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Lrrp
Minmatar
The Graduates
Morsus Mihi
Posted - 2008.07.28 16:38:00 - [31]
 

Originally by: Lyria Skydancer
Originally by: Lrrp
Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.

Thanks for all the pro/con opinions from those of you who know what you are talking about.


Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.


Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.

Wil Smithx
Minmatar
Brutor Tribe
Posted - 2008.07.28 16:41:00 - [32]
 

Originally by: Pheonix Kanan
Originally by: Wil Smithx

They're not being removed you ****tard, they're being ballanced so they fit in with the rest of the game, and buffing missiles only solves the problem of naano for caldari, you tunnel visioned knob!

Edit:
Decided to come back to give you some more beccause I only replied to one post...

The counters that you speak of only have limited effects on nano ships because 90% of the time they can still run away, now we have a way to shut them down, its still highly limited and nano will still have a place, a rokh will still have trouble fighting a nano because of its slow tracking.

Everybody stop talking like this is the end of nano, its the end of you being invulnerable to death, you will be possible to catch now, this is called balllanced!

This is NOTHING like the nerf that hit gallente not to long ago


I'd like to see your 2kms cruiser survive the 40+ man battleship blob that always seems to be in 0.0, no matter where you choose to go. But then again, obivously, you don't ever pvp. Oh, btw, Minmatar AND Amarr use missles too, so guess what? YOU FAIL Laughing.

No one is going to fly cruisers, there is no point in spending 200 mil on a ship that is less effective than a 150 mil battleship. If they can't avoid damage, then they have to tank. Which, if you actually played the game, you pathetic excuse of a human brain, you would realise that a cruiser can't tank well enough to pvp in the current style of eve play.

It's not balance unless there is a way for the balanced object in question to still remain viable in a fashio that it used to be. In this "balance", that is not the case, which is why so many are opposed to it.

Honestly, you are probably just an alt of some fail alliance that refuses to adapt to any new threat that invades their space and therefore must run to the forums to c**k suck ccp to fix the game for you. Really, it doesn't matter how much you whine, you will still fail, and us real pvp'ers will still come to your space and pound your sad existence into the ground.


Dude wtf are you even talking about, was what you said even related to my post?!

From what I can gather the only bit that was, was your worthless comment about missiles and on that subject; minmatar and amarr have a few specific ships that use missiles... making a few ships from 2 races, all the ships from another and none of the ships from the final race able to hurt most nanos is not a ballenced solution you moron.

Where did 2km/s cruiser come from, I wasn't talking about cruisers, I was talking about nanos in general, and why should a ship come away from a 40 man gate camp unscathed, thats overpowered...

Nano will still exist but it wont be the only way to survive in small gang pvp now.

Wil Smithx
Minmatar
Brutor Tribe
Posted - 2008.07.28 16:43:00 - [33]
 

Originally by: Lrrp
Originally by: Lyria Skydancer
Originally by: Lrrp
Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.

Thanks for all the pro/con opinions from those of you who know what you are talking about.


Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.


Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.


And then the nano hacs pick the damage hacs apart 1 by 1 unless those damage hacs are fitted specifically to kill nanos!

Pheonix Kanan
Caldari
D00M.
Northern Coalition.
Posted - 2008.07.28 16:59:00 - [34]
 

Originally by: Wil Smithx

Dude wtf are you even talking about, was what you said even related to my post?!

From what I can gather the only bit that was, was your worthless comment about missiles and on that subject; minmatar and amarr have a few specific ships that use missiles... making a few ships from 2 races, all the ships from another and none of the ships from the final race able to hurt most nanos is not a ballenced solution you moron.

Where did 2km/s cruiser come from, I wasn't talking about cruisers, I was talking about nanos in general, and why should a ship come away from a 40 man gate camp unscathed, thats overpowered...

Nano will still exist but it wont be the only way to survive in small gang pvp now.


Besides the obvious name calling from someone who doesn't have the brain power to use an insulting comment. Laughing Really? Caldari use 2 weapon systems (Hybrids AND Missiles), Amarr use 2 weapon systems (Lasers AND Missiles), Minmatar use 2 weapon systems (Projectiles AND Missiles). ALL of those races have specific ships that use missiles and the rest USE THE OTHER WEAPON SYSTEM.

The 2 km.s cruisers come from what this nerf creates, 2kms cruisers. And guess what a nano ship usually is? A F**KING CRUISER. You don't seen nano RAVENS. You see nano HACS, Heavy Assault CRUISERS.

Obviously you don't pvp ever. So this nerf really doesn't affect you in any way, so why do you care so much? Oh.... yea.... YOU ARE AN ALT.

Wil Smithx
Minmatar
Brutor Tribe
Posted - 2008.07.28 17:08:00 - [35]
 

Originally by: Pheonix Kanan
Originally by: Wil Smithx

Dude wtf are you even talking about, was what you said even related to my post?!

From what I can gather the only bit that was, was your worthless comment about missiles and on that subject; minmatar and amarr have a few specific ships that use missiles... making a few ships from 2 races, all the ships from another and none of the ships from the final race able to hurt most nanos is not a ballenced solution you moron.

Where did 2km/s cruiser come from, I wasn't talking about cruisers, I was talking about nanos in general, and why should a ship come away from a 40 man gate camp unscathed, thats overpowered...

Nano will still exist but it wont be the only way to survive in small gang pvp now.


Besides the obvious name calling from someone who doesn't have the brain power to use an insulting comment. Laughing Really? Caldari use 2 weapon systems (Hybrids AND Missiles), Amarr use 2 weapon systems (Lasers AND Missiles), Minmatar use 2 weapon systems (Projectiles AND Missiles). ALL of those races have specific ships that use missiles and the rest USE THE OTHER WEAPON SYSTEM.

The 2 km.s cruisers come from what this nerf creates, 2kms cruisers. And guess what a nano ship usually is? A F**KING CRUISER. You don't seen nano RAVENS. You see nano HACS, Heavy Assault CRUISERS.

Obviously you don't pvp ever. So this nerf really doesn't affect you in any way, so why do you care so much? Oh.... yea.... YOU ARE AN ALT.


My point was that this fix, which cannot happen anyway, is more of a fix to one race than 2 other and then not a fix at all to gallente, which are the ships I like to pilot! Only in the current climate gallente ships cant fight bar the ishtar so yes I don't pvp at the moment because I have prefered fitting slower heavy tanking ships, thus meaning I cannot nano and resent having to train one specific thing to funtion in eve doing something I don't like doing...

Also people from your own alliance have been on test then posted in these forums about how their amarr nano fits are still unaffected!

I want to be able to field some kind of way to stop nano ships in my alliance's space, and given the coming patch I will be able to do this...

Oh and yes I am an alt, the reason I'm posting with an alt is I don't care as much if this acciount gets hijacked since I'm on a monitored pc atm...

Lrrp
Minmatar
The Graduates
Morsus Mihi
Posted - 2008.07.28 17:11:00 - [36]
 

Originally by: Wil Smithx
Originally by: Lrrp
Originally by: Lyria Skydancer
Originally by: Lrrp
Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.

Thanks for all the pro/con opinions from those of you who know what you are talking about.


Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.


Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.


And then the nano hacs pick the damage hacs apart 1 by 1 unless those damage hacs are fitted specifically to kill nanos!


Did you skim or forget this part:

"HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers."

Fittings still allow for tank fittings/damage mods and T2 turrets with appropriate ammo are part of the gank. So gank and tank out to 100k or more depending on ship. Nano's will have real hard job picking apart a equal sized gang fitted thus.


Wil Smithx
Minmatar
Brutor Tribe
Posted - 2008.07.28 17:14:00 - [37]
 

Originally by: Lrrp
Originally by: Wil Smithx
Originally by: Lrrp
Originally by: Lyria Skydancer
Originally by: Lrrp
Missiles would be a good counter but if missiles can't do the job then there are other ways to force nano hacs from the field of battle. HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers. Assuming we who protest a nano nerf are noobs only show your noob skills at forum fighting.

Thanks for all the pro/con opinions from those of you who know what you are talking about.


Uhm yeah but those anti nano hacs give up speed, tank and cap mods to do that. What do hacs give up for speed? Tank? Nope, speed tank is the best sort of tank. Sorry but you are very biased and blinded by your nano love. These redicilous speeds of hacs need to go. End of story.


Actually I don't fly nano Hacs. Nano Hacs give up tank and give up "Gank". So they lose 2 elements while the Gank Hac only gives up speed. So why do you think the Nano gang quickly moves out of range when the Gank gang jumps into them? Effectively a stalement occurs but not before a couple of the nano's die before they flee the field.


And then the nano hacs pick the damage hacs apart 1 by 1 unless those damage hacs are fitted specifically to kill nanos!


Did you skim or forget this part:

"HACs fitted with range and speed tracking mods do a great job at countering a gang of fast movers."

Fittings still allow for tank fittings/damage mods and T2 turrets with appropriate ammo are part of the gank. So gank and tank out to 100k or more depending on ship. Nano's will have real hard job picking apart a equal sized gang fitted thus.




Yes I did miss that part lol. Though that said I was looking at antinano ships the other day and dear god the muninn is a harsh thing to meet when your sporting speed!

Though that doesn't do much to address this thread...

dust queen
Caldari
School of Applied Knowledge
Posted - 2008.07.28 17:28:00 - [38]
 

if they fix missiles, it'll break interceptors, because buffing missiles to hit nano-hacs requires making them OMGWTFBBQ frigs

it's a situation where every other system of combat in eve is balanced with the others, except nano. if you "fix" the others to balance against nano, all of a sudden they don't balance against one another. however, if you just fix nano, then the balance between all systems is restored

how many other fittings/combat styles allow you to dictate range, dictate whether or not engagement happens, tackle, apply enough dps to get kills, move quickly from system to system, move fast enough to pretty much ignore BS and cruiser-sized weapons, tank (via recharge or buffer) the damage that does get through, GTFO if your tank is failing (or if your enemy warps in with a counter), burn out of range of points and bubbles, and even burn away with momentum if you get webbed all with one fitting?

it's like the situation with carriers a while back. you could use a single fitting to jump large quantities of goods in and out of 0.0, fuel poses, move ships, rep poses, and pvp. having that one ship that does it all with one setup defeats the purpose of many other ships, and does it without having to invest skillpoints in many different domains to serve all of those functions. even if other ships do those individual functions better, the fact that the one ship/setup does them well enough for your purposes makes specialized, skill-intensive setups practically obsolete.

Lrrp
Minmatar
The Graduates
Morsus Mihi
Posted - 2008.07.28 17:28:00 - [39]
 

I agree. Perhaps a thread about fitting ships for anti nano might have some legs.


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