU!!!
Yes YOU f*ing multiaccount a tons of hours to play!

I only got 1 character and 1 hour or 2 to play, sometime i only play a couple of hour in a whole week!!

So death is a real pain for me, when i loose a Battleship it's so hard to recover.
So.. if you got too much money too waste... give me some and i'll help you being more happy in your way to poorness!

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2008.11.25 20:39:00 - [35]
 

Originally by: Alt MKII
Edited by: Alt MKII on 25/11/2008 20:36:21
Originally by: An Anarchyyt
Originally by: Alt MKII
Edited by: Alt MKII on 25/11/2008 20:11:13
Ok fair enough. I guess my style of play does not cater to everybody.


If only more people would realize this. And realize it before they post.


Come on man. This is a forum. To dicuss opinions and ideas no matter how stupid. This is how good ideas get filtered from stupid ones. As I said mine might be stupid. I was not in any way trying to impose anything on anybody. I did not post CCP PLS CHANGE DEATH.


And now we know why the forum is awful.

Good ideas get filtered from stupid ones because the smart people are intelligent enough not to post.

Karille
Gallente
Sharks With Frickin' Laser Beams
Posted - 2008.11.25 20:40:00 - [36]
 

Edited by: Karille on 25/11/2008 20:42:42
blank post is blank.

Alt MKII
Caldari
Posted - 2008.11.25 20:42:00 - [37]
 

Originally by: Krystal Demishy
Death means nothing to YOU!!!
Yes YOU f*ing multiaccount a tons of hours to play!

I only got 1 character and 1 hour or 2 to play, sometime i only play a couple of hour in a whole week!!

So death is a real pain for me, when i loose a Battleship it's so hard to recover.
So.. if you got too much money too waste... give me some and i'll help you being more happy in your way to poorness!


My topic was about losing your pod not your ship. Pls do not get verbose and make assumptions about the number of accounts I have or how much time I spend on this GAME.

Khemul Zula
Amarr
Keisen Trade League
Posted - 2008.11.25 20:42:00 - [38]
 

Edited by: Khemul Zula on 25/11/2008 20:42:42
Originally by: Faife
Edited by: Faife on 25/11/2008 20:21:09
one word: permadeath.

you die, you reroll.

HARDMODE: concord pods.
I remember talk of an MMO that was going to do this a while ago. Can't remember the name but it was a interesting idea. Granted training times in that game were going to be rather short to balance it.

Amberley Rhina
Gallente
University of Caille
Posted - 2008.11.25 20:45:00 - [39]
 

Why not just implement this yourself by biomassing your character after every second death in a 24 hour period?

Alt MKII
Caldari
Posted - 2008.11.25 20:45:00 - [40]
 

Edited by: Alt MKII on 25/11/2008 20:48:02
Originally by: Karille
Edited by: Karille on 25/11/2008 20:42:42
blank post is blank.

blank it is

Alt MKII
Caldari
Posted - 2008.11.25 20:46:00 - [41]
 

Originally by: Amberley Rhina
Why not just implement this yourself by biomassing your character after every second death in a 24 hour period?


DON'T TEEMPTT MEEE....

Karille
Gallente
Sharks With Frickin' Laser Beams
Posted - 2008.11.25 20:47:00 - [42]
 

Originally by: Alt MKII
Originally by: Karille
Edited by: Karille on 25/11/2008 20:42:42
blank post is blank.


Thought so in the beggining but it was a masterfuly veiled jibe.


Yeah it took a while for me to see that too.

Jacob Mei
Gallente
Posted - 2008.11.25 20:49:00 - [43]
 

Originally by: Alt MKII
Assuming your clone is up to date, death (getting podded) is a financial setback alone (lost ship, implants, time). Right?

Why? Should a life only have just an isk price? I think death should be feared by new and old player alike regardless of your wallet size. Especially by an old player who should know how to pick his fights and enemies.

A life should not be that cheap to throw away and risk it. My suggestion is this: a
character should only be allowed to die only once in 24 hours - similar to the jump clone formula. If he dies a second time within 24 hours he loses ALL training in progress. If he dies a third time he loses 5% of his total skill points. 4th an other 10% (total 15%) and so on. All that regardless of your clone status and related penalties which should stack.

Lets say that your consciousness needs time or a full night's sleep to settle in a new body otherwise it progressively gets more corrupted and memory loss occurs. Make Eve more harsh and darker. I am also sure that people will start thinking twice about doing stupid stuff (yours truly included).

Some will argue that such a change will encourage turtling/carebearing . I beg to differ. I think it will discourage grievers and maybe thus encourage some to venture a little bit further from their comfort zone.

Maybe this is just a stupid thought but I would like to see Eve evolve to place where the consequences of your actions have a greater weight.



CCP is not going to install any mechanic that says you cant play for X amount of time because another player killed you. That would cause so many canceled subscriptions in the first day that it would be removed before 24 hours had passed.

Korizan
Hysterically Unforgiving
Posted - 2008.11.25 20:50:00 - [44]
 

Originally by: Tobias Sjodin
Would it make EVE more fun to remove skillpoints from players? Or would the consequence be that people stopped taking risks, leading to more and more stalemates and people rather staying docked or logging off etc. to avoid combat alltogether.

It is already a tedium to train skills, if you actually lost them while playing - it would suck a lot of fun out of the game and not result in a "darker" EVE, more like an EVE where people were even more bored on average than they are now due to several other game-mechanisms that only are there to make the gameplay tedious.


I am afraid this would be the result so no let the system stay as it currently is.

Berious
GoonFleet
GoonSwarm
Posted - 2008.11.25 20:51:00 - [45]
 

Every time you die Eve removes a random Windows system file. They already have the code in place it should be a simple change.

Karille
Gallente
Sharks With Frickin' Laser Beams
Posted - 2008.11.25 20:51:00 - [46]
 

Originally by: Berious
Every time you die Eve removes a random Windows system file. They already have the code in place it should be a simple change.


As long as you don't reboot you'll be fine!

Alt MKII
Caldari
Posted - 2008.11.25 20:53:00 - [47]
 

Ok so by general consencus my idea is indeed stupid (40ish-2).


Move along people, nothing to see here. There is a nice post about prostitution below.

Khemul Zula
Amarr
Keisen Trade League
Posted - 2008.11.25 20:55:00 - [48]
 

Edited by: Khemul Zula on 25/11/2008 20:56:48
Originally by: Alt MKII
Ok so by general consencus my idea is indeed stupid (40ish-2).


Move along people, nothing to see here. There is a nice post about prostitution below.
No. The horse is still moving although it is now generally a simple twitch and we can assume rather safely from the amount of blood and the way that leg bends the wrong way that it will be dead soon, but it isn't quite dead yet.

Techkraft
Amarr
Chickens with an Attitude
Posted - 2008.11.25 20:57:00 - [49]
 

Originally by: Jana Clant
Originally by: Merin Ryskin
This is just stupid. It doesn't make EVE "darker", it just means that once your pod dies, you log off for 24 hours instead of going back to fight again. It should be obvious why this is a bad thing.


I was going to write a lengthy post about why the OP is a bad idea, but this sums it up quite well.


this

Shar'Tuk TheHated
Posted - 2008.11.25 21:03:00 - [50]
 

Originally by: Alt MKII
Edited by: Alt MKII on 25/11/2008 20:11:13
Ok fair enough. I guess my style of play does not cater to everybody.

If it's not harsh enough for you now why don't you just stop updating your clone. Everyone is happy then.

Alt MKII
Caldari
Posted - 2008.11.25 21:17:00 - [51]
 

BTW and to close this for good the below argument was the most valid of all and showed the skewed perspective of my idea.

Originally by: Solar Chase
Death in EVE means exactly what it should: loss of man-hours. ISK always requires real time investment, while skillpoints do not. In other games, when you lose a level after death, you also lose man-hours. It's all fair.


Some of the replies made the same mistake I did in regards to playstyle. They were thinking of how my idea would affect THEIR style of play. Lesson learned, for my part anyway.

Kazuma Saruwatari
Posted - 2008.11.25 21:20:00 - [52]
 

Originally by: Maximum KILLDEATHRATIO
Alienate the many to satisfy the few.


And considering the many pay more than the few...

...still need more hints?

Kiviar
Caldari
Agent-Orange
Nabaal Syndicate
Posted - 2008.11.25 22:17:00 - [53]
 

Op has obviously never accidentally upgraded to the wrong clone, then been podded.

I can tell you from experience, losing a week off of your highest skill and being unable to use the tree of t2 mods that require it in their skill tree is not fun.

Losing implants is enough. Period.

ShardowRhino
Caldari
Torque Theory
Posted - 2008.11.25 22:35:00 - [54]
 



Post with something other then an alt.Mad

Woodwraith
Selective Pressure
Rote Kapelle
Posted - 2008.11.25 22:38:00 - [55]
 

Completely breaks the cannon, the whole reason pod pilots are around, doing what theyre doing is because death is just a bank transaction to them.
my ship blows up? sucks to be the crew, i get dd'd to hell my worst case scenario is that the cloning nurse has more facial hair than me.
mass murder without consequence is why your there.

ViperVenom
Interstellar Brotherhood of Gravediggers
Privateer Alliance
Posted - 2008.11.25 23:11:00 - [56]
 

Last time i checked getting killed either podkill or ship kill sucks.Maybe that just me. Who knows guess im a player who just dont like dieding that much.. Who would have thought..

Dr Slaughter
Minmatar
Coreli Corporation
Naraka.
Posted - 2008.11.25 23:26:00 - [57]
 

Originally by: Alt MKII
Why? Should a life only have just an isk price?
I agree with the OP but think that skills that you don't use each session of game play should go back down a level. So if I didn't make use of Large Auto Cannon Specialization the last time I played it would be back to IV.

This should make the game much more fun and it will make everyone grieve equally.

Rolling EyesNeutral

Dibsi Dei
Salamyhkaisten kilta
Posted - 2008.11.25 23:28:00 - [58]
 

Removing insurance wouldn't hurt, though. Cool

Blastil
Posted - 2008.11.25 23:41:00 - [59]
 

'station spinnaz' is a serious problem even with all the lack of risk in PVP these days. As it stands, I already log off for 24 hours or so anyway once I get podded. Once a day is good enough for me most days. Losing Implants is already a good enough reason to not get podded. Even a set of +3's are expensive to lose in a needless combat pod loss. (hell, +2's get me mad somedays too!) I'd much rather throw the 10 mil into a rack of T2 blasters...

KeLLaX
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2008.11.26 00:10:00 - [60]
 

that's a terrible idea... worst of part of trainings is the first part where player is stuck up with learning trainings while player is a n00b [no offense]. It is also the time when a players die the most. Therefore his skill trainings will never end. New players will keep getting podded as they wouldn't know what to do much in the beginnings of the game, so they will keep losing skill points. Air go; they will get bored of training and training then losing skillpoints and quit the game, meanwhile, CCP losing money in the end :)


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