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blankseplocked Factional Warfare... Why?
 
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xMartok
Minmatar
hirr
Morsus Mihi
Posted - 2008.06.11 06:48:00 - [1]
 

HI

ok, FW is out. I can peew peew ppl in high sec, they can peew peew me, but, to peew peew ppl i can just go to low sec and i have safe place in high sec. This is not the situation with FW. I m not safe in low sec and not in high sec.
So my question is, what else do i gain if i join FW? higher mission rewards? special modules?

thanks

Gojyu
Ever Flow
Axiom Empire
Posted - 2008.06.11 07:00:00 - [2]
 

Nothing. Yet. The honour system basically just has the ranks in it atm. However, ccp have stated that they're looking at rank based rewards as well as medals, so check back in a few months once everyone has gotten tired of the bg's

Shanur
Minmatar
Republic Military School
Posted - 2008.06.11 07:00:00 - [3]
 

There is a rankingsystem in FW so i don't exclude special rewards, but the main thing you gain is the ability to ease yourself into the aspects of play that 0.0 players enjoy without many of the high demands that 0.0 politics involve. IOW, it lets you get PvP experience and enjoy the fun of pew pew without the boredom of piracy or the politics of 0.0. It's first and foremost a way to spice up your game when you've had enough of dodging can flippers and dealing with mission salvagers.

Tzar'rim
Posted - 2008.06.11 07:42:00 - [4]
 

It's arena fighting for honorpoints which you can then use to buy S2 modules with.

Joe Starbreaker
M. Corp
Posted - 2008.06.11 07:47:00 - [5]
 

It's because I have all these destroyers (from back before I learned how to salvage) and I wanna shoot people with them.

xMartok
Minmatar
hirr
Morsus Mihi
Posted - 2008.06.11 07:48:00 - [6]
 

what are s2 modules?

and one more question, if an enemy in respective to FW enters my FW space ishe automaticly get attacked by navy NPC ships or only if the enemy has a certain standing?

Tzar'rim
Posted - 2008.06.11 07:50:00 - [7]
 

Originally by: xMartok
what are s2 modules?

and one more question, if an enemy in respective to FW enters my FW space ishe automaticly get attacked by navy NPC ships or only if the enemy has a certain standing?


Sorry, it's me being sarcastic with the WOW references, as that is how I look at the whole FW thing.

Siegfried Rinf
Posted - 2008.06.11 08:41:00 - [8]
 

Originally by: Gojyu
Nothing. Yet. The honour system basically just has the ranks in it atm. However, ccp have stated that they're looking at rank based rewards as well as medals, so check back in a few months once everyone has gotten tired of the bg's


I can't tell if this post was intentionally worded to read the way it does or not.

Estel Arador
Posted - 2008.06.11 09:16:00 - [9]
 

Edited by: Estel Arador on 11/06/2008 09:15:56
EVE... why????

Xennith
Imperial Logistics and Supply
Posted - 2008.06.11 11:18:00 - [10]
 

to have fun.

it really is as simple as that.

Papa Gwan
Tribal Liberation Force
Posted - 2008.06.11 11:29:00 - [11]
 

Well, there are a few reasons.

Firstly, CCP wanted players to have a more ready access to PvP. FW allows us to jump on and go kill stuff! Secondly, CCP wanted to advance the story! Eve is a very RP kinda game, regardless of what goes on in Corp chat =P FW is a logical outcome of the tension between the four races. I actually feel like there is a war going on now!

Finally, I think they wanted to add more NPC interaction. Currently, there are two forms of interaction; working for and killing. Either you work for an agent, or you kill NPCs. With FW, not only are we flying alongside other players, but NPCs are also fighting the war! This guarantees action.

If you are not into FW, then don't join a milita. You cannot be a target for any militia if you are not in one. So you can, relatively safely, play the game exactly as you used to. You'll just get a pretty light show if a battle makes it's way to you.

Additionally, there will be Militia rewards eventually. There are Militia agents as well as LP. Rewards have not been added, but I think they will probably be pretty good!

Cheers.

Orbius Prime
Gallente
Posted - 2008.06.11 11:57:00 - [12]
 

if the rewards are not going to be worth it... then why take the risk of not beeing able to acces all highsec ?

risk vs reward should also work for FW.


Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2008.06.11 12:29:00 - [13]
 

Originally by: Orbius Prime
if the rewards are not going to be worth it... then why take the risk of not beeing able to acces all highsec ?

risk vs reward should also work for FW.


It's common for CCP to release completely new things "pre-nerfed" - which on the face of it is quite sensible in a broad game like EVE. Given the difficulty of predicting how exactly new things are going to be used (or abused), it's much better to introduce them in a state where they're barely worth it and bring then up to scratch with later improvements, than introduce something believed to be competitive but which turns out to be much better than any alternative.

For example, if FW missions turned out to be very easy to complete in certain situations, and paid out 5-10 times the amount that a comparable agent mission did, plus gave you access to special LP store rewards that could be resold for a whole bunch of ISK, then that would really screw over the people who didn't/weren't able to participate in FW. And an expansion like this has so many variables that CCP probably couldn't honestly say exactly how challenging (i.e. dangerous) the missions are likely to be, how long they'll take to complete, what the payouts will be (as they're computationally generated and tweaked, remember), how many people will do it, etc.

Basically, enough people are going to do it anyway for the pew-pew and newness that some actual data will be generated about how it's used; over the next few months it will become clear which parts/rewards are good as they are, and which parts/rewards need improving. Additionally, with a view of how many people are running FW missions and how much LP they generate in a given time, specific faction LP store items can be introduced in a way that won't break the existing economy.

So don't worry, risk vs reward is there. The risk right now is of unbalancing the whole game universe/economy, and the reward will come over time (as with all big new features).

Modrak Vseth
Veto.
Posted - 2008.06.11 13:48:00 - [14]
 

1. Yes, if an enemy of your militia comes into your "sovereign" space, they will eventually get shot at by the faction police. They "supposedly" aren't as quick on the draw as Concord, but I haven't tested that yet.

2. Attacking wartargets in lowsec does NOT result in sec status loss, so highsec junkies can get some pew pew in lowsec without secloss AND still be relatively safe in "thier" highsec space.

Popperr
GoonFleet
GoonSwarm
Posted - 2008.06.11 13:55:00 - [15]
 

Currently the benefits of FW are the ability to get in semi-organised fights with other players. PVP in eve is constantly original and enjoyable and one of the highlights of the game. Factional warfare also offers some limited rewards, with more on the way pending how the mechanics of FW pan out. For some hi-sec is too fluffy while 0.0 can be too harsh to survive, FW is a new way in eve, and as usual it is what you make of it.

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2008.06.11 14:06:00 - [16]
 

FW is 'PvP for everyone'.

You can join, or you can stay without it.

You can join one week, leave one week and rejoin as many times as you want...

It is very convenient to choose the time you are at war and the time you are free to go everywhere in hisec.

Shanur
Minmatar
Republic Military School
Posted - 2008.06.11 15:33:00 - [17]
 

Originally by: Eleana Tomelac
FW is 'PvP for everyone'.



Very well said. It's quick and easy Pew Pew without the hassle of boring low sec gatecamps, probing woes or 0.0 sec alliance politics. For many, pew pew is it's own reward in itself. If you don't like being a wartarget, the rewards are low enough that you can ignore it completely and just do your thing. FW will be there when you do want some challenge, and it is a lot easier to manage than just roaming highly skilled target starved pirate filled lowsec in search of targets that you CAN handle.

Letouk Mernel
Caldari
Posted - 2008.06.11 15:53:00 - [18]
 

It's also pewpew without sec. standing loss, and it's pewpew with plenty of targets.

Cerebro
Gallente
Aliastra
Posted - 2008.06.11 16:59:00 - [19]
 

Ok so how does this work?
I join Galente melitia and then I can go to Minmatar and blow ppl up without concord coming to their aid?
So all other factions are red on the overview?

Rovad
Caldari
The Riot Act
Posted - 2008.06.11 17:54:00 - [20]
 

@ Cerebro.

I think concord will blow you up when in enemy space.
But they force you to unterritorial space.

My question would be :
Isn't this only for alts?
Seeing as you'd never be able to get to the other's races
anymore. (Standing would drop bigtime.) How about that?

Letouk Mernel
Caldari
Posted - 2008.06.11 18:29:00 - [21]
 

Edited by: Letouk Mernel on 11/06/2008 18:32:03
There are two sides: Gallente+Minmatar vs. Caldari+Amarr.

If you join the Gallente Militia you'll get missions against the Caldari, and the Caldari and Amarr Navies will probably be red to you and try to kill you if you enter Caldari or Amarr high-sec space. The NPC's will stop attacking you if you quit your militia.

As you do missions, you'll get faction with Gallente, some faction with Minmatar, and you'll lose faction with Caldari and some faction with Amarr. This faction is permanent and will not go away when you quit your militia.

If you lose faction past -5.0, the NPCs of that faction will attack you in high sec regardless of militia membership (this has always been in-game and it affects regular mission-runners too).

EDIT: CONCORD doesn't blow you up. Concord only blows you up when you suicide-gank or attack someone in high sec. Concord only reacts when you attack innocent bystanders, not targets of war. It's an important thing to keep in mind, because Concord is invulnerable/invincible, and faction NPC's are not.

In your case, the Caldari Navy will attack in Caldari space, and the Amarr will attack in Amarr space, but it is possible to survive these attacks if you're in a tanked up (battle)ship, and so it's not the same as being concordokened.

Cerebro
Gallente
Aliastra
Posted - 2008.06.11 20:40:00 - [22]
 

So there is no problem attacking someone outside a base or at a gate? The Sentry guns will leave you alone?

MotherMoon
Huang Yinglong
Posted - 2008.06.11 22:08:00 - [23]
 

Originally by: Cerebro
So there is no problem attacking someone outside a base or at a gate? The Sentry guns will leave you alone?


yup :)


 

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