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blankseplocked Solo PvP vs Battleships
 
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Josuah Flint
Imperial Academy
Posted - 2008.06.09 15:14:00 - [1]
 

What ships can realistically survive the following situation:

You are ratting in a belt. Alone. Suddenly a battleship warps in. Starts to web, warp scramble, dealing damage ...

Let's say SP are not an issue, neither is money.
Which ship class would have a better chance then a snowball in hell?

I know that it depends on the battleship, skill level of the pilots (in game & in RL), fittings, etc. Regardless, what would you consider the 'smallest' ship to hold his own in such a situation?

Letouk Mernel
Caldari
Posted - 2008.06.09 15:24:00 - [2]
 

The problem is this:

- for ratting, you must put out some DPS at 40 km usually, have a tank that matches the NPC damage, use 2 of the weapon slots for utility (tractor, salvager), and have decent cap recharge.

- for PVP, you must put out max damage at various ranges (and especially be able to pop interceptors / the tackler, which is hard with battleship guns), use webber / warp disruptors in the med slots, and have an omni-tank otherwise.

The issue is that your enemies will most likely be nano-HACs and interceptor or cov-ops tackles, which you won't be able to tackle back or track with your large guns.

Tzar'rim
Posted - 2008.06.09 15:57:00 - [3]
 

There isn't one answer,it all depends on what kind of BS warps in and what kind of tactics it wants to use. Ofcourse smaller ships can win from a BS but if the BS is set up for PVP and either dishes out massive DPS or it just neuts you to death you'll end up in your pod.

In general you can state that a dominix is probably the best mix of offense and defense you can get. Incidentally it's also one of the best ratting BS's. If you want to keep it a bit smaller an Ishtar never is a cool ship to fight either, to me it's easily the best HAC out there.

The real answer would be that the best ship to not die to a BS is the one that didn't get caught by one. Which comes down to player effort, not SP, shipsize, wallet or anything else. If you are really caught by a battleship in a belt there was a chain of events that you could have broken at ANY point, but didn't.

In other words; no ship will keep you from doing stupid stuff, because if the pilot gets caught in the first place I must assume that he'll probably do some more stupid stuff.

Josuah Flint
Imperial Academy
Posted - 2008.06.09 17:21:00 - [4]
 

So basically you either GTFO as soon as you see suspicious people in local or you better be flying a HAC or better.

I suppose getting out is still preferable as one doesn't know in advance how many people will attack.

Tzar'rim
Posted - 2008.06.09 17:39:00 - [5]
 

Congratulations on understanding a fundamental part of EVE; if you don't know what's going to happen, don't hang around like a sitting duck.

If you let the other attack you, then you lose the initiative and are no longer in control of the scenario.

Letouk Mernel
Caldari
Posted - 2008.06.09 17:44:00 - [6]
 

Originally by: Josuah Flint
So basically you either GTFO as soon as you see suspicious people in local or you better be flying a HAC or better.



"There is no solopwnmobile" means there's no ship that will allow you to survive a gank situation (many vs. you), especially in a situation where the many have the advantage of surprise, intel, and positioning (since they get the drop on you).

You CAN find a ship that will survive a solo battleship attack, and you can probably find a ship that will survive a solo nano-HAC attack. Some people have answered those questions; I figured it would help you more to point out that it's more likely that you'll be attacked by a group of 3-4 nano-ships when ratting. It's just where the playerbase is at the moment, nano-HACs are the rage.

Nobody can survive a many vs. 1 gank, in ANY MMO.

Stela'Artois
Caldari Provisions
Posted - 2008.06.09 18:22:00 - [7]
 

Long story short...you can often rat in a PvP setup...it wont be as efficient, but it can be done.

Or, simply enough, warp to a safepoint as soon as someone enters local. The rats will still be there, or CCP will make more. Never bet your ship on "...just a few more seconds and this rat will pop, >then< I will warp to a safe." Warp first, kill the rat later.

If you have a pseudo pvp setup, you may decide to challenge the hostile by returning to the belts to lure him into a fight as well.

MarleWH
Quantum Industries
RAZOR Alliance
Posted - 2008.06.10 22:22:00 - [8]
 

The thing is, if your ship is small enough, he won't hit you.

Papa Gwan
Tribal Liberation Force
Posted - 2008.06.11 11:33:00 - [9]
 

Quote:
"There is no solopwnmobile"


Generally speaking, I agree with you, but I think it takes alot more than the generic gank setup to trap those damn Huginns...

Tzar'rim
Posted - 2008.06.11 11:43:00 - [10]
 

It's not like Huginns do an amazing amount of DPS, neut him once or twice and he'll proabably bugger off.

Papa Gwan
Tribal Liberation Force
Posted - 2008.06.12 02:37:00 - [11]
 

Originally by: Tzar'rim
It's not like Huginns do an amazing amount of DPS, neut him once or twice and he'll proabably bugger off.


What I intended to say, Huginns are exceptionally difficult to gank, as they can get out of most situations. Sure, they won't be kickin' the **** outta you, but you won't be able to nab him easily either.

Not exactly a "PWNmobile", but it's not a "getPWNTmobile" either.


 

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