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Spola
Posted - 2008.06.27 10:02:00 - [1]
 

Edited by: Spola on 27/06/2008 10:16:00
today 15 jumps ... in each system a raven to take in belt and everytime it warps out from its spot in auto mode loggin out after 10 seconds ... always the same thing !!

they have all the same reaction time .... i enter the system and i can reach the target in belt in 10 seconds but is not enought !!! every time i arrive in belt theyr waping and after 10 secs log out

every time the hope i have is to put them in aggression so i can kill them with probes

i'm really bored of bots

i'm starting to be bored to see every time entire costellation full of carebears loggin out ALL (today 4 ravens logged out at the same time !!!) in the same second i enter the system

a lot of time ago this thing was not so much used .... but now every isk farmer in belt have a bot that warp the ship in auto mode and log off

can you please fix that thing ?

maybe giving a little aggression timer when you kill rats Neutral

so ratters will need to fit a cloaking device ... at leaste slowing their ratting time Mad

really i'm bored of this situation Confused

Zirconium Blade
Ass Pounding Space Monkeys
Posted - 2008.06.27 12:38:00 - [2]
 

I'm sorry that people run away when you show up, perhaps a shower is in order?

Spola
Posted - 2008.06.27 13:15:00 - [3]
 

Edited by: Spola on 27/06/2008 13:16:36
is a lot of time i play pvp oriented ... but now is enought

for a human is it impossible to see a local spike and warp away in 10-15 seconds that's it

and when you see the same thing in 3 differents regions after 80 jumps everyday roaming for pvp

you start thinking there's something wrong ...

bots use is growing every day ... now all farmers and carebears use it

i don't hate carebears Razz but ... roaming pvp will die like this ...

if people think that 15-20 seconds are a long time to find a ship in a belt maybe they never played pvp in 0.0 Twisted Evil

or they use bots as well Rolling Eyes


Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.27 13:31:00 - [4]
 

I petition them in bunches of the dozen..They get banned and come back..so i petition them again

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2008.06.27 15:24:00 - [5]
 

somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.

sg3s
Caldari
Deep Core Mining Inc.
Posted - 2008.06.27 18:05:00 - [6]
 

Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Thats very nice... but what will happen if my computer crashes?... Maybe a minute before the server realises I'm gone and then another 5 till my ship dissapears?... That doesn't really sound too good, alot can happen in 5 minutes... Or would I be 'agressed' if I crash? So I'll be in space for 15 minutes? I think you get the problem I have with this.

Venkul Mul
Gallente
Posted - 2008.06.27 20:45:00 - [7]
 

Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Remember, before doing that you must make camp, rise the tent and start the fire.

Maybe trace some rune of protection or soemsuch too?

"sit in one location for 5 minutes to disconnect". That is 5 minutes less of play every time I want to change character, every time I need to log in to change a skill that is ending and so on.

I have no interest in having 5 minutes of "look the screen while the timer clock down" because some PvPers can't find his quarry.





Epegi Givo
Amarr
Department of Redundancy Dpt.
Posted - 2008.06.28 02:04:00 - [8]
 

Originally by: Venkul Mul
Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Remember, before doing that you must make camp, rise the tent and start the fire.

Maybe trace some rune of protection or soemsuch too?

"sit in one location for 5 minutes to disconnect". That is 5 minutes less of play every time I want to change character, every time I need to log in to change a skill that is ending and so on.

I have no interest in having 5 minutes of "look the screen while the timer clock down" because some PvPers can't find his quarry.







Your charecter would sit there for 5 minutes, not you staring there for 5 minutes. And in a station you would still log out instantly.

As for the DCing thing, maybe when the logout thing is counting down you become immune to rat damage?

Venkul Mul
Gallente
Posted - 2008.06.28 08:18:00 - [9]
 

Originally by: Epegi Givo
Originally by: Venkul Mul
Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Remember, before doing that you must make camp, rise the tent and start the fire.

Maybe trace some rune of protection or soemsuch too?

"sit in one location for 5 minutes to disconnect". That is 5 minutes less of play every time I want to change character, every time I need to log in to change a skill that is ending and so on.

I have no interest in having 5 minutes of "look the screen while the timer clock down" because some PvPers can't find his quarry.







Your charecter would sit there for 5 minutes, not you staring there for 5 minutes. And in a station you would still log out instantly.

As for the DCing thing, maybe when the logout thing is counting down you become immune to rat damage?


You mean: your character would stay sitting there for 5 minutes, defenceless with modules not running? I suppose you "killboard is anything guys" have wet dreams about that kind of target. (I would not call that PvP, it is simply killboard fattening).

Herateis
Posted - 2008.06.28 10:37:00 - [10]
 

Originally by: Batolemaeus
I petition them in bunches of the dozen..They get banned and come back..so i petition them again


can you tell me how to spot and petition these monsters of the interwebz?

Ellaine TashMurkon
CBC Interstellar
Tactical Narcotics Team
Posted - 2008.06.28 11:05:00 - [11]
 

Human can easily warp to safesot in less then 10 seconds. Just needs to be aligned when rattings. Sureley it does not proove that what You see are not bots, but still, You do not proove they are. In my area there is a dozen of characters going back and forth with low level courier missions. They do this all day and when they are killed (they are regullarly), they just come back and try again. We call them bots, but thats still only assumption - a human could just do the same (eand even within boundaries of psychical sanity).

Anyways, there are simple solutions;
1.ignore them
2.if they stop ratting when there is someone in their system, be in their system. Put an alt in a cloaked ship and leave it there for a day. Then, they can go away or start ratting even with someone in system. In the second case, you come home after work, uncloak and kill :)

Spola
Posted - 2008.06.28 18:46:00 - [12]
 

Edited by: Spola on 28/06/2008 18:48:25
Originally by: Ellaine TashMurkon
Human can easily warp to safesot in less then 10 seconds. Just needs to be aligned when rattings. Sureley it does not proove that what You see are not bots, but still, You do not proove they are. In my area there is a dozen of characters going back and forth with low level courier missions. They do this all day and when they are killed (they are regullarly), they just come back and try again. We call them bots, but thats still only assumption - a human could just do the same (eand even within boundaries of psychical sanity).

Anyways, there are simple solutions;
1.ignore them
2.if they stop ratting when there is someone in their system, be in their system. Put an alt in a cloaked ship and leave it there for a day. Then, they can go away or start ratting even with someone in system. In the second case, you come home after work, uncloak and kill :)


i can understand if it happens 1,2,3 ... 4 times ... but when you see the same thing roaming for 30 systems and sometimes with much scouts you see 4 ratters loggin out in 4 different systems at the SAME TIME

you start to understand there is something wrongugh

p.s. there are bunch of third party programs that ring when a hostiles enter the system and eventually start a macro to warp out and cloak/logout your char !!!

plz devs investigate on that sunject

Kitana Ishunar
Posted - 2008.06.28 18:56:00 - [13]
 

I think the devs are aware of this kind of stuff. But, how to discover it if the 3rd party program does not interfere on the client? You will need ppl watching all of them to say who is who.

The best and maybe only way to prevent it is to report.

Serge There
Posted - 2008.06.28 19:34:00 - [14]
 

Oh I know I know! make it so when you log out in a station, you become rested, and will start receiving double exp. when you come back later.


Venkul Mul
Gallente
Posted - 2008.06.29 11:10:00 - [15]
 

Originally by: Spola

Originally by: Ellaine TashMurkon
Human can easily warp to safesot in less then 10 seconds. Just needs to be aligned when rattings. Sureley it does not proove that what You see are not bots, but still, You do not proove they are. In my area there is a dozen of characters going back and forth with low level courier missions. They do this all day and when they are killed (they are regullarly), they just come back and try again. We call them bots, but thats still only assumption - a human could just do the same (eand even within boundaries of psychical sanity).

Anyways, there are simple solutions;
1.ignore them
2.if they stop ratting when there is someone in their system, be in their system. Put an alt in a cloaked ship and leave it there for a day. Then, they can go away or start ratting even with someone in system. In the second case, you come home after work, uncloak and kill :)


i can understand if it happens 1,2,3 ... 4 times ... but when you see the same thing roaming for 30 systems and sometimes with much scouts you see 4 ratters loggin out in 4 different systems at the SAME TIME

you start to understand there is something wrongugh

p.s. there are bunch of third party programs that ring when a hostiles enter the system and eventually start a macro to warp out and cloak/logout your char !!!

plz devs investigate on that sunject


Try to keep up to date. The capacity of detecting people entering in local through the logserver has been removed. Even before that the Beacon program (the one know program doing that) only sounded a warning, didn't automated any action. It was investigated by CCP but it was violating the EULA.

If you know other programs doing what you call they are doing, signal them to CCP as they are EULA violations. But don't say "they exists, I know". Give real informations: where you have read about them, if you have seen advertising about them and so on.

And if you are wondering about that, Yes, I find people "crying wolf" without any proof or real information very distasteful.

Creh Ester
Posted - 2008.06.29 14:09:00 - [16]
 

Edited by: Creh Ester on 29/06/2008 14:15:29
Bots and isk sellers do a lot to ruin this game. But so does a lot of other things, but right, if one is to get one side up in all these game balances things you have to start getting at least a grip. Which means eliminating isk sellers.

That all good. But what a lot of mainly PvP oriented players don't seem to be able to grasp, is that the time they will have to spend to acquire a kill will ALWAYS globally average out to reflect the time spent by the carebear to earn together isk for his ships, mods, clones, skill books + an excess profit incentive to keep him playing this game.

If they can't, they won't be there!

I understand that it's tempting to see an abundance of target candidates as a right to expect lots of kills.
It's very common in the forums to see people whine about nonconsental PvP & kills being too hard to achieve.
But that is just an example of not thinking far enough. If anything, the big problem EVE PvP has, is the exact opposite! It is too easy, and the victim is too helpless.

That is why there aren't any abundance of target opportunities in, for instance, lowsec.
The losses aren't sustainable. And when you do experience the availability of target candidates, like ratting Ravens in 0.0, (or indeed people in highsec) it is exactly because they have good enough chance to escape. If it was balanced more to the OP's desire, they wouldn't be there at all. They actually even can't be. It's not economically possible.

The OP's request is unreasonable.

If anything, it's my opinion that we should crank combat mechanics the other way. Improve the chanses for a carebear to escape and get a flourishing lowsec community and thus an opportunity for real pirate play and more PvP. That in turn would probably affect 0.0 and migration to 0.0 in a positive way. I do understand that the changes to PvP mechanics must also be considered in the regard of making 0.0 alliances able to control their turf, which seems to be opposite requirements.
I believe the solution to both things involve complete reconsidering the role of warp, jump gates, tackling, local channel intel, and sensors.

But in the end piracy must be hard. Everybody can't be it. It cannot be an easy career because then there will be no prey.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.06.29 14:26:00 - [17]
 

Is this thread seriously discussing, "I want to Flip miners, but they run away before I can get my Pirate kicks" ?

Holy he11... go join FW if you're hard up for combat.

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2008.06.30 16:57:00 - [18]
 

Originally by: sg3s
Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Thats very nice... but what will happen if my computer crashes?... Maybe a minute before the server realises I'm gone and then another 5 till my ship dissapears?... That doesn't really sound too good, alot can happen in 5 minutes... Or would I be 'agressed' if I crash? So I'll be in space for 15 minutes? I think you get the problem I have with this.


I dont really understand , what you are tyrying to say, so again, if you want to log out, while in space, u will click 'logout' 5 min timer starts, during this time you may not warp or activate any modules or the timer is reset. if your connection is severed for some other reason, ur ship will warp to a safespot but stay there for 15 minutes.

I dont see the problem here, because if you computer crashes, you can always reboot, if u cant i'd say u have more pressing concerns than loosing an internet spaceship.

Straight Chillen
Gallente
Solar Wind
Posted - 2008.06.30 18:45:00 - [19]
 

I hate macro's with a burning passion and will go well out of my way to kill them. My favorite way to catch and kill them is by using their own actions against them. Its pretty simple too.

When im out hunting I usually roll with two of my characters, 1 in a recon, and the other in a HAC. Once ive found a macro (who logged off the second i got into system), I go through and try to find the last belt he was in. Once ive found it, ill warp in my HAC, and logg it off in that belt, and just sit cloaked in my recon waiting for him to log on.

Now you need to be quick as he will probably try to logg out the instant he sees you in local. However depending on his computer setup and his Internet connection, he can arrive IN the belt before the client has fully loaded or before local has populated. Either way its just a matter of locking him down, loggin on, and flogging him like the pansy bastard he is.

Now i know some people will say thats lowly, dispicable, or even out right exploit. As far as CCP is concerned, players are allowed to log on and off whenever they so desire, So essentially the macro'er isnt exploiting, except for the whole 3rd party program, which is strictly prohbited as per the EULA.
But what other way is there to teach a lesson to these bottom feeders. Personally i think a loggoski macro'er dieng to a log on trap is poetic justice, a beautiful irony.

No Sympathy for the macros!

Straight Chillen
Gallente
Solar Wind
Posted - 2008.06.30 19:05:00 - [20]
 

Edited by: Straight Chillen on 30/06/2008 19:06:29
Originally by: silken mouth
Originally by: sg3s
Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Thats very nice... but what will happen if my computer crashes?... Maybe a minute before the server realises I'm gone and then another 5 till my ship dissapears?... That doesn't really sound too good, alot can happen in 5 minutes... Or would I be 'agressed' if I crash? So I'll be in space for 15 minutes? I think you get the problem I have with this.


I dont really understand , what you are tyrying to say, so again, if you want to log out, while in space, u will click 'logout' 5 min timer starts, during this time you may not warp or activate any modules or the timer is reset. if your connection is severed for some other reason, ur ship will warp to a safespot but stay there for 15 minutes.

I dont see the problem here, because if you computer crashes, you can always reboot, if u cant i'd say u have more pressing concerns than loosing an internet spaceship.


How do you not see a problem with this? You do realize that a halfway decent prober can be ontop of you in less then 60 seconds, a good one 30 or so. Now you want peeps to wait in space fer 15 mins? You would just make pvp into probing people out and killing them. Its not hard, infact its quite easy when u get the hang of it.

Better yet i wonder if any of the peeps proposing such a radical and unneccasry change have been out to 0.0 space, where sometimes u have to go 15 jumps to get to a station. Now let just say hypothetically im out in styx ratting it up, and i decide to log off, in a system that has no one in it but me, and now 10 mins later, some plexer shows up and sees me on scan, warps to me and kills me with a pathetic cov ops, because im logged off. Yeah That sounds like a poorly thought through idea to me

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2008.06.30 23:13:00 - [21]
 

Originally by: Straight Chillen
Edited by: Straight Chillen on 30/06/2008 19:06:29
Originally by: silken mouth
Originally by: sg3s
Originally by: silken mouth
somebody posted a thread named 'graceful logout' or something like this, basically it came down to that in order to log out in space you would have to sit in one place for 5 mins waiting for a countdown to end, at which point your client would terminate and your ship would dissappear. logging out in any other way would result in 15 min aggression timer.


Thats very nice... but what will happen if my computer crashes?... Maybe a minute before the server realises I'm gone and then another 5 till my ship dissapears?... That doesn't really sound too good, alot can happen in 5 minutes... Or would I be 'agressed' if I crash? So I'll be in space for 15 minutes? I think you get the problem I have with this.


I dont really understand , what you are tyrying to say, so again, if you want to log out, while in space, u will click 'logout' 5 min timer starts, during this time you may not warp or activate any modules or the timer is reset. if your connection is severed for some other reason, ur ship will warp to a safespot but stay there for 15 minutes.

I dont see the problem here, because if you computer crashes, you can always reboot, if u cant i'd say u have more pressing concerns than loosing an internet spaceship.


How do you not see a problem with this? You do realize that a halfway decent prober can be ontop of you in less then 60 seconds, a good one 30 or so. Now you want peeps to wait in space fer 15 mins? You would just make pvp into probing people out and killing them. Its not hard, infact its quite easy when u get the hang of it.

Better yet i wonder if any of the peeps proposing such a radical and unneccasry change have been out to 0.0 space, where sometimes u have to go 15 jumps to get to a station. Now let just say hypothetically im out in styx ratting it up, and i decide to log off, in a system that has no one in it but me, and now 10 mins later, some plexer shows up and sees me on scan, warps to me and kills me with a pathetic cov ops, because im logged off. Yeah That sounds like a poorly thought through idea to me

then maybe u should simply gracefully log out, wait the 5 minute counter to go down and there is no problem....

Bad Harlequin
Minmatar
Sebiestor Tribe
Posted - 2008.06.30 23:19:00 - [22]
 

Hmm.

Take a partner with probes, start scan, wait until 15-20 seconds left on sys scan, warp to the pigeons and scatter them to their safespots, scan finishes as they arrive at spot?

I suck at scanning, so maybe this isn't viable Laughing

Jade Mitch
Gallente
Posted - 2008.07.01 00:07:00 - [23]
 

Edited by: Jade Mitch on 01/07/2008 00:07:00
Why bother with bots? If you're looking for pvp, use the star map to find systems in which pods have been destoyed in the last 30 minutes.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.07.01 00:12:00 - [24]
 

Originally by: Jade Mitch
Edited by: Jade Mitch on 01/07/2008 00:07:00
Why bother with bots? If you're looking for pvp, use the star map to find systems in which pods have been destoyed in the last 30 minutes.


Why, because bots are a vile, evil corruption of the very nature of the Eve universe!


And... bots can't fight back. Whereas recent ship destruction and pod killing implies that someone there KNOWS what they're doing as far as PvP is concerned. And Bot Hunters/Can Flippers are actually total pussies who couldn't fight their way out of a paper bag much less face a worthy opponent.


 

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