open All Channels
seplocked Assembly Hall
blankseplocked [Suggestion] Nosferatus
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Amarr Holymight
Ultrapolite Socialites
GoonSwarm
Posted - 2008.06.06 04:01:00 - [1]
 

Edited by: Amarr Holymight on 06/06/2008 04:02:43
I started playing about a year ago and remember discovering this really cool looking mod that suks cap out of another ship. So in awe of this idea I trained Energy Emissions pretty much straight away. Then I started looking at Bhaalgoorns or well drooling mainly, but not long after CCP took away its awesome power and made it pretty average by comparison, well trickier to use. Now I can see it was slightly overpowered in the first place and the nerf was perhaps needed I just think it could have been looked at more closely.

Something always bothered me about the Nos Fix and that was (I hope I'm right in saying this but it seems to be popular opinion) that it only works if the target ship has lower capacitor percentage than yours. Now this seems to be a bit unbalanced why would it be % based when the mod drains a fixed integer amount based on skills, mod and ship.
My suggestion would be to look at making the NOS drain until the target ship has have equal or lower (actual) capacitor amounts rather than percentage based.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.06.06 04:37:00 - [2]
 

Originally by: Amarr Holymight
Edited by: Amarr Holymight on 06/06/2008 04:02:43
I started playing about a year ago and remember discovering this really cool looking mod that suks cap out of another ship. So in awe of this idea I trained Energy Emissions pretty much straight away. Then I started looking at Bhaalgoorns or well drooling mainly, but not long after CCP took away its awesome power and made it pretty average by comparison, well trickier to use. Now I can see it was slightly overpowered in the first place and the nerf was perhaps needed I just think it could have been looked at more closely.

Something always bothered me about the Nos Fix and that was (I hope I'm right in saying this but it seems to be popular opinion) that it only works if the target ship has lower capacitor percentage than yours. Now this seems to be a bit unbalanced why would it be % based when the mod drains a fixed integer amount based on skills, mod and ship.
My suggestion would be to look at making the NOS drain until the target ship has have equal or lower (actual) capacitor amounts rather than percentage based.


I'm pretty sure the reason they chose not to go that route was that it'd be a nerf to large nos, but not so much to small or medium - they'd have little difficulty finding a target bigger than them to suck cap out of in almost the same fashion as pre-nerf, at which point the Curse and Pilgrim would still be the monstrosities I've heard they used to be.

Amarr Holymight
Ultrapolite Socialites
GoonSwarm
Posted - 2008.06.06 06:09:00 - [3]
 

Aye I see your point , but I am kinda going with the "small ship" idea of being able to feed off larger ships indefinitely it would be same for Batleships going up against a carrier/dread. I can see how it would nerf the large nos on BSs but is this a bad thing? do BSes use nos that much(apart from some old school domi pilots)? I mean they only get one cycle off a frig and not much more off an average cruiser so its not a huge loss in the scheme of things? If you think about it larger ships (in PvP) usually live on lower cap resources because they use a lot more and can boost a lot quicker than a smaller ship(which don't generally fit cap boosters) so that is perhaps where I see the imbalance in that principle. Smaller ships should be allowed to use Nos as their Capacitor input more freely.

Lucias Trask
Divine Power.
Posted - 2008.06.06 06:32:00 - [4]
 

Look at fittings for NosMyrms.

I always had lower cap then the person I was fighting until they were out.

If you can suck a BS down to a full BC cap.. they have no cap except for maybe one or two rounds and a pulse on the mwd.

BRING BACK NOS!!!

Akiba Penrose
The Praxis Initiative
Posted - 2008.06.06 11:54:00 - [5]
 

How is it that NOS work now?
Is it calculated from % amount or % recharge rate? And how do they make it so that its impossible to completely drain a target with a nos? Does the NOS think its target is empty when it has 100% recharge rate? Does the amount the nos drain change based on the targets cap?

Lots of questions, but i havent found any good explonation on exactly how they work.

Dionisius
Gallente
the muppets
RED.OverLord
Posted - 2008.06.06 12:06:00 - [6]
 

Actually i do not agree, NOS the way it was before was monstruously unbalanced, in a gang you'd get about pretty much everyone and their mommy fitting medium to large NOS.

The way it is now works perfectly fine, in fact you can now balance between NOS and NEUTS fitting and actually have an enjoyable fight.

Dav Varan
Posted - 2008.06.06 15:27:00 - [7]
 

Old nos used to suck

Heinkel facility
Caldari
Posted - 2008.06.06 16:44:00 - [8]
 

Current NOS is good.

HOWEVER!

Make Pilgrim and Curse work as OLD NOS!

Nariana Verex
Amarr
Oberon Incorporated
Morsus Mihi
Posted - 2008.06.06 16:50:00 - [9]
 

The problem now is not Nos, I hear they work wonders with high cap use ships versus ships that do not use cap very much. The only problem is they've gone from a purely offensive weapon with a beneficial touch, to a defensive weapon.

The true problem are the Nos using ships. Most of the fits I have seen do not even include a Nosferatu system anymore.

Amarr Holymight
Ultrapolite Socialites
GoonSwarm
Posted - 2008.06.06 17:26:00 - [10]
 

This won't revert NOS' to its former glory it will give it a new lease of life though. I'm pretty sure its based on percentage of actual cap as opposed to the recharge rate though your right there has mysteriously never been an official explanation of how it works.

I think the main problem is that you are draining 120 cap with heavy Nos, a frig has 150 and if your cap is 50% in a BS his is 100% you only get 60 cap out of the frig for one cycle so it's pretty much useless in that situation. Currently it only works when you are up against ships equal your size anyway. So if you make the NOS drain til your cap levels are equal by number the BS vs BS works exactly the same the same and you increase the effect of the NOS for smaller ships versus bigger ships giving it a use again.

I really think this needs to be looked at or at least explained as the NOS has gone from one extreme to the other.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only