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Jamyl TashMurkon
Amarr
Posted - 2009.03.04 13:50:00 - [631]
 

/signed

Gypsio III
Dirty Filthy Perverts
Posted - 2009.03.04 14:22:00 - [632]
 

Edited by: Gypsio III on 04/03/2009 14:24:33
Originally by: K1RTH G3RS3N
and it will be smacked pretty hard by anything else other then missiles...

remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%

new drake fit

7x hml
warp scram, 2x web, 2x target painter, 10mn mwd
4x bcu

^now it has ok dps, and does max damage to cruiser and higher


Kirth, if you want people to take this thread seriously, you'll need to stop posting complete nonsense, like above. Your comment on AB-fit BS was equally stupid.

How about you look into some realistic in-game situations, identify some specific problems and propose some solutions. I suggest that you start with rockets or Precisions.

Zackaryel
Caldari
Perkone
Posted - 2009.03.04 14:35:00 - [633]
 

Edited by: Zackaryel on 04/03/2009 14:35:09


/NOT signed

Missiles were put back in line with other weapon systems, that's all...

You seriously think normal that you could hit target with torps, which is supposed to be a close range weapon, at 70-80kms ? No.

You think normal that missiles in general should hit for 100% damage all the time ? No.

Tracking is to Guns what Explosion velocity is for Missiles.

This wasn't a nerf at all.
At least for Torpedoes, it was a hell of a boost. Ok they reduced the range drastically, but they could have left it that way. Istead, they gave it a drastic rate of fire increase to torps.

Sounds like a boost to me.
Now you want to hit for more damage ? Fit a Target Painter, and train Signature Focusing to 4/5.

See it like that : Target painters is to missiles what Tracking Comps are for guns.

That's it.
My 2 ISK.
And yes, I'm Caldari

Ash Bringer
Posted - 2009.03.04 14:46:00 - [634]
 

Missiles are really bad atm. Try hitting a angel BS rat ABing to u in a 0.0 :)

Sirani
Posted - 2009.03.04 15:12:00 - [635]
 

Edited by: Sirani on 04/03/2009 15:13:51
/signed


for the love of the Tengu =(

Vall Kor
Minmatar
Brutor Tribe
Posted - 2009.03.04 15:34:00 - [636]
 

Edited by: Vall Kor on 04/03/2009 15:34:59
Originally by: Zackaryel
Edited by: Zackaryel on 04/03/2009 14:35:09


/NOT signed

Missiles were put back in line with other weapon systems, that's all...

You seriously think normal that you could hit target with torps, which is supposed to be a close range weapon, at 70-80kms ? No.

You think normal that missiles in general should hit for 100% damage all the time ? No.

Tracking is to Guns what Explosion velocity is for Missiles.

This wasn't a nerf at all.
At least for Torpedoes, it was a hell of a boost. Ok they reduced the range drastically, but they could have left it that way. Istead, they gave it a drastic rate of fire increase to torps.

Sounds like a boost to me.
Now you want to hit for more damage ? Fit a Target Painter, and train Signature Focusing to 4/5.

See it like that : Target painters is to missiles what Tracking Comps are for guns.

That's it.
My 2 ISK.
And yes, I'm Caldari



Incorrect, any movement from the target reduces damage. Even if transversal is 0. Unlike turrets, missiles will do less damage to a target coming right at them. Missiles need a lot work to be balanced, when you couple flight speed with the long cycle times of launchers things just don't balance out.

Thor Belfry
Caldari
S.A.S
Pandemic Legion
Posted - 2009.03.04 15:48:00 - [637]
 

/signed
Fix missiles please we've invested so much skillpoints in them it's not funny.

Tocoyon
Amarr
Apolitical
Posted - 2009.03.04 15:55:00 - [638]
 

/Signed

Rhodin Lazarith
EXTERMINATUS.
Nulli Secunda
Posted - 2009.03.04 16:02:00 - [639]
 

Signed.

I can't reliably kill anything small in my sacrilege now Crying or Very sad

Korrakas
Caldari
Legion of Ascension
Beyond Ascension
Posted - 2009.03.04 16:27:00 - [640]
 

/signed

AKULA UrQuan
Caldari
Druuge Crimson Corporation
Posted - 2009.03.04 16:39:00 - [641]
 

Originally by: K1RTH G3RS3N
and it will be smacked pretty hard by anything else other then missiles...

remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%

new drake fit

7x hml
warp scram, 2x web, 2x target painter, 10mn mwd
4x bcu

^now it has ok dps, and does max damage to cruiser and higher


Find an eager minmatar rookie (or any goon) and place him in this. Now missile preformance shoots up a good bit. Teamwork is not hard, or bad....really.

I have a thundering 1.2M SP in missiles and my cruise raven does just fine with a single T2 target painter. Training up the two target painting skills wasn't a total waste afterall. Only took two years for that to happen.

It is true (Outside Khanid ships) to use webs/painters midslot tank may be sacrificed. This is no different than the choise turret users have to make between tank and damage/tracking mods in the lows. Missile ships get to be forced into some of the same hard choises turret ships deal with everyday.

Hell, missile users still have it easy. No goofball tracking to worry about at all. No EWAR module that make said goofball tracking even worse. Nearly all the lows are free for damage modules. From what I can tell, no more doing 0.0 damage to things. Finaly the SP requirement to use a single missile system to the fullest is still far lower than it's turret equivalent. With all this you guys still whine and rage. Neutral

Zhula Guixgrixks
Increasing Success by Lowering Expectations
Posted - 2009.03.04 16:54:00 - [642]
 

Edited by: Zhula Guixgrixks on 04/03/2009 16:55:34
THIS

Originally by: Stalina
...
The still hit things in orbit, now matter if close or wide orbit?
....

Also if your damage gets reduced due to the target moving, you just slow your target down, its what turretusers do all the time. While even cruisemissiles from a Raven hurt orbiting Interceptors, turret-bs will never ever hit them once.

....
Anyway, replies to this thread : 640, supports: 144.
Seems like missiles are way to ok-ish for the majority of eve.


There are plenty of other points like a working anti-missile weapon. TDs work great against turrets, defenders do not that well against missiles.

Missiles are ok atm.

Originally by: Arikanaiz
"This is NOT a thread to ARGUE",


muzzling attempt , huh :)? ??

chatgris
Quantum Cats Syndicate
Posted - 2009.03.04 17:28:00 - [643]
 

Edited by: chatgris on 04/03/2009 17:30:19
I've had a fair amount of experience lately with missiles being in the gallente militia, and they are by no way underpowered.

Yes, heavy missiles will do pretty low damage to me if I am afterburnering (in a rifter), but guess what? Thorax's do 0 damage to me in that situation.

But the BCU assault missile launcher caracal with LSE? That HURTS. A lot. AB rifter with 200mm plate + repper or a 400mm plate cannot stand up to it for more than 30 seconds, even when I am not webbed. Webbed, I go down pretty hard. (A light ammo type getting bonus's on a cruiser? that's pretty nice)

Those AM's are even better than light neutron or ion turrets, which I can actually get to miss me a lot with a 500m orbit if the other pilot's ship is slow enough, and I am not webbed.

Missiles are not underpowered by any means... I fear caracals a lot more than I fear thoraxes.

lobster2b
Perkone

Posted - 2009.03.04 19:07:00 - [644]
 

Signed..

some numbers from me

cruise launcher explotion velocity = 69 m/s
TNT expotion velocity = 6,940 m/s

69 m/s = 248 km/h (avarage max speed on road legal stock cars)

did ccp miss some numbers?

Eirellle
Ghosts of Ragnarok
Posted - 2009.03.04 19:50:00 - [645]
 

/signed

AngeBlade
Caldari
modro
R.A.G.E
Posted - 2009.03.04 20:13:00 - [646]
 

/signed Make me pretty again.Razz

iudex
Posted - 2009.03.04 20:48:00 - [647]
 

Signed.

Megan Maynard
Minmatar
Navigators of the Abyss
Posted - 2009.03.04 21:50:00 - [648]
 

^*&$%*&^% THAT.

Missiles are fine you carebear scum.

Zackaryel
Caldari
Perkone
Posted - 2009.03.04 21:57:00 - [649]
 

Originally by: Vall Kor
Incorrect, any movement from the target reduces damage. Even if transversal is 0. Unlike turrets, missiles will do less damage to a target coming right at them. Missiles need a lot work to be balanced, when you couple flight speed with the long cycle times of launchers things just don't balance out.

Well the only fix i'd see is to add some sort of collision damage independant from the usual base/damage-type damage, which wouldn't be related to the known 4 damage types, and would do significant damage to a target having a near-0 transversal but high speed. Kinda.

Karl Luckner
Caldari
Posted - 2009.03.04 22:27:00 - [650]
 

Fix unguided missiles, and give us target painters, that actually match the range of cruise missiles.
And god damn yes, I think it is fair a weapon system with delayed damage offers better range on a ship with range bonus then pulse lasers on a range bonused laser ship.

Lindsay Logan
Posted - 2009.03.04 22:50:00 - [651]
 

One way to fix missiles would simply to increase the damage bonus form the Warhead Upgrades skill, it currently only givng a bad % per level for such a high rank skill.

make it 5% per skill elvel, not 2%, and it would all work out.

Gambit Stryder
Privateers
Posted - 2009.03.04 22:58:00 - [652]
 

LaughingLaughingLaughingLaughingLaughingLaughingLaughingLaughingLaughing

10/10, would lol again.

Drakknarr
Posted - 2009.03.05 01:07:00 - [653]
 

signed

im running into that problem ALOT now that i have my raven =/

Riga Mortiss
Posted - 2009.03.05 02:15:00 - [654]
 

Signed!
For the love of god.. please give us our missiles back! Crying or Very sad

something043
Caldari
Perkone

Posted - 2009.03.05 02:33:00 - [655]
 

signed

ShadowGod56
Posted - 2009.03.05 06:06:00 - [656]
 

/signed

i want to use cruise missiles to some effect, my raven is gathering dust Sad

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2009.03.05 06:51:00 - [657]
 

/signed

retro's sister
Posted - 2009.03.05 09:37:00 - [658]
 

Edited by: retro''s sister on 05/03/2009 09:36:50
remember to check the box if you agree!

Gypsio III
Dirty Filthy Perverts
Posted - 2009.03.05 11:24:00 - [659]
 

Edited by: Gypsio III on 05/03/2009 11:25:44

Originally by: retro's sister
Edited by: retro''s sister on 05/03/2009 09:36:50
remember to check the box if you agree!


Agree with what? There's nothing to support here, no proposals, no arguments, nothing - it's just a hopelessly vague generic whine thread.

If threads like this are to be taken seriously, you need to identify a problem, prove that it's a problem, then offer solutions. I suggest that you start with Precisions and Rockets. Start a thread on each in Features and Ideas. Neutral

K1RTH G3RS3N
Haunted House
Posted - 2009.03.05 11:42:00 - [660]
 

Originally by: Gypsio III
Edited by: Gypsio III on 04/03/2009 14:24:33
Originally by: K1RTH G3RS3N
and it will be smacked pretty hard by anything else other then missiles...

remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%

new drake fit

7x hml
warp scram, 2x web, 2x target painter, 10mn mwd
4x bcu

^now it has ok dps, and does max damage to cruiser and higher


Kirth, if you want people to take this thread seriously, you'll need to stop posting complete nonsense, like above. Your comment on AB-fit BS was equally stupid.

How about you look into some realistic in-game situations, identify some specific problems and propose some solutions. I suggest that you start with rockets or Precisions.


my post is very relative to how missiles are now.

i know about precisions and rockets... hop in you drake or what-ever and bump a battleship and watch your damage drop... the point of the topic still remains... you might not like my sarcasm but well that's how i talk sometimes.


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