open All Channels
seplocked Assembly Hall
blankseplocked [ISSUE] Modify LOCAL chat
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5 6 7

Author Topic

Tyrrhena Maxus
Igneus Auctorita
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.06.09 14:28:00 - [1]
 

Edited by: Tyrrhena Maxus on 11/06/2008 14:02:49
Edited by: Tyrrhena Maxus on 11/06/2008 14:02:09
My suggestion is to modify local chat so that it doesn't show who is in system.

Local chat is currently used as a tactical tool and I believe this hinders the atmosphere and game play potential of the game.

This would make space much more exciting, potentially lead to more dynamic pvp opportunities and would encourage people to work together more and in new ways. It would make space feel like the giant ocean it is, not just a series of interconnected fishbowls.

I believe that CONSTELLATION chat should auto-update, rather than local chat. This way hostiles can still be located but not instantly pinpointed to a single system.

I think this would be a balanced change for the better, as though it may benefit a potential attacker, it may also benefit someone who doesn't want to engage ie a miner or someone hauling. It would make fleets more reliant on intelligence from players rather than from a box full of names.

Discuss


If you are opposed to this idea, before you post I ask that you take this viewpoint: Imagine what I have detailed in the op IS being implemented, what checks and balances would you suggest should go hand in hand with this change?

Would shifting scan able asteroid belts, similar to the instances that can be found using the basic ship scanner satisfy you? (I believe this was the way that CCP was talking about modifying asteroid belts at some stage) Or do you have another reasonable suggestion?

Ilvan
Gallente
Post with your Brain

Posted - 2008.06.09 14:31:00 - [2]
 

I'm all for this.

LASER WATCHER
GoonFleet
GoonSwarm
Posted - 2008.06.09 14:57:00 - [3]
 

yeah but who uses constellation chat

Nariana Verex
Amarr
Oberon Incorporated
Morsus Mihi
Posted - 2008.06.09 15:05:00 - [4]
 

Originally by: Tyrrhena Maxus
It would make fleets more reliant on intelligence from players rather than from a box full of names.

Discuss



Isn't most intel posted from Local anyhow? IE, so and so reds in system X?

White Ronin
Gallente
Aliastra
Posted - 2008.06.09 15:05:00 - [5]
 

Everyone if this change was made.
Something has to be done to stop the "cloakers scare me" people.

Zulu Six
Posted - 2008.06.09 15:13:00 - [6]
 

Edited by: Zulu Six on 09/06/2008 15:13:18
Originally by: LASER WATCHER
yeah but who uses constellation chat


If a change like this would be implemented, EVERYbody would use const chat. Duh?

Stevobob
GoonWaffe
Goonswarm Federation
Posted - 2008.06.09 15:18:00 - [7]
 

Local is too powerful of a defense tool.

Dal' Hassen
Minmatar
Black Serpent Technologies
R.A.G.E
Posted - 2008.06.09 15:19:00 - [8]
 

Edited by: Dal'' Hassen on 09/06/2008 15:21:06
I agree that Local chat should be changed to the way that Tyrrhena described, however I think that local chat is useful for new characters just getting the hang of the game and would probably be better to have it function much like the rookie help channel.

And I know that you would say that 'whats stopping someone creating new players all the time' and your right.


Farrqua
Minmatar
In Igne Morim

Posted - 2008.06.09 18:04:00 - [9]
 

Originally by: Dal' Hassen
Edited by: Dal'' Hassen on 09/06/2008 15:21:06
I agree that Local chat should be changed to the way that Tyrrhena described, however I think that local chat is useful for new characters just getting the hang of the game and would probably be better to have it function much like the rookie help channel.

And I know that you would say that 'whats stopping someone creating new players all the time' and your right.




Actually if you just introduce the n00bs right to it, it becomes second nature before the trial is up. So at least by then they have one less thing to think about when they start getting into the meat of the game.

Supported

Ethaet
Gallente
Aliastra
Posted - 2008.06.09 18:26:00 - [10]
 

Edited by: Ethaet on 09/06/2008 18:26:03
lol, no. If local is nerfed, even less people will go to lowsec/0.0
edit: typo

Mr Stark
Posted - 2008.06.09 19:30:00 - [11]
 

agree.

Tyrrhena Maxus
Igneus Auctorita
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.06.11 09:12:00 - [12]
 

Edited by: Tyrrhena Maxus on 11/06/2008 09:33:01
Originally by: Ethaet
Edited by: Ethaet on 09/06/2008 18:26:03
lol, no. If local is nerfed, even less people will go to lowsec/0.0
edit: typo


What makes you think that this change would make lowsec/0.0 any more dangerous than it already is? In fact, it would give players more time to notice that a hostile gang is incoming, or camping a gate. To be quite honest this change would be a boost to small gang/solo pvp, and increase the chance of remaining undetected in lowsec/0.0. It's no secret that the majority of players who hang out in lowsec/0.0 are pvp'ers, and thats why they live in these areas. Of course the risk vs reward of lowsec/0.0 is quite horrible if you want to line your space wallet with isk, but that is a side issue to this debate.

Aaron Static
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2008.06.11 09:29:00 - [13]
 

/signed

hiremerc
Amarr
Royal Amarr Institute

Posted - 2008.06.11 10:55:00 - [14]
 

I am in agreement. This topic does get a great deal of coverage however.

sakana
Sebiestor Tribe

Posted - 2008.06.11 11:47:00 - [15]
 

Agreed, Local is a pretty powerful intel tool, and yet another problem that is making pvp that much harder to find.

I like the idea of everyone showing in Const. chat though.


marie blueprint
Posted - 2008.06.11 12:02:00 - [16]
 

yes yes all pirats want this no no no no no bad idea lowsec is bad enuff the uber bad kill way tooo often now stop whining

Evesham
Caldari
Caldari Provisions

Posted - 2008.06.11 12:08:00 - [17]
 

Edited by: Evesham on 11/06/2008 12:13:01
/signed

For those people who are worried about new players learning the Intricacies of Eve you could leave local as it already is in Empire and just remove the auto update function of local chat in low sec/0.0.
Just make it that once you have spoken in local until you leave you remain visible to those in local when you spoke.

Tyrrhena Maxus
Igneus Auctorita
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.06.11 12:21:00 - [18]
 

Edited by: Tyrrhena Maxus on 11/06/2008 12:32:59
Originally by: marie blueprint
yes yes all pirats want this no no no no no bad idea lowsec is bad enuff the uber bad kill way tooo often now stop whining


why don't you farm some isk about it?

Originally by: Evesham

/signed

For those people who are worried about new players learning the Intricacies of Eve you could leave local as it already is in Empire and just remove the auto update function of local chat in low sec/0.0.


I think this could make things a little more confusing for new players, but at the same time this makes sense as empire has more traffic and should be more transparent.

Originally by: Evesham
Just make it that once you have spoken in local until you leave you remain visible to those in local when you spoke.


I agree


This is not about making it easier to gank carebears or people trying to rat/mission run etc. I do all these things as well you know. The main aim of this proposed change is to open the boarders of space and make pvp more unpredictable and dynamic.

Kelsin
Dirt Dog Trading Company

Posted - 2008.06.11 12:40:00 - [19]
 

Agreed! But along with this I would ask the CSM to recommend introducing a new more robust scanner system to give that "Submarine Sonar" feel to figuring out who else is out there.

kaahooters
Phantom Squad
Atlas Alliance
Posted - 2008.06.11 12:49:00 - [20]
 

ok, getting rid of local, or changing it, has been a recuring thing for ages now, it was tryed accidently once, due to a patch bug, and it was pants, co ops alts were everywhere.

theres no real easy way out of it, and tbh, the "update when somone speeaks" argument will only worlk till somone comes up with a lil mod to get around it, much like the standings + or - in local.

local use to not show who was in local till they spoke, but that changed with a patck cos ppl wanted it, iirc.




Ethaet
Gallente
Aliastra
Posted - 2008.06.11 12:52:00 - [21]
 

Local is fine as it is.

Anyway, nerfed local = less people in lowsec/0.0, and you don't want that, do you?

Xplained
Caldari
Geese Jugglers
Posted - 2008.06.11 13:14:00 - [22]
 

Edited by: Xplained on 11/06/2008 13:14:21
EVE is not just a pvp game and removing local for all of eve would be a totaly stupid and irresponsible move.

I would vote for removing local from all 0.0 space.

Hence no vote from me!


Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.06.11 13:49:00 - [23]
 


Definitely in favor of the principle of altering Local chat. We need to get a range of opinions and options on how to do it, but I'm in favor of bringing up the ISSUE for serious consideration.

Tyrrhena Maxus
Igneus Auctorita
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.06.11 13:59:00 - [24]
 

Edited by: Tyrrhena Maxus on 11/06/2008 14:01:29
I think its quite funny that the people arguing against my idea:

a) can't spell,
b) haven't formed any constructive argument at all, ("no its a bad idea" adds nothing to the discussion)
d) think this relates only to pvp,
e) believe because this issue has been raised in the past means that it is a dead issue and won't give it a moments consideration, and
f) probably didn't even notice I skipped out 'c' because they are too busy nerd raging.

Arguing that the only reason people are in 0.0/lowsec is because they can see peoples names in local is an absurd and unrealistic argument.

If you are opposed to this idea, before you post I ask that you take this viewpoint: Imagine what I have detailed in the op IS being implemented, what checks and balances would you suggest should go hand in hand with this change?

Would shifting scan able asteroid belts, similar to the instances that can be found using the basic ship scanner satisfy you? (I believe this was the way that CCP was talking about modifying asteroid belts at some stage) Or do you have another reasonable suggestion?


edit: hey look the guy the majority of you voted for agrees with me

Heinz Rand
Igneus Auctorita
GoonSwarm
Posted - 2008.06.11 14:03:00 - [25]
 

I support this suggestion if it goes along with making the belts objects that move and have to be scanned out. This would alleviate some of the issues that it unfairly works in the favor of pvpers. It gives the miners/ratters the ability to do their own scans as soon as constellation goes hostile. This game isn't about making it safe to afk mine/rat in complete safety, it's about balance.

I think it will make pvp more spontaneous rather than the easy scouting job it is now. There are x hostiles in local knowing exactly their numbers without even having to be in sight of the enemy or run scans that would have to be constantly updated. At least make the scouts work at scanning the hostiles numbers/movement.

Also, right now if you have larger numbers, the other side is either stupid without scouts of any sort or wants the fight where without local you'd be able to force fights by not knowing full well what you are facing without good scouting.

Rosur
Gallente
Heroes.
Posted - 2008.06.11 15:38:00 - [26]
 

yea make it so local dosnt show what corp etc the perosn is in though still shows how many people are there. Untill you speak then it will show the corp stuff and name. This with the constalation chat idea would be a good idea.

sophisticatedlimabean
Gallente
Aliastra

Posted - 2008.06.11 15:44:00 - [27]
 



The "local scanner" as that is what it really is, should be removed or at least only show those who chat in it while you are in the system.

Jonis Sinmaker
Valiant Logistics Inc.
The Purge Alliance
Posted - 2008.06.11 18:33:00 - [28]
 

I agree 100% with this idea. This idea has been thrown around for years by many of the player base and maybe it is about time CCP take a constructive look at it. This would not only make pvp more dynamic it would also give smaller corporations and groups a chance to break into 0.0 for pvp and/or industrial operations.

It would suck at first getting used to it, but to be honest this would change the shape of eve as we know it if implemented.

Goumindong
SniggWaffe
Posted - 2008.06.11 19:06:00 - [29]
 

Originally by: Tyrrhena Maxus


If you are opposed to this idea, before you post I ask that you take this viewpoint: Imagine what I have detailed in the op IS being implemented, what checks and balances would you suggest should go hand in hand with this change?


The entire idea would be scrapped, because its ******ed. The only way to remove the function of the local channel and have a semblance of balance would be to duplicate its functionality right into the scanner. A system wide count of friendlies, hostiles, and neutrals. This would be even easier for you to read and would actually increase the ability of the defenders to keep themselves alive.

Yes, the only way to balance local removal would be to duplicate its functionality to a point where it would actually be easier to identify enemies in your system.

More information: See post 40 and 41

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=729912&page=2#40

AlphaViscera
Posted - 2008.06.11 20:39:00 - [30]
 

I support the idea of a change to Local, however I don't believe in removing the ability to gain an understanding about who is in the system with you.


Think of it like this, You are on the battlefield, you know how many you have in your ranks, however you can always survey the enemy and find what they are.

Scan probes would be our way of doing this, however that mechanic is quite slow, and it dosnt give you an idea of who is blue/red.

Perhaps adding in another type of scan probe or system of scanning that can be used to get ideas of these numbers.. Now for fluidity's sake, this information could be rounded down or rounded up to say the closest 5 or the closest 10 for anything that isnt blue, say there was 33 in local, 14 blue, 17 red 2 neutral it would report Blue=14, Red 20, Neutral=0

Obviously this is an early idea, but it gives a overview of the field, it dosnt have to be an accurate guide, just something that gives some idea and allows for quick and semi-accurate ideas of whats out there.. much like a recon mission would in real world battlefields.

It could be used say every 30 seconds or so.


Pages: [1] 2 3 4 5 6 7

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only