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blankseplocked Possible to get Pirate Corp Agents?
 
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Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.06.17 03:13:00 - [1]
 

Was wondering if it's possible to get pirate corp agents. It's not very illustrious running missions for a soda company

Yardo
Posted - 2003.06.17 08:41:00 - [2]
 

I would think so yes. If you look up the info on the pirate corps like the Angel Cartel, you will see they have agents. How to get them I'm not sure. I guess getting a good standing with them and then go and visit their bases, in the hope one will notice you and ask you for your services.

Cell Satimo
Black Eclipse Corp
Band of Brothers
Posted - 2003.06.17 11:21:00 - [3]
 

I agree with Yardo.
I've taken a trip deep into pirate space to meet the agents, but was unsuccesful. I suspect this is because my rating was too low with them.

Mira Finoso
Gallente
Horror Business
Posted - 2003.06.17 19:47:00 - [4]
 

I would assume that you would have to be the type of player that doesn't attack NPC pirates. Not many folks out there that fit that category, I would imagine. Does anyone know if buying items from NPC corps will increase your standing with them?

Strade
Quark Dynamics
Posted - 2003.06.17 20:20:00 - [5]
 

Presumably if you were able to get good faction with a pirate corp you could gain access to their agents- the problem being, even good faction won't prevent the NPC pirates from attacking you. CCP is under the impression that then people would exploit the faction system by getting good faction and mining safely in protected regions- my response to this is "That's what faction is FOR- if you aren't going to implement a faction system, then don't- don't put in a faction system and make all the NPCs in the game on that faction ignore faction standings" You better believe if you lose faction with concord/amarr whatever their navy will attack you, but there's no way to get on the good side of the pirate corps to have their military leave you alone- and that's just inane. I'd like to see a dev explain why they have a faction system that only works for 1/2 the factions in the game and is ignored by the others.

BSOD
Gallente
Calista Industries
Posted - 2003.06.17 20:35:00 - [6]
 

Strade: From what I've heard, while faction doesn't affect gate pirates and roidbelt pirates (Just like there are some mobs in DAoC that will attack you no matter what your faction is with them, such as one dungeon full of ogres), faction WILL affect whether the Serpentis Navy comes after your ship in high-sec but Serpentis-controlled space. (I believe there are a few highsec Serpentis systems.)

Mira Finoso
Gallente
Horror Business
Posted - 2003.06.17 20:42:00 - [7]
 

Wow, good point... I hadn't thought of it that way. I'd like to hear that explanation as well. Of course, I would agree that it should be insanely difficult to get in good standing with a pirate faction.

Take m00 for example (I know, I Know they are Player pirates, but pirates just the same... hear me out). Try cruising up to them and having one of them say "Hey there partner, wanna be one of the team?" BUZZ... aint gonna happen. Attack first, ask questions later. Tis the pirate way. It's their very nature to be unreasonable at first... Ok I'm rambling...

SOooo, I think faction standings with Pirate NPCs should be able to sway to the positive, and eventually allow avoided pirate attack, but this would probably require more NPC pirate corps in the game to keep players with a higher faction standing with one from having too much of an advantage.

Ansuul
Minmatar
Posted - 2003.06.18 05:22:00 - [8]
 

I think it would be interesting if good faction would let gate pirates not fire on you. It would probably take some very good faction before they'd let you mine their 'roids, though.

In RL, if I was on good terms with Farmer Phil, he'd probably let me cut through his fields, but would still chase me off if I tried to harvest his crops :-)

Of course, if they ever did let good faction with pirates allow you to mine their fields, then I would certainly expect that negative faction with empire entities have appropriate consequences in the other direction.

Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.06.18 05:39:00 - [9]
 

I actually wouldn't have any objection to the pirates continuing to protect their roids, regardless of faction standing. Pirates are rough people. Possessiveness would be appropriate.

But I do think that raising faction high enough with a pirate corp should have their gate pirates allow a person to pass, for "Professional Courtesy". Only problem I see with that would be it ends in suicide.

All the good modules and weapons needed to be a successful pirate come from pirates themselves. Still, I wouldn't mind running a few missions for a pirate agent if I might get my hands on one of their ship blueprints (I'd take a Styx right now simply for style points)

Doc Brown
Gallente
Capital Construction Research
Pioneer Alliance
Posted - 2003.06.18 14:47:00 - [10]
 

I can say with 100% certanity that you can have a pirate corp agent.

I have one right now, don't know why though as I keep killing all his buddies out in the belts.

Slyworth
Minmatar
Sebiestor Tribe
Posted - 2003.06.19 14:51:00 - [11]
 

You should hear my story lol.

Last night I decided to see if attacking a pirate corp station would spawn battleships, but didn't want to do it in my regular ship. So I needed to 'make' myself a newbie ship, but to get it while in a pod I had to get to another station then the one my ship was in. I went in, and got an agent when I docked. I'm surprised but try out a mission anyways. 'Sweet it's to deliver ammo right at the station I was planning on shooting with my newbie ship'. I go and do the mission, upon docking I get ANOTHER agent. This time it's a pirate corp agent.

So now I have 2 agents where I operate, and raising my pirate corp faction with them as I go. If only they knew what my original intentions were...

Slyworth

Bjoern
Gallente
Posted - 2003.06.22 22:59:00 - [12]
 

Yeah I had the angel cartel agent contact me as well, even though my SL with them is -9.6 :)

Havent actually talked to him yet, though...

Xane
Minmatar
Republic Security Services
Posted - 2003.06.23 22:13:00 - [13]
 

Er, hold on, they are _pirates_.

You know, the kind of guy who would typically sell you stuff at the station then try and rob you of it on the way out.

Why are you expecting a pirate faction not to act like pirates ???

I'd think later on faction standing will be a factor in allowing you to dock and make use of facilities of stations owed by that faction, therefore a good pirate faction standing will let you trade in their space, but they will still try and kill you.

Pirate space trade would be very lucrative, all those drugs and small arms can net nice profits.

Edited by: Xane on 23/06/2003 22:13:09

Mynah Birde
Posted - 2003.06.24 09:28:00 - [14]
 

It makes far more sense for pirates to threaten to kill you if you don't pay than just blow you out of the sky (what a waste of expensive ship components.) That would also let people mine the belts under sufferance provided they paid steep bribes. Unfortunately Eve can't cope with that yet, but I hope it will appear in the future. At the moment we don't have proper pirates, we just have berserker hordes of KoS ships.

Captain Stern
Stern Brothers Ltd.
Posted - 2003.06.25 09:48:00 - [15]
 

Agreed. The game sucks if for one reason. Dying. I'll say it again, it isn't Counter-Strike. You don't play a few rounds then leave. It is an online environment you want to develop a permanent character in.

I don't want to spend a lot of money on another Mammoth (lost one and pod killed) then a crap load of money on another clone, then have no money to use for trading with Mammoth... just to get it killed and start over again. That isn't the kind of game this should be.

It's an online environment I want to develop permanently in, not start over in every time I get destroyed AND pod killed for the hell of it.

Case in point, the Sims Online (though not a combat game) is an online continueing environment. You don't want to lose everything and start over. A lot of people if they do, are just going to say the hell with it.

And a lot of it is from the players own lack of intelligence. Players admitting they have 20 factories rented and don't even use them all, pirates pod killing not even for a bounty collect, but just for the hell of it...

You give them the means, and dumb players are just going to ruin it, so maybe you should consider, CCP, NOT giving the means.

People, like myself, don't always make millions every night and can't afford new ships, new clones, and still have capital left over for trading. Something needs to be done.

Vernon Godfray
Posted - 2006.07.05 02:48:00 - [16]
 

The whole point of faction has to deal with quote unquote being a MEMBER of their organization. if you have high standings with them, they'll let you slip by, they'll work with you. I'd like to see faction effecting your ability with stations BUT for you to become a PART of the organization. If pirates can deal with eachother enough to have an organized fleet that guards asteroids and gates then a player SHOULD be able to join their faction and be a member, just like all citizens are currently a MEMBER of empire space.

It should work like this: Pirate stations are for PIRATES, if you are with high standings you can use their station and have free passage between their stations and gates.
Once you get a very very high faction with them, they will bother to guard you from attacks by players (basicly an miniture 'empire' space for that faction of pirates. they are vulnerable everywhere else but in their system, while everyone else is safe in many areas accept low security space. a pirate HAS to have port somewhere, there is a such thing as safe passage at some port or else the whole point of being a pirate doesn't work unless you've got somewhere to sell your loot and retire.YARRRR!!
Mining the asteroid feelds is a minor thing, it can be risky just like dealing with mining in .4 and below, but everyone needs a safe haven, a place to call home where you don't have to worry about being jumped 24 seven, even if it's just one system. Think it's a fair trade, goody tooshoes get all empire space, a pirate shoud at LEAST get a small sector to feel 'safe' in.

White Ronin
Gallente
Aliastra
Posted - 2006.07.05 03:02:00 - [17]
 

Go to the map screen.
Click the 'show agents' button.
This should show you some available pirate agents as well as the ones you are expecting.

But doing missions for them will certainly lower your standing with your 'normal' faction like Gal or Minn.

But the rewards are greater just as is doin agents missions in 0.0 are more rewarding then empire missions.

But you have to take the good with the bad.
The only way to get pirate emplants or special pirate ships is to either do agent missions to get them or buy them on the open market. And the prices on the open market are sick.

Miss Overlord
Gallente
Doomheim
Posted - 2006.07.05 03:43:00 - [18]
 

0.0 generally u may need to join one of the localised alliances tho

Lolita Humbert
Caldari
Caldari Provisions
Posted - 2006.07.05 06:13:00 - [19]
 

I happen to run missions for the archangels, and i have a standing of 4 with them. I believe that when i warp into a belt filled with fighters "protecting the assets of the archangels" they shouldnt have cause to attack me. I think it would be a very interesting addition to the game.

Miss Overlord
Gallente
Doomheim
Posted - 2006.07.05 06:32:00 - [20]
 

mmm good idea could work in with factional warfare but afaik CCP are restricting that to the main empires not pirate factions

Soren
PAK
Posted - 2006.07.05 06:45:00 - [21]
 

merrr.. necro!

whatever happened to Jash Sad

Galk
Gallente
Autumn Tactics
All the things she said
Posted - 2006.07.05 16:52:00 - [22]
 

Confused


I saw the op and about had a heart attack.

Thank **(&^ it's dated 2003...

Imagine jash and dark going at it 24/7 ugh

Miss Overlord
Gallente
Doomheim
Posted - 2006.07.06 02:30:00 - [23]
 

lets find jash day

Spei Prodetor
Posted - 2006.07.06 02:44:00 - [24]
 

Edited by: Spei Prodetor on 06/07/2006 02:44:18
bleh fracking necro

Miss Overlord
Gallente
Doomheim
Posted - 2006.07.06 03:23:00 - [25]
 

Originally by: Spei Prodetor
Edited by: Spei Prodetor on 06/07/2006 02:44:18
bleh fracking necro


well the thread still remains valid i think CCP have added some more pirate agents (esp a few months back with the blood riader stations) down delve way. plus the courier missions taht are also available up in ORE space (tho high risk with the goon-norad - d2 - bob war going on atm)


 

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