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Helevorn Feanaro
Gene Works
AKA-AHN KINGDOM
Posted - 2008.05.20 08:18:00 - [1]
 

As the title says.

Does this ship have a place in a gang? If so, what would its targets be, and what tactics would you employ?

Thanks in advance

- Helevorn Feanaro

Derek Sigres
Posted - 2008.05.20 08:34:00 - [2]
 

Given that even if you "pimp" a harpy it's only a sniper in comparison to its frigate brethreren I'd say it's primary role is pod sniping. Fast lock times combined with guns suited to the task mean the harpy can snag pods that would otherwise get away.

It may have a role in anti-tackler work, but this job is probably better suited to the longer ranged snipers like the Eagle.

I have heard it said that the Blaster armed Harpy is truly a fearsome beast in the right situation however. If EFT is to believed, such a ship can clear 200 DPS - no small feat in a Frigate.

Klavayne
Posted - 2008.05.20 09:33:00 - [3]
 

Originally by: Derek Sigres
Given that even if you "pimp" a harpy it's only a sniper in comparison to its frigate brethreren I'd say it's primary role is pod sniping. Fast lock times combined with guns suited to the task mean the harpy can snag pods that would otherwise get away.



This, basically. Popping pods in bubbled gate camps and things would be its only real use. But that job can be performed by intys just as easily but they also perform other more useful jobs as well. In high-sec and low-sec you'll only really catch lazy pilots or lagged pilots as its otherwise impossible to lose a pod in empire space if they are competent.

DPS isnt really high enough to make it good for killing larger ships, as bigger snipers will have locked and one volleyed said ship by the time the harpy could really make a difference.

Zantei
Posted - 2008.05.20 10:03:00 - [4]
 

Edited by: Zantei on 20/05/2008 10:06:05
Interceptor Killing - 150/125mm Rails
Pod Killing - 150/125mm Rails
Frigate Killing - Blasters/Rails
Drone Killing - Blasters/Rails
Tech 1 Cruisers - Blasters/Rails

Interceptors: Attack them from 80km away, the tracking should be more than capable of handling it.
POD Killing: Lock and pew
Frigates: Pew with whatever you got, with rails try to always be at least 60km away (that's what they're for).
Drones: Engaging with rails would allow you to move on to your next target more quickly.

Tech 1 Cruisers: Avoid getting close if it's something like a thorax/close range as once you're webbed, it's over. The exception being when everyone is swarming around the target and it's going down quickly. Rails do fairly good damage but rather than using Spike ammunition (long range ammo), switch to something more damaging.

Edit: other roles, heavy tackler, scout?
Edit: Yes, blaster harpy/blarpy is a monster but you need to choose targets carefully.


Derek Sigres
Posted - 2008.05.20 10:12:00 - [5]
 

Originally by: Zantei
Edited by: Zantei on 20/05/2008 10:04:54

Interceptor Killing - 150/125mm Rails
Pod Killing - 150/125mm Rails
Frigate Killing - Blasters/Rails
Drone Killing - Blasters/Rails
Tech 1 Cruisers - Blasters/Rails

Interceptors: Attack them from 80km away, the tracking should be more than capable of handling it.
POD Killing: Lock and pew
Frigates: Pew with whatever you got, with rails try to always be at least 60km away (that's what they're for).
Drones: Engaging with rails would allow you to move on to your next target more quickly.

Tech 1 Cruisers: Avoid getting close if it's something like a thorax/close range as once you're webbed, it's over. The exception being when everyone is swarming around the target and it's going down quickly. Rails do fairly good damage but rather than using Spike ammunition (long range ammo), switch to something more damaging.

Edit: other roles, heavy tackler, scout?




Heavy Tackle is not the best place for the harpy to be honest. Other Afrigs do the job better (vengeance for example, or wolf for a different take on the subject), and larger even heavier ships (vagabond) excell at heavy tackling. Scout isn't a terrible role for the ship but it's inheritly low speed, lower than average agility for the hull class and high price tag mean that you have better options available for the dangerous (and often suicidal) task of scouting. T1 frigates, which are much easer to replace are one example, and covert ops ships are tailor made for the task of scouting in general.

The real issues with the Harpy and Afrigs in general simply boil down to the simple truth that any job the Afrig can do, another ship can do almost as well for a tiny fraction of the cost, or even better for a fraction of the cost. Still, a wolfpack of some of the more fearsome DPS afrigs could be fearsome, because once you add more targets to the mix the terrible flaws of the vessels are mitigated to a great extent. Afterall, even if you web and neut a vengance, it's still a tiny target with a lot of EHP for it's size and will take more than a hard sneeze to kill. The usual defenses against tackle and small ships in general (neut/web) become a liabiltiy in the scenario as even a battleship will quickly cap itself out trying to neut of points, and even the relative slow webbed afrig is hard to hit when it starts orbiting at 500m.

Kira Pasisson
M'8'S
Posted - 2008.05.20 10:53:00 - [6]
 

if you are looking for an assault frig gang, the harpy with blasters can dish out 257 dps with my skills, which is amazing for an frigate sized ship so if you got plenty of them, they can all tackle (4meds is nice) and do damage, while being hard to hit

Helevorn Feanaro
Gene Works
AKA-AHN KINGDOM
Posted - 2008.05.20 12:31:00 - [7]
 

Thanks for the replies so far.

Inty Killer: That was my initial thought, but is the DPS good enough? EFT says 60-80 dps, but in practice it will be a lot lower. Is there anybody here who actually use them for this purpose?

Pod Killer: Probably effective, but gatecamping is not for me.

Heavy Tacler: Yes, it would be reasonably good, but it is really just an expensive way to commit suicide.

The blaster harpy is indeed awesome and well suited to a wolfpack, but I doubt that it has a place in a mixed gang. Comments?

Zantei
Posted - 2008.05.20 14:03:00 - [8]
 

Originally by: Helevorn Feanaro
Thanks for the replies so far.

Inty Killer: That was my initial thought, but is the DPS good enough? EFT says 60-80 dps, but in practice it will be a lot lower. Is there anybody here who actually use them for this purpose?

Pod Killer: Probably effective, but gatecamping is not for me.

Heavy Tacler: Yes, it would be reasonably good, but it is really just an expensive way to commit suicide.

The blaster harpy is indeed awesome and well suited to a wolfpack, but I doubt that it has a place in a mixed gang. Comments?


If you can't kill the inty you will, at the very least, scare it off.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.05.20 14:04:00 - [9]
 

Anti-Frigate setup:

2x Magnetic Field Stabilizer II

1MN Microwarp Drive II
20km Warp Disruptor
Small Shield Booster
Small Cap Injector

4x 125mm Rail II

Great for killing interceptors, and other frigates for your gang. Use 'snipe' mode (spike) to pick off drones from 50km out.

Raymond Sterns
Utopian Research I.E.L.
The ENTITY.
Posted - 2008.05.20 14:51:00 - [10]
 

Repackage it.
Hurl it at ships, it's more useful that way.

Helevorn Feanaro
Gene Works
AKA-AHN KINGDOM
Posted - 2008.05.21 08:15:00 - [11]
 

This is my preferred setup for killing Inties and EAS:

Magnetic Field Stabilizer II
Tracking Enhancer II

1MN Afterburner II
Sensor Booster II
Remote Sensor Dampener II, Targeting Range Dampening
Small Neutron Saturation Injector I

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
Small Remote Armor Repair System I /OFFLINE


I'm using an AB instead of an MWD, since I don't see the need for a MWD on a slow sniper.

What do you think?

Sidewayzracer
Caldari
Advocated-Destruction
Controlled Chaos
Posted - 2008.05.21 08:26:00 - [12]
 

TBH the if u are facing out numbering odds in smaller ships frigs dessys ceptors dictors and what not and even cruisers use about 10-15 sniper harpys decked for 100KM engagements.

warp in and allign back asap while you snipe down incoming ceptors.

tbh 1 harpy will make ne ceptor turn away or die before it gets within range.

same princple works with snipping cormarants though they r weaker and easier to hit.


Dr Clay
Posted - 2008.05.21 09:17:00 - [13]
 

Originally by: Raymond Sterns
Repackage it.
Hurl it at ships, it's more useful that way.


Fail

Venus Felix
Posted - 2008.05.21 09:24:00 - [14]
 

The Harpy as a sniper got hit very badly in the Sensor Booster / Tracking Computer nerf (introduction of scripts). Previously two Sensor Boosters and two Tracking Computers in mids with two damage mods in low would give you everything you needed, now it's kinda meh...

Wait for the Assault Ship boost. Afaik it was planned for the boost patch a few months ago but got put on hold at the last minute. I expect it'll to be bundled into the summer expansion (Empyrean Age) but I haven't heard anything about it yet.

Raymond Sterns
Utopian Research I.E.L.
The ENTITY.
Posted - 2008.05.21 14:01:00 - [15]
 

Originally by: Dr Clay
Originally by: Raymond Sterns
Repackage it.
Hurl it at ships, it's more useful that way.


Fail


Fail doesn't disprove my point, idiot.


 

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