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blankseplocked [issue] We want a dev response about a skill queue
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Nariana Verex
Oberon Incorporated
Morsus Mihi
Posted - 2008.05.26 16:48:00 - [91]

A dev response would be nice in general.

But if one of the other CSM threads gets supported enough isn't it going to be put before the devs and an official response given anyway?

Signed regardless.

Dariah Stardweller
NO U111 Enterprises
Posted - 2008.05.26 17:11:00 - [92]

Originally by: OldPueblo
Edited by: OldPueblo on 24/05/2008 00:00:16
It doesn't even have to be a perpetual queue. Maybe even limit it to 48 hours max or something, since I believe CCP doesn't want people subscribing and lapsing and then coming back a year later with a great character or something.

I support this statement.

Lysian Enterprises

Posted - 2008.05.26 18:02:00 - [93]


Letting us set just 1 extra skill after the current would work for me.

Order of the Redeeming Light
Posted - 2008.05.26 19:14:00 - [94]

You ask, I provide. See post #63

Straight from Kieron's mouth. If this petition is just to hear CCP's answer, then you all must not realize you already have one.

If this is a petition to change their minds, then it should actually say that.

No support from me.

Theramin Dogon
Posted - 2008.05.26 22:29:00 - [95]

Originally by: Karanth
It's been on the Features Page for ages.
This is how CCP implements things. Voting for CCP transparency.

Yuri Mengeroth
Very Bad Things
Posted - 2008.05.26 22:54:00 - [96]

Kieron's post:

The Devs have stated on a number of occasions the reasoning behind the decision to not introduce a skill queue system and a web-based interface for skill selection. Mostly, it centers around this being a game we want you to play, not a web-based competition centered around who can get to 100 Million skill points the fastest.

"a number of occasions"?? This is the first and only response I've ever seen on the subject.

You want to stop character farmers? Make skill queue require a skill that CANNOT be trained by trial accounts. Only allow 1 character transfer per 6 month period per account (or track it by credit card).

I really fail to see how character farming is that profitable anyhow...

Kuan Yin
Siswai Technology

Posted - 2008.05.26 23:33:00 - [97]

Not a bad idea, aslong as there is a max number of skills your can queue or a maximum number of hours that you can have queued worth of skills.

Space Runt
Posted - 2008.05.27 00:22:00 - [98]


Merch Industrial
Goonswarm Federation
Posted - 2008.05.27 01:01:00 - [99]

I would support this only if the queue works while you character is subscribed. Otherwise the skill would just finish and wait until resubscribed to start again.

The last thing I want is a bunch of macroers being able to skill up easier.

Celestron Mining and exploration
Posted - 2008.05.27 01:21:00 - [100]

agreed, even just to continue skill training on a "next in line" skill or next level, whichever is chosen...bit hard for those who WORK to get money to PAY TO PLAY and do not have instant availability to change skills...

Mirkur Draug'Tyr
Posted - 2008.05.27 08:34:00 - [101]

Originally by: Krav
You ask, I provide. See post #63

Very interesting, thank you.

That had been my impression, which is why I proposed this alternative:
Skill queue length <=> how much time you spent playing.

Sir Substance
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2008.05.27 08:38:00 - [102]

i do not support skill queues, but i do support the backup skill idea, where you set a skill as backup, and that automatically starts training when you finish your current one.

therefore, +1

Posted - 2008.05.27 08:42:00 - [103]


Abydos Lanti
Posted - 2008.05.27 11:49:00 - [104]


Caiman Graystock
Cornelius Starship and Computer Design
Posted - 2008.05.27 16:03:00 - [105]

Federal Navy Academy

Posted - 2008.05.27 18:51:00 - [106]

Do it!

Ahro Thariori
Posted - 2008.05.27 19:32:00 - [107]

K-H Light Industries
Posted - 2008.05.27 19:55:00 - [108]

Long over due. A simple skill queue system of just one or two additional skills will greatly increase the game's overall appeal, especially to new players. It will make starting out easier, long term skill management easier, it will give older players a bone, etc... There is honestly no good reason CCP can come up with to NOT put this in after so long.


Herschel Yamamoto
Nabaal Syndicate
Posted - 2008.05.27 20:17:00 - [109]

How about this skill:
Queueing(Rank 5)
+24 hour skill queue length per level
Requires Learning V
Int primary, Mem secondary

Basically, with this skill, you'd get an extra tab on your character sheet that allows you to set a skill queue. When one finishes, it will go to the next one on the list, train it if possible(including grabbing it from the hangar you're in in the case of a new skill), and skip past it if not. The queue can be any length, but it will only go for a period of one day per level of Queueing without the player logging in, and the account must be paid for the queue to be functional.

This sounds like a reasonable solution to this issue, no?

Sgt Napalm
Veto Corp
Posted - 2008.05.27 20:35:00 - [110]


1 skill query

Professor Leech

Posted - 2008.05.28 00:34:00 - [111]

I endorse the short skill queue (1 skill queued). It means people can log off rather than having to sit around for 5-10 minutes waiting for a skill to finish. Eve players need to get their sleep and do rl stuff.

Munition Delivery Services

Posted - 2008.05.28 01:02:00 - [112]

I support this idea and/or service.

tl;dr - /signed

Biffidus Rex
Australia and New Zealand Eve Corp

Posted - 2008.05.28 02:59:00 - [113]

Even if it only let me queue up a single skill (eg: "train this skill next") this would be an awesome idea.

and +1 to the OP for spelling queue correctly.

Uncle Mo
Posted - 2008.05.28 04:59:00 - [114]

This thread should be unnecessary given previous discussions, but we'll see if the CSM is actually capable of getting something simple done.


Grarr Dexx
The G0dfathers
Posted - 2008.05.28 07:41:00 - [115]

Originally by: Professor Leech
I endorse the short skill queue (1 skill queued). It means people can log off rather than having to sit around for 5-10 minutes waiting for a skill to finish. Eve players need to get their sleep and do rl stuff.

Or you can set the long skill first and finish the 10-minute skill the next time they get on? Please, atleast do SOME effort.

Posted - 2008.05.28 08:27:00 - [116]

Hey look guys a thumb.

Bela Okmyx
Posted - 2008.05.28 09:58:00 - [117]

/signed. One skill in line would be great, not active, no skill allowed in line.

Carmine Morgan

Posted - 2008.05.28 10:14:00 - [118]

/signed for the ability to queue 1 skill training and no skill training when an account is inactive.

Posted - 2008.05.28 19:26:00 - [119]

I support a skill queue most definitely. Especially as a somewhat new player where my skills are only hours. However, I wish to add a suggestion to prevent those exploiting the queue which may make CCP hesitant about adding. "A player's queued skills shall be cancelled upon the termination of their subscription." This way, people cannot set up a long training on the eve of the end of their subscription and then re-subscribe when their skill is finished. In fact, players should only be capable of creating a queue for as long as their subscription lasts.

Shey Navarr
Middleton and Mercer LLP
Posted - 2008.05.28 19:35:00 - [120]

Personally don't care for a skill queue but I'd like to hear CCP say something about it definitively. They can bother with justifying other decisions...why not this one.

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