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LaVista Vista
Conservative Shenanigans Party
Posted - 2008.07.21 16:20:00 - [1]

Over a year ago, a large set of new hard-wirings were implemented. Once of these were an invention implant.

Sadly, this never worked. CCP removed it from the game, talking about wanting to change them to give a time bonus on invention instead of a chance bonus.

A post about this is here.

So this thread is for supporting the idea that CCP should get busy and give us this implant, which we were given, but then taken away again. The time bonus implant sounds awesome, so why don't give us it?

Timotheus Siberius
Federation Navy Shipyards
Posted - 2008.07.21 21:37:00 - [2]

Some implants still exist, being plugged in...

Here's the official statements so far:

2007.08.02 01:20:00:
Originally by: CCP Chronotis
We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.

28/08/2007 15:14:00:
Originally by: CCP Greyscale
As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.

2007.09.27 09:55:00
Originally by: CCP Greyscale
If it was that straightforward it would be fixed already.

No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty. As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability. The formulas have been very carefully balanced and we're not going to mess with them via hardwirings. The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.

2008.01.02 14:16:00:
Originally by: CCP Chronotis
Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.

The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.

I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.

It would be time for an update. Thank you.

Omber Zombie
Frontier Technologies

Posted - 2008.07.22 01:11:00 - [3]

maybe we should start a questions pile - simple yes/no/soon™ answers only required from ccp Very Happy

Robert Rosenberg
Imperial Academy

Posted - 2008.07.22 07:08:00 - [4]

Edited by: Robert Rosenberg on 22/07/2008 07:10:06
This seems like it should be pretty simple to give a 1%, 3%, and 5% bonus to the time it takes to get prints out of the oven or some such. I definitely support this thread, CCP should not be allowed to forget about this issue for over a year.

Laughing God
Posted - 2008.07.22 07:47:00 - [5]

An update would be good.

Timotheus Siberius
Federation Navy Shipyards
Posted - 2008.07.22 08:53:00 - [6]

My name is displayed, and I approve this message. ;-)

Joss Sparq
Deep Core Mining Inc.

Posted - 2008.07.22 10:58:00 - [7]

It would be good to see closure for this issue.

Worm's armageddon

Posted - 2008.07.22 11:16:00 - [8]

Id like too see this fixed.

Galtan Deus
The Dead Parrot Shoppe Inc.
Posted - 2008.07.22 11:48:00 - [9]

Yup, got the #1 version plugged in and would really like it to do something worthwhile.

Doc Fury
Posted - 2008.07.22 15:06:00 - [10]

Just another perfect example of:

CCP's promises made > CCP's promises kept.

And what CCP's interpretation of "Soon" means.

Dominique Vasilkovsky
BFG Tech
Posted - 2008.07.22 19:06:00 - [11]

Yeah would be nice to have this little implant in my head do something besides using up a slot.

Venkul Mul
Posted - 2008.07.22 19:09:00 - [12]

Edited by: Venkul Mul on 22/07/2008 19:10:34
I petitioned and got the implant removed. It is in a can somewhere.

Honestly a invention speed plant seem pretty useless, but anything is better than nothing.

Clara Mismer
Gulfonodi Industries

Posted - 2008.07.23 23:39:00 - [13]

It would be nice to have something happen with this since they aren't being reimbursed as there is an upcoming fix. This is a great example of how a little visibility to items in process would help your standings with the people who pay your salaries and promote your game.

It is frustrating to have this issue be a year+ old with end in sight and no options for reimbursement for those that have these "White Elephants".

Jinx Barker
GFB Scientific
Posted - 2008.07.24 05:50:00 - [14]

Supported, my ALT needs one....

Princess Xenia
Scion Innovations

Posted - 2008.07.24 06:34:00 - [15]

Chao Phyra
Posted - 2008.07.24 10:36:00 - [16]

An invention time bonus would be next to useless, I certainly would not have paid for the implant for my alt if that was the bonus.

Its been over a year now, can we please have this implant working as originally intended. That's what I paid for

Molpadia Devaux
Excessive Intoxication

Posted - 2008.07.24 11:52:00 - [17]

Yes, yes, and yes.

BTW I support this.

Kamikaze Dan
Posted - 2008.07.25 00:38:00 - [18]

I would love to see the implant *fixed*. I've had one plugged in since I could afford to (read: saved 250M) buy one on contract. Given that there were 4 flavours listed to be released, I figured (like the others I spoke to) that they'd each affect one of the 4 variables in invention: Improve chances, improve ME, improve PE or improve runs.

If the eventual solution is just to reduce invention time, I want my money back. I would never have bought the implant if it just sped up time to attempt inventions. A large number of my inventions (and proportion of invention time)have to wait for me to get home from work before being delivered, and making it drop a little earlier wouldn't be any use. Since I don't bother with the hardwirings that decrease copy, manufacture or research time, why would I bother with one for invention???

Actually, just getting my money back now, so I can reinvest it in a useful hardwiring, would be great.



Posted - 2008.07.25 02:46:00 - [19]

TBH a +me implant would be much more logical, if they're unwilling to add +success like they first promised. I'd rather wait the extra time and have a bpc that's going to cost less to produce.

But some sort of answer is required, so supported.

Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2008.07.25 07:21:00 - [20]

I support this.

Republic Military School

Posted - 2008.07.25 11:31:00 - [21]

Edited by: Jeirth on 25/07/2008 11:30:59

Kita Radeon
Imminent Ruin

Posted - 2008.07.26 05:17:00 - [22]

I would really like this things back (and working this time)

Blih Nox

Posted - 2008.07.26 09:57:00 - [23]

thumbs up

spanky herman
Posted - 2008.07.27 03:03:00 - [24]

It's been a year with no action on this - refund the people that want refunds and release them again when they actually work.

Posted - 2008.07.31 12:11:00 - [25]


Xerox WorkCentre
Posted - 2008.07.31 12:12:00 - [26]

Thumb up

Dierdra Vaal
Veto Corp
Posted - 2008.08.01 02:33:00 - [27]


Posted - 2008.08.01 11:06:00 - [28]

its over a year i have this plugged into my head doin nothin .. pls fix


Posted - 2008.08.01 13:27:00 - [29]

About time this got fixed. CCP's cavalier attitude towards the bug troubles me though and makes me doubt a dev response on the issue.

Santana Laurence
Posted - 2008.08.02 00:26:00 - [30]

Most folks are cheesed off at the Draftsman line, but I'm one of the sods who grabbed a full set of Consul implants. Let's fix 'em all!

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