open All Channels
seplocked EVE General Discussion
blankseplocked Character merge
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Pteranodon
Caldari
Rekall Incorporated
Posted - 2008.06.26 10:33:00 - [1]
 

Edited by: Pteranodon on 26/06/2008 10:36:44
Edited by: Pteranodon on 26/06/2008 10:35:46
If I run multiple accounts that is revenue x the number of accounts for CCP- that's just simple maths. If I never use one of those charcters ever again that is lost revenue for CCP unless the character is sold on- that is again simple maths.

Instead of dumping that character which I have paid for why don't CCP allow a one off fee to import the skills you have in that character to the one you plan to keep. This makes CCP more money than if the character dies or is deleted & makes me very happy because my existing character (the one i'm keeping) inherits the skills. The old character can then either immediately die (cheaper option) or just carry on as a character minus the skills donated & eveybody wins.

There must be hundreds of partialy trained characters whose skills could be inherited & I don't know whether it is better for CCP to let them die with no further revenue or let players import the skills for a fee then let them die.

Let me know what you think.

Edit: to stop exploits this should only be allowed if the characters have always been yours.

Laae Aenus
Minmatar
Posted - 2008.06.26 10:39:00 - [2]
 

I want what you're smoking!

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2008.06.26 10:39:00 - [3]
 

First of all, this could be easily exploitable by creating lots of 800k SP Alts, some of them with nice Skills at Level 5, to give a character some really uber Skills.

The second thing, is that I think there ahould beŽa RP reason to create game mechanics and I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.


Captain Falcord
Gallente
The Scope
Posted - 2008.06.26 10:47:00 - [4]
 

Originally by: Deviana Sevidon
I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.




Sexual reproduction?

Saietor Blackgreen
Armored Saints
Posted - 2008.06.26 10:48:00 - [5]
 

What a horrible thought. Just imagine all those All-Level-5 characters that will spring up all around eve in terms of days after such feature is introduced!

I think I wont be able to sleep tonight.

Kirana Si
Nekkid Inc.
Posted - 2008.06.26 10:48:00 - [6]
 


Saietor Blackgreen
Armored Saints
Posted - 2008.06.26 10:50:00 - [7]
 

Originally by: Captain Falcord
Sexual reproduction?


That doesnt happen in days, you know. And, contrary to some beliefs, it doesnt make you a vegetable. At least, not directly.

Pteranodon
Caldari
Rekall Incorporated
Posted - 2008.06.26 10:51:00 - [8]
 

Originally by: Deviana Sevidon
First of all, this could be easily exploitable by creating lots of 800k SP Alts, some of them with nice Skills at Level 5, to give a character some really uber Skills.

The second thing, is that I think there ahould beŽa RP reason to create game mechanics and I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.





Consider this. I have two characters. One trained in guns the other in missiles. If I fell on financialy hard times & could not afford 2 characters. Is it better to let one charaqter die or become revenue redundant for CCP. I have invested time in both characters they belong to me so why would it be wrong for me to want to merge the skills & pay for 1 character.

Captain Falcord
Gallente
The Scope
Posted - 2008.06.26 10:59:00 - [9]
 

Originally by: Saietor Blackgreen
Originally by: Captain Falcord
Sexual reproduction?


That doesnt happen in days, you know. And, contrary to some beliefs, it doesnt make you a vegetable. At least, not directly.


Marriage does, that's what I was thinking about anyway :P.

clonkrieger
Imperium Forces
Nulli Tertius
Posted - 2008.06.26 11:01:00 - [10]
 

Originally by: Pteranodon


Consider this. I have two characters. One trained in guns the other in missiles. If I fell on financialy hard times & could not afford 2 characters. Is it better to let one charaqter die or become revenue redundant for CCP. I have invested time in both characters they belong to me so why would it be wrong for me to want to merge the skills & pay for 1 character.


I think you are living on another planet. You want all these then just train them, and actually put the time into it while you play around and wait.

Furb Killer
Gallente
Posted - 2008.06.26 11:03:00 - [11]
 

So let me just summarize it: When you pay twice as much you gain skills twice as fast.

Estel Arador
Posted - 2008.06.26 11:14:00 - [12]
 

Originally by: Furb Killer
So let me just summarize it: When you pay twice as much you gain skills twice as fast.


Even faster, since you could have one character with high Int/Mem and one with high Per/Wil, allowing you train all those skills at a huge SP/hour and then merge them. It would be like having 59 base attribute points instead of 39.

Lucky 8
Minmatar
Train In Vain
Posted - 2008.06.26 11:50:00 - [13]
 

Originally by: Furb Killer
So let me just summarize it: When you pay twice as much you gain skills twice as fast.



*hands Furb one internet voucher*

Riho
Gallente
Drop of Blood
Posted - 2008.06.26 11:58:00 - [14]
 

heck ya :P

i have 4 characters

now if that was possible id merge them all in one and id have a uber char that would have 100+ mil sp. could fly all 4 races t2 ships, gallente capitals, rorqual, hulk, + have uber science and industry skills and very good marketing skils :P

only thing i would lose is id be limited to 11 science and 11 manufactoring slots instead of 33 of each (3 of my chars have max slots skills)

just no.... thats the same as beeing able to train 3 chars at the same time on one account tbh

Riho
Gallente
Drop of Blood
Posted - 2008.06.26 12:01:00 - [15]
 

Originally by: Estel Arador
Originally by: Furb Killer
So let me just summarize it: When you pay twice as much you gain skills twice as fast.


Even faster, since you could have one character with high Int/Mem and one with high Per/Wil, allowing you train all those skills at a huge SP/hour and then merge them. It would be like having 59 base attribute points instead of 39.


didnt think of this way.... even more sick.

make one char whit maxed int/mem... max out all support skills in engineering, mechanics, electronics and so on and then make another char whit uber perc and willpower... train all ships you want + gunnery and missiles.

or even better... make a 3 chars whit high perc and willpower and then train one for gunnery and other for missiles 3rd for spaceship command

Jawas
Gallente
Posted - 2008.06.26 12:02:00 - [16]
 

Originally by: Pteranodon
Consider this. I have two characters. One trained in guns the other in missiles. If I fell on financialy hard times & could not afford 2 characters. Is it better to let one charaqter die or become revenue redundant for CCP. I have invested time in both characters they belong to me so why would it be wrong for me to want to merge the skills & pay for 1 character.

Because everyone would be training up a second character so that their main could effectively "dual train" skills. Example: I train up a main to use Hybrid and Projectile. I then have an alt training Missiles and Energy Weapons. I then merge and my main can now use any weapon using only the time to train two types.

Too exploitable.

Saietor Blackgreen
Armored Saints
Posted - 2008.06.26 12:25:00 - [17]
 

If you cant support second account, stop paying for it. Your char will not die, you can always come back to it later.

YOU ARE NOT PAYING FOR TRAINING TIME! YOU ARE PAYING FOR ACCES TO TRANQUILITY!

Dihania
Gallente
SniggWaffe
Posted - 2008.06.26 12:51:00 - [18]
 

with such a logic I wonder how the heck you afford to pay for the game at all...

Casey Traydur
Posted - 2008.06.26 13:06:00 - [19]
 

Originally by: Deviana Sevidon
The second thing, is that I think there ahould beŽa RP reason to create game mechanics and I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.


There is no RP reason why you can't use Microwarpdrives in mission space.

Makes perfect sense that you could merge memories with all this futuristic equipment, I mean you can implant skills anyway, it just doesn't agree with MMORPGs because they have to be 'balanced' or 'grey' I like to call it.

If they only enabled this for people who paid for the Alts, and either put in a real money price, or a large ISK price. I can see CCP making cash from this. I can also see a lot of people complaining and leaving.

Shakari Sween
Gallente
The Night Crew
Posted - 2008.06.26 13:11:00 - [20]
 

Originally by: Casey Traydur
Originally by: Deviana Sevidon
The second thing, is that I think there ahould beŽa RP reason to create game mechanics and I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.


There is no RP reason why you can't use Microwarpdrives in mission space.

Makes perfect sense that you could merge memories with all this futuristic equipment, I mean you can implant skills anyway, it just doesn't agree with MMORPGs because they have to be 'balanced' or 'grey' I like to call it.

If they only enabled this for people who paid for the Alts, and either put in a real money price, or a large ISK price. I can see CCP making cash from this. I can also see a lot of people complaining and leaving.


there is rp reasons why u cant use mwd's in missions, its cause the missions take place in 'dead' space were they dont function properly...

Its a bad idea as it means that you can max out every skill alot easier and it trivilizes the time some people have taken to get to were they are today.

Turiel Demon
Minmatar
Celtic industries
Posted - 2008.06.26 13:25:00 - [21]
 

The simplest reason that this would be an INCRDIBLY BAD IDEA(tm) is that it allows a character to train up skills an extra 1x as fast for each character merged. Got two accounts trained for a year, one with industrial skills and one with combat? Poof! Now it's one character with both, suddenly there's a year old char with 30m SP...

Got 4 accounts, one for caldari (missioning) one for gallente (megas) one for minny (arty boats, rapiers, vagas, what have you) and a last one trained up a direct line to carriers? PRESTO CHANGO: A character which can do ALL of that, in 250 days or less...


No thank you, I think I'll stick to an EVE online where buying ridiculously powerful characters at least costs a ton of isk.

The Novis
Posted - 2008.06.26 14:26:00 - [22]
 

You could always pay the 1 off transfer fee to move 1 char to the other account, there are 3 slots after allLaughing

Thanos Draicon
Wolf Pack Mentality
Blood and Steel
Posted - 2008.06.26 14:31:00 - [23]
 

Originally by: Pteranodon
Originally by: Deviana Sevidon
First of all, this could be easily exploitable by creating lots of 800k SP Alts, some of them with nice Skills at Level 5, to give a character some really uber Skills.

The second thing, is that I think there ahould beŽa RP reason to create game mechanics and I cannot think of a RP reason why character should allow to transfer everything they knew to another person and become an empty shell themselves. Sorry.


Consider this. I have two characters. One trained in guns the other in missiles. If I fell on financialy hard times & could not afford 2 characters. Is it better to let one charaqter die or become revenue redundant for CCP. I have invested time in both characters they belong to me so why would it be wrong for me to want to merge the skills & pay for 1 character.

Consider this:
Let's say that the fee is $20 and you can only do this with paid accounts, as would be expected. I have $300 and I want high SP...but skill training? That takes a whole lot of time! To hell with that!

1. Purchase 8 accounts and train them for a month, each with special ops and soldier careers of their perspective races ($160)
2. Merge each account into your "main" who started as an engineer (fitting skills, learning, etc) ($140)

You now have a month-old character that can fly every race's frigates, use every race's weapons, and has a multitude of combat skills to level 5. A very low estimate is that this character would put him at around 6 million SP

Or, want to take that even farther?
1. Purchase 10 accounts (1 engineer, 1 executive, 1 soldier and 1 special ops of every race) ($200)
2. Train them for 6 months ($150)
3. Merge them all ($180)
For a 6 month investment and $550, you now have a character that can do all of the above but has approximately 5 years worth of skill training, combined. Even when you accounts for overlapped skills, you are still 2-3 years ahead of the game.

You can continue to expand this as long as you keep track of what skills you're training. Do the same as the above for a year and you now have one of the highest SP characters in the game.

In other words, no. if you want to keep your investment of a character, transfer that character onto your account.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only