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Morscerta
Gallente
Living in the Fridge
Posted - 2008.12.02 14:45:00 - [241]
 

/signed

Maximum KILLDEATHRATIO
Minmatar
24th Imperial Crusade

Posted - 2008.12.02 19:28:00 - [242]
 

Originally by: CCP Wrangler
Noah (CCP) indicated CCP’s awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.

Well they're wrong. Voting for unrestricted skill queue.

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2008.12.02 22:05:00 - [243]
 

Originally by: Tmarte
Seriously we had another expansion released and yet still no skill queue.

This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.

The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.
Well, the CSM is nothing more than a tool to communicate with the playerbase better. But CCP can still be jackasses and ignore the playerbase completely. Like in this instance.

I just hope the CSM will re-submit the issue with CCP, both formally and informal, as often as they can.

FOEHAMMER006
Amok.
Goonswarm Federation
Posted - 2008.12.03 00:15:00 - [244]
 

A much needed idea. YARRRR!!

Wanoah
Minmatar
Msana Foundation

Posted - 2008.12.03 00:37:00 - [245]
 

CCP would likely have made additional money off me in subscription fees over the last few years if a skill queue had been implemented.

sir gankalot
Posted - 2008.12.05 14:05:00 - [246]
 

"It was concluded that CCP will look into a solution for this issue.


Wrangler
Community Manager
CCP Hf, EVE Online
Email"

So, that was like 5 months and one expansion ago. I would like to know how things stand on this much requested and needed feature.

Terra Mikael
Horizon Dynamics
Posted - 2008.12.05 17:39:00 - [247]
 

I approve with conditions.

If you can make it so that we can train all those pesky 15minute-6hour skills while at work, and when completed, it could jump over to the other, that would be swell. I'm at work or traveling between home and work for more than 12 hours a day. I train one short skill when I come back, switch back to a long skill, and go to sleep.

I couldn't tell you how relieving it would be to know my short skills could be taken care of as easily as the long skills.

TimGascoigne
Sebiestor Tribe

Posted - 2008.12.05 17:57:00 - [248]
 

skills are there to reward old characters they are not there to force you to cringe every time you go to work knowing that your skill training is not long enough.

wavre
Posted - 2008.12.05 17:59:00 - [249]
 

CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.

It's time for epic changeVery Happy

sir gankalot
Posted - 2008.12.06 15:36:00 - [250]
 

Originally by: wavre
CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.

It's time for epic changeVery Happy


Hear hear! Very Happy

rolland deschain
Posted - 2008.12.11 09:35:00 - [251]
 


Clansworth
Good Rock Materials

Posted - 2008.12.11 11:19:00 - [252]
 

I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.

When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2008.12.11 13:37:00 - [253]
 

Originally by: Clansworth
I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.

When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.
The coding argument so many developers use as an excuse is complete *******s a lot of the time. If they can find the time for all the expansion programming they do all the time I'm sure they can find the time to code a skill queue. But I'm sure some will say it's not that simple and that CCP is doing all in their power to fit us with a queue Rolling Eyes

Miyamoto Uroki
Caldari
Sarum Industries
Posted - 2008.12.11 13:53:00 - [254]
 

Originally by: Maximum KILLDEATHRATIO
Originally by: CCP Wrangler
Noah (CCP) indicated CCP’s awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.

Well they're wrong. Voting for unrestricted skill queue.


Aye. Totally wrong. Loging in for skill changing is like:
"Hy peeps, just in for changing skill. cu later..." *logs off after 5 seconds*

So hell, give us that splitted skill queue with one long time and one short time skill to be set.

NeoVictus
Posted - 2008.12.20 10:23:00 - [255]
 


JorEl Tarasque
Posted - 2008.12.20 15:10:00 - [256]
 

Originally by: CCP Wrangler
Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.


Honestly, What are they smoking up there in Iceland. Has to be some good xxxx.
It just makes it a pain in the tush.

I login change my skill and log out.
Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.

Psychotic Penguin
Gallente
The Professional's Club
The Second Genesis
Posted - 2008.12.21 04:27:00 - [257]
 


Destination SkillQueue
Are We There Yet
Posted - 2008.12.21 18:12:00 - [258]
 

Originally by: CCP Wrangler
Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.


I don't believe this outweighs the inconvenience and skill point loss caused by the current system. If this is a point relating to the fact that talking with your mates encourages you to play, there is a solution to the issue. Expand some of the chat fuctionality to outside playing the game. Some type of messanger like system. This would separate the skill system entirely from the activity of the players and expand the area of social pressure you want players to put on their mates. This way I can chat whatever with my corp/buddies even when doing something else, they can say if something worth logging on is happening and skill queue doesn't have to buried because of your concerns. Players get a skill queue, the social networking grows stronger and CCP get more active subscribers.

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2009.01.05 14:57:00 - [259]
 

Well, it's been just short of half a year now since we last heard anything. What's the status guys? We gonna get a skill queue in the foreseeable future or not? Confused

Dred 'Morte
New European Regiment
Blade.
Posted - 2009.01.05 19:01:00 - [260]
 

Originally by: JorEl Tarasque
Originally by: CCP Wrangler
Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.


Honestly, What are they smoking up there in Iceland. Has to be some good xxxx.
It just makes it a pain in the tush.

I login change my skill and log out.
Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.


Absence of skill queue results in either of these two things:

Scenario 1: You waste precious skilltime, unless
Scenario 2: You're a no life that wakes up during the night, misses school and does other silly stuff to change skill.

Dawts
Aliastra

Posted - 2009.01.09 21:40:00 - [261]
 

Edited by: Dawts on 20/01/2009 02:11:48
/signed

I think unlimited is a little overboard, I think a 24 hour queue fits very well.

SilverSwann
Posted - 2009.01.13 11:44:00 - [262]
 

i agree it would be great to have, but may need to be limited to a small number of skills to stop character farming. but as far as encouraging gameplay goes i find it frustrating and worthy as a reason to leave the game should my schedule become more intense, simply put i hate having to log aver 6 hrs to change a skill.

SilverSwann
Posted - 2009.01.13 11:46:00 - [263]
 

i also think that being able to train a skill that allows a second skill to be trained at a severely reduced rate, only improvable by traing it's relevant skill, though still only covering in one day say the equivelent of 30 min to an hour of normal training.

Grigo
4S Corporation
Morsus Mihi
Posted - 2009.01.13 13:35:00 - [264]
 

Originally by: Dred 'Morte

Absence of skill queue results in either of these two things:

Scenario 1: You waste precious skilltime, unless
Scenario 2: You're a no life that wakes up during the night, misses school and does other silly stuff to change skill.
or u could just log in wen u can befor the skill is done and change to a alternative skill if u wont be online wen the main skill finishes...worked till now...

im not saying it is not cool to have it...yeah it could be cool...necesity it is not on the other hand

just my 2 cents

Skardo
Posted - 2009.01.19 18:20:00 - [265]
 

Edited by: Skardo on 19/01/2009 18:21:19
/signed.

I can't believe that introducing 24h long queue with just ONE skill can seriously break something down in game balance. Even if CCP have some doubts about longer queues or more advanced functionality, this simple change should be more than enough to stop most of complaints.

I've cancelled my previous subscription (and stopped paying money to CCP BTW) mostly because of this - I had to remember about changing skills when I was not in the game.

If CCP respected my personal life by not making me wake up in the middle of the night or install EVE on my work computer just to change skills, I would really appreciate this Smile

Newbee
Posted - 2009.01.19 19:00:00 - [266]
 

Edited by: Newbee on 19/01/2009 19:04:37
please dont do so -.-
i really dont like the idea of a skill queue... its a game mechanics fact that people got to manage their training and considering that you can switch the training without losing skill points on like lets say a half way trained skill gives people the ability to plan their training. if people are too lazy to plan their training the need to lose lets say a hour or 2 hours of skill training. from my point of view and i am playing the game for 5 years now its a part of the game to manage your skills....

well if people ask for skill queues because it makes life easier id like to be able to accept multiple missions from a single agent just to not have to dock inbetween the single missions i am running... <-- same argument: it makes my life easier and no i am not aiming towards more profit just less traveling time coz i am lazy just like the people above are too lazy to manage their training...

NOT SUPPORTED

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.01.19 19:05:00 - [267]
 

I do not support this. There are far more important and fun things CCP could work on.

I strongly encourage players to get over it and learn to manage time and logins.


Hesod Adee
Dark-Rising
Posted - 2009.01.19 20:49:00 - [268]
 

Originally by: Santiago Fahahrri
I do not support this. There are far more important and fun things CCP could work on.

I strongly encourage players to get over it and learn to manage time and logins.


How do you plan for the unexpected events ?
Things like a traffic jam making you get home later than expected, unplanned downtimes, etc.

I notice that almost all the people against skill queues keep telling us to plan our skill training. But they never tell us how we can plan for things that we can't predict. They either don't mention it, or tell us to just suck it up and forget about the lost SP.

Iwant Urstuff
Amarr
Iwant Urstuff Corp
Posted - 2009.01.20 08:27:00 - [269]
 

Originally by: CCP Wrangler
Noah (CCP) indicated CCP’s awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.

Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.

It was concluded that CCP will look into a solution for this issue.


6 monthz later and still no skill queue. Showz the lack of appreciation for the customer base. This iz overwhelmingly wanted by the fanz, get off the stick, pot or whatever ur stuck on and do it.

Twisted Evil


LaVista Vista
Conservative Shenanigans Party
Posted - 2009.01.20 09:17:00 - [270]
 

Originally by: Iwant Urstuff
Originally by: CCP Wrangler
Noah (CCP) indicated CCP’s awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.

Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.

It was concluded that CCP will look into a solution for this issue.


6 monthz later and still no skill queue. Showz the lack of appreciation for the customer base. This iz overwhelmingly wanted by the fanz, get off the stick, pot or whatever ur stuck on and do it.

Twisted Evil



Did you not even read the minutes from the CSM-CCP meeting we had last week?


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