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Indyman tech2
Posted - 2008.04.23 19:23:00 - [1]
 

i was in this fight with this guy in 00, then all of a sudden this gang shows up out of nowhere, and i'm like wtf...and not only that, my support fleet of 30 poeple couldn't catch them....and this was only like 5 people in nanos vs us...and they killed our megathron pilot, THEN WARPED AWAY WITH NO LOSSES...thats so stupid. itsl ike the new wcs, no need to commit to a fight.

Vitrael
Reaper Industries
Cry Havoc.
Posted - 2008.04.23 19:26:00 - [2]
 

Killing and Surviving nanoships 101:

1. Bring a Rapier.
2. Bring a Huginn.
3. Bring a Curse.
4. Bring warrior IIs.
5. Overload webs.
6. Bring missile spammers.
7. Bring ECM.
8. Bring tracking disruptors.
9. Bring heavy tankers.
10. Use remote reppers.

I could go on.

To be honest if you lost a Megathron in a fleet of 30 to just 5 nanoships you are doing something terribly wrong.

Blood Daemon
Minmatar
Republic Military School
Posted - 2008.04.23 19:28:00 - [3]
 

Edited by: Blood Daemon on 23/04/2008 19:29:04
If you can't beat em... join em LaughingLaughingLaughing o/j'in :P

FIT MOAR WEBBERSMad (P.S. that isn't the only option, more of a haha moment Razz)

Otherwise hats off to them, because they caught you in a vulnerable situation and they came out ontop, so they win..

variety & tactics is the key, not numbers...

chiefyuk
Amarr
Yawn Corp
Obscure Syndicate
Posted - 2008.04.23 19:34:00 - [4]
 

no

Crackzilla
The Shadow Order
Posted - 2008.04.23 20:01:00 - [5]
 


tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support then you're doing something wrong.

Slap the mega pilot around. He should have been in an ishtar. He deserved to lose the ship for bringing a non nano ship to a nano fight.




Alowishus
the united
Negative Ten.
Posted - 2008.04.23 20:06:00 - [6]
 

Originally by: Crackzilla

tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support then you're doing something wrong.

Slap the mega pilot around. He should have been in an ishtar. He deserved to lose the ship for bringing a non nano ship to a nano fight.


Rolling Eyes

This is the dumbest crap I've read today.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2008.04.23 20:13:00 - [7]
 

Threads like this aren't even funny anymore.

Radcjk
Failed Diplomacy
B A N E
Posted - 2008.04.23 20:17:00 - [8]
 

Edited by: Radcjk on 23/04/2008 20:18:42
Originally by: Alowishus

This is the dumbest crap I've read today.


Wait five minutes ?

I dont know whats worse, nano***s or nano*** whiners, but eve is definitely a game of adapting and overcoming. No tactic lasts for ever.

5 on thirty was pretty ballsy of em though, nanos or not.

Thorexion Lynch
Gallente
Pwn 'N Play
Posted - 2008.04.23 20:42:00 - [9]
 

Originally by: Vitrael
Killing and Surviving nanoships 101:

1. Bring a Rapier.
2. Bring a Huginn.
3. Bring a Curse.
4. Bring warrior IIs.
5. Overload webs.
6. Bring missile spammers.
7. Bring ECM.
8. Bring tracking disruptors.
9. Bring heavy tankers.
10. Use remote reppers.

I could go on.

To be honest if you lost a Megathron in a fleet of 30 to just 5 nanoships you are doing something terribly wrong.


and a few Arazu's to scram em while the webs take affect XD

Liang Nuren
Posted - 2008.04.23 20:45:00 - [10]
 

I can haz Hvy Neuts on Mah Battleships?!

-Liang

Sedai Hara
Space PoIice
Posted - 2008.04.23 20:52:00 - [11]
 

Originally by: Indyman tech2
my support fleet of 30 poeple couldn't catch them..


okeeeeey..

So did this 30 man support fleet exist of small-rail fitted Moas and 1600mm plated mallers? Because ANY 30 man support fleet can catch 5 nanos, ANY!!! hell i went up as FC with 40 support vs 20 nano, we lost ships true, but we killed nearly all of them as we where stubborn to hold the field. I mean come on! was the mega sitting 100km from your gang looking at the stars?

Also, eventhough i am in a so called sucky alliance, isnt a support fleet just that, support? It should include ATLEAST the following:

A couple of fast inties with webbs
A dictor/HIC
ECM
webbers?
webbers?
scramblers
webbers?
damps
Nos and neuts
webbers?
Ships with guns and missiles, you know pew-pew?
also webbers,tacklers ECM EW yeah you know, support fleet kind-of-stuff.

Did i mention webbers?

im a nano*** and well... we aint untouchable that much i can say *expensive losses aint fun*

Kyra Felann
Gallente
The Scope
Posted - 2008.04.23 20:52:00 - [12]
 

Originally by: Crackzilla

tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support then you're doing something wrong.

Slap the mega pilot around. He should have been in an ishtar. He deserved to lose the ship for bringing a non nano ship to a nano fight.


<sarcasm>Because game mechanics that force you to only play once type of ship fit to be competitive are a Good Thing(TM), right?</sarcasm>

Your post expresses exactly what's wrong--thanks.

Wet Ferret
Posted - 2008.04.23 20:52:00 - [13]
 

Best counter for nanos = nanominnierecon. Cool

Unless you're one of those people who consider "scaring them off" as a counter... then, well, see above.

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.04.23 20:59:00 - [14]
 

"OMG I CANT WIN IN COOKIECUTTER HACK AND SLASH SETUP NERF NREF NREF NREF"

Just no.

Nanos add flavor to the game and more dynamic play.

Nerfing nanos would also destroy Ishtar,

Phil Miller
GoonFleet
GoonSwarm
Posted - 2008.04.23 21:16:00 - [15]
 

Nano need a nerf. A hard cap of 3km/s, while at the same increasing the effectives and range of webs.

Crackzilla
The Shadow Order
Posted - 2008.04.23 21:26:00 - [16]
 

Originally by: Euriti
"OMG I CANT WIN IN COOKIECUTTER HACK AND SLASH SETUP NERF NREF NREF NREF"



Yes, because a cookiecutter nano setup is *vastly* superior. Fly Nano Spaceships (tm).


Originally by: Phil Miller
Nano need a nerf. A hard cap of 3km/s, while at the same increasing the effectives and range of webs.


But then how would a small gang go toe to toe with a larger blob picking off ships at will? How would they run away when the other side doesn't have nanos & nano minm recons?

As it stands now there is no reason to *not* fly nanos. The game changes. Adapt. Fly nanos. Drink the Koolaid.

Death Merchant
United Mining And Distribution
Posted - 2008.04.23 21:26:00 - [17]
 

Originally by: Phil Miller
Nano need a nerf. A hard cap of 3km/s, while at the same increasing the effectives and range of webs.


I think you need to be nerfed. A hard cap of no more post, while at the same decreasing the effective range of your whining about something thats counterable if you tried.


Phil Miller
GoonFleet
GoonSwarm
Posted - 2008.04.23 21:32:00 - [18]
 

Originally by: Death Merchant

I think you need to be nerfed. A hard cap of no more post, while at the same decreasing the effective range of your whining about something thats counterable if you tried.



Go away sunshine, the adults are trying to have a conversation.


Originally by: Crackzilla

But then how would a small gang go toe to toe with a larger blob picking off ships at will? How would they run away when the other side doesn't have nanos & nano minm recons?



Why should they be able to run away? What kind of logic is that?

They should have brought a bigger blob if they wanted to live. A 5 man nano gang should not roam freely in a 30man battlefield.

Umar Khattab
Amarr
Ministry of War
Posted - 2008.04.23 21:35:00 - [19]
 

Edited by: Umar Khattab on 23/04/2008 21:35:22
Originally by: Indyman tech2
i was in this fight with this guy in 00, then all of a sudden this gang shows up out of nowhere, and i'm like wtf...and not only that, my support fleet of 30 poeple couldn't catch them....and this was only like 5 people in nanos vs us...and they killed our megathron pilot, THEN WARPED AWAY WITH NO LOSSES...thats so stupid. itsl ike the new wcs, no need to commit to a fight.


p*ssy whinner

Envy Iniquitous
Caldari
Leela's Lamas
Posted - 2008.04.23 21:36:00 - [20]
 

Why is it that everyone who flies a tank and gank ship thinks everything that can possibly beat them should be nerfed?

Learn to fly with friends who can support you and you will find the game much more rewarding then if everything but your style of play is nerfed. Iím all for balance but these threads come off as nothing more then whining.

There should be a requirement for nerf threads, if youíre going to complain and call nerf at least give some non antidotal reasons in your original post.

Hint: I died is not usually a good enough reason to nerf something people spend time to train for.

[/troll off]

Derek Sigres
Posted - 2008.04.23 21:37:00 - [21]
 

Originally by: Crackzilla

tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support then you're doing something wrong.

Slap the mega pilot around. He should have been in an ishtar. He deserved to lose the ship for bringing a non nano ship to a nano fight.






I'm not even SLIGHTLY worried about most nano's by themselves. My lowly ratting drake can tank them until they run out of ammo and go home. I'm only worried about nano's in gangs. But by the same token, once you have enough nano's to breach the Drake's tank you may as well have just brought t1 ships because it would accomplish the sam job for less.

Nano ships have exactly two advantages over other ship designs: the ability to dictate the range of combat and the ability to leave combat when the battle goes against them. To achieve this, they generally give up loads of firepower and tank. Most nano ships can't go fast enough to evade fire completely those that can are unable to do anything in return.

Captain Sonata
Caldari
State War Academy
Posted - 2008.04.23 21:46:00 - [22]
 

Originally by: Derek Sigres

Most nano ships can't go fast enough to evade fire completely those that can are unable to do anything in return.


Ishtar, Curse, Rapier/Huggin, Vaga etc -- yeah, poor ol' them, and their ability to not do a thing at range.

Kiki Arnolds
Caldari
Allied Caprican Heavy Industries
Posted - 2008.04.23 21:52:00 - [23]
 

Cheap webbing interceptors, with a 30man fleet a ceptor can web down a nano-ship long enough for you to primary and pop it. You may loose a few, but even a 1:1 loss rate trading 18M interceptors for 1-200M Nanoed T2 cruisers is a good deal imo...

Diana Fyre
Posted - 2008.04.23 22:06:00 - [24]
 

Watch out for the pro-nanos. They know they're overpowered, but are far more interested in their awesome K:D ratio, than in an interesting and well rounded game.

That's ok though. If I had an 'I win' button, that let me chose to fight, and run away whenever I felt like, I'd probably use a lot too. Actually... weren't they called Warp Core Stabilisers, once upon a time?

Hmm. I think we see very similar arguments in fact.

Mazzy Star
Caldari
Posted - 2008.04.23 22:19:00 - [25]
 

Obvious troll is obvious. Rolling Eyes

People suck at spotting them today though it seems, heh. All these serious posts listing off reasons and what not. Razz

Death Merchant
United Mining And Distribution
Posted - 2008.04.23 22:19:00 - [26]
 

Edited by: Death Merchant on 23/04/2008 22:19:57
Originally by: Diana Fyre
Watch out for the pro-nanos. They know they're overpowered, but are far more interested in their awesome K:D ratio, than in an interesting and well rounded game.



Watch out for the anti-nanos. They use poorly setup ships and bad tactics, but are far more interested in sitting at a gate and their horrible K:D ratio, than in an interesting and well rounded game.

Diana Fyre
Posted - 2008.04.23 22:20:00 - [27]
 

Originally by: Mazzy Star
Obvious troll is obvious. Rolling Eyes

People suck at spotting them today though it seems, heh. All these serious posts listing off reasons and what not. Razz


This is EVE online. It is a futuristic setting. You cannot have Trolls in a futuristic setting.

In EVE, they're called 'Caldari'.

Liang Nuren
Posted - 2008.04.23 22:22:00 - [28]
 

Originally by: Diana Fyre
This is EVE online. It is a futuristic setting. You cannot have Trolls in a futuristic setting.

In EVE, they're called 'Caldari'.


::peers at your avatar:: Twisted Evil
::peers at own avatar:: Embarassed

-Liang

Crackzilla
The Shadow Order
Posted - 2008.04.23 22:25:00 - [29]
 

Originally by: Kiki Arnolds
Cheap webbing interceptors, with a 30man fleet a ceptor can web down a nano-ship long enough for you to primary and pop it.


If you've quite a few suicidal ceptors with t2 fits that 30man fleet might pop a nano or two.

Of course thats what makes the nano rapier/huginn great. Nanos are some of the best at hunting ceptors. Nanos with rapier/huginn support excel at popping ceptors.


Originally by: Liang Nuren

::peers at your avatar:: Twisted Evil
::peers at own avatar:: Embarassed
-Liang


She is cuter to be honest.


Death Merchant
United Mining And Distribution
Posted - 2008.04.23 22:26:00 - [30]
 

Originally by: Phil Miller
Originally by: Crackzilla

But then how would a small gang go toe to toe with a larger blob picking off ships at will? How would they run away when the other side doesn't have nanos & nano minm recons?



Why should they be able to run away? What kind of logic is that?

They should have brought a bigger blob if they wanted to live. A 5 man nano gang should not roam freely in a 30man battlefield.


Having a blob doesn't automatically make your victory assured. Your gang was not prepared properly for a nanogang. It may have been setup to handle a traditional fleet. I don't know. I would think you had at least a few tacklers out of 30 or at least 1 mim recon.


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