open All Channels
seplocked Assembly Hall
blankseplocked Cyno Jammers & Jump Bridges
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5 6 7 8

Author Topic

BillyBong2
Amarr
3OO
WE FORM VOLTRON
Posted - 2008.05.22 14:52:00 - [31]
 

Originally by: Goumindong
Well this is interesting. You have to make a post to support the topic: So we have to get 11,000 posts to force an issue.

Ah ha ha ha ha ha

The real question is if you need to get 11k unique posts to force the issue.

Erotic Irony
0bsession

Posted - 2008.05.22 14:54:00 - [32]
 

where am i

AegriSomnia
Caldari
Igneus Auctorita
GoonSwarm
Posted - 2008.05.22 14:57:00 - [33]
 

yes to this

Damion Zyne
Queens of the Stone Age
Rote Kapelle
Posted - 2008.05.22 15:04:00 - [34]
 

I support the op.

Parid
GoonFleet
Posted - 2008.05.22 15:04:00 - [35]
 

Postin'

Impretinent
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:05:00 - [36]
 

Agreed.

Miss Domination
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:06:00 - [37]
 

definitely needs to be looked into.

Karina Harington
E X O D U S
Imperial Republic Of the North
Posted - 2008.05.22 15:10:00 - [38]
 

I would like to subscribe to your newsletter.

Ioshus Ferox
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:15:00 - [39]
 

IAWTP

Audus Manus
Posted - 2008.05.22 15:22:00 - [40]
 

it would indeed encourage more sub-cap combat. Fair enough that the hostile forces should have a disadvantage, but dropping caps on gangs aint koolugh

Jade Constantine
Gallente
Jericho Fraction
The Star Fraction
Posted - 2008.05.22 15:26:00 - [41]
 

Edited by: Jade Constantine on 22/05/2008 15:26:15

Well yes, in order to FORCE an issue into formal CSM discussion you need X amount of support. But in order to convince a CSM representative to take up and advocate the issue for formal CSM voting to the agenda you simply need to make some good arguments and have a public discussion for seven days.

Anyways on this issue of course yes. It makes no sense that you can jump bridge capitals into a cyno-jammed system.


Moon Kitten
GoonWaffe
Posted - 2008.05.22 15:29:00 - [42]
 

Edited by: Moon Kitten on 22/05/2008 15:30:06
Going to have to agree with this. It does not make sense to be able to jump in capitals into a cyno-jammed system.

Proud American
Ministry of War

Posted - 2008.05.22 15:32:00 - [43]
 

I am Mike Huckabee and I approve of this message.

Papa Ina
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:33:00 - [44]
 

Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?

Bacchus Plateau
Hobbit Enterprises
GoonSwarm
Posted - 2008.05.22 15:33:00 - [45]
 

Apparently I must respond using one of the chars on each of my accounts to make sure my opinion on this matter is given the greatest possible weight. I hope you all enjoy hearing my support for this topic expressed three more times.

Tunkbwah
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:35:00 - [46]
 

Supporting this.

Yorda
Battlestars
GoonSwarm
Posted - 2008.05.22 15:38:00 - [47]
 

Edited by: Yorda on 22/05/2008 15:42:49
Originally by: Papa Ina
Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?


There is no argument against it, but with a relatively small time frame to offline / online a jammer alliances could simply take the jammer offline, jump capitals in, and online the jammer and the effect would be the same. The real question is, if cynojammers where intended to support non-capital combat why does the jammer have no effect on the capitals in the system, just their ability to enter said system?

Tevlent
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:38:00 - [48]
 

pretty much this.

hammyhamm
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2008.05.22 15:40:00 - [49]
 

I have seen both sides of cynojammer warfare for too long, and I am in agreement with the OP.

Claire Lacombe
GoonWaffe
Goonswarm Federation
Posted - 2008.05.22 15:40:00 - [50]
 

I'm in agreement with this issue.

Jack Gilligan
Caldari Provisions
Posted - 2008.05.22 15:41:00 - [51]
 

I DO NOT favor any changes to jump bridges as they currently are. They, along with cynojammers give the owner of a system a defensive advantage.

It should be difficult to strike at a sovereign system.

Remember that the attacker has the initiative. And it's not as if it's all that hard to take out a cynojammer quickly with battleships anyway.


Siona Windweaver
Placeholder Holdings
Posted - 2008.05.22 15:42:00 - [52]
 

Edited by: Siona Windweaver on 22/05/2008 15:52:01
While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.

If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.

Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that... Razz

Noghri ViR
GoonFleet

Posted - 2008.05.22 15:48:00 - [53]
 

Edited by: Noghri ViR on 22/05/2008 15:49:03
Supporting dis

Moridrex
Posted - 2008.05.22 15:50:00 - [54]
 

While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.


SaleanDS
Merch Industrial
Goonswarm Federation
Posted - 2008.05.22 15:52:00 - [55]
 

This is a good topic to look into

Uzuki Shootmenow
Caldari
Posted - 2008.05.22 15:53:00 - [56]
 

Edited by: Uzuki Shootmenow on 22/05/2008 15:54:06
it was proven, on multiple occasions, that cynojammed system is conquerable without cap fleet support in the beginning of such assault.

The amount of Goonswarm members supporting this thread clearly indicates who failed at such attempt.

no support from me. Leave it as it is.

jm24
CRICE Corp
Goonswarm Federation
Posted - 2008.05.22 15:53:00 - [57]
 

I endorse said product.

Papa Ina
GoonFleet
GoonSwarm
Posted - 2008.05.22 15:53:00 - [58]
 

Originally by: Moridrex
While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.



Holding a capital ship fleet in the location is certainly an option, however that cap fleet is stuck there unless the cyno jammer is deactivated. That's a significant investment in time and money for defense and if you are willing to do that then all power to you.

Luunij Kao
Posted - 2008.05.22 15:54:00 - [59]
 

Definitely needs tweaking.

Yorda
Battlestars
GoonSwarm
Posted - 2008.05.22 15:56:00 - [60]
 

Originally by: Siona Windweaver
Edited by: Siona Windweaver on 22/05/2008 15:52:01
While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.

If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.

Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that... Razz


Clearly a module that creates a cyno between two points should work next to a module that prevents cynos from being made. This makes perfect RP sense.


Pages: 1 [2] 3 4 5 6 7 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only