open All Channels
seplocked Features and Ideas Discussion
blankseplocked PvPers outcry! IMPLANTS ON PODMAILS?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4]

Author Topic

RazorCRO
Caldari
4S Corporation
Morsus Mihi
Posted - 2008.04.02 07:04:00 - [91]
 

/signed

It's same thing as rigs...they cost, they cantbe removed....well..they cost and it would be nice to see that you made someone cry becouse you just killed his snake set.

Slab Drinklots
Posted - 2008.04.02 08:21:00 - [92]
 

Yes please, show us implants on pod mails!

I also like the idea of using salvagers and possibly getting implants from corpses.
Maybe add implant BPOs and have them require new components only obtainable from salvaging corpses with implants?

J Corwin
Gallente
Middleton and Mercer LLP
The Volition Cult
Posted - 2008.04.02 08:25:00 - [93]
 

/signed

Neon Razor
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.04.02 09:02:00 - [94]
 

/SIGNED

KhumChe
Republic Military School
Posted - 2008.04.02 09:15:00 - [95]
 

/signed

Guygeboe
Caldari
Viper-Squad
Triumvirate.
Posted - 2008.04.02 09:53:00 - [96]
 

/signed

would be awesome! I love killmails!

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.04.02 10:25:00 - [97]
 

Originally by: Cpt Branko
Edited by: Cpt Branko on 01/04/2008 09:26:47
Edited by: Cpt Branko on 01/04/2008 09:14:30
Edited by: Cpt Branko on 01/04/2008 09:12:43
Originally by: Hugh Ruka
more e-peen enlarging pump ? don't you have one already with rigs on killmails ?

I would even remove items/mods from ship killmails ...


Er, rigs on killmails are very useful. You get some interesting insights into what your typical target fits (I always charge more dor Drake ransoms now, for instance, you wouldn't believe how many have some sort of shield rig fitted), and it's nice to gauge how much damage did you do to someone.

Particularly if you're fighting people who annoy you/you are at war with and you want to know how well are you doing in a war/etc.

Also, if you fight the same people on a regular basis, it gives you a better insight into their typical ship fits&rigs.

Implants are useful for very much the same reasons. Take into account there are people who me and/or my corpmates caught and killed 4-5 times already. Knowing what they have in their pods would make ransom demands much more accurate, and gauging damage done to any war targets / people we have to red more accurate.

The argument it would lead to more podding is moot anyway, I pod everyone who won't pay. Unless I'm feeling really nice to some total noob who had his first shiploss and he's being ok about it, then sometimes I let them go ;)

Salvaging implants would be for the win, of course. Don't want to pay? Oh, well... I'll salvage you Laughing



oh you don't need to explain that for me ... I know how valuable intel this can be ...

however I think in a way killboards are killing PvP ... there are many folks that have their killboard score as their highest deity ... and this is sometimes annoying ...

I mean with a good industrial backbone you can loose more ships than your opponent, but his killboard will look like he's doing good while in fact he hardly dents your equipment resources ...

killboards are overrated ...

Endo Dy
D00M.
Northern Coalition.
Posted - 2008.04.02 11:01:00 - [98]
 

/Signed

(Btw podwrecks which have implants as loot should be nice to Laughing )

Zaknussem
Everybody Loves Donuts
Posted - 2008.04.02 11:04:00 - [99]
 

Not signed.

Reason 1: Implants are not a part of the ship/pod.

Reason 2: The Killmail system is flawed and wide open to abuse. You can't tell whether a Killmail is genuine.

Even if Reason 2 was addressed to its fullest, I would still disagree with this. A better solution, IMO, would be that the information can be gained from the corpse. Once you have dragged a corpse to a starbase (with the proper medical facilities) you could then "research" the corpse to try to learn what implants were in it. Maybe even give us a rough lowdown on the stats of the corpse. ("This corpse had poor eyesight, but good reflexes.") Success rate and other related variables would be dependant upon your Biology skill.

deadmaus
hirr
Morsus Mihi
Posted - 2008.04.02 12:00:00 - [100]
 

One can never be sure there are sweet tears shed when a pod splats..now one can be sure, with implants showing on their loss mail for all the world to see!

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2008.04.02 13:35:00 - [101]
 

Originally by: Zaknussem
Not signed.

Reason 1: Implants are not a part of the ship/pod.

Reason 2: The Killmail system is flawed and wide open to abuse. You can't tell whether a Killmail is genuine.

Even if Reason 2 was addressed to its fullest, I would still disagree with this. A better solution, IMO, would be that the information can be gained from the corpse. Once you have dragged a corpse to a starbase (with the proper medical facilities) you could then "research" the corpse to try to learn what implants were in it. Maybe even give us a rough lowdown on the stats of the corpse. ("This corpse had poor eyesight, but good reflexes.") Success rate and other related variables would be dependant upon your Biology skill.


Wow - that's a pretty cool idea - I'm onboard for it!

Soto ShinDo
Posted - 2008.04.02 13:45:00 - [102]
 

Edited by: Soto ShinDo on 02/04/2008 13:45:09
Originally by: Bloodhands
I'm in favor and yet not in favor of this. Slot 1-5 is epeen. However slots 6-10 are just as important as rigs, cost similar amounts and serve similar purposes. Someone mentioned pluged in implants are worthless while pluged in rigs aren't. I would like to disagree as one that creates custom toons for people and sells them, a mining toon with a 'Gypsy' KMB-75, and a 'Yeti' BX-2 plugged in sells for more then not.

Rigs serve a purpose and so do hardwirings.

/signed


Slots 1-5 are anything but epeen if you use Pirate implants (sets).
You won't get a Vagabond over 10000 m/s without a Snake set - you should know that living next to TRI :P

Apart from that

/Signed

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.04.02 13:47:00 - [103]
 

Originally by: Zaknussem
Not signed.

Reason 1: Implants are not a part of the ship/pod.

Reason 2: The Killmail system is flawed and wide open to abuse. You can't tell whether a Killmail is genuine.

Even if Reason 2 was addressed to its fullest, I would still disagree with this. A better solution, IMO, would be that the information can be gained from the corpse. Once you have dragged a corpse to a starbase (with the proper medical facilities) you could then "research" the corpse to try to learn what implants were in it. Maybe even give us a rough lowdown on the stats of the corpse. ("This corpse had poor eyesight, but good reflexes.") Success rate and other related variables would be dependant upon your Biology skill.


This is PURE WIN !!!!

man this idea is beyond great ... adds more depth to the game ....

Bloodhands
hirr
Morsus Mihi
Posted - 2008.04.02 16:44:00 - [104]
 

Originally by: Soto ShinDo
Edited by: Soto ShinDo on 02/04/2008 13:45:09
Originally by: Bloodhands
I'm in favor and yet not in favor of this. Slot 1-5 is epeen. However slots 6-10 are just as important as rigs, cost similar amounts and serve similar purposes. Someone mentioned pluged in implants are worthless while pluged in rigs aren't. I would like to disagree as one that creates custom toons for people and sells them, a mining toon with a 'Gypsy' KMB-75, and a 'Yeti' BX-2 plugged in sells for more then not.

Rigs serve a purpose and so do hardwirings.

/signed


Slots 1-5 are anything but epeen if you use Pirate implants (sets).
You won't get a Vagabond over 10000 m/s without a Snake set - you should know that living next to TRI :P

Apart from that

/Signed


To make them work, the word set is key. Slot 6 is the final key to a set. Even the carebear set that ore puts out has a slot 6 that finishes it off.

Biswen
Back to Yarrr
SCUM.
Posted - 2008.04.02 22:32:00 - [105]
 

\signed

Solwolf
Gallente
Shiva
Morsus Mihi
Posted - 2008.04.03 06:16:00 - [106]
 

Not a bad idea. I hope it wouldn't be too hard to code.

Tempest Hypheus
Posted - 2008.04.03 09:23:00 - [107]
 

/signed

Alak D'bor
Syncore
Posted - 2008.04.03 09:46:00 - [108]
 

Moving this thread to the actual topic of this forum, the only ship you oughtn't be able to kill is the ceptor. In a sabre you ought to be able to kill assault frigates, destroyers, and all dictors except a sabre better than you.

JS LiamElms
Gallente
Zor Industries
Pandemic Legion
Posted - 2008.04.03 13:17:00 - [109]
 

Originally by: Alak D'bor
Moving this thread to the actual topic of this forum, the only ship you oughtn't be able to kill is the ceptor. In a sabre you ought to be able to kill assault frigates, destroyers, and all dictors except a sabre better than you.


Er, dude, i think you clicked on the wrong button..

/SIGNED to the op

lol, to the amount people have signed for a yes please... so i hope CCP listen to this.

For the guys that think its stroking ones ego... if you pvp you kill stuff and enjoy the kill, laugh about it and talk of the great kililng you did. Er, ego stroking... nah, just a game and funny as hell if you podded some guy in a vaga all polied up. You always hope that he had implants on cause you know he's only in a vaga to kill you. SO you can see this is a kill or be killed, i am better than you, eat my bullets whahahahahahhaha... DIe DIE DIE... and then GF :)

get over the whole KB thing... nothing makes me smile to link a KM to my mates and boost of how great it was with them patting me on the back, as they bring out there 'better' km... :P

and oh oh oh, it would be sweet to confirm they had the best most expensive implants in and you killed them! you know they spent all that money to be better than you right?? you know they are wanting to beat you with all those extras...

If it was realisitic, you should be able to pick up the corpse and get it examined to see the impants, not being ont eh km of the pod... maybe thats what they should do... if your willing to risk hanging around to pick up the corpse!!

Julia Newmatar
Caldari
Perkone
Posted - 2008.04.03 16:38:00 - [110]
 

Killmails and killboards has killed true EVE pvp, it's no longer about the hunt and the fight it's all about the killmail for most so called pirates, that's why ganks, blobs, etc have become so nefarious, send killmails only to the victim, the aggressor should recieve nothing more than the satisfaction of having beaten an opponent, and the chance to loot.

Erotic Irony
0bsession
Posted - 2008.04.04 03:04:00 - [111]
 

Originally by: Julia Newmatar
Killmails and killboards has killed true EVE pvp, it's no longer about the hunt and the fight it's all about the killmail for most so called pirates, that's why ganks, blobs, etc have become so nefarious, send killmails only to the victim, the aggressor should recieve nothing more than the satisfaction of having beaten an opponent, and the chance to loot.


Another satisfied customer who didn't use a scout?

In Eve, to a greater degree than any other game, you need to be a consumer of information to succeed, you have to know the metagame to some extent to succeed and subvert it. To that end you, vis-a-vis your understanding of game mechanics, represent your greatest ally and your greatest nemesis. Killmails don't kill anything, but the lack of empirical measures of success and failure do. We know that killmails are a part of the game, now since we know they won't be removed at one extreme, it follows that they be supported comprehensively. It would be as if all races could use the market save minmatar--plainly sloppy design. The thread in my sig goes into greater depth into the logic of killmails but you're so preoccupied using words like nefarious that I fear nothing will persuade you.

Indeed, those who are so ardently against kill mails and who throw forum fits fundamentally don't understand ship loss is merely an objective fact and not some pretext for emotional crisis. In other words Julia Newmatar, get over yourself.

InnerDrive
Shiva
Morsus Mihi
Posted - 2008.04.05 22:51:00 - [112]
 

I got 2 major motivations for wanting this.

1. We need to be abble to tell how much isk worth of damage we inflicted on our enemys, full snake sets and the likes not showing when they cost billions while a simple carrier is cheap compared to it is silly.

2. Nothing more boring than killing shuttles and noobships and lil friggies all day at a gatecamp, but one those having nice implants can turn a happy smile on a pvpers face if it woud show on the podmail..

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2008.04.06 01:46:00 - [113]
 

Originally by: InnerDrive
2. Nothing more boring than killing shuttles and noobships and lil friggies all day at a gatecamp, but one those having nice implants can turn a happy smile on a pvpers face if it woud show on the podmail..


If your idea of happy PVP is shooting shuttles all day at a gatecamp, then you have far worse issues than not being able to see implants on a killmail.Rolling Eyes


InnerDrive
Shiva
Morsus Mihi
Posted - 2008.04.06 02:07:00 - [114]
 

Edited by: InnerDrive on 06/04/2008 02:07:51
Originally by: Ezekiel Sulastin
Originally by: InnerDrive
2. Nothing more boring than killing shuttles and noobships and lil friggies all day at a gatecamp, but one those having nice implants can turn a happy smile on a pvpers face if it woud show on the podmail..


If your idea of happy PVP is shooting shuttles all day at a gatecamp, then you have far worse issues than not being able to see implants on a killmail.Rolling Eyes




Hey sometimes you just dont control what enters your space when ur defending it, but everything needs to die offcourse. And most of the time that is shuttles friggies and noobships.

Julia Newmatar
Caldari
Perkone
Posted - 2008.04.07 10:31:00 - [115]
 

Originally by: Erotic Irony
Originally by: Julia Newmatar
Killmails and killboards has killed true EVE pvp, it's no longer about the hunt and the fight it's all about the killmail for most so called pirates, that's why ganks, blobs, etc have become so nefarious, send killmails only to the victim, the aggressor should recieve nothing more than the satisfaction of having beaten an opponent, and the chance to loot.


Another satisfied customer who didn't use a scout?

In Eve, to a greater degree than any other game, you need to be a consumer of information to succeed, you have to know the metagame to some extent to succeed and subvert it. To that end you, vis-a-vis your understanding of game mechanics, represent your greatest ally and your greatest nemesis. Killmails don't kill anything, but the lack of empirical measures of success and failure do. We know that killmails are a part of the game, now since we know they won't be removed at one extreme, it follows that they be supported comprehensively. It would be as if all races could use the market save minmatar--plainly sloppy design. The thread in my sig goes into greater depth into the logic of killmails but you're so preoccupied using words like nefarious that I fear nothing will persuade you.

Indeed, those who are so ardently against kill mails and who throw forum fits fundamentally don't understand ship loss is merely an objective fact and not some pretext for emotional crisis. In other words Julia Newmatar, get over yourself.


I realise this is a late response, but since you made this personal.

I guarantee that you will not find my name on any kill-board, my pvp alt however you'll find on many, I have no problems with this.
I have no problems with the concept of killmails, using them in meta gaming and as intelligence sources are fine, but when the object of the game becomes the kill-mail then something is broken, I enjoy ganking carebears in low sec as much as the next guy, but do so for the rush of the hunt, not for the next kill-mail to post on a kill-board.

If you can't admit that there is a fundamental flaw in the kill-mail system then that's too bad.

UrsaeMajoris
Posted - 2008.04.07 10:37:00 - [116]
 

/signed!

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2008.04.07 11:08:00 - [117]
 

SIGNED YARRRR!!

Freezehunter
Gallente
The Scope
Posted - 2008.04.07 19:48:00 - [118]
 

signed


Pages: 1 2 3 [4]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only