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blankseplocked CCP, an idea to help fix the bounty system
 
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Rob Vicious
Posted - 2008.10.10 07:11:00 - [1]
 

As everybody knows the bounty system is broken,
Quote:
Mr Pirates kills some guy, the guy puts a bounty on the pirates head, the pirates just take his alt or ask a friend and pod himself. Now he got a kill + free ISK...


Now the Idea I propose is stick the bounty to the clone itself. Meaning if the pirate kills with his good clone with implants, the bounty will stick to this perticular clone.

Jump clone and pod himself or getting podded by another fellow won't take the bounty out until this perticular aggressing clone has been podded.

Maybe its not gonna fix entirely the broken system cause of multiple accounts. But he take risks flying around that clone that has some snake implant or some other good implants worth lots of isk.

And for this to work properly, we will need implants added to the killmails. So the Victim could see if its worth it to put the bounty on his aggressor or not.

This way I think the bounty system will get Fun and worth it.

Kate Chopin
Posted - 2008.10.10 07:19:00 - [2]
 

Edited by: Kate Chopin on 10/10/2008 07:20:34
so... you're giving mr.pirate the oppurtunity to run around without his bounty on?
nothing would stop him from using his crappy clone for killing would it? (seriously I don't know I be noob)

ellie mayer
Posted - 2008.10.10 07:20:00 - [3]
 

As good a fix as we seen so far i think

Lana Torrin
Brutor Tribe
Posted - 2008.10.10 07:31:00 - [4]
 

Originally by: Kate Chopin

nothing would stop him from using his crappy clone for killing would it?


I think that's the idea. His crappy clone wouldn't get any of his nice implant pew pew bonuses so it would be harder to actually do the killing, and eventually it would get a bounty on it as well..

As a quick fix until something better is done, not bad.

Myrhial Arkenath
Ghost Festival
Naraka.
Posted - 2008.10.10 08:52:00 - [5]
 

Tying bounty to clone is a good idea, and works until the bounty outweighs the implants. Implants on killmails however does not get my vote. I don't mind the addition of adding the implants to the killmail of the pod, but to the ship it doesn't make sense as it has not been lost.

Dotard
Minmatar
Kernel of War
Goonswarm Federation
Posted - 2008.10.10 12:26:00 - [6]
 


No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.

soldieroffortune 258
Gallente
Tribal Liberation Force
Posted - 2008.10.10 12:53:00 - [7]
 

Originally by: Myrhial Arkenath
Tying bounty to clone is a good idea, and works until the bounty outweighs the implants. Implants on killmails however does not get my vote. I don't mind the addition of adding the implants to the killmail of the pod, but to the ship it doesn't make sense as it has not been lost.





i agree w/ this

AND the OP's post

not going to lie, i brought this up, a loooong time ago, but i have a tendency to overexplain things, and just got told to shutupSad

good job OP

/signed


i would reccomend taking it to the assembly hall (your idea, and the one i have just quoted) but every time i have made a thread in the assembly hall, i get flamed into oblivion, so just a little FYI

Zycorax II
Tau Online Explorator Corp
Posted - 2008.10.10 13:59:00 - [8]
 

Originally by: Rob Vicious

Now the Idea I propose is stick the bounty to the clone itself. Meaning if the pirate kills with his good clone with implants, the bounty will stick to this perticular clone.

Jump clone and pod himself or getting podded by another fellow won't take the bounty out until this perticular aggressing clone has been podded.
I fully support this idea! So far...

Originally by: Rob Vicious
And for this to work properly, we will need implants added to the killmails. So the Victim could see if its worth it to put the bounty on his aggressor or not.
No!

Plim
Gallente
Everything Financial
Posted - 2008.10.10 14:34:00 - [9]
 

Originally by: Dotard

No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.


That sounds like the most logical system.

soldieroffortune 258
Gallente
Tribal Liberation Force
Posted - 2008.10.10 16:15:00 - [10]
 

Originally by: Zycorax II
Originally by: Rob Vicious

Now the Idea I propose is stick the bounty to the clone itself. Meaning if the pirate kills with his good clone with implants, the bounty will stick to this perticular clone.

Jump clone and pod himself or getting podded by another fellow won't take the bounty out until this perticular aggressing clone has been podded.
I fully support this idea! So far...

Originally by: Rob Vicious
And for this to work properly, we will need implants added to the killmails. So the Victim could see if its worth it to put the bounty on his aggressor or not.
No!


why? konwing that you caused your target billions of damage in implants would give a warm fuzzy feeling to anyone

it also works against them, they get the pod mail and find out that they in fact did nothing in damage (except the cost of the jump clone)


aside from that, i like the OP's idea, and i like Dotard's idea as well, they both have a few advantages and disadvantages

w/ OP's idea, you simply place a bounty on someone's head, and it will get high enough eventually and he will get killed for his actions, thats it

now w/ dotards idea, its much more customized, but kind of only suits the "rich" AND requires alot of micro managing, you have to find a reputable bounty hunter, ask if he's doing contracts, see how much it would cost, see how long it will take, when does he have a chance, ect.

and like i said, it only suits the rich, so the cost of revenge for your idea would be way to high for EVE's standards, because no bounty hunter is going to risk his ship / pod for a measly 30 million that poor people cant afford (like me Crying or Very sad)

if both ideas could be implemented, i would be all for it, because they both could work in concert, the poor guy could do his part by placing 5million on pirates head, and if he kills enough poor people, he will eventually have a large bounty on his head and someone will come looking for him

it would also make bounty hunting more of a profession, like a pirate ratting in a few systems because he cant find any targets, the bounty hunter could simply go roaming around looking for pirates w/ small bounties while he's waiting for someone to contact him for a big one


also, a little off topic, but adding a bit more to Dotard's idea, CCP really needs to introduce the bribing skill, make it so you can bribe CONCORD for extended kill rights periods, for each level "Bribing" is at, you can extend your kill rights for another week

each week could cost idk, 15 million isk to extend kill rights

this would help the bounty hunters as well, because, now they have those transferred kill rights for a few more weeks, and could pod the guy multiple times Twisted Evil

doctorstupid2
The Accursed
Posted - 2008.10.11 17:27:00 - [11]
 

Originally by: soldieroffortune 258
Originally by: Zycorax II
Originally by: Rob Vicious

Now the Idea I propose is stick the bounty to the clone itself. Meaning if the pirate kills with his good clone with implants, the bounty will stick to this perticular clone.

Jump clone and pod himself or getting podded by another fellow won't take the bounty out until this perticular aggressing clone has been podded.
I fully support this idea! So far...

Originally by: Rob Vicious
And for this to work properly, we will need implants added to the killmails. So the Victim could see if its worth it to put the bounty on his aggressor or not.
No!


why? konwing that you caused your target billions of damage in implants would give a warm fuzzy feeling to anyone

I think the OP meant that in specific to the pilot's implants being present on a ship mail on which he is involved; to quantify that pilot's value to the victim for the sake of adding an appropriate bounty.

That is not a good idea, destroyed implants on podmails however is a sexy idea that's been around forever and that ccp needs to do already.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2008.10.11 17:51:00 - [12]
 

You could also tie the bounty to the user's account... which insures that his alt's wouldn't cheat everyone else out of the bounty.

Not to mention cross checking the account with any other accouts that the pilot has the bounty on to make sure same thing isn't taking place.

^_^

PS: I said tie it to his account... not to every single char he's got... kinda like a thumbprint if you will... if the alt has the same thumbprint... no bounty for you : O P

Breaker77
Gallente
Reclamation Industries
Posted - 2008.10.11 18:45:00 - [13]
 

Originally by: Drake Draconis
You could also tie the bounty to the user's account... which insures that his alt's wouldn't cheat everyone else out of the bounty.

Not to mention cross checking the account with any other accouts that the pilot has the bounty on to make sure same thing isn't taking place.

^_^

PS: I said tie it to his account... not to every single char he's got... kinda like a thumbprint if you will... if the alt has the same thumbprint... no bounty for you : O P


So in otherwords, I get my buddy to pod me for a 1 billion bounty and give him a cut. Yep, no alts needed to profit.

Jazent
Gallente
Posted - 2008.10.12 11:31:00 - [14]
 

Originally by: Dotard

No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.


So I pop a ship in low sec and the owner is very rich and bears a grudge, hires a whole corp to come after me, and I won't be able to tell they're coming and they all have kill rights on me so I won't even be allowed to fight them until they attack me and when they do no-one in my corp can help me? Sounds greatConfused

Demitria Fernir
Caldari
Science and Trade Institute
Posted - 2008.10.12 11:40:00 - [15]
 

Sticking a bounty to a particular clone? AHAH. it begins with J and finish with umpclones.

ellie mayer
Posted - 2008.10.12 12:45:00 - [16]
 

Originally by: Jazent

So I pop a ship in low sec and the owner is very rich and bears a grudge, hires a whole corp to come after me, and I won't be able to tell they're coming and they all have kill rights on me so I won't even be allowed to fight them until they attack me and when they do no-one in my corp can help me? Sounds greatConfused


About as great as the owner of the ship you ganked found it i'd imagine.

Nyea
Posted - 2008.10.12 15:03:00 - [17]
 

Originally by: Jazent
Originally by: Dotard

No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.


So I pop a ship in low sec and the owner is very rich and bears a grudge, hires a whole corp to come after me, and I won't be able to tell they're coming and they all have kill rights on me so I won't even be allowed to fight them until they attack me and when they do no-one in my corp can help me? Sounds greatConfused


QFT. Above poster also sounds like a bitter carebear.

hybridundertaker
Amarr
coracao ardente
Posted - 2008.10.12 15:37:00 - [18]
 

personaly i like the idea of paying out the bounty according to isk damage suffered (like 50% of recieved damage) by pirate until the bounty gets exhausted.

ellie mayer
Posted - 2008.10.12 17:10:00 - [19]
 

Originally by: Nyea
Originally by: Jazent
Originally by: Dotard

No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.


So I pop a ship in low sec and the owner is very rich and bears a grudge, hires a whole corp to come after me, and I won't be able to tell they're coming and they all have kill rights on me so I won't even be allowed to fight them until they attack me and when they do no-one in my corp can help me? Sounds greatConfused


QFT. Above poster also sounds like a bitter carebear.


Waaa waaa waaa, tis not fair i ganked some poor soul and shock horror there may be a way they can get revenge.

If you can't defend you'reself or run fast don't go low sec, if you kill somone in low sec and they get some measure of revenge don't whine !

Far from a bitter carebear but he is certainly comming over a bit poncy on the subject, just seems like he whineing on about someone getting a bit of payback when if he serious about his trade he wouldn't be in a position where he can't fire first, bloody part timers and their sec status.

Risk and reward and all that ! Rolling Eyes

Feilamya
Pain Elemental
Posted - 2008.10.12 17:51:00 - [20]
 

As everybody knows the bounty system is broken.

Originally by: "Carebear Myth"
Mr Pirates kills some guy, the guy puts a bounty on the pirates head, the pirates just take his alt or ask a friend and pod himself. Now he got a kill + free ISK...


vs.

Originally by: "Fact"
It is near impossible to kill a pod in empire, and pods in 0.0 are usually without implants, i.e. cheap


and

Originally by: "Fact"
Players will shoot you anyway, bounty or not



Of course, the carebear myth is totally wrong. Pirates don't collect their own bounties. They keep them, because a) it makes them look sexy, b) they don't hurt and c) a few million isk or less are not worth all the trouble.

I used to think that in order to fix the bounty system, we have to bust the carebear myth first, so we can focus on the actual problems. I changed my mind. Any change that makes my pod easier to kill or discourages people from shooting each other can't be good.

Also, the two facts above are little known to carebears. If a rich carebear is ****ed off at a pirate, he won't give them bounty because of the myth and only because of the myth. Therefore, any fix to the bounty system should focus on busting, creating or changing myths, rather than directly affecting gameplay.

(BTW: This is the ultimate way to balance a game without breaking it)

There have been a gazillion suggestions how to change the bounty system. All it takes is a simple change (like the one proposed by the OP) that has no impact on killrights, needs no change to the way bounties are placed and collected, no addition to the contract system. This will bust the above carebear myth and in addition restore belief in the much older carebear myth that bounties actually hurt.

The consequence will be that more carebears put higher bounties on more pirates.
Hardly anyone will collect these bounties because of the two facts mentioned above, but this change would fix bounties as an e-peen measurement tool.


... and that's what you all want, unless you are carebears.

CCP Mitnal


C C P
Posted - 2008.10.13 00:20:00 - [21]
 

Moved to Features & Ideas.

N3oXr2ii
X10 PUNISHM4NT
Posted - 2008.10.13 03:26:00 - [22]
 

Originally by: Drake Draconis
You could also tie the bounty to the user's account... which insures that his alt's wouldn't cheat everyone else out of the bounty.

Not to mention cross checking the account with any other accouts that the pilot has the bounty on to make sure same thing isn't taking place.

^_^

PS: I said tie it to his account... not to every single char he's got... kinda like a thumbprint if you will... if the alt has the same thumbprint... no bounty for you : O P


Are you joking ????

Thats a total invasion of privicy and how would they do this check the IP address ?????

most IP address are not static and the effort involved would bleh bleh

I'm not going to even going into its a ******ed idea.

Jazent
Gallente
Posted - 2008.10.14 15:28:00 - [23]
 

Originally by: ellie mayer
Originally by: Nyea
Originally by: Jazent
Originally by: Dotard

No. It's been said before, the 'bounty fix' is simply transferable kill rights and a 'contract' on the person's pod.

The 'bounty' is automatically transfered to the bounty hunter's wallet when he brings the corpse in, or just pops the pod, if he was 'hired' (kill rights transfered to).

This 'hiring' can be just an individual or an individual and his entire corps. Bounty goes to whomever pops him first or goes in equal shares to the formed bounty hunter's gang. Just like in missions, the BH can gang up with whomever he/she chooses and the reward split between the members of the gang.

Simple.


So I pop a ship in low sec and the owner is very rich and bears a grudge, hires a whole corp to come after me, and I won't be able to tell they're coming and they all have kill rights on me so I won't even be allowed to fight them until they attack me and when they do no-one in my corp can help me? Sounds greatConfused


QFT. Above poster also sounds like a bitter carebear.


Waaa waaa waaa, tis not fair i ganked some poor soul and shock horror there may be a way they can get revenge.

If you can't defend you'reself or run fast don't go low sec, if you kill somone in low sec and they get some measure of revenge don't whine !

Far from a bitter carebear but he is certainly comming over a bit poncy on the subject, just seems like he whineing on about someone getting a bit of payback when if he serious about his trade he wouldn't be in a position where he can't fire first, bloody part timers and their sec status.

Risk and reward and all that ! Rolling Eyes


LOL you seem to have completely missed my point, I wasn't complaining about people having kill rights on me if I gank them in low-sec, I completely agree that it is all about risk and reward and also agree that he should have a chance for revenge, hence kill rights. The point I was making was to disagree with Dotard's post that people should, in a new bounty system, be able to transfer the kill rights to a whole corp so they can come pop you.

Obviously if this did ever happen (It won't because it's absurd) I would instantly become a bounty hunter and take all the kill rights I could then just fly round empire engaging whichever flashy red I felt like, knowing they couldn't touch me until I engaged.

p.s. I was under the impression Nyea was calling you a carebear not me

Brother Welcome
Amarr
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2008.10.14 16:43:00 - [24]
 

Edited by: Brother Welcome on 14/10/2008 16:43:18
Originally by: Rob Vicious
As everybody knows the bounty system is broken,
Quote:
Mr Pirates kills some guy, the guy puts a bounty on the pirates head, the pirates just take his alt or ask a friend and pod himself. Now he got a kill + free ISK...


Now the Idea I propose is stick the bounty to the clone itself. Meaning if the pirate kills with his good clone with implants, the bounty will stick to this perticular clone.

Jump clone and pod himself or getting podded by another fellow won't take the bounty out until this perticular aggressing clone has been podded.

Maybe its not gonna fix entirely the broken system cause of multiple accounts. But he take risks flying around that clone that has some snake implant or some other good implants worth lots of isk.

And for this to work properly, we will need implants added to the killmails. So the Victim could see if its worth it to put the bounty on his aggressor or not.

This way I think the bounty system will get Fun and worth it.



Sounds good. Also like sellable kill rights.

-vk


 

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