open All Channels
seplocked Ships and Modules
blankseplocked EVE: The Nano Age
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (14)

Author Topic

Goumindong
SniggWaffe
Posted - 2008.04.30 20:19:00 - [241]
 

How are nano-ships "the counter to blobs"?

What stops you from blobbing up with nano ships?

What exactly is the condition of blobbing and why does it occur?

If you answer these questions you will understand why you are wrong.

Crackzilla
The Shadow Order
Posted - 2008.04.30 20:24:00 - [242]
 

Originally by: NightmareX
you don't know that nano ships IS THE TOOL to blobs, jeez, you fail.


1) Blobs are bad
2) Nanos allow engagements with blobs with reduced risk
3) Blobs can't effectively counter nanos (actually kill them)
4) Blobs fly nanos
5) Nanos bring more nanos until they too blob
6) Blobs are bad


Originally by: NightmareX

But ofc, like you, you are in GoonSwarm, so you HAVE to use tons of nano ships to be able to kill anything, because you suck donkey.


And yet Tri brings 40-50man nano gangs they're looking for a nice little fight? Blobs reduce risk. Nanos reduce risk. Nanos in a blob reduce a lot of risk.


Originally by: NightmareX

When you are out and roaming, then you can meet all kind of other gangs. And when our 30 man nano gang jumps into a 15 man gang, it's not our fault that their are in our way when we are going after targets of all kind of sizes.


By this rational no one blobs. Ever.


Originally by: NightmareX
If we take a 100 man nano gang into a 40 man gang that WE KNOW about, then yes, it's blobbing.



I don't know many that do this. Usually they wait for enough rapiers/huginns. Then they wait for the numbers to be somewhat equal. Then they leroy in with maybe 75-80% of the numbers. Seen this over and over.

They take losses. Once its a announced that a fight is *actually* occuring versus nano vagatry a whole lot of people start flooding in. Many out of gang and not asked by the fc. By the time the field is ready to be looted the numbers have skewed wildly.

Then the nano gang whines about being blobbed. They crow about their kills from the first group that leroyed. They wonder why they can't get good fights.


NightmareX
Nomads
Nulli Secunda
Posted - 2008.04.30 20:30:00 - [243]
 

Edited by: NightmareX on 30/04/2008 20:33:37
Again, you still don't get what i say.

You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.

Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.

Karash Amerius
Sutoka
Posted - 2008.04.30 20:32:00 - [244]
 

Whenever a module is a MUST HAVE (ala MWD), something is broken. There is a reason deadspace complexes for example ban MWD use. In truth, CCP should have taken out MWD in beta, but they didn't...and there is no chance now that they will delete the module class entirely.

AB's are fine. Its MWD that continues to compound all sorts of problems.

0raven0
Burning Sky Labs
MARS WARFARE CENTRE
Posted - 2008.04.30 20:51:00 - [245]
 

Edited by: 0raven0 on 30/04/2008 20:53:00
Edited by: 0raven0 on 30/04/2008 20:52:27
Originally by: Scout McAlt
Well, small scrambler ranges mean that you really need MWD's.
standard scrams are 24km, and 28km with overload. And with the new inty bonuses interceptors can do 30km standard and 36km with heat.

Originally by: Scout McAlt
For example, a ship jumping into a camped system only need to travel 15km to get to gate. Without MWD, he is dead. With MWD, he has a chance. Cov op cloak without MWD can still be decloaked in competent camps.
In real life a ship trying to run a blockade isn't realistic. People should be careful and avoid camps, but if they run into one there chances of survival should be slim to none. Your best defense against a hostile camp should be intel and discretion.

Originally by: Scout McAlt
Some guy plays station games. Only way to knock him off is via a bump, which is usually done by a MWD ship. Should all stations put you outside station at gate range to reduce empisis of MWD?
Whether or not mwds or removed or not stations should put you oustide the dock range. A few stations are like this already and they are the most fun and most realistic. (certain minmatar stations)

Originally by: Scout McAlt
2 ships scramble each other. If one lacks mwd, his opponent will just MWD away and warp out due to 24km range of scramblers. Are these scramblers long enough?
if both ships lack mwds this isn't a problem at all now is it?

Originally by: Scout McAlt
A bunch of ships are chasing a hauler. Hauler uses mwd trick for max 10 second align insted of 20second+.
First thats an exploit, haulers are suppose to take a while to warp so that they die when they are not escorted. Second the same thing can be done easier(faster alignment) with an afterburner which also doesn't make everyone instalock you when its activated.


/signed to the OP. I pretty much fly polycarbed nanoships 100% of the time now that thats the only way to fight and I have a lot of fun doing it, but I am leaving the game because I would have more fun if I could use the rest of the ships in my hangar...

Kis Kecheri
Caldari
School of Applied Knowledge
Posted - 2008.04.30 20:55:00 - [246]
 

Originally by: NightmareX
Edited by: NightmareX on 30/04/2008 20:33:37
Again, you still don't get what i say.

You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.

Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.


If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.


Liang Nuren
Posted - 2008.04.30 21:07:00 - [247]
 

Originally by: Kis Kecheri
If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.


Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.

I've heard largish nano gangs go ape**** over a single Tempest with neuts... what do you think they'd do with 5-10 neut pests?

They'd die horribly, that's what.

-Liang

DeadDuck
Amarr
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2008.04.30 21:09:00 - [248]
 

Edited by: DeadDuck on 30/04/2008 21:13:28
Originally by: NightmareX
Edited by: NightmareX on 30/04/2008 20:33:37
Again, you still don't get what i say.

You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.

Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.


What a surprise another pilot saying that he fly nanos and consider him self "elite" ....Rolling EyesRolling Eyes... FYI a nano fit can only kill npcers, haulers, and samller stuff... a decent pvp normal fit and the nano doesnt kill anything. ANYTHING you know ??? Like the supposed noobs you are talking about ugh

NightmareX
Nomads
Nulli Secunda
Posted - 2008.04.30 21:26:00 - [249]
 

Edited by: NightmareX on 30/04/2008 21:28:09
Originally by: Liang Nuren
Originally by: Kis Kecheri
If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.


Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.

I've heard largish nano gangs go ape**** over a single Tempest with neuts... what do you think they'd do with 5-10 neut pests?

They'd die horribly, that's what.

-Liang


That's why i love my TempestYARRRR!!Twisted Evil.

Use the right battleship with the right setup and you will go mega rofl over the whole nano gangLaughing.

Crackzilla
The Shadow Order
Posted - 2008.04.30 21:47:00 - [250]
 

Edited by: Crackzilla on 30/04/2008 22:01:28

Originally by: NightmareX

Again, you still don't get what i say.


Your words are feeble and poorly choosen? If English isn't your first language just say so and we'll understand.


Originally by: NightmareX

You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.


So:
1) Blobs = non nanos
2) Nanos cannot be a blob? Gotcha

Hey, I love flying nanos. I'd like to fly something else in my hangar but that isn't a reasonable choice is it? My alts nav skills are all at about level 5, recon 5, most of my support skills are maxed out. In terms of sp I think all I'm missing is maxing some gunnery skills.

In terms of pvp, nanos get me way more kills and fewer deaths versus flying non nanos. Most of my deaths are after the fc says "i need a volunteer...". Spending isk on speed is the only way to go.

Killing small nanos gangs is usually simple and painless. Because I fly nanos. Because I fly nanos with a bunch of other people in gang. We blob. But with nanos.


Originally by: NightmareX

Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.


Non nanos whine about not killing nanos. A nano blob excels at killing nanos.

Non nanos aren't ok. But a nano blob regardless of numbers is fine?

So you agree that the big problem is folks flying t1 stuff? That players choose to not nano? That its utterly foolish to not fly nanos? That there isn't any role left for a new player just starting the game? That if someone can't spend the months to fly a t2 ship with great skills and doing at least 3km/s that they shouldn't undock?

We fly nanos so we can feel elite. So we can tell newer players that they don't have what it takes. So we can blob and gank solo targets that frankly don't have a chance.


Originally by: 0raven0
/signed to the OP. I pretty much fly polycarbed nanoships 100% of the time now that thats the only way to fight and I have a lot of fun doing it,...


Yet you still want to fly non nanos. Silly wabbit.


Originally by: 0raven0
... but I am leaving the game because I would have more fun if I could use the rest of the ships in my hangar...


Yes, saw the previous announcement. Will be sad to see you leave. I know our corp has lost a few for the same reason. Some started to play only on sisi so they could get a good fight. Then they got bored and left.


Originally by: Liang Nuren
Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.



Can't say the same. Some gangs like remote rep battleships don't scale well. But nano gangs its all up to experience of the pilot and the fc.

Once you get the gang large enough with enough nano logistics and nano support (falcons) it removes most risks of death except versus a much larger non nano gang. Pilots still do silly things. But they learn. Then large nano gangs become very dangerous.

While a large nano gang may not be as smooth as a smaller nano gang it beats the pants off of anything not nano'd.


Originally by: NightmareX

Use the right battleship with the right setup and you will go mega rofl over the whole nano gangLaughing.


Do you have an example of this actually working? I can see maybe killing a tackler or two not paying attention. Maybe I'm not finding the right player on the TRI killboards. I haven't pvp'd seriously with this char in a long time and it seems I've got more kills on the TRI killboards than yourself. Eh, I miss the days that t2 loot was worth something.

*edit* Ah so I can see your stats on Infinitus Odium. Yes you fly a Tempest... and a vagabond.

NightmareX
Nomads
Nulli Secunda
Posted - 2008.04.30 22:14:00 - [251]
 

Edited by: NightmareX on 30/04/2008 22:21:13
Originally by: Crackzilla
Killing small nanos gangs is usually simple and painless. Because I fly nanos. Because I fly nanos with a bunch of other people in gang. We blob. But with nanos.


Yeah YOU have to blob with nano ships to kill other small nano hac's, but again, i can do that ALONE in my Tempest. And when i say small nano gang, i mean like 4-5 nano fitted HAC's.

Originally by: NightmareX

Use the right battleship with the right setup and you will go mega rofl over the whole nano gangLaughing.


Do you have an example of this actually working?


Maybe try it?

I have been testing that tons of times on sisi, and with the right setup it works. Hard to understand that?. Unlucky i haven't had the chance to be alone in a Tempest and get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you knowWink.

Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.

All of those fights have either been kills for me, or they just leave. WOW, it's not hardLaughing.

It's actually VERY easy to win a fight against 2-4 nano hac's in a Tempest, if you have an IQ higher than a monkey to fit the ship right.

If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.

Crackzilla
The Shadow Order
Posted - 2008.04.30 22:29:00 - [252]
 

Originally by: NightmareX
Maybe try it?


I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.


Originally by: NightmareX

...with the right setup it works....Unlucky i haven't had the chance to get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you know


Thats the truth. Anti nano setups like that should stay on sisi. What works on sisi doesn't mean it'll work on TQ. However a ship shouldn't have to completely gimp itself to kill nanos. And a sniper tempest isn't difficult for nanos to kill.

A cookie cutter nano works in nearly all cases. A bs or other ship needs to fit out specifically to handle nanos or it doesn't have much of a chance. And those anti nano setups often gimp a bs against anything else. So the anti nano setup kinda sucks against nanos, and isn't very effective against much else. Where a cookie cuuter nano setup works most anywhere.


Originally by: NightmareX

Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.

All of those fights have either been kills for me, or they just leave. WOW, it's not hardLaughing.


If they leave thats a draw, not a win. If you kill them it doesn't mean much either. Its sisi. It only proves that under ideal conditions a gimped anti nano setup battleship can kill a few nanos willing to leroy.


Originally by: NightmareX

If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.


Fraps it. But on TQ.

Then switch to flying your vagabond and tell me which is easier.


NightmareX
Nomads
Nulli Secunda
Posted - 2008.04.30 22:50:00 - [253]
 

Edited by: NightmareX on 30/04/2008 22:56:06
Originally by: Crackzilla
Originally by: NightmareX
Maybe try it?


I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.


Then you haven't tried hard enough. Sorry.

Originally by: NightmareX

...with the right setup it works....Unlucky i haven't had the chance to get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you know.


Thats the truth. Anti nano setups like that should stay on sisi. What works on sisi doesn't mean it'll work on TQ. However a ship shouldn't have to completely gimp itself to kill nanos. And a sniper tempest isn't difficult for nanos to kill.

A cookie cutter nano works in nearly all cases. A bs or other ship needs to fit out specifically to handle nanos or it doesn't have much of a chance. And those anti nano setups often gimp a bs against anything else. So the anti nano setup kinda sucks against nanos, and isn't very effective against much else. Where a cookie cuuter nano setup works most anywhere.


So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.

Originally by: NightmareX

Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.

All of those fights have either been kills for me, or they just leave. WOW, it's not hardLaughing.


If they leave thats a draw, not a win. If you kill them it doesn't mean much either. Its sisi. It only proves that under ideal conditions a gimped anti nano setup battleship can kill a few nanos willing to leroy.


Who cares if i get a killmail or not, the point is not to lose the ship.

And those hacs that have attacked me have also had another problem, they can't get out. If you use the neut at the right time and the same with the MWD, you can easily catch them and get them into web range. And when they are in my web range on my Tempest, then they have NO CHANCE to survive.

When i fight on sisi, i fight like it should have been on TQ, because i like it when it's as realistic as TQ.

It's not like i say oh yeah, i'll just let this ship die and not trying to get out, ONLY because it's sisi and because you get everything for 100 isk.

Originally by: NightmareX

If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.


Fraps it. But on TQ.

Then switch to flying your vagabond and tell me which is easier.


It's much easier to fly a close range fitted Tempest, much much easier.


Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2008.05.01 00:13:00 - [254]
 

Edited by: Gamesguy on 01/05/2008 00:15:46
Originally by: Goumindong
Originally by: Matrixcvd
Originally by: Goumindong

So if i put a full slave set in my head, i deserve that kind of advantage? It should grant me so many hit points you can always just disengage and jump through, even if you aren't at a gate?


There is an advantage, and you are just being useless. If there is someone you can't kill in this game its because you don't understand how to do it... plenty of tactics and most ships and MWD back to the gate or MWD away provided low scan res rapier...

plenty of tactics, you refuse to accept them


Relying on your opponents being stupid is not a valid tactic.


Says the guy who brings a rapid deployment gang mod to a capital fight, and flies around in a triple inertia stabbed harbinger(no nanos, no OD) in fleet shooting battlecruisers all day instead of light support.Laughing

Goumindong
SniggWaffe
Posted - 2008.05.01 02:10:00 - [255]
 

Edited by: Goumindong on 01/05/2008 02:14:05
Originally by: Gamesguy

Says the guy who brings a rapid deployment gang mod to a capital fight, and flies around in a triple inertia stabbed harbinger(no nanos, no OD) in fleet shooting battlecruisers all day instead of light support.Laughing


Rapid deployment is a fine for leading support.

And inertia stabs are fine in moving gangs[it certainly was not a fleet shot] where warping fast is important[and with the range of pulse lasers, combat re-location is less important than leaving the field]

Originally by: "NightmareX"

So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.


You killed a nano zealot on sisi with a Sniper Muninn? Oh ****, stop the presses, did you hear that? He killed a single Zealot on SISI!

Quote:

When i fight on sisi, i fight like it should have been on TQ, because i like it when it's as realistic as TQ.


You may, but that isn't the important factor now is it?

Chomapuraku
Caldari
Carinae's Workshop
Posted - 2008.05.01 02:43:00 - [256]
 

lemme think of my ship fits.... fleet raven, ratting torp raven, roaming cerb, basilisk, fleet drake (just kidding), kitsune, crane, bustard...

only setups i don't fit an mwd on are roaming gank hulk (AB for that), mission raven (only reason to use an AB is deadspace), and... wait, those are the only ones. what setups do you guys specifically not fir an mwd on?

Sirius Problem
Darkness Inc.
Posted - 2008.05.01 03:51:00 - [257]
 

Originally by: Karash Amerius
Whenever a module is a MUST HAVE (ala MWD), something is broken.

You mean like weapons? Is it broken that a PvP ship must have weapons?

Quote:
CCP should have taken out MWD in beta

Then this thread would be about how the AB is a "must fit" module that is overpowered.Rolling Eyes

Assuming a MWD would still offer a great speed boost than an AB, how is buffing the AB or nerfing the MWD going to change anything? Players will still fit the MWD because it allows them to go faster.

If changes are made such that the penalty for a MWD becomes too high in comparison to fitting an AB, then all you have done is made the AB the new mandatory propulsion module. Nothing solved. Btw, what are you people trying to solve?

I'll repeat what I posted earlier. If every module, rig, and implant that gives a bonus to speed was removed from the game, players would tend to favour the faster ships and eventually the whines would be posted about how everything is "broken" because ship ABC is too fast compared to ship XYZ.

Crackzilla
The Shadow Order
Posted - 2008.05.01 04:12:00 - [258]
 

Originally by: Sirius Problem
You mean like weapons? Is it broken that a PvP ship must have weapons?


There is a choice of weapons. There isn't a choice of none/AB/MWD.

Logistics and jammers must have mwd, however weapons are optional on these. Then you've got the neut domi without traditional weaps in the high but it must have a mwd. Going fast should be a niche role. Instead everything must go fast.


Originally by: Sirius Problem
Assuming a MWD would still offer a great speed boost than an AB, how is buffing the AB or nerfing the MWD going to change anything? Players will still fit the MWD because it allows them to go faster.


It allows for a choice. If not all fit mwd, then a mwd might not be needed to compete. A mwd would be a niche mod with heavy drawbacks. An AB might be the standard. Then we get the classical rock paper scissors where MWD beats AB, AB bests nothing, but nothing might have the cap to beat MWD (say a blaster boat with mwd burning to a slower traditionally tanked ship). Choices.


Originally by: Sirius Problem
If every module, rig, and implant that gives a bonus to speed was removed from the game, players would tend to favour the faster ships and eventually the whines would be posted about how everything is "broken" because ship ABC is too fast compared to ship XYZ.


If the ships aren't an order of magnitude faster than others this won't be a huge problem. Normal tacklers can use normal webs to close this small difference. Assault frigs would have a role.

NightmareX
Nomads
Nulli Secunda
Posted - 2008.05.01 10:37:00 - [259]
 

Edited by: NightmareX on 01/05/2008 10:55:01
Originally by: Goumindong
Originally by: "NightmareX"
So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.


You killed a nano zealot on sisi with a Sniper Muninn? Oh ****, stop the presses, did you hear that? He killed a single Zealot on SISI!


Who cares, the point is that i managed to kill him. That's the whole point. How often do you see a Sniper Muninn kill a Nano Zealot?

Or are you just admitting that i'm actually much much better than you on killing things?.

Thirzarr
Posted - 2008.05.01 11:50:00 - [260]
 

Do you remember Privateer?

My thoughts:

Give an Afterburner to every single ship in game. Not fitted, but a basic part of the ship. Make it give a speedboost like the current MWD. Give each ship an "Afterburner Charger", a special Capacitor that gets used by the Afterburner until empty and recharges only when the afterburner is not active.

Current Afterburner and MWD skills would just translate to Charger-Consumption and cycles. Afterburner and MWDs that are currently in game could be replaced by Charger- or Thruster-Upgrades.

Explaination: High Power Thrusters to overcome gravitational Fields or for emergance evasive maneuvers, or for closing in on a Target.

Remove the MWD. The MWD as it currently is is far too easy to use permarunning.

Matrixcvd
Caldari
Deep Core Mining Inc.
Posted - 2008.05.01 12:00:00 - [261]
 

Originally by: Crackzilla

I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.




You have tried and failed, but you still have not learned the most important lesson... let me whisper it to you

eve is an MMO, eve is a team game

YOU CANT DO EVERYTHING BY YOURSELF

there is too much RP going on here about blockade runners, things should die to gate camps, and things are broken if everyone has to use them, none of that matters

Arrowthere is no problem with speed
Arrowspeed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard
Arrowjust cause a module needs to be fit doesn't make it unbalanced
Arrowyou do not have to save a module from extinction by shoving changes down the other players throats
Arrowif you are a crappy player and whine on the forum, you will continue to remain crappy

Phil Miller
GoonFleet
GoonSwarm
Posted - 2008.05.01 12:07:00 - [262]
 

Edited by: Phil Miller on 01/05/2008 12:09:51

Originally by: Karash Amerius
Whenever a module is a MUST HAVE (ala MWD), something is broken. There is a reason deadspace complexes for example ban MWD use. In truth, CCP should have taken out MWD in beta, but they didn't...and there is no chance now that they will delete the module class entirely.

AB's are fine. Its MWD that continues to compound all sorts of problems.


100% agree.



EvE has become a rock/paper/scissors/diamond(nanos) game. And everybody knows, that you can only cut a diamond with another diamond.

Thoran Karlien
Perkone
Posted - 2008.05.01 12:25:00 - [263]
 

Well... speaking as a player flying mostly Amarrship... for me MWD hurts too much to be fitted on most ships. At the same time, AB just isn't powerful enough.
If AB gets buffed to 50-70% the power of an MWD, I would prefer it in most ships except Inties.
Problems probably arrives from the Deadspacepart... such an powerful AB could seriously unbalance the NPC content in favor of speedsetups.

Perhaps if you'd lower the mass adition of the AB, keep MWD the way they are now, and introduce a new module, somewhere in between AB and MWD, no deadspace, but no other penalities either, you'd get more choice.

Crackzilla
The Shadow Order
Posted - 2008.05.01 14:28:00 - [264]
 

Originally by: NightmareX
How often do you see a Sniper Muninn kill a Nano Zealot?


Who knows. Not many are silly enough to fly a Muninn in the first place. Thats like a fight between a nano Archon and a nano Thanatos. Someone that shows up in a Muninn would probably be yelled at to stop goofing around and switch to their vaga.

So a ship thats rarely flown popped a ship that doesn't nano that well. On a test server where everything is free. Congrats?

A ship thats setup for range shoots at range unscrammed short range ship that could warp at any time. Or we say that the zealot did get close. You may as well have used short range ammo, forced the zealot to waste cap by burning the mwd excessively then used your own mwd to keep the zealot in scram but outside his optimal. On ship that uses cap for weapons so you essential kite him till his cap is zero. *yawn*.


Originally by: Matrixcvd
YOU CANT DO EVERYTHING BY YOURSELF
Yet by flying a nano I almost can. Yes dps is an issue. But a relatively minor issue. Nanos make great tacklers. They've got good buffer tanks to wait for the calvary. And the nano blob fixes the dps issue.


Originally by: Matrixcvd

Arrowthere is no problem with speed
Arrowspeed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard
Arrowjust cause a module needs to be fit doesn't make it unbalanced
Arrowyou do not have to save a module from extinction by shoving changes down the other players throats
Arrowif you are a crappy player and whine on the forum, you will continue to remain crappy


Did you have a job as Iraq Information Minister in a previous life?

So someone wishes to take away your unbalanced toys so *they* are rtards? Have you heard the phrase "play nice with others"? We've yet to see a calm and reasonable arguement from you that addresses the issues the OP raised. Merely "don't change anything as it works for me".


Matrixcvd
Caldari
Deep Core Mining Inc.
Posted - 2008.05.01 14:37:00 - [265]
 

Originally by: Crackzilla

So someone wishes to take away your unbalanced toys so *they* are rtards? Have you heard the phrase "play nice with others"? We've yet to see a calm and reasonable arguement from you that addresses the issues the OP raised. Merely "don't change anything as it works for me".




your statements are filled with the same accusations you cast at me, you claim unbalanced but its not, people have listed all the way to deal with nanos in an effective way. The man problem is people Role Play and think their ships should do things that aren't in the game or worse, they bring the real world into how they think stuff should control... this is all nonsense, couple that with the fact they refuse to learn and is why we are here

my specific points with respect to the OP were clearly outlined. Players have determined the AB to be non effective and are willing to sacrifice for the MWD when fiting ships. I don't believe that every module that becomes obsolete needs to be reworked at the expense of altering what was created by the players over the time of 2 years, it sets a bad precedent, the AB is useless in PVP plain and simple and i saw there are other things about the game to work on instead of changing it which could have serious consequences.

There are no balance issues with speed in eve, the simple fact is u must slow a ship down to do damage, and that shouldn't change just because a few people complain on the forums about getting pwn'd... they haven't learned and probably never will

Garreck
Amarr Border Defense Consortium
Curatores Veritatis Alliance
Posted - 2008.05.01 15:14:00 - [266]
 

Originally by: Matrixcvd

Arrowthere is no problem with speed

The problem is that extreme speed trumps all in terms of tactical success (all things being equal, such as character skillpoints and player skill).
Originally by: Matrixcvd

Arrowspeed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard

Speed blobs trump all blobs (again, all things being equal). Anyone who discounts the possibility that speed blobs don't happen has their head in the sand. Let's be realistic here: TRI isn't exactly known for limiting their nanogang size to anywhere near the numbers being discussed (4-5 etc).
Originally by: Matrixcvd

Arrowjust cause a module needs to be fit doesn't make it unbalanced

Well that's pretty much the nature of unbalanced, isn't it? I mean, might as well divide ships into "n00b mission runner carebear" class ships for people who want to run missions all day, and "l33t pvp-er awesome guy" ships that come with a microwarpdrive standard...since apparently it's okay for a module to be required to be competitive. The OP was simply addressing the issue that not fitting a speed mod should provide its own (significant) tactical advantage for "x" style of combat, an afterburner should provide its own (significant) tactical advantage for "y" style of combat, and a microwarpdrive should provide its own (significant) tactical advantage for "z" style of combat.

Instead we have the current situation of "utter n00bs don't fit speed mods, semi n00bs fit afterburners, and awesome cool-guy pvpers fit mwd."
Originally by: Matrixcvd

Arrowif you are a crappy player and whine on the forum, you will continue to remain crappy

The thread didn't start as a whine. It started as a reasoned (the most reasoned I've yet seen) argument that speed mods as-is are broken.

NightmareX
Nomads
Nulli Secunda
Posted - 2008.05.01 16:04:00 - [267]
 

Edited by: NightmareX on 01/05/2008 16:08:28
Originally by: Crackzilla
Originally by: NightmareX
How often do you see a Sniper Muninn kill a Nano Zealot?


Who knows. Not many are silly enough to fly a Muninn in the first place. Thats like a fight between a nano Archon and a nano Thanatos. Someone that shows up in a Muninn would probably be yelled at to stop goofing around and switch to their vaga.


First of all, the Muninn is a good ship. If you say Muninn is crap, it's only because your also crap. TBH, i like the ship very good. And i know the ship is good in some things as long you fit it right and know how to use the ship.

Originally by: Crackzilla
So a ship thats rarely flown popped a ship that doesn't nano that well. On a test server where everything is free. Congrats?


Does it really matter if the stuffs on sisi is free or not?. The point again is that i DID kill that nano Zealot. And the nano Zealot i did kill did like 3-4k m/s.

Zhecao Vai
Ultrapolite Socialites
GoonSwarm
Posted - 2008.05.01 16:14:00 - [268]
 

Originally by: NightmareX
If you say Muninn is crap, it's only because your also crap.


Way to lay down the law, NightmareX

NightmareX
Nomads
Nulli Secunda
Posted - 2008.05.01 16:19:00 - [269]
 

Originally by: Zhecao Vai
Originally by: NightmareX
If you say Muninn is crap, it's only because your also crap.


Way to lay down the law, NightmareX


LaughingVery Happy

Crackzilla
The Shadow Order
Posted - 2008.05.01 16:20:00 - [270]
 

Originally by: NightmareX
... If you say Muninn is crap, it's only because your also crap...


I think I see a pattern... (no, not that I overuse elipses)


Originally by: NightmareX

Does it really matter if the stuffs on sisi is free or not?. The point again is that i DID kill that nano Zealot. And the nano Zealot i did kill did like 3-4k m/s.


Folks don't fly stuff on sisi the same way as TQ. They play around. They don't worry about being killed. They experiment. I wouldn't claim that my nano Archon setup is valid on TQ because I speed tanked about 10 dreads on sisi(seriously, this worked. once).

You might be serious on Sisi. Many aren't. Sisi allows folks to find out how far they can the push the envelope before things pop. Often they fly ships for the first time on Sisi fully pimped out and without a clue of how to use them. Its how we learn.

One success does not validate a tactic or skills.



Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (14)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only