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Arikanaiz
Posted - 2008.11.12 07:50:00 - [61]
 

If you can't refrain from using vulgar language in this thread then I guess you voice your own ignorance. If you feel you must curse at those of us who use missiles and are trying to voice a change for ourselves, then by all means continue. However, when they decide to make your ROF slower, or make your tracking speeds slower, don't complain to us about it because it will fall on deaf ears. You think we're just a bunch of carebears who whine, fine, think what you will, but I feel truely and honestly cheated that now my pvp experience is tarnished by any ship that can travel at 100m/s or faster. How would you like to have you damage HALVED against everyship from cruise up unless you're using light weapons? I wonder how strong your battships would be with Small Nuetron Blaster IIs or Small Beam Laser IIs??? I don't think you'd stand much of a chance at PVP either now would you?

Poba
The Collective
Against ALL Authorities
Posted - 2008.11.12 07:53:00 - [62]
 

TBH the missles were as out of line as nano ships, so CCP fixed both.

there is NO way that a long range BS weapon should be able to hit a cruiser at under 1km from you, its completely out of line and no other long range BS weapon can hit a orbiting cruiser sized ship that close.

bears got nano killed and missles inlined, that just the way CCP works

Allen Ramses
Caldari
Zombicidal Mania
Posted - 2008.11.12 08:01:00 - [63]
 

Originally by: Poba
there is NO way that a long range BS weapon should be able to hit a cruiser at under 1km from you, its completely out of line and no other long range BS weapon can hit a orbiting cruiser sized ship that close.
Jesus tap dancing Christ.. Is reading comprehension REALLY this bad on these forums? Do you even know WHY people are complaining? At all? The least you can do is read the damn thread before opening your mouth and spouting a bunch of inaccurate assumptions.

Dior Rellik
Posted - 2008.11.12 08:05:00 - [64]
 

Originally by: Poba

there is NO way that a long range BS weapon should be able to hit a cruiser at under 1km from you


Ok now theve killed caldari missile monstrosities its time to make smart bombs caldari only,put them under the missile skill tree, pimp the dmg power, extend the range of the bombs and allow them in empire. ugh then I might forgive ccp for this Laughing

Arikanaiz
Posted - 2008.11.12 08:08:00 - [65]
 

If anyone would even look at the numbers, a light missile, designed to shoot frigates, has an explsion velocity of 170m/s, the only things that can't out run that going its base speed are battleships, industrials, and mining barges WOOT WOOT, now theres some PVP FUN!!!!

Harkonin
Posted - 2008.11.12 09:05:00 - [66]
 

I cant say anything, it's just wrong to lower the damage capabilities of a weapon in this way.

Turret weapons arent effective on short range if u use long range weapons or in short range if u use short range weapons, but they all can do allways max damage under the correct configuration.

Let's describe the correct configuration for doing max damage on missiles.

* Your missile explosion velocity has to be higher than target velocity. After nerf, it's like if every ships is flying ten times faster than it was before, so a crap bs flying 130 m/s is like a 1300 m/s bs.
* The speed comparison between any missile explosion velocity and their same size ships objective is totally a joke. On normal combat they have like a 40% speed of the ship and in most cases in pvp it's down to 10%. Even a npc-rat can speed tank u.
* The drawbacks from missiles keep the same (Fly time to deal damage, Posible destruction by Smartbombs-Defenders, U can keep outrunning they).
* Missile weapons + shield tanking is a total pain, so being missile ship focused has a huge lack of posibilities in fitting.


It's totally out of range. U have lowered speed for all people but U have destroyed the way of playing using missiles.

/signed.

ian666
Minmatar
Virtual Democracy
C0VEN
Posted - 2008.11.12 09:15:00 - [67]
 

adapt empire n00bs

Murina
Gallente
The Scope
Posted - 2008.11.12 09:18:00 - [68]
 

Originally by: Arikanaiz
Originally by: SenshiMaru
Originally by: Rail Gun
We have tested missiles now and they are totally worthless... BS can speed tank part of torpedeos damage only by MOVING without MWD ot AB.


you mean they work exactly like all the other types of guns? *mind blown*

It is my opinion that this is exactly how missles SHOULD work but everyone is just used to them being broken.


No they don't work like all types of guns, the damage penalty they suffer from a moving target is great than that of a hybrid turret and thier ROF is no where near the same. if you remember, a raven couldn't rival the DPS of a Megathron, moving target or not. Now, if the target is moving we can have up to a 50% drop in DPS... is that still BALANCED and FAIR?


Actually a cruise raven had a greater dps than a rail mega and the raven does not need to change ammo every 15-20km nor does it miss virtually 100% under 30km or so....

Vigaz
Posted - 2008.11.12 09:56:00 - [69]
 

Edited by: Vigaz on 12/11/2008 09:56:58
/signed

The most stupid nerf ever. Just to force ppl to xtrain (if you have missiles/Caldari skills).

my accounts are alrdy suspended.

Mikhale Romanov
Aku.
Posted - 2008.11.12 10:05:00 - [70]
 

Originally by: ian666
adapt empire n00bs

L0ts of us use missiles *t0rped0s* for PVP. y0ur c0mments make n0 sense t0 me in that regard. Please next time think bef0re assuming that every0ne that uses missiles is an empire n00b.

KingBobs Dawn
Posted - 2008.11.12 10:09:00 - [71]
 

signed

Gypsio III
Dirty Filthy Perverts
Posted - 2008.11.12 10:10:00 - [72]
 

I like the new missiles. No more escaping their effects simply by going fast, meaning that the range advantage of long-range ships becomes meaningful. Meanwhile, close-range missiles are pretty much unaffected.

The old situation was far too binary, with missiles doing either full or no damage. It was stupid. The new formula is much more sophisticated. Cruise could do with another look, however.

Damned Force
Minmatar
Republic Military School
Posted - 2008.11.12 10:10:00 - [73]
 

lol if people think devs cant make bigger stupid nerfs, than they making a new patch full them :D

what a noob of balancing team. even a stupid half bake chicken would make better changes

Arikanaiz
Posted - 2008.11.12 10:22:00 - [74]
 

Originally by: Gypsio III
I like the new missiles. No more escaping their effects simply by going fast, meaning that the range advantage of long-range ships becomes meaningful. Meanwhile, close-range missiles are pretty much unaffected.

The old situation was far too binary, with missiles doing either full or no damage. It was stupid. The new formula is much more sophisticated. Cruise could do with another look, however.


LOL regardless of how sophisticated the MATH is, the outcome is still the same, and "No more escaping their effects simply by going fast," every ship in the game can now speed tank missiles, depending on thier size, some without even using Mods. and missiles didn't either hit for full or no damage, damages WERE reduced by sig radius and explosion, they just booted the ratio for some reason.

"Rage rocket, assault missiles and torpedoes and Fury light, heavy and cruise missiles will do less damage to their own ship class but will do more damage to a larger ship class. They will also have a -10% range reduction. "

So, if I fit a RAGE torpedo, and engage a battleship, because I'm' in a battleship, it'll do less damage?

The folks at CCP didn't think this through, and didn't listen to anyone that told em it'd be a BAD idea, they simply said, hey, this sounds complicated, lets do this!!! It'll be great, they'll all be glad we're here to come up with such COMPLICATED and "shopisticated" ideas.....

"The simplest answers, are usually the correct ones!"

PUT IT BACK TO NORMAL AND LEAVE EM ALONE!! THEY SUCKED BEFORE DON"T MAKE EM SUCK WORSE.



Arikanaiz
Posted - 2008.11.12 10:23:00 - [75]
 

Originally by: Role Play
Originally by: Loyal Soldier
Originally by: Lysander Kaldenn
Edited by: Lysander Kaldenn on 12/11/2008 06:28:17


So, heres a novel thought. Quit spamming missions like an isk farmer, go to low sec and play the damn game. You kids were sooo happy when you thought this nerf meant "Drakes Online". And now the streets are running high with a river of carebear tears.

Heres another thought: Fit LIGHT drones. Buy a tissue. Dry Tears. Problem solved.

And hold on..... It took you 10-20 minutes longer... oh noez... this is an out rage. You should petition to get your life back.


I wonder if you even decided to look at the missile specs now. Wrath Cruise Missile - Explosion Velocity = 69m/s
wow...........a car can go faster than that. Get a brain before you decide to spew your crap here. And it's not up to you to dictate where we play or how we run missions.


...dude you know that 69m/s is 250km/h right?


DUDE... did you know that every ship in the games speed is in METERS/SECOND???? not KM/H????/

Mikhale Romanov
Aku.
Posted - 2008.11.12 10:29:00 - [76]
 

Originally by: Arikanaiz
Originally by: Role Play
Originally by: Loyal Soldier
Originally by: Lysander Kaldenn
Edited by: Lysander Kaldenn on 12/11/2008 06:28:17


So, heres a novel thought. Quit spamming missions like an isk farmer, go to low sec and play the damn game. You kids were sooo happy when you thought this nerf meant "Drakes Online". And now the streets are running high with a river of carebear tears.

Heres another thought: Fit LIGHT drones. Buy a tissue. Dry Tears. Problem solved.

And hold on..... It took you 10-20 minutes longer... oh noez... this is an out rage. You should petition to get your life back.


I wonder if you even decided to look at the missile specs now. Wrath Cruise Missile - Explosion Velocity = 69m/s
wow...........a car can go faster than that. Get a brain before you decide to spew your crap here. And it's not up to you to dictate where we play or how we run missions.


...dude you know that 69m/s is 250km/h right?


DUDE... did you know that every ship in the games speed is in METERS/SECOND???? not KM/H????/

Do you know how the metric system works? KM/H is the same as M/S.

Gypsio III
Dirty Filthy Perverts
Posted - 2008.11.12 10:29:00 - [77]
 

Originally by: Arikanaiz
LOL regardless of how sophisticated the MATH is, the outcome is still the same, and "No more escaping their effects simply by going fast," every ship in the game can now speed tank missiles, depending on thier size, some without even using Mods. and missiles didn't either hit for full or no damage, damages WERE reduced by sig radius and explosion, they just booted the ratio for some reason.

"Rage rocket, assault missiles and torpedoes and Fury light, heavy and cruise missiles will do less damage to their own ship class but will do more damage to a larger ship class. They will also have a -10% range reduction. "

So, if I fit a RAGE torpedo, and engage a battleship, because I'm' in a battleship, it'll do less damage?


Oh dear.

If a ship larger than a frigate or certain HACs is fitting a AB, the chances are that your damage output to it is quite inconsequential, because said ship is lol fit. Also, an ABing ship is trivial to web, and if you don't have your target tackled and webbed, why are you shooting at it? Damage mitigation via ABs looks nice on paper, but doesn't actually work very well in practice.

Rage HAMs and torps still require the target to be tackled, but now do more damage. That's a boost, in my book. As is the massively increased damage of any missile to any fast MWDing target. Neutral

Vigaz
Posted - 2008.11.12 10:32:00 - [78]
 

Originally by: Gypsio III
I like the new missiles. No more escaping their effects simply by going fast, meaning that the range advantage of long-range ships becomes meaningful. Meanwhile, close-range missiles are pretty much unaffected.

The old situation was far too binary, with missiles doing either full or no damage. It was stupid. The new formula is much more sophisticated. Cruise could do with another look, however.


Binary? at least there was a way to use missiles @ 100%.

Cruise raven for PvP? Dead
Stealth Bomber? Dead
Widow? It was pre nerfed before... now it's even worst.

using caldari ship for pvp with missiles today:

Torp raven/golem, only if your fleet is rdy to support you.
Good dmg vs any BS without AB. BS with AB or any other ship can speed tank ur torps.

Cerberus, you can deal dmg to every ship, but you can't break any tank alone and also you don't have tackler capability, but if your mates are smart, you can see your name into the killmail.

Shate Def
The Scope
Posted - 2008.11.12 10:54:00 - [79]
 

Originally by: Arikanaiz
Originally by: Oktacon
Just signing because a Hyperion was speed tanking my Raven. That was a bit ridiculous


ships can have, thus unbalancing the pvp aspect of any missile player further. When a Hyperion, with a massive tank already, throws on an afterburner, all the faction fittings in the universe won't help a Raven. Even a Hyperion with no speed mods, can't


hyperion, a massive tank? Razz srsly hype got one of the worst tanks due its 6 lowslots, not to mention active armor tanking in general sucks. srsly missiles are fine now and ships like the golem aren't straight overpowered anymore. look man shield boats got best tanks available (i demand crystals for armor reps!) so they should live with dealing less dmg than armor tanking boats. and yes u need to sacrifice a mid and sacrifice tank in order to do more dmg; armor tankers had to do that for aaaages. get used to it.

Arikanaiz
Posted - 2008.11.12 10:59:00 - [80]
 

Originally by: Gypsio III
Originally by: Arikanaiz
LOL regardless of how sophisticated the MATH is, the outcome is still the same, and "No more escaping their effects simply by going fast," every ship in the game can now speed tank missiles, depending on thier size, some without even using Mods. and missiles didn't either hit for full or no damage, damages WERE reduced by sig radius and explosion, they just booted the ratio for some reason.

"Rage rocket, assault missiles and torpedoes and Fury light, heavy and cruise missiles will do less damage to their own ship class but will do more damage to a larger ship class. They will also have a -10% range reduction. "

So, if I fit a RAGE torpedo, and engage a battleship, because I'm' in a battleship, it'll do less damage?


Oh dear.

If a ship larger than a frigate or certain HACs is fitting a AB, the chances are that your damage output to it is quite inconsequential, because said ship is lol fit. Also, an ABing ship is trivial to web, and if you don't have your target tackled and webbed, why are you shooting at it? Damage mitigation via ABs looks nice on paper, but doesn't actually work very well in practice.

Rage HAMs and torps still require the target to be tackled, but now do more damage. That's a boost, in my book. As is the massively increased damage of any missile to any fast MWDing target. Neutral


Are we not getting something here? Where is the "massively increased damage of any missile to any fast MWDing target".... The faster the target the less damage the missile does.

"Also, an ABing ship is trivial to web" so, now those of us who shield tank instead of armor tank must sacrafice a mid slot to equip a web, even though the web has had the its effectiveness reduced from 90% on a t2 to 60% on a t2, which even on cruisers, 1 t2 webifier still leaves the ship traveling over its base speed, which inturn lowers damage done by missiles? so that negates the purpose of the web.

People may argue, that turrets don't always hit. Yes thats true, people will argue that missiles ALWAYS hit, no matter the range, Yes thats true too. But whats a turrets rate of fire? Whats a launchers? A LARGE t2 Nuetron Blasters rate of fire, 7.88 Seconds, the rate of fire on a STANDARD Light missile launcher, t2, is 12.00, so a missile, made to hit frigates and destroyers, which any noob starts out with.. Has over a 4 second delay in ROF than a turret designed for engagin battleships! Now, if that battleship is flying away from it, the missile does less damage.

"Turrets have negative effects for speed as well Arik!" Only if that target is orbiting, and even then, you have mods to increase tracking speed, oh.. and our "explosion velocity vs. ship velocity penalty, it doesn't matter which direction thier going, as long as thier going. Turrets can strike for perfect damage if a target is flying straight towards them. I've seen people 1 volley an interceptor going over 9km/s, a megathron, with railguns, taking out a ship going 9km/s, with one volley. Now, my missiles wouldn't even do 0.2 damage.

THANK YOU CCP

Gypsio III
Dirty Filthy Perverts
Posted - 2008.11.12 11:04:00 - [81]
 

Originally by: Vigaz
Binary? at least there was a way to use missiles @ 100%.

Cruise raven for PvP? Dead
Stealth Bomber? Dead
Widow? It was pre nerfed before... now it's even worst.

using caldari ship for pvp with missiles today:

Torp raven/golem, only if your fleet is rdy to support you.
Good dmg vs any BS without AB. BS with AB or any other ship can speed tank ur torps.

Cerberus, you can deal dmg to every ship, but you can't break any tank alone and also you don't have tackler capability, but if your mates are smart, you can see your name into the killmail.


There was also a very easy way for people to avoid missiles 100%.
Cruise has problems, I agree.

Torp Raven is unchanged. It always needed support, so nothing has changed here. In fact, it's a stealth boost because some of its competitors - blaster- and AC-boats - are being nerfed by the greater difficulty in getting to optimal.

HAM Drake has been boosted. It still gets full damage against a webbed BC target with Rage. HAM Drakes always fit webs, and Rage damage has been boosted. Loss of Jav range is inconsequential. And again, some of its competitors have been nerfed by their greater difficulty in getting to optimal.

Cerberus has been massively boosted. It isn't a solo ship, so the only ships that you'll be firing at alone are things like Falcons, which don't tank. Now its range tank is far stronger, and it can defend that range, because anything capable of closing on it will be 500% painting itself. (Apart from interceptors, but you can still damage them with HMs, where they were previously immune, and the AML Cerb is death to all interceptors).

BTW... stop mention lolafterburner fits. ABs are not sensible on anything other than frigates, certain HACs and logistics. And even when you do need a web, you do not need to fit a web. Your gang does. But it did anyway, to stop targets simply MWDing off and laughing at your cluelessness.

UrsaeMajoris
Posted - 2008.11.12 11:05:00 - [82]
 

Edited by: UrsaeMajoris on 12/11/2008 11:10:09
Edited by: UrsaeMajoris on 12/11/2008 11:06:17
Originally by: Gypsio III
Originally by: Arikanaiz
LOL regardless of how sophisticated the MATH is, the outcome is still the same, and "No more escaping their effects simply by going fast," every ship in the game can now speed tank missiles, depending on thier size, some without even using Mods. and missiles didn't either hit for full or no damage, damages WERE reduced by sig radius and explosion, they just booted the ratio for some reason.

"Rage rocket, assault missiles and torpedoes and Fury light, heavy and cruise missiles will do less damage to their own ship class but will do more damage to a larger ship class. They will also have a -10% range reduction. "

So, if I fit a RAGE torpedo, and engage a battleship, because I'm' in a battleship, it'll do less damage?


Oh dear.

If a ship larger than a frigate or certain HACs is fitting a AB, the chances are that your damage output to it is quite inconsequential, because said ship is lol fit. Also, an ABing ship is trivial to web, and if you don't have your target tackled and webbed, why are you shooting at it? Damage mitigation via ABs looks nice on paper, but doesn't actually work very well in practice.

Rage HAMs and torps still require the target to be tackled, but now do more damage. That's a boost, in my book. As is the massively increased damage of any missile to any fast MWDing target. Neutral


Rage torps damage got "boosted" from 540 to 576, that's only an increase of about 6.67%. Do you think that "boost" is in scale with giving Rage torps over 15% more explosion radius?
Point is, whatever standard rage torp boat fitting you have, you will do less damage now because of the decreased damage per sig radius ratio of rage torps - not to mention this is disregarding the ridiculousness of targets being able to speedtank torps with only an AB.
So now you need your bs-sized target double webbed, and double painted - the only way to do full damage with rage torps now to BS targets.

Yes this isn't a solo game, but look at it now, a megathron up against other battleship targets doesnt need as much/many support/support modules to hit for full damage with T2 close range ammo than a Raven with T2 rage torps does.

eliminator2
Gallente
Vindicated Blast.
Posted - 2008.11.12 11:07:00 - [83]
 

not signed everyone brought this on there selves with moaning about nano's but then the nano's moaned about the misiles uber dps and ability to hit them and that got nerfed gallenete moaned that we couldnt get in range we got a speed buff for us all so whats this tell u DNT WHINE ABOUT STUFF THAT MEANS NERFING!! it will just nerf everyone

Harkonin
Posted - 2008.11.12 11:08:00 - [84]
 

Let's do the same to turrets that u have done to missiles.

If u try to hit a ship that is smaller than the ammunition that it's supposed to be required to kill it, u should reduce the damage in the same way than missiles are suffering now.

Using a Large turret vs a ceptor should mean doing 25/400 = 1/16 of damage.
Using a Medium turret vs a ceptor should mean 25/125 = 1/5 of damage.
Using a small turret vs a ceptor 25/40 = 5/8 of damage.

Let's see what happends then.

This is totally ridiculous to think that this nerf means balance. This means de destruction of missiles.


Captator
Perditus Peregrinus
Posted - 2008.11.12 11:11:00 - [85]
 

Originally by: Arikanaiz
Are we not getting something here? Where is the "massively increased damage of any missile to any fast MWDing target".... The faster the target the less damage the missile does.

"Also, an ABing ship is trivial to web" so, now those of us who shield tank instead of armor tank must sacrafice a mid slot to equip a web, even though the web has had the its effectiveness reduced from 90% on a t2 to 60% on a t2, which even on cruisers, 1 t2 webifier still leaves the ship traveling over its base speed, which inturn lowers damage done by missiles? so that negates the purpose of the web.

People may argue, that turrets don't always hit. Yes thats true, people will argue that missiles ALWAYS hit, no matter the range, Yes thats true too. But whats a turrets rate of fire? Whats a launchers? A LARGE t2 Nuetron Blasters rate of fire, 7.88 Seconds, the rate of fire on a STANDARD Light missile launcher, t2, is 12.00, so a missile, made to hit frigates and destroyers, which any noob starts out with.. Has over a 4 second delay in ROF than a turret designed for engagin battleships! Now, if that battleship is flying away from it, the missile does less damage.

"Turrets have negative effects for speed as well Arik!" Only if that target is orbiting, and even then, you have mods to increase tracking speed, oh.. and our "explosion velocity vs. ship velocity penalty, it doesn't matter which direction thier going, as long as thier going. Turrets can strike for perfect damage if a target is flying straight towards them. I've seen people 1 volley an interceptor going over 9km/s, a megathron, with railguns, taking out a ship going 9km/s, with one volley. Now, my missiles wouldn't even do 0.2 damage.

THANK YOU CCP


What you forget is that sig radius and exp velocity are multiplied together to get a factor to apply to your damage, here is an example for you; my vagabond takes more damage mwding in orbit (what you used to do to reduce/eliminate damage), than it does just flying at base speed, even though going ~3km/s it is a lot faster than the exp velocity, its signature radius is so greatly increased that it takes MORE damage.

Also, bring a friend in a vigil or bellicose or their t2 variants, there is a nice 40km range dual web dual painter for you (or maybe an interceptor with a point and painter, or an AB with web and painter that can sig/tracking tank, while you put point on, small gang turret BS are going to need tacklers too now, why should you be any different.

As for torps not outdamaging a megathron, you are wrong, they could on a raven with equivalent implants and skills do more damage, at 6x the optimal range, so don't know what you are complaining about, you should compare with lasers with scorch ammo loaded in for your dps bracket, not blasters with high damage ammo.

Captator
Perditus Peregrinus
Posted - 2008.11.12 11:13:00 - [86]
 

Edited by: Captator on 12/11/2008 11:14:42
Originally by: Harkonin
Let's do the same to turrets that u have done to missiles.

If u try to hit a ship that is smaller than the ammunition that it's supposed to be required to kill it, u should reduce the damage in the same way than missiles are suffering now.

Using a Large turret vs a ceptor should mean doing 25/400 = 1/16 of damage.
Using a Medium turret vs a ceptor should mean 25/125 = 1/5 of damage.
Using a small turret vs a ceptor 25/40 = 5/8 of damage.

Let's see what happends then.

This is totally ridiculous to think that this nerf means balance. This means de destruction of missiles.




Have you not noticed all the complaints about gallente blaster boats in web range now that webs are nerfed? The damage reduction against a smaller vessel with a savvy target is 100% from main weapons (I ignore drones as both missile and turret BS can field them).

I can tracking tank a deimos in web range with an interceptor, he cannot kill me, period, against a cerberus or even a caracal, I would likely have to disengage.

edit: and blasters are the best tracking guns, so whatever problems they have are amplified inside webrange for the others. You trade off potentially reduced damage at all ranges with missiles, for potentially full damage at all ranges.


Arikanaiz
Posted - 2008.11.12 11:14:00 - [87]
 

Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.

Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.

With the current "changes" to missiles in regards to velocity penalties with missiles, increasing the rate of fire and ammo capacity will "balance" the pvp aspect for missile based characters. Considering pvp makes up the core of player interaction within eve (yes everything eventually goes back to player versus player, don't argue that point.)


eliminator2
Gallente
Vindicated Blast.
Posted - 2008.11.12 11:16:00 - [88]
 

Originally by: Harkonin
Let's do the same to turrets that u have done to missiles.

If u try to hit a ship that is smaller than the ammunition that it's supposed to be required to kill it, u should reduce the damage in the same way than missiles are suffering now.

Using a Large turret vs a ceptor should mean doing 25/400 = 1/16 of damage.
Using a Medium turret vs a ceptor should mean 25/125 = 1/5 of damage.
Using a small turret vs a ceptor 25/40 = 5/8 of damage.

Let's see what happends then.

This is totally ridiculous to think that this nerf means balance. This means de destruction of missiles.




ur nowlegde on hybirds fail

the blasters llready miss 9/10 times on smaller oponents due to tracking failness on the turrets even with ship bonus it isnt enough but we dint whine about it as much and ask for them to nerf everyone else so we can win

UrsaeMajoris
Posted - 2008.11.12 11:16:00 - [89]
 

Originally by: eliminator2
not signed everyone brought this on there selves with moaning about nano's but then the nano's moaned about the misiles uber dps and ability to hit them and that got nerfed gallenete moaned that we couldnt get in range we got a speed buff for us all so whats this tell u DNT WHINE ABOUT STUFF THAT MEANS NERFING!! it will just nerf everyone


Saying "You brought this on yourselves" sounds more like an argument of spite rather than logic.
Did you ever think that this missile nerf to bring it in line with the nano nerf went just a tad overboard?

eliminator2
Gallente
Vindicated Blast.
Posted - 2008.11.12 11:17:00 - [90]
 

Originally by: Arikanaiz
Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.

Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.


this is because misiles have range and allways it unless the target is moving fast yet blasters miss 9/10 times and have very very reduced range compared to missiles


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