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blankseplocked GET THE <insert expletive> OUT OF <insert rediculously busy system>!
 
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The TX
Gallente
Pulsar Combat Supplies
Alternative Realities
Posted - 2008.06.19 16:52:00 - [1]
 

Edited by: The TX on 19/06/2008 16:52:15
I once got into trouble for starting a thread called 'GET THE **** OUT OF JITA'. I was angry at the time. I was fed up with people moaning about the lag in Jita - and all I could do was "shout" 'get the **** out of jita' on the forums. Anyone else feel like that sometimes?

I feel it's the only solution - to keep hurling abuse at the people who INSIST on staying in the busiest places in the game and then moaning about the problem. it's like deliberately and uneccessarily (spelling?) driving your car in a city in rush hour, and then getting irate about the traffic. it makes us RL bus drivers, well me and *probably* every other bus driver on earth wanna shout "WELL GET THE **** OUT OF YOUR ****ING CAR IN THE MIDDLE OF ****ING RUSH HOUR IN THE VERY DEAD ****ING CENTRE OF A BIG ****ING CITY YOU ****WIT!"

So if you're stuck with no option but to pass through a busy EVE system on your way to somewhere else, please remember to hurl abuse at the locals. Cheers.


William Alex
Viscosity
Ocularis Inferno
Posted - 2008.06.19 16:57:00 - [2]
 

I'm sure you're going to get your desired outcome Rolling Eyes

brinelan
Caldari
Posted - 2008.06.19 16:57:00 - [3]
 

bah, its too easy to go right around jita.. it is actually quicker because no session loading lag.

but ya, makes me want to throw things every time i see the whine about how XXXX system is laggy.. Then there is the other random systems that also get the lag since many systems share a node (not jita, but every other one).

And those people that have to slow down to stare at a car stopped on the side of the highway and block up traffic for miles.. omfg, best one i saw was someone who had stopped on the side of the highway to change their babys diaper. Hit about 30 minutes of traffic so people could slow down to see what was happening.. wtf!

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2008.06.19 16:57:00 - [4]
 

Distill the argument down to a short paragraph with bullet points. If they don't get it, then it's time to just shake your head and go on enjoying EVE while they stare at a login screen. Laughing

The TX
Gallente
Pulsar Combat Supplies
Alternative Realities
Posted - 2008.06.19 16:58:00 - [5]
 

Originally by: William Alex
I'm sure you're going to get your desired outcome Rolling Eyes



I agree with your siggy, btw. I'd like to be able to set a short skill before I go to work, and know that if I can't change it when it finishes, that another, perhaps LOOOONG skill starts to train :-)

William Alex
Viscosity
Ocularis Inferno
Posted - 2008.06.19 16:59:00 - [6]
 

I haven't seen my sig since they started blocking it on the forums :D totally forgot that's what it was.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2008.06.19 17:02:00 - [7]
 

I approve of the OP's message.

Treean
Posted - 2008.06.19 17:06:00 - [8]
 

Spreading the load across a greater number of systems would eliminate the problem. The thing is, it's still only a band aid solution. It used to be a handful of hub systems that got themselves into continually overcrowded conditions.

A lot more people are spreading out into other systems but eventually a greater number of systems will fall victim to overcrowding. If it's not empire systems it will be 0.0 (oh wait that already happens with fleet battles).

It's very clear and evident that the software and the hardware that drives our beloved game is incapable of scaling with the burden placed on it. Some of the core developers seem to be living in a fantasy world where they think they can scale the system to cope with the burden by throwing more hardware and engineering at the problem. To date they have all failed.

A simple and easily instituted resolution to the problem would be to generate incentive to spreading out. In short these issues aren't technical problems, they are cut and dry sociological issues.

Trade Hubs are going to exist as they present the most efficient form of goods trade when you need bulk or a large number of random items. The fact that people put up with the absurd lag in Jita is evidence alone about how deeply that mentality is driven into our brains.

Fleet battles and mission hubs operate on a similar mentality. Go for the best. Whether that be in the agent you're using or making sure that victory is 99% a given based on the overwhelming number of people on your team.

EvE is a perfect example of how futile it is to ignore these social tendencies.

I wonder if CCP has a shrink or a sociologist on staff. Most MMO companies have at least one to consult with for these very reasons.

The TX
Gallente
Pulsar Combat Supplies
Alternative Realities
Posted - 2008.06.19 17:18:00 - [9]
 

Originally by: Treean
Spreading the load across a greater number of systems would eliminate the problem. The thing is, it's still only a band aid solution. It used to be a handful of hub systems that got themselves into continually overcrowded conditions.

A lot more people are spreading out into other systems but eventually a greater number of systems will fall victim to overcrowding. If it's not empire systems it will be 0.0 (oh wait that already happens with fleet battles).

It's very clear and evident that the software and the hardware that drives our beloved game is incapable of scaling with the burden placed on it. Some of the core developers seem to be living in a fantasy world where they think they can scale the system to cope with the burden by throwing more hardware and engineering at the problem. To date they have all failed.

A simple and easily instituted resolution to the problem would be to generate incentive to spreading out. In short these issues aren't technical problems, they are cut and dry sociological issues.

Trade Hubs are going to exist as they present the most efficient form of goods trade when you need bulk or a large number of random items. The fact that people put up with the absurd lag in Jita is evidence alone about how deeply that mentality is driven into our brains.

Fleet battles and mission hubs operate on a similar mentality. Go for the best. Whether that be in the agent you're using or making sure that victory is 99% a given based on the overwhelming number of people on your team.

EvE is a perfect example of how futile it is to ignore these social tendencies.

I wonder if CCP has a shrink or a sociologist on staff. Most MMO companies have at least one to consult with for these very reasons.


nice post, thanks.

Originally by: Treean
A lot more people are spreading out into other systems but eventually a greater number of systems will fall victim to overcrowding.

Are you saying this as a point against my simple solution of getting out of hub systems? Cuz if you are, I was gonna say "don't forget the continually increasing number of players/subscribers will be partly behind this", but i'm assuming you know this and this isn't a point against oh no i've gone cross eyed. i forgot my point.


Drizit
Amarr
Posted - 2008.06.19 17:34:00 - [10]
 

Edited by: Drizit on 19/06/2008 17:36:22

I have gone into Jita to pick up stuff in less busy times and seen many ships sitting dormant outside of stations. These are probably AFK players who are causing lag. This is not a lag issue for them, I have warped in, docked, picked up my stuff, undocked, selected a gate and warped out and they still sit dormant in all that time. If the lag was so bad that it froze them, I would also have a problem.

Other dumb stuff like constantly refreshing the market to check that their price is lowest, linking contract details in local and generally sitting AFK in ships is some of the biggest causes of the lag.

CCP should change the policy to enable them to log off inactive players in busy systems after a certain period. They should also prevent linking to anything in local for busy systems and prevent refreshing of the market more than once every 30 minutes.

Market players refreshing by clicking down a list of quicklink items would see the same data they saw up to 30 minutes ago. It would refresh for each item only after the timer has ended for that item.

Something like that would probably take 50% of the load off Jita and systems like it.

William Alex
Viscosity
Ocularis Inferno
Posted - 2008.06.19 17:54:00 - [11]
 

how much lag does a person sitting in a station cause?

I'd bet it's a lot less than those ppl all outside the 4-4 station with 5 drones deployed.


 

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