open All Channels
seplocked EVE Information Portal
blankseplocked PvE Mission Content, new Dev Blog by Molock
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4

Author Topic

CCP Wrangler

Posted - 2008.06.12 12:52:00 - [1]
 

There are missions coming, and then more missions and then even more missions. Our tools for creating missions has also been updated and there are some interesting features letting us create some really cool things for the missions. The new blog, PvE Mission Content, tells you all you wanted to know about the future of missions in EVE.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.06.12 12:58:00 - [2]
 

Sweet PvE stuffz!

Brutal Psycho
Amarr
East Khanid Trading
Khanid Trade Syndicate
Posted - 2008.06.12 12:58:00 - [3]
 

Very cool. Can't wait to run all the new mishes

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2008.06.12 13:16:00 - [4]
 

Sound nice.

So, overall 350 new regular missions planned. Sound like a lot on absolute terms, but on relative terms I'm not so sure. It raise a few questions, like:

- How many of them will be lv1 or 2 missions?
- Does that number count a guristas blockade and a blood raider blockade as two different missions?

When you start putting levels, divisions and regional locations in account, something that is large in absolute terms can turn out to be somewhat limited in relative terms...

From personnal experience, I'd say that one given agent has a pool of maybe 20 or so missions alaivable to him. How large can we expect the new pool to be for one given agent?

Winters Chill
Amarr
Ministry of War
Posted - 2008.06.12 13:25:00 - [5]
 

Yay!

Yay!

Thrice Yay!

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2008.06.12 13:38:00 - [6]
 

As Shadowsword, I would like to know some stats on those new missions.

Like how many in each level, how many in each type (courrier, combat, trade, mining...), how many storylines (those that will spare me the 'take these 40k m3 containers over there').

New mission types?

Will we have missions assisting the navy of the faction we are working for?
Escort missions? Other different stuff?

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.12 14:03:00 - [7]
 

New Missions is very nice, especially if some make it into exploration

But what about some modified npcs? Fewer of them, but tougher would be a start. Smile

Mortok Tristan
Posted - 2008.06.12 14:12:00 - [8]
 

Dare i ask if we are actually gonna see a few new L3 and L4 combat missions or is this all L1/L2 fluff ?

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2008.06.12 14:15:00 - [9]
 

GAH! I really wish you could give us some more details about these new mission features:

NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. Twisted Evil

New Events: What do you mean by this? I know that already you have reinforcements show up upon the destruction of certain ships, how will these events expand on them?

New Static Effects: This sounds extremely interesting and a precursor for tactical environments you guys have been talking about for quite some time. A deadspace area that hinders tracking or missile explosion velocity, for example? This could be very cool stuff.


Anyways, thanks for the devblog. I shall await more details with baited breath. Very Happy

Four Degrees
Caldari
Alternative End
Phobos Alliance
Posted - 2008.06.12 14:16:00 - [10]
 

All I've had to endure throughout the Empyrean Age pre-deployment is a fairly large whinefest about how there's not all that much variety in terms of some pvp and some pve updates. Shows that if you're patient, things do happen.

And while I suspect you guys at CCP had some of this in the works anyway, I'm sure by listening to the "industry needs love" and "Missioning needs love" its certainly reinforced that all areas need to be improved over time and actively done something.

I get the impression as the rest of people about the missions being "diluted" across the universe, but I'm sure it's probably just one stage in the longer term.


Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2008.06.12 14:24:00 - [11]
 

Originally by: Tarminic
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. Twisted Evil

An example about what I'm talking about - you have 4 groups of NPCs in a level 4 mission that engage you based upon your standing with the corporation who you took the mission from.

1st Group - Engages regardless, contains no scrambling ships (Min Standing is -10)
2nd Group - Engages if you have a high standing, includes e-war and and scrambers (Min standing 6 to 7)
3rd Group - Engages if you have a very high standing (Min standing is 7-9)
4th Group - Extremely heavy firepower and bounties that would make the mission very difficult to solo (Min standing is 9.5)

Suddenly all of those month-old farmers with extremely high standings are no capable of completing their missions alone. Very Happy

Daelin Blackleaf
White Rose Society
Posted - 2008.06.12 14:31:00 - [12]
 

That's a massive quantity of new missions, but is there any word on sorting out the quality of the NPCs?

It's not lack of variety in the story, background, structures or foes that bores many mission runners half to death and keeps some people from ever taking to EVE, it's how utterly simple the NPC's are.

I'd take general improvements to the AI over a thousand new missions.

That said added content for EVE's bill-payers is never a bad thing and I'm veeery interested in the possibilities offered by NPC's that can react to standings.

Reptzo
Channel 4 News Team
Veritas Immortalis
Posted - 2008.06.12 14:52:00 - [13]
 

New Missions sounds great. Any chance of getting the fabled Level 6 missions, the ones where you can take cap ships?? And yes I know, caps are for PvP, but some of us want capital combat PvE. Either way, more missions = great. Thank you for fixing the level 5's too.

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2008.06.12 14:54:00 - [14]
 

Very pleasing, it's about time! Moar Leven Foar! Ahem

Neermark
x13
IT Alliance
Posted - 2008.06.12 14:59:00 - [15]
 

I would also like to know whats is being done to the NPC AI.
Right now if i do a mission the following will happen:

1. Take out scram frigs (only if they aren't spawn triggers)
2. Take out top damage dealers.
3. Clear the rest of the site.

Rinse and reapeat. More intelligent NPC's could make missioning a hell a lot more interesting. Also some kind of tactical enviroment would be nice. Right now the only mission where space actually affect you, is the one with the toxic cloud (which looks really cool too).

Also i would like to know how this you count these new missions ? Is it 125 new missions for each faction or is it in total ?


Garr Anders
Minmatar
The Red Circle Inc.
Posted - 2008.06.12 15:01:00 - [16]
 

I liked the esclating story lines where the different missions were tied together. Having more consistency in mission stories (not objectives) would be nice.

Choosing from different missions as option, when accepting or even choosing of different objectives while IN the mission would be really great.

Also the "tl;dr - wall of text" style mission descriptions/stories are very off turning - although the stories itself are astonishingly very good. It's just the way they are presented in their "wall of text - tl;dr" style makes it hard to immerse/feel involved at all in the told story.

A more intriguing/immersive style presenting those mission stories (enter ambulation, or for inbetween: voice acts or even just simple text conversations with multiple choice answeres - like in point and click adventures - and thus different mission objectives) would be a tremendous improvement of the mission system.

These simple text conversations based on picking different answeres could go so far that you could have "radio" conversations within your mission changing/moving/altering the objectives or the way you achieve them, e.g. rather than just killing and looting all NPCs you could "radio" them and bribe them/try to convice them to give up/make them really mad at you .

And naturally in the long run, maybe an AI for mission NPCs ?ugh

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2008.06.12 15:06:00 - [17]
 

Very nice to hear something from this department.

I have a small personal wish to see some few industrial/transport ship orientated missions, where the object would be to pick up a large sized object from a mission deadspace area, where the acceleration gate only allows in industrial ships or so. Put in a few rats to make it interesting.

Could be used in a FW context too.

Toqua
Caldari
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2008.06.12 15:07:00 - [18]
 

I would love to know if this is not only Agent Mission specific but also Exploration specific ... I would LOVE to get some new Exploration Sites... Some more Expedition Missions ... mmmhh... Where you have to invite some people because you just stumbled over a big complex... :-)

So: please, don't forgen the Scanners :-)

Crimson Midnight
Amarr
Soulless Armada
Posted - 2008.06.12 15:08:00 - [19]
 

Edited by: Crimson Midnight on 12/06/2008 15:07:59
More Blood Raider agents please, too!

Or rather, some elsewhere besides Delve.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2008.06.12 15:13:00 - [20]
 

Originally by: Tarminic

NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. Twisted Evil



I guess this is what we already see a FW contested sites and *should* see at FW mission sites. I am much more interested in knowing if we will ever see NPC's actively fighting each other.Razz

BRUCELLA 2
Gallente
Barricade.
Posted - 2008.06.12 15:18:00 - [21]
 

Dev Blog translation in french -> Here

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2008.06.12 15:18:00 - [22]
 

Edited by: Jowen Datloran on 12/06/2008 15:19:24
Originally by: Crimson Midnight
Edited by: Crimson Midnight on 12/06/2008 15:07:59
More Blood Raider agents please, too!

Or rather, some elsewhere besides Delve.


Yes, another idea of mine.

NPC pirate agents hanging around in low sec in ships (the non-station bound like in COSMOS) and hand out regular NPC pirate missions. Getting to a LP store might be tricky, but atleast you can do the missions.Smile

They could be located in some hidden, but static locations that could be scanned down with the on board scanner.

Also there might be some idea in having some agents in exploration sites in general?


Aarin Wrath
Caldari
East Khanid Trading
Khanid Trade Syndicate
Posted - 2008.06.12 15:23:00 - [23]
 

Very cool. Keep it up CCP.

Veldya
Guristari Freedom Fighters
Posted - 2008.06.12 16:00:00 - [24]
 

I think something CCP needs to work on is the mission interface, the mission text is largely fluff and pretty useless when it comes to assessing threat, effective time the mission will take, etc.

There is also a massive variance in mission difficulty level within the same difficulty level.

The process for a fairly new mission runner is to get a mission, tab out to a mission database and get some meaningful information on how difficult the mission really is, damage information, weapon info, etc.

It takes a bit of the thrill out of going into a mission cold turkey but some missions are not exactly user-friendly in terms of warping in without a whole lot of warning of what is waiting for you.

I think if everyone is leaving the game to access required information then the interface is lacking in user-friendliness.

It will be interesting taking a Golem into the new missions with a massive tank on it just to see what some virgin missions are like but would be nice to be better able to assess the threat or risk of the mission. Some L4s are easier than some L3s.

Ethidium Bromide
Amarr
ZEALOT WARRIORS AGAINST TERRORISTS
Curatores Veritatis Alliance
Posted - 2008.06.12 16:14:00 - [25]
 

coolzor! i was thinking of doing more pcp again allreadyLaughing

Javiir Soban
Caldari
Amarrian Religious Reformation Society Exalted
Posted - 2008.06.12 16:15:00 - [26]
 

Edited by: Javiir Soban on 12/06/2008 16:15:09
Yay! New missions, those old ones were getting boring, and to get involved with FW and help my corp with its long term goals I need to give my amarr standing a big boost, but it's a pain with the exact same missions over and over again.

Edit:First Page!

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.06.12 16:25:00 - [27]
 

Pottsey will be pleased Very Happy.

C.


Oakrayven
Gallente
Federal Defence Union
Posted - 2008.06.12 16:31:00 - [28]
 

Originally by: Ethidium Bromide
coolzor! i was thinking of doing more pcp again allreadyLaughing


Please stay away from the Angel Dust, the ones who play drunk are bad enough!

in other news, Hopefully this means that theirs a lot more new shoot at rat missions soon. my mining rails are looking for something new to mine via explosive decompresion!

Daelin Blackleaf
White Rose Society
Posted - 2008.06.12 17:51:00 - [29]
 

Originally by: Crimson Midnight
Edited by: Crimson Midnight on 12/06/2008 15:07:59
More Blood Raider agents please, too!

Or rather, some elsewhere besides Delve.


I'd love to see a few agents from each of the pirate factions in lo-sec.

Blatazar
Posted - 2008.06.12 19:06:00 - [30]
 

My Chr is not that old and my corp has decided not to join in on the war, if I go at it alone will I stand a chance of succeeding?


Pages: [1] 2 3 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only