open All Channels
seplocked EVE Fiction
blankseplocked Ship crews- approximate counts?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Marine HK4861
Caldari
State Protectorate
Posted - 2008.11.09 08:12:00 - [31]
 

Originally by: ringtone no1

and some of you are saying that all ships need to have at least some crew members well im pretty sure someone in eve has figured out a way to put a good robot in side a ship to do the washing up...


As previously mentioned, those robots would have to be fairly intelligent to be able to cope with life onboard ship.

They tried that already and we ended up with rogue drones. Besides would you want one of these onboard Postnatal?


The pod pilot replaces the bridge crew, nothing more. You still need crew in order to do things like load the guns, sweep the floors, organise the cargo, etc.

Shae Tiann
Gallente
Veto.
Veto Corp
Posted - 2008.11.27 16:45:00 - [32]
 

I've been working under the assumption that even a frigate would require a small support crew in case something goes wrong which can't be fixed autonomously. Tech can fail inexplicably, and it would be the height of foolishness to assume that nothing could ever break.

Jericho Taurus
Posted - 2008.11.28 11:21:00 - [33]
 

Originally by: Verone
There's a lot of inconsistency with regards to PF and ship crews, to be honest. Original prime fiction blueprints of most of the base hulls were released, citing battleship crews in the thousands, up to 7000, as shown below :

Megathron
Scorpion
Tempest
Dominix
Moa
Maller
Iteron
Badger
Incursus
Rifter


However the Eve novel (The Empyrean Age) differs, with the mention of a Nyx class crewed by only 2800 (when the ship is roughly 10x the size of the Megathron in dimension in length and mass alone, regardless of any form of hangar crew for the prep and release of fighters). Take into account the crewing requirements in those images for a Badger or Iteron, and things are reinforced even more.

I'd probably estimate at a guess, given the size of the vessels that a carrier may crew 15-18,000, with a dread crewing slighty less due to it's lack of need for fighter support crews and pilots. The next step up would be the mothership classes, probably in the region of 25-30,000 crewmen, more fighters more onboard control more maintenance, more everything basically.

As for titans, it's anyones guess as to how many people would be required to crew one, let alone live on board one full time. Considering there's a chronicle that claims they're so vast they can disrupt the tidal forces on a planet if left in orbit, I'd hazard a guess at anything up and over 100,000.

It would actually be nice to have some form of concrete statistics as part of ship descriptions to be honest, but those are yet to come.



Is those crew numbers even feasible?

Looking at the closest thing where we've got a known count such as star trek, who basically had the same scale of ships (judging by an ambulation view of the Zealot anyway)had at most 300 members..

I dont know, but 30,000 crewmembers on a motherhsip sounds more than slightly proposterous to Me... 5-10,000 fine .. but 3-6x that? ..

Shaikar
Amarr
PIE Inc.
Posted - 2008.11.28 13:39:00 - [34]
 

Edited by: Shaikar on 28/11/2008 13:40:43
Yes.

First off, using star trek as a sensible baseline for anything is a bad idea - it can't even be consistent with itself from episode to episode, let alone anything longer term.

Second, we know capsuleer Apocalypse class battleships have a crew of at least 6,314.

Third I don't think you quite realise just how huge ships in eve are. This pic may help, although it doesn't include the supercapitals.


Also, have a look at the crew numbers on one of the new UK carriers (should they ever actually get built) - a combined crew of 1,450 on a ship which is a lot smaller than a Maller cruiser in EVE. Shocked

If you compare the sizes with what we already know (like Verone's links, Hands of a Killer etc) with crew complements on real modern day warships, they're actually very low in EVE compared to the size. So crew numbers of at least tens of thousands for supercapitals is not only entirely feasible, if anything it might be a bit low.

/edit links fixed.

Marine HK4861
Caldari
State Protectorate
Posted - 2008.11.28 17:41:00 - [35]
 

Edited by: Marine HK4861 on 28/11/2008 17:47:39
Originally by: Jericho Taurus

Is those crew numbers even feasible?

Looking at the closest thing where we've got a known count such as star trek, who basically had the same scale of ships (judging by an ambulation view of the Zealot anyway)had at most 300 members..

I dont know, but 30,000 crewmembers on a motherhsip sounds more than slightly proposterous to Me... 5-10,000 fine .. but 3-6x that? ..


Those crew numbers are more than feasible. A zealot is a cruiser, which is fairly small in the EVE scale (based off the Omen hull, I believe).

EVE is also a lot less high-tech than Star trek. Food doesn't come out of thin air like it does in star trek, so we have to carry supplies.

In order to manage those supplies, you need a quartermaster along with a logistics crew. In order to stop the crew pinching the supplies, you then need security staff. Now because things aren't as high tech, you have things like laundry to take care of, so you need a laundry service of some sort and other assorted janitorial staff to keep the ship clean.

This is all on top of the crew required to run each turret, people to sort out and ferry things from the cargo bay (you don't want your turret crew to be running down to the cargo bay to get more ammo when you want them operating your guns), damage control teams, medical staff, engineering crew, galley teams and maintenance staff.

Since each ship runs pretty much when the pilot wants to, it has to be ready to keep going 24 hours a day, so that's at least three overlapping shifts.

Then on top of all that, the majority of EVE ships are combat ships with redundancy built in - when damage starts mounting up on the ship, you will have casualties so you need extra crew in order to take over the functions of those who get killed.

My star trek knowledge isn't very good, but with the exception of the defiant class ships, I don't think any Federation ships are combat craft. A lot of their technology also removes the requirement for extra crew.

Larger EVE vessels are essentially self contained communities in space - Shaikar's link to the the new UK carrier is a good example of how the extra crew springs up. The largest current tech warship (Nimitz class aircraft carriers), has a size on par with an EVE cruiser and that still has a ship complement of ~5700 crew.

Edit: Found a better verion of Shaikar's ship picture with supercapitals and a calculated ship length based off that Eiffel Tower in the bottom left corner: Link.

Manos Soban
Caldari
Twilight Federation
Posted - 2008.11.28 18:10:00 - [36]
 

Edited by: Manos Soban on 28/11/2008 18:11:21
Originally by: Ombey
Is there an approximate count somewhere of how many crew are on the different classes of ship? I have hunted around and can't really find anything. Does something like this exist? I am particularly interested in Capital ships and how many crew, approximately, they carry.

Thanks Smile


Check out Evemon. It does mention, actually. Check out "max passengers"
BS=1000 crewmen
BC=500 crewmen
Capital ships<100 (they count on fetch-this-and-that drones)

Manos Soban
Caldari
Twilight Federation
Posted - 2008.11.28 18:12:00 - [37]
 

Check out "max passengers"

Edit didn't work out well Crying or Very sad

Mithfindel
Zenko Incorporated
Posted - 2008.11.28 18:56:00 - [38]
 

Originally by: Manos Soban
Check out "max passengers"

Edit didn't work out well Crying or Very sad

I do believe that the MaxPassengers stat is one of the planned things which did not get implemented. As such, newer ships have some arbitrary number assigned to them. By digging the database I do believe there's things like racial bonuses (Amarr did get a construction speed bonus and Caldari some science bonus if I remember correctly) which aren't ingame, either.

Che Biko
Humanitarian Communists
Posted - 2008.11.29 15:40:00 - [39]
 

About the numbers being too high, I don't think that's the case.
As mentioned, real world carrier crews are in the thousands, and EVE carriers are a lot bigger.
Also, in Star Wars, the Star Destroyer (not the Death Star) is about the size of a Titan and IIRC it has a crew of around a million.

Wanoah
Minmatar
Msana Foundation
Posted - 2008.12.01 22:38:00 - [40]
 

Originally by: Mithfindel
Originally by: Manos Soban
Check out "max passengers"

Edit didn't work out well Crying or Very sad

I do believe that the MaxPassengers stat is one of the planned things which did not get implemented. As such, newer ships have some arbitrary number assigned to them.



Yeah, I'm betting that they originally had in mind the sort of passenger transport missions you got in Elite. I guess this went the same way as the cargo bay mods to let you carry radioactives, livestock etc. Bit of a shame, really.

Janu Hull
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2008.12.03 20:51:00 - [41]
 

Originally by: Faraelle Brightman
Any Star Trek geeks care to say what the crew compliment of the Enterprise was, for reference? I know it was at least a few hundred. I'd assume its closest Eve equivilant is the battleship.


Enterprise-D: 1012-1014
Enterprise-E: ~800

ashellia
Posted - 2008.12.10 11:27:00 - [42]
 

maybe one day CCP will make ship crew a stat modifier, like a module. You can "buy" these crews from the market and u can have normal crews or specialized "T2" crews which will effect the ship stats. idk lol

Arnaud Toroge
Amarr
Rionnag Alba
Northern Coalition.
Posted - 2008.12.19 11:47:00 - [43]
 

Originally by: ashellia
maybe one day CCP will make ship crew a stat modifier, like a module. You can "buy" these crews from the market and u can have normal crews or specialized "T2" crews which will effect the ship stats. idk lol


I think that would be sweet, or maybe even implement a crew green to elite xp modifier as you fight. Making your ship slightly more efficient depending on their level. Each ship could have this and you can get it up via by killing npc ships or drastically faster in a pvp fight. You could have skills that you can train that would increase the xp gain/base amount when you get a new ship. Just a random idea :)

Also, my view on crews is that the capsule make so that the command structure is extraordinarily more efficient, but the human brain still cant basically plug into a ship and comprehend everything that goes on, some implants boost your ability to control the ship, but your crew handles a big majority of the load as you make the tactical decisions. I would think the implementing of pods would have only reduced crew amounts slightly.

Arnaud Toroge
Amarr
Rionnag Alba
Northern Coalition.
Posted - 2008.12.19 16:37:00 - [44]
 

Personally i even see frigates besides interceptors as being around a 5 man crew. If anyone else watched the short lived Firefly series, the serenity was 45km cubed. Whilst the punisher is 28km cubed. the Serenity had 9 crew on it, and had plenty of room to move around in. I think it can be easily said that a crew of 5 could be on an eve frig depending on the task the it plays. Of course an interceptor would probably have an auto-ammo loading system on it and the majority of the space would be taken up by the thrusters, but a covert ops on the other hand would have a lot of data coming in as well as keeping the cloaking device fine tuned.

Marine HK4861
Caldari
State Protectorate
Posted - 2008.12.22 00:16:00 - [45]
 

Originally by: Arnaud Toroge
Personally i even see frigates besides interceptors as being around a 5 man crew. If anyone else watched the short lived Firefly series, the serenity was 45km cubed. Whilst the punisher is 28km cubed. the Serenity had 9 crew on it, and had plenty of room to move around in. I think it can be easily said that a crew of 5 could be on an eve frig depending on the task the it plays.


While standard non-pod pilot ships have crew (the Heron from Worlds Collide has 25 crew for example), pod pilot ships have substantially less.

The first Caldari-Gallente War chronicles specifically mention Caldari podships having 1-man crews, thus letting them outfight the numerically superior Gallente.

Vikarion
Caldari
State Trade Consortium
Posted - 2008.12.22 01:10:00 - [46]
 

Originally by: Marine HK4861
Originally by: Arnaud Toroge
Personally i even see frigates besides interceptors as being around a 5 man crew. If anyone else watched the short lived Firefly series, the serenity was 45km cubed. Whilst the punisher is 28km cubed. the Serenity had 9 crew on it, and had plenty of room to move around in. I think it can be easily said that a crew of 5 could be on an eve frig depending on the task the it plays.


While standard non-pod pilot ships have crew (the Heron from Worlds Collide has 25 crew for example), pod pilot ships have substantially less.

The first Caldari-Gallente War chronicles specifically mention Caldari podships having 1-man crews, thus letting them outfight the numerically superior Gallente.


...Which became the first frigates, yes. However, all ships besides frigates have relatively large numbers of crew members. This has been confirmed by the devs, the Chronicles, and by the in-game news.

Stitcher
Caldari
Posted - 2008.12.22 03:04:00 - [47]
 

Some things you just have to gloss over, tbh - crew compliments are just inconsistent. There is a crew, we know that much. Beyond that, numbers are fairly arbitrary.

One thing to remember with regards to "Empyrean Age" however, is that it's set prior to the big surge in patriotic fervour that's seen recruitment for the fed navy spike massively. Prior to that point, Gallentean warships were rather extensively automated, with drone crewmen and the like (see "Hometown Heroes") so the contingent despatched to Malkalen might well have consisted of skeleton-crewed ships with extensive drone auxiliaries. One can imagine the Caldari taking a similar approach because of their limited population.

On the other hand, an Amarrian or Matari ship might well have considerably more generous crew compliments because of their massively greater populations and motivation.

just a thought. In any case, I don't think anybody can make accurate claims about the crew compliment of a given ship, because the information just doesn't exist.

For my part, I reckon crew compliment aboard a Capsuleer ship would vary enormously according to the preferences of the pilot.

Ehranavaar
Gallente
Posted - 2008.12.26 19:22:00 - [48]
 

Originally by: Kenji Kimura


What with all the mechanization and computerization going on in EVE, who really needs crewmembers anyway? Ships probably have maintenance drones to look after subsystems and things like that.




one excellent reason to have crew is damage control during a fight. as for maintenance being left entirely in the hands of automated drones uhm good luck with that. i'd hate to think what a machine capable of emulating the fixit ability of a maint tech with ten years experience would cost.


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only