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blankseplocked Destroyer targetting issues!
 
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malcotch
Burning Napalm
Northern Coalition.
Posted - 2008.04.16 17:10:00 - [1]
 

I just purchased a Thrasher and fitted 7x 250mm gallium cannons. Its optimal range is 11km.

When ratting, I prime all the guns first (flashing icon) and when the target approaches my optimal range, I target it. it instantly pops as all the guns fire! which is great Smile

But, sometimes if the ship is destroyed before all the guns have fired, some are left primed. Then when I click on the overview to select a wreck or another NPC, it instantly gets targeted and locked and the remaining guns start firing!

This is extremely worrying, as another player may enter the system at the time I'm about to make my selection on the overview and I accidentally select another players ship!
I would end up firing at someone else and get concorded!!

I had not noticed this before as my ships only had up to four guns, but as a destroyer has eight guns, its more likely to happen!

Is there anyway of switching off this targeting, when selecting on the overview. I prefer to only use the 'target' icon, when I'm ready to target something!Neutral

Dyaven
Nexus.6
The Jagged Alliance
Posted - 2008.04.16 17:14:00 - [2]
 

The guns that are still 'primed' should be blinking (not green) and will target and shoot if you click something, like you said they're doing. Right clicking in empty space should deactivate all the guns.

Ki Anna
Ki Tech Industries
Posted - 2008.04.16 17:16:00 - [3]
 

Simplest option is to not prime your guns: activate them after you have your target lock.

Next option is to de-prime your guns after you have killed your target: the icon for primed guns will flash, click it to turn them off.

Ymandra Raystara
Gallente
Aliastra
Posted - 2008.04.17 02:30:00 - [4]
 

From how you're describing your targetting, I think what you're referring to is the auto-targetting when an enemy ship targets you. You can turn that off in options. That way if any guns are still primed, they won't fire at anything until you manually click the target icon.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2008.04.17 02:58:00 - [5]
 

Cycling or priming your weapons certainly has it's place, but not for ratting.

You have turned off auto target back using the esc menu haven't you?

You're better off targetting the rats when they're further out and as they reach optimal+falloff start firing - you'll likely instapop them anyway. You can target rats long before you need to fire, so cycling your weapons isn't the best way to achieve this.

Having weapons cycled is quite dangerous as you'll probably pop/agress someone or something you don't want to. Then you'll have CONCORD or sentry guns after you in Empire, or just get stuck trying to jump out of system in 0.0. Either way, you're going to get yourself popped sooner or later.

Having said all that, in some PvP cases, cycling weapons is great, but only if the situation is right.

If your weapons are cycled, simply click on them or hit the relevant short-cut key to de-cycle them.


Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2008.04.17 07:52:00 - [6]
 

Originally by: Ymandra Raystara
From how you're describing your targetting, I think what you're referring to is the auto-targetting when an enemy ship targets you.

No - he's talking about the situation where you 'activate' a weapon with no target locked. In this case, you get a kind of targeting crosshair when you move the mouse around in space, and the first item you click on will be locked.


To the OP's question - I don't think there's any way to disable this feature entirely, but note that only the first thing that gets clicked on is auto-locked. If you want to prime your weapons but don't want the dangerous lock-the-first-thing-I-click part (say you're waiting at a stargate for a target you know is coming through soon), what you can do is prime the weapons/modules, and then click on a distant planet/stargate/whatever. The targeting fails (naturally) and you lose the crosshair, so nothing else will be auto-locked from that point on. However, as soon as you do obtain a target, the modules will activate immediately.

If you don't want to prime your weapons, then either wait until you have a target before activating them (not a big deal in missions really) - or starting locking a whole bunch of frigates at once. If only two of your 8 guns are needed to kill a frigate, then if you Ctrl-click on 4 of them in a row, then each will get targeted and get popped by however many guns are still active.

Oh, and whichever way to do it - make sure you still have your CONCORD warning turned on! Any time that you have weapons primed, they will try and fire on the first target that gets locked - and there's no way to cancel a lock command in progress, so it's naturally dangerous in this respect. However, if the warning is on you will be given a popup that lets you choose "no thanks, I'd rather keep my ship." Unless you're regularly pirating in low-sec you probably won't get any inconvenience from this at all, and it can save your ship when you misclick!

Falkrich Swifthand
Caldari
eNinjas Incorporated
Posted - 2008.04.17 09:01:00 - [7]
 

I find it's great to "prime" all my guns and lock target on as many rat frigates as I can.

Now that I've been playing the game a while, I can go visit a high-sec belt or L1 mission etc (when I don't have anything better to do) and take out all the "Pithi Arrogators" (lowest Guristas NPCs, other factions will have something similar) with one shot each from 50km...

If you prime your guns, and use ctrl-click in the overview to lock target on them quickly, you can end up with them all dieing at once. It's also quite impressive if there's 20 or more of them and they're all dead inside of a minute.

Khanto Thor
Amarr
Imperial Academy
Posted - 2008.04.17 14:01:00 - [8]
 

Edited by: Khanto Thor on 17/04/2008 14:51:19
Useful Information! Smile


 

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