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blankseplocked [Issue] Starbase logistics is needlessly soul-destroying
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Pandemic Legion
Posted - 2008.06.09 06:09:00 - [1]

There are several current problems with Starbase logistics from the perspective of anyone who regularly needs to set up new POSs. The two most significant of these are, simply:

  1. That the process of anchoring, onlining a control tower and its modules can - and regularly does - take a minimum of five to eight hours to complete. This time commitment can not be reduced.

  2. That, with the exception of the first hour, the entire process requires constant user interaction with the game in order to progress. This can not be avoided.

It's worth mentioning that there exist a number of laughable design flaws and bugs in the management and anchoring interfaces - but fixing those is a matter for bug reports, not the CSM. Instead, I want to focus on these two broader gameplay issues with a reference to the way these flaws make them so much more unbearable.


Issue 1

The problems with setting up new Starbases begin when the player starts anchoring POS modules, after the tower itself has been anchored and onlined. Each module has its own anchoring and onlining timers before it can become useful: guns and electronic warfare mods take five minutes to anchor and a further five to online, while Cynosural System Jammers take a half-hour to online. Unfortunately, the actual process of setting up these mods is entirely manual, and breaks down like this:

  1. The module to be anchored is launched for the player's corporation from their cargohold.

  2. The player either right-clicks on the module in space and selects "anchor", or opens the POS management interface, selects the desired module and presses the "anchor" button". A green box appears around the module in space, which a set of silver arrows that can be dragged along each axis.

  3. The player then moves the green box to the desired location on the grid, then right-clicks any of the arrows to select "anchor here".

  4. After the anchoring timer, the player either right-clicks the module from within ~5km and select "put online", and presses the corresponding button in the management interface.

I've italicised the broken parts. Since a typical 0.0 deathstar will include anywhere from 20 - 40 modules in need of anchoring, the simple process of setting up a control tower can require six or more hours of constant, tedious player interaction. Add to this that the arrows themselves are tiny and difficult to position (only a few hundred metres long), which can make simply positioning each module a tedious and - in the case of players that suffer from RSI, such as myself - physically painful process.


Issue 2

There exists no way to hasten or streamline to the process of anchoring and onlining POS modules. If you want to set up a full 0.0 deathstar, you must return your attention to the game every five minutes, adding up to six or more hours of unavoidable tedium that actively detracts from gameplay. If we accept that the element of risk introduced by making it take long enough to set up a POS for a hostile force to react, the game desperately needs a way to reduce the level and duraction of player interaction required.

I should say that the option exists to pre-position all the mods at a tower so that the player need not deal as much with CCP's ridiculous placement interface - but this requires leaving them unanchored and floating in space, vulnerable to theft and destruction. The risk associated with attempting to step around the inadequacies of EVE's interface are totally unreasonable. The game desperately needs, at the very least, a method to pre-position modules so that the player can simply position every module and then find something fun to do for the next eight hours.


The original "Features and Ideas" forum thread I posted on this issue can be found here.

The Illuminati.
Pandemic Legion
Posted - 2008.06.09 11:18:00 - [2]

Myk Taison
Unknown Force
Posted - 2008.06.09 11:25:00 - [3]

i was too bored by the process to even read all of the OP so god only knows how bored i would be by the process itg (in the game)

Theramin Dogon
Posted - 2008.06.09 11:40:00 - [4]

Originally by: Myk Taison
i was too bored by the process to even read all of the OP so god only knows how bored i would be by the process itg (in the game)
There can be no better summation.

The Scope

Posted - 2008.06.09 14:56:00 - [5]

It starts to be alot of fun when you are onlining 3 or 4 death stars in the same system, 5 to 8 hrs of warping between pos's anchor, online, anchor online lol, drive you crazy very quickly.

I would like to see the ability to online and anchor at the same time, anchor one mod and online another, or maybe stream line it even more, upto 5 mods anchor and online at the same time. I understand why the time sink, its to prevent mega alliances from insta spaming systems, but this happens anyway, and for the people doing it, it drives them nuts, but just because they are going crazy isnt going to stop them from putting the towers up.

maybe even a pos layout screen that lets you plan your pos setup, then it takes the 8 hrs but does it on auto, keeping all the mods in the pos shields until each mod is moved one by one to its place, anchored and if the layout says to onlined by the tower itself, not a player sitting there for hrs on end banging his/her head on the desk waiting 5 more min for that next array.

Epitoth Fleet Yards
Curatores Veritatis Alliance
Posted - 2008.06.09 15:08:00 - [6]

Oh yes, last time round I basically stared at progress bars for three days. I think that it should take a while to anchor/online all modules, but a queue of some sorts would be really helpfull.

Please consider too.

Munition Delivery Services

Posted - 2008.06.09 15:13:00 - [7]

Agreeing with a goonie Embarassed

Nariana Verex
Oberon Incorporated
Morsus Mihi
Posted - 2008.06.09 15:15:00 - [8]

Online POS modules killed my inner child. Crying or Very sad

Herschel Yamamoto
Nabaal Syndicate
Posted - 2008.06.09 17:02:00 - [9]

If that's the process, then the process needs to be dragged out behind the barn and shot.


Posted - 2008.06.09 17:04:00 - [10]

Removed. Navigator

Erotic Irony

Posted - 2008.06.09 17:05:00 - [11]

Removed. Navigator

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.06.10 00:55:00 - [12]

Edited by: Spoon Thumb on 10/06/2008 00:55:23

I proposed something ages ago on features and ideas to streamline the process without necessarily making it easier to spam:

Anchoring Drones:
Each CT has a limited number of anchoring drones. You can manage them and give them job queues. You could put them all on one module to anchor it faster, or put them all on different jobs so you don't have to spend all day sitting at a POS anchoring

Pandemic Legion
Posted - 2008.06.10 00:57:00 - [13]

Everything about POS's has to go, so I guess one small step is better then nothing Smile

Lin Xiao
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2008.06.11 00:34:00 - [14]

<3 for anything to streamline POS management.

Rex Hargrove
Pandemic Legion
Posted - 2008.06.11 00:37:00 - [15]

Crappy POS mechanics FO LYFE

Ars ex Discordia
Posted - 2008.06.11 00:50:00 - [16]

Daveydweeb will never lead us wrong. If he says POSes are broken, they're broken. Mad

The MapMaker
Posted - 2008.06.11 01:51:00 - [17]

logistics director's of 0.0 alliances uniting itt

Amarrian Retribution

Posted - 2008.06.11 02:12:00 - [18]


POS = G*Y boredom..basically defines grinding issues of MMO's in one package.
Complete re-work-over is needed CCP!

Mr Siman
Spawn More Overlords

Posted - 2008.06.11 04:07:00 - [19]

Harik A'ttar
Posted - 2008.06.11 06:10:00 - [20]

Strongly supported.

Ars ex Discordia
Posted - 2008.06.11 08:17:00 - [21]


Kwint Sommer
Deep Core Mining Inc.

Posted - 2008.06.11 08:47:00 - [22]

Black Omega Security
Pandemic Legion
Posted - 2008.06.11 09:13:00 - [23]

Having anchored parts of several towers on behalf of my corporation, dear god please make it less tedious.

Zulu Six
Posted - 2008.06.11 12:36:00 - [24]

I've had to go through this a dozen times... it's an inordinate pita. Taking a fully fitted POS down is just as bad.

Vladimir Titov
Knights of the Minmatar Republic

Posted - 2008.06.11 13:40:00 - [25]

Something needs to be done about this. I agree the time sink is needed. Here is what I would like to see:

1. In addition to anchoring an onlining, there should be an option to Anchor and Online. The time taken for this would be a combination of the two.

2. A queue can be implemented by allowing concurrent anchoring, with the first item taking the documented time to anchor & online, and then the second item is listed as anchoring but instead of taking the documented amount of time it takes the time consumed by the first item and the second item.

So basically if I choose to anchor a corporate hangar array it takes 10 minutes. As soon as I click to anchor, I chose to anchor a Silo. If the time to anchor a silo alone is 5 minutes (just for the sake of argument gents), then the timer on the silo should be listed at 15 minutes (10 for the corporate hangar and 5 for the Silo itself). This way we can anchor a POS and then go do something else for the rest of the night. You can even add a queuing time penalty (+2 minutes for every additional item).

As for refueling, allow one POS to be designated "BOSS" in the system, and placing fuel in that POS disseminates it to all the other POSs in system.

Pandemic Legion
Posted - 2008.06.11 18:26:00 - [26]

To be perfectly honest, fueling is no longer the big issue it used to be now that we can fuel towers for a month at a time. That said, the other suggestions you raised are pretty cool.

Goonswarm Federation
Posted - 2008.06.11 18:28:00 - [27]

Stampert <3

Deep Core Mining Inc.

Posted - 2008.06.11 19:30:00 - [28]

POS interface is a true pos.

Euphoria Released
Posted - 2008.06.11 19:43:00 - [29]

Been playing the game since beta and only in the last few months have I encountered POS management and all its delights, whilst I appreciate that things shouldn't be easy in terms of space holding etc, POS management is a monster and for the first time since playing Eve I've genuinely found something that makes me think "is it really worth it?" it's like a job, I don't play this game as an alternative to my rl job, fix it, and fix it soon.


Posted - 2008.06.12 00:18:00 - [30]

Agreed, there has to be some way to make this a little bit less time consuming.

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