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Meleis
Posted - 2008.07.01 21:28:00 - [1]
 

Boost Webbers

Give them scripts. base line range would stay the same but scripts would allow for a range adjustment at the cost of reduced speed reduction max range for a t1 webber would go up to 20km while speed reduction would be something like 45% (thinking like a t2 script here). Further to keep people from *****ing about it make the scripts some kind of charge than gets consumed while the webber is running in 'scripted' mode. Once the charges are used up it behaves like a a current webber.

/flame on

Dianeces
Habitual Euthanasia
Pandemic Legion
Posted - 2008.07.01 23:05:00 - [2]
 

In order for something to require a fix, it must be broken.

You have not proven nanos are broken.

Ergo, your fix is irrelevant.

Meleis
Posted - 2008.07.02 00:11:00 - [3]
 

If you have played any MMO for long enough you would know that when enough people start complaining about something it gets changed/nerfed. Since nano is the focus of everyones complaining latelty it will be nerfed/changed. Im just offering my idea for changing it. then again they could just nerf Nanofibers again either way from my experiance, change is coming.

Christari Zuborov
Amarr
Ore Mongers
BricK sQuAD.
Posted - 2008.07.02 00:27:00 - [4]
 

Originally by: Meleis
If you have played any MMO for long enough you would know that when enough people start complaining about something it gets changed/nerfed. Since nano is the focus of everyones complaining latelty it will be nerfed/changed. Im just offering my idea for changing it. then again they could just nerf Nanofibers again either way from my experiance, change is coming.


Said MMOs would be that way ============>


Vaal Erit
Science and Trade Institute
Posted - 2008.07.02 06:16:00 - [5]
 

Originally by: Meleis
If you have played any MMO for long enough you would know that when enough people start complaining about something it gets changed/nerfed. Since nano is the focus of everyones complaining latelty it will be nerfed/changed. Im just offering my idea for changing it. then again they could just nerf Nanofibers again either way from my experiance, change is coming.


Hahahah, do you know that if nanof0bers were removed from the game that most anno-ships would be ok? God we have another whiner who is talking nonsense about game mechanics that are over his head.

You don't think that long range webbers would change any other part of combat? At all? Lol at you.

Aenis Veros
Caldari
Perkone
Posted - 2008.07.02 07:39:00 - [6]
 

OP is a troll.

Trigos Trilobi
Sebiestor Tribe
Posted - 2008.07.02 09:15:00 - [7]
 

Edited by: Trigos Trilobi on 02/07/2008 09:18:47
Originally by: Meleis
Boost Webbers

Give them scripts. base line range would stay the same but scripts would allow for a range adjustment at the cost of reduced speed reduction max range for a t1 webber would go up to 20km while speed reduction would be something like 45% (thinking like a t2 script here). Further to keep people from *****ing about it make the scripts some kind of charge than gets consumed while the webber is running in 'scripted' mode. Once the charges are used up it behaves like a a current webber.

/flame on


More like nerf all webs down to 30-40% speed reduction and then maybe add 20-30% reduction longer range webs (and possibly replace the TP bonus on minmatar recons with a web strength bonus). Speedtanking is horribly broken as it is mostly due to webs, no need to make it even more obsolete.

Hatch
Minmatar
4 Marketeers
Rura-Penthe
Posted - 2008.07.03 17:48:00 - [8]
 

Originally by: Dianeces
In order for something to require a fix, it must be broken.

You have not proven nanos are broken.

Ergo, your fix is irrelevant.


exactly my point i try to make every time the beat the crap out of something with the nerf bat. ccp doesn't innovate any more, they simply mash it with a hammer instead of adding new functionality that can be explained via story line as an advance in technology.

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.07.03 18:36:00 - [9]
 


Eve is a dark, harsh universe. If you don't want to be shot don't undock. Or fit nano....

The real problem with nano's is that you can't engage someone nano'ed if they don't want to fight. Neither can you trap them in a system because they can just zoom past you on gate

There are a number of ships that already have web bonuses and can be used as anti-nano. Similarly there are ships like polycarb curse or ofc. you can use your own nano gang to counter an enemy one. Or you can wildly outblob nano gang to just stop them ever engaging, or have *shock-horror* a balanced fleet with specific roles and setups designed for anti-nano ops

But if they don't wanna engage, not too much you can do

I think a lot of ppl would rather see a web bubble, but it'd be hard to balance.

Also, nano's cost just that bit more for polycarb rigs than other recons and hacs.

Tankn00blicus
Cosmic Vacum Cleaners
Posted - 2008.07.03 22:21:00 - [10]
 

Edited by: Tankn00blicus on 03/07/2008 22:24:19
Nano for getting in range then getting the hell out is fine (vagabond, sleip). Nano for HAHA YOU CAN'T HIT ME like on ishtars (though you can blow up the drones) and sacs (which you can use defenders against, oh wait, those suck) is bad. No wait, that's balanced by BHAALGORNS LOLOLOLolloOLl BRILLIANT!!

K1RTH G3RS3N
Haunted House
Posted - 2008.07.04 00:14:00 - [11]
 

nano should not be fixed... i enjoy watching nano ships pop along with their polycarbon rigs and then their pods and snake implants etc ^_^

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2008.07.04 13:21:00 - [12]
 

Originally by: Tankn00blicus
Edited by: Tankn00blicus on 03/07/2008 22:24:19
Nano for getting in range then getting the hell out is fine (vagabond, sleip). Nano for HAHA YOU CAN'T HIT ME like on ishtars (though you can blow up the drones) and sacs (which you can use defenders against, oh wait, those suck) is bad. No wait, that's balanced by BHAALGORNS LOLOLOLolloOLl BRILLIANT!!


But a nano-Ishtar/other HACs that usually go around 4 km/s w/o billions of isk isn't that quick. As long as you're not sitting there in a damned passive-shield Drake, if he's close enough to hold your gang down he's close enough to catch as long as you actually try and not just push Keep at Range + Fkeys, especially with overheating.

Learn to play plzkthx?

Dirtee Girl
Rage of Inferno
Minor Threat.
Posted - 2008.07.06 04:03:00 - [13]
 

the simplest nano fix is stop posting on forums and learn to play eve instead

voila fixed

your welcome


Ghostwarden
Posted - 2008.07.06 04:08:00 - [14]
 

The problem here is two sided....make it to easy to slow down a nanoed ship and they die to easy because they cant tank. Dont slow them down and unless you are SPECIFICALLY set up to take out a nanno ship they can run from any fight. Do nothing and they are the PERFECT hit and run ships.

So right now the risk vrs isk factor is very heavily weighted in favor of the nano ships.

So...pull back the nano rigs, give webs a little more range but look at making the tank on the nanno ships stronger so that they have better survivability.

No I dont have specific numbers but if the problem is aproached in a fashion that doesnt completely cut out the legs of the nanno ships it should work.

That or give precisoion missiles a speed and explosion velocity boost (espically the heavies).

Ghost

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2008.07.06 04:13:00 - [15]
 

Originally by: Ghostwarden
That or give precisoion missiles a speed and explosion velocity boost (espically the heavies).


As long as you boost tracking of turrets similarly. Dodging should not exist.

DaveJ777
Posted - 2008.07.07 08:28:00 - [16]
 

Originally by: Ezekiel Sulastin
As long as you boost tracking of turrets similarly. Dodging should not exist.


No.

Precision heavy missiles are currently out of line with the other precision missiles (they got nerfed back before rigs existed), and precision missiles as a whole are currently almost useless (with some minor exceptions). Adjusting precision missiles to be faster and explode faster would give them a useful role (anti nano). Even though precision missiles have very low DPS, nano ships have little or no tank so they will finally have something to fear while outside of web range. This will also make Caldari HAC pilots feel a lot less useless.

Draahk Chimera
Interstellar eXodus
Posted - 2008.07.07 16:09:00 - [17]
 

I cant decide. I fly a vagabond almost exlusivly myself.

On one hand we have speed as a tanking version, compareble to rigged and fitted dual rep armor tanks or rigged and fitted passive shield tanks. Also you have the ability to overheat the mwd, hit 16k and once in a blue moon catch the pesky 250km bookmark shuttle scouts (it really annoys me that making a bm = traning for and buying an expencive cov ops).

On the other hand you have the ability to simply disengage and run for it if the going gets tough. That is in no way comparable with expencive shield or armor tanks. If your 5b isk ultra tanked mega gets blobbed youre dead. If your ultra deadspace nanoed nanoishtar gets blobbed, hit mwd and type smack from a 400km orbit.

Finally a comparison of a passive drake and a nano-* is kind of silly. No one fights 1vs1, its almost unheard of. If 15 passive drakes sits a 0 m/s on a planet and 15 nanoishtars and vagabonds warp in all those drakes is gonna pop without killing anyone.

Anyway. Devs do as they like. Nerf I find another fun ship. Dont nerf I stick with vagabond.


 

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