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MotherMoon
Huang Yinglong
Posted - 2008.06.29 18:27:00 - [1]
 

Edited by: MotherMoon on 01/07/2008 03:36:32
(EDIT: opps I'm american I converted wrong it's 10 times less than what I posted :P)

SO one thing thatv has always bothered me in eve is scale, and as you all know there is still something wrong with it when your ship is about a football field long and yet the 10,000 km long ship is well.... not very big compared to you from your point of view, you can fly up to the titan or such.

But another thing that bothered me was how small titans were in general like compared to planets and stuff, so I found out something fun I just wanted to share :P

a titan in the length of the US . and about 1/4 the height . SO titans are HUGE, they just seem small compared to planets because planets are WAY bigger than we think they are :P But I was wrong! in fact titans look TOO big compared to planets.

so I did some more math and figured out one of the biggist issues of scale within eve. But checking the distance from the planet I was with a tempest and figure out using some trig how far away the sides were form the middle to get a radius and using pie times 2.

pator one of the largest planets in eve measures only 10,000 KM. the earth is 40,075.02. SO the issue with planets is in fact that they should be filling the whole screen to show thge currect size. Like in the trailer or such... well ok that was lower alitude but the fqacts remind, CCP may say the planets are big but they are in fact small for planets.

DO you think CCP should make planets and ships show the real size they are? or would this cause too much lag?

I for one would love to have 80% of my scrren taken up by a planet when in orbit or have a titan be so big I can't see the whole thing without zooming out.

rant over sorry guys I was bored :P

Remata Lakira
Aliastra
Posted - 2008.06.29 18:33:00 - [2]
 

Yeah it makes sense to resize planets. They will probably do that along with stations when the next expansion comes out.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.06.29 18:43:00 - [3]
 

Planets indeed could use a resize, the stations (atleast, the Trinity Premium ones) are probably to scale now. The larger ones are 60 kilometres across or so which is massive considering the average Cruiser in EVE is maybe 300 meters long.

Great Artista
Caldari
Veto.
Veto Corp
Posted - 2008.06.29 18:45:00 - [4]
 

Yes, realism is always welcome when it doesn't beak game mechanics.

Also, would you like to change the random generated stats of the planet, I haven't seen a single planet yet that would actually be habitable.

Karma
Vortex Incorporated
Posted - 2008.06.29 19:23:00 - [5]
 

Edited by: Karma on 29/06/2008 19:23:13
yeah, planets should be made a bit bigger... but that's probably coming, sooner or later. the trinity patch only updated the graphics for player ships, npc ships, gates and stations (and a few other odds and ends no doubt)... but not planets or asteroids.

on the other paw, if the planets are made bigger, then warping through them will happen more often, which destroys the realism.. so it's a double-edged sword.

PS: does Tomb's ego really need to be made bigger, though?

Sqalevon
Sebiestor Tribe
Posted - 2008.06.29 20:05:00 - [6]
 

Originally by: Great Artista
Yes, realism is always welcome when it doesn't beak game mechanics.

Also, would you like to change the random generated stats of the planet, I haven't seen a single planet yet that would actually be habitable.


Yeah it always bugged me that Matar "a natural paradise" has a temperature of 58K wich means liquid oxigen.

MotherMoon
Huang Yinglong
Posted - 2008.06.30 02:01:00 - [7]
 

I found more evidence to prove that the planets are the right size but messed up because of eve's graphic engine... I'll post a video once I get my laptop in a few days.

Daelorn
Posted - 2008.06.30 02:10:00 - [8]
 

Edited by: Daelorn on 30/06/2008 02:10:28
Zoom out far away, then right click and drag your camera little so you're not facing your ship and while holding the right mouse button left click and hold and zoom in, cool effect and it makes things look more to scale.

But hopefully when they roll out another eye candy patch (That does weapon effects, space backgrounds, and planets) They'll look much better.

MotherMoon
Huang Yinglong
Posted - 2008.06.30 02:23:00 - [9]
 

Originally by: Daelorn
Edited by: Daelorn on 30/06/2008 02:10:28
Zoom out far away, then right click and drag your camera little so you're not facing your ship and while holding the right mouse button left click and hold and zoom in, cool effect and it makes things look more to scale.

But hopefully when they roll out another eye candy patch (That does weapon effects, space backgrounds, and planets) They'll look much better.


yup this is what I was talkign about about. using this I haven't done the math again but it grows the planets to the right scale. However the rez is bad... you do you guys think CCP keep the way planets scale with the camera down because the textures were so low rez years ago.

Rawrior
Gallente
Origin.
Posted - 2008.06.30 09:21:00 - [10]
 

does this mean they'll finnaly delete all sounds in eve to make it more real? i mean, fix one thing to make it real you should fix everything.. and they should also fix that whole detonating missiles and such with no oxygen.. down with missiles! ugh



Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.06.30 09:42:00 - [11]
 

Originally by: Rawrior
does this mean they'll finnaly delete all sounds in eve to make it more real? i mean, fix one thing to make it real you should fix everything.. and they should also fix that whole detonating missiles and such with no oxygen.. down with missiles! ugh





Um, you might want to read up on how missiles work. Both the propellant and the payload.

Heavy Mellow
Amarr
Salmon of Doubt
Posted - 2008.06.30 09:45:00 - [12]
 

Originally by: Rawrior
does this mean they'll finnaly delete all sounds in eve to make it more real? i mean, fix one thing to make it real you should fix everything.. and they should also fix that whole detonating missiles and such with no oxygen.. down with missiles! ugh


Yes, please. The sounds slow the game down anyway. And hell, I play with sounds disabled as they get in the way of voice comms.. nothing worse than "primary is SKILL TRAINING COMPLETED"

Rawrior
Gallente
Origin.
Posted - 2008.06.30 10:05:00 - [13]
 

Originally by: Malcanis
Originally by: Rawrior
does this mean they'll finnaly delete all sounds in eve to make it more real? i mean, fix one thing to make it real you should fix everything.. and they should also fix that whole detonating missiles and such with no oxygen.. down with missiles! ugh





Um, you might want to read up on how missiles work. Both the propellant and the payload.


so wait.. oxygen isnt needed for ignition? never seems to amaze ceases on the idiots in eve


Zaphroid Eulthran
Minmatar
Imperial Visions
Posted - 2008.06.30 10:24:00 - [14]
 

Originally by: Rawrior

so wait.. oxygen isnt needed for ignition? never seems to amaze ceases on the idiots in eve




Missiles have their oxidiser mixed in with the fuel (or a seperate propellent and oxidiser in some liquid rockets), they are a contained system.

Xrak
Pat Sharp's Potato Rodeo
Wildly Inappropriate.
Posted - 2008.06.30 10:32:00 - [15]
 

Edited by: Xrak on 30/06/2008 10:33:00
There is no sound in space as has been correctly pointed out, however if you did a bit of research you would find out that the capsule creates the sound.

Originally by: The Jovian Wetgrave
After a while Anu's voice came back: "You're doing very well. Now we are going to activate the audio synthesizers."

"Audio synthesizers? What do you mean?" Pirkotan thought.

"As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."

Several seconds later Pirkotan could hear the audio synthesizers kick in; he could hear the low humming noise of the propulsion system and the sudden hissing sound of course-correctional thrusters. Anu came back on: "Now we'll test the audio system."
Suddenly a missile was launched from one of the missile bays. It flew majestically out from the ship and disappeared to the right of Pirkotan's vision. Pirkotan turned the camera and watched it fly away from the ship. Then a stab of green and yellow light came from the Jovian vessel, accompanied by a loud crackling noise. The weapon burst hit the missile and it exploded. Pirkotan heard the explosion clearly and when he turned the camera to the Jovian vessel he could still hear the explosion's residue in the background.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.06.30 11:03:00 - [16]
 

zomg signed!!!!!!!

I have been very bothered by this for so long, the first time I saw a cap ship was well... its not that big.... aka a chimera is/was the size of a macherial or so Laughing

oh and it can hold like 2 in its ship hanger array, and has craptons of drone/cargo space and armor/shields/structure

War Keynvor
Flashbang Innovations
Posted - 2008.06.30 11:17:00 - [17]
 

Edited by: War Keynvor on 30/06/2008 11:17:42
Originally by: MotherMoon

a titan in the length of the US. and about 1/4 the height. SO titans are HUGE


Where did you get those figures? The only Eve ship scale i've ever seen is this one:
http://www.eve-files.com/media/12/eve_chart-rmr.jpg

And the titan is certainly not comparable in size to the US as if you look in the very bottom left hand corner you can see the eiffel tower and the statue of liberty shown in comparison for scale. If the Titan were the length of the US then the statue of liberty would be larger than the whole of manhattan and the eiffel tower would be bigger than some small countries.

Titans are clearly huge, but I don't think they're as big as you think they are.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.06.30 11:27:00 - [18]
 

Originally by: Rawrior
Originally by: Malcanis
Originally by: Rawrior
does this mean they'll finnaly delete all sounds in eve to make it more real? i mean, fix one thing to make it real you should fix everything.. and they should also fix that whole detonating missiles and such with no oxygen.. down with missiles! ugh





Um, you might want to read up on how missiles work. Both the propellant and the payload.


so wait.. oxygen isnt needed for ignition? never seems to amaze ceases on the idiots in eve




Truer words were never spoken.

MotherMoon
Huang Yinglong
Posted - 2008.06.30 12:36:00 - [19]
 

Originally by: War Keynvor
Edited by: War Keynvor on 30/06/2008 11:17:42
Originally by: MotherMoon

a titan in the length of the US. and about 1/4 the height. SO titans are HUGE


Where did you get those figures? The only Eve ship scale i've ever seen is this one:
http://www.eve-files.com/media/12/eve_chart-rmr.jpg

And the titan is certainly not comparable in size to the US as if you look in the very bottom left hand corner you can see the eiffel tower and the statue of liberty shown in comparison for scale. If the Titan were the length of the US then the statue of liberty would be larger than the whole of manhattan and the eiffel tower would be bigger than some small countries.

Titans are clearly huge, but I don't think they're as big as you think they are.


I took the tower in the bottom corner, put it sideways in photoshop and copy pasted it to see how long the titan was, it was 33 long about, the tower is 330 meters tall so that's about 10,000 meters right?

that that... not... 1000 km OMG it's 10km.... ****


oh wait.. I see what I did wrong... *hides outside of internet*
that's still damn big :P

MotherMoon
Huang Yinglong
Posted - 2008.06.30 12:37:00 - [20]
 

Originally by: Zaphroid Eulthran
Originally by: Rawrior

so wait.. oxygen isnt needed for ignition? never seems to amaze ceases on the idiots in eve




Missiles have their oxidiser mixed in with the fuel (or a seperate propellent and oxidiser in some liquid rockets), they are a contained system.


this, it's why missles can explode in space. Now what missles should look like I don't know but CCP made it up to be rings of stuff which is pretty cool asnd not like missles blowing up on earth. more like the SciFi standard.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.06.30 12:52:00 - [21]
 

Edited by: Meiyang Lee on 30/06/2008 12:53:11
Also, the warheads the missiles of EVE use aren't exactly conventional explosives.
Gallente use Plasma charges, Caldari use Graviton pulse warheads, the most "conventional" in the bunch are Minmatar and Amarr, with the Minmatar using a old fashioned Fission warhead and the Amarr versions appear to be modified nukes for high EM yields rather than a normal blast.

Emily Spankratchet
Minmatar
Pragmatics
Posted - 2008.06.30 20:42:00 - [22]
 

This bothers me too. I don't know if it's the camera, or whether we just need more greebles, to be honest.

Mtthias Clemi
Gallente
The Space Bastards
Posted - 2008.06.30 21:17:00 - [23]
 

Im fairly sure the Chinese just developed a missile that can shoot things in space no? Or was that imaginary?

Breal D'nie
Mini miner manufacturers
Posted - 2008.06.30 21:44:00 - [24]
 

Edited by: Breal D''nie on 03/07/2008 19:52:16
I did a scale set of my own pre-trinity. i used tri-exporter to get the 3d models and then put them all to a grid in order see size comparison. I only used gallente for this set.

some assumptions i had to make:
1) a pod is roughly 3m in height
2) all models exported to scale of each other as seen in game.
3) i actually know what im talking about.

If all of the above are correct, then this is what i came up with:

1 - Pod to Myrm
2 - Myrm to Moros
3 - Moros to Erebus

Derivations:

Atron 40m long
Thorax - 290m long
Megathron - 1020m long
Nyx - 3.3km long
Erebus - 14.8km long (and 4.9km high!)

Unfortunately i have yet to put them next to one of the planets or stations. And haven't taken the time to do it post trinity.

Programs used:
EVE-Online
Tri-Exporter
Autocad

Breal.

Edit: Links fixed

MotherMoon
Huang Yinglong
Posted - 2008.07.01 01:19:00 - [25]
 

Originally by: Breal D'nie
I did a scale set of my own pre-trinity. i used tri-exporter to get the 3d models and then put them all to a grid in order see size comparison. I only used gallente for this set.

some assumptions i had to make:
1) a pod is roughly 3m in height
2) all models exported to scale of each other as seen in game.
3) i actually know what im talking about.

If all of the above are correct, then this is what i came up with:

1 - Pod to Myrm
2 - Myrm to Moros
3 - Moros to Erebus

Derivations:

Atron 40m long
Thorax - 290m long
Megathron - 1020m long
Nyx - 3.3km long
Erebus - 14.8km long (and 4.9km high!)

Unfortunately i have yet to put them next to one of the planets or stations. And haven't taken the time to do it post trinity.

Programs used:
EVE-Online
Tri-Exporter
Autocad

Breal.



they killed your links :(


Wendat Huron
Stellar Solutions
Posted - 2008.07.01 01:57:00 - [26]
 

A titan is as long as the US is across? Only one word for the shut-in titan pilots out there; roadtrip!

Breal D'nie
Mini miner manufacturers
Posted - 2008.07.01 02:54:00 - [27]
 

Originally by: MotherMoon
Originally by: Breal D'nie
I did a scale set of my own pre-trinity. i used tri-exporter to get the 3d models and then put them all to a grid in order see size comparison. I only used gallente for this set.

some assumptions i had to make:
1) a pod is roughly 3m in height
2) all models exported to scale of each other as seen in game.
3) i actually know what im talking about.

If all of the above are correct, then this is what i came up with:

1 - Pod to Myrm
2 - Myrm to Moros
3 - Moros to Erebus

Derivations:

Atron 40m long
Thorax - 290m long
Megathron - 1020m long
Nyx - 3.3km long
Erebus - 14.8km long (and 4.9km high!)

Unfortunately i have yet to put them next to one of the planets or stations. And haven't taken the time to do it post trinity.

Programs used:
EVE-Online
Tri-Exporter
Autocad

Breal.



they killed your links :(




yeah, this isn't the first one... looking into it, will be fixed thursday, as my pics are at work. ugh, sorry guys.

Kirex
Habitual Euthanasia
Pandemic Legion
Posted - 2008.07.01 04:19:00 - [28]
 

I agree. Stations need to be tripled in size to look like it can hold more than 1-2 cap ships, planets should be as big as planets, titans should take up the entire screen, and capitals need to be a bit bigger (hehe remember the old Chimera? :P ).


 

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