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blankseplocked I want more storyline and metaevents - Why did CCP nerf the star ?
 
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Neermark
x13
IT Alliance
Posted - 2008.03.15 11:55:00 - [1]
 

I know it's up to the playerbase to create the content in Eve. But sometimes it would be nice if CCP made more events, that would inflict on the daily life of players.
The northen star would have been a good chance, to do exactly that. CCP could put UBER-jovian-rats in systems for a short period, making it hard to get from A to B. Even if the reward was the same as normal rats i would still go and fight them, just for the fun of it. CCP could also open some stargates for a short period to new systems, if you completed certain really hard missions, fx lvl 5 here there could be some hard to get rewards etc.
I know Eve is a sandbox game (that i love!), but sometimes its fun to bring other stuff into the sandbox !

Flame/troll away!

Daelin Blackleaf
White Rose Society
Posted - 2008.03.15 12:29:00 - [2]
 

The events of old generally failed because they were poorly thought out. They failed to include many people, they went undocumented, were disorganized, and were often targeted by EVE's lovable disruptive element.

So they gave up.

It would be nice if instead they took a look at where they went wrong and adjusted the idea.

More people could be included if events were held over a longer period of time in the form somewhat like a temporary mission that can be performed once or in some cases repeatedly by players possibly starting or culminating in a rewardless (aside from being involved) more traditional event in the form of a conflict or speech. Factional Warfare may add even more mechanics to the game (likely involving logistics, industry, and of course PvP) that could be put to similar use as a "structured" part to events.

They should be well documented on the Ingame Summit and News so that those looking to find out about them can do so, so that others can learn about them after they are closed, and so that "immersioneers" can get some RP out of it. It doesn't have to be an official announcement, event hooks can be fed to an org (or their enemies) and things can arranged. Though, of course, having at least one message from an official of some kind (as in someone with the correct corp tags) at some point before the event kicks off ensures we all know it's legit.

They could easily be organized and strung together as part of the over-arching plot of EVE, each event would need to have at least two possible outcomes so that the players can, at least temporarily effect the world they live in. More importantly people should know when an event is in progress so they can take part or, in popular EVE tradition, grief those taking part.

Disruption can be avoided by only including rewards in the mission type segments of missions and by being fully prepared for large groups of players trying to disrupt the event. They should be... EVE community proof, meaning that while griefing, camping, blobbing, and assaulting major characters can happen and can effect the result these things cannot "ruin" the event, only become a part of it.

It's hard to put on a play in a sandbox, but with the right level of audience participation, making sure people know the actors don't have pockets full of candy, and by planning ahead it's far from impossible.

Just because something is hard doesn't mean you should just give up on it. I like all the news stuff don't get me wrong but it would be nice if every now and then something actually happened.

Vyktor Abyss
The Abyss Corporation
Posted - 2008.03.15 13:10:00 - [3]
 

I attended 2 or 3 events in my early days, purely by chance passing through the system.

Not once did I have a clue what the lovely green text was on about other than it was an event. The last was a Serpentis commander in his carrier (apparently) and people were killing him (somewhere).

That particular one I got convoed after a few minutes searching for him and told to "f*ck off or die" by the group killing him. Charming.

I later found out that many of the Events were ran and inside information was given to friends of those organising them (as the organisers were volunteers if I'm not mistaken) abusing the system to give their friends good loot etc...

Global events would be lovely feeling you could really impact the (NPC) game world, but it'd really need a team of impartial staff at CCP working on these events full time, and frankly that is unlikely to ever happen since their time (& money) is probably better spent working to improve/repair the game for everyone.

Ghostwarden
Posted - 2008.03.15 13:55:00 - [4]
 

I've thought about this myself from time to time and I dont think it would be all that hard to do actually.

First, they could invasions...hell, they've already wrote some background information for this kind of thing with the pirate attacks on Amarrian space. They could accomplish this by setting up irregular attacks on regions of empire space by the pirate factions.

They could also have periodic invasions of rogue drones, or jovians even.

I think the key here would be to keep the event going and spreading if the player base didn't react to the invasions.

This would create a load on the servers I understand but it might be worth trying.

Ghost

Djinn Phluxx
Posted - 2008.03.15 14:07:00 - [5]
 

Originally by: Ghostwarden
I've thought about this myself from time to time and I dont think it would be all that hard to do actually.

This would create a load on the servers I understand but it might be worth trying.

Ghost




Go ahead and plan the logistics of it here in this thread, then. As it's the players that will ultimately decide if it's good or not, let us see what you have in mind now (whatever it is you think wouldn't be hard to do). If we, the players, like it, CCP will likely pounce on your idea and ask you for more. Hell, there's even a mild chance you'll get a complimentary unit of tritanium for your trouble.

Nyabinghi
Minmatar
Re-Awakened Technologies Inc
Posted - 2008.03.15 14:50:00 - [6]
 

Unfortunately it appears the storyline has receded so far into the background of EVE that new players think choosing a race to play means different hairstyle choices for their avatars. So what we have now is an EVE universe lacking depth, intrigue, mystery, meaning, or any kind of motivation beyond mindless warfare and the accumulation of uber 'stuff'. As the game shifts completely over to being something akin to Unreal Tournament with space ships, role players and anyone who joined the game interested in the storyline are left to musing about what could have been in one of EVE's geriatric wards.



Neesa Corrinne
Stimulus
Rote Kapelle
Posted - 2008.03.15 15:34:00 - [7]
 

I joined this game envisioning a vast world with a vast compelling and continuing storyline. In the first year of my play time there were many events that took place and the storyline did seem to be progressing.

These days, however, the game seems to have very little back story except for short blurbs in the news section which I quickly devour and then go on about my business.

Nothing from the story side of the game ever seems to effect the actual played game proceedings, and therefore most people could care less about the story since it doesn't effect their day to day lives.

Now, lets say that certain events DID change things in game for a while. For instance perhaps a raiding Minmatar force met resistance in the amarr empire and the resulting battle took a very high traffic gate offline for a couple of days.

Or perhaps a high level assassination takes place in the Jita 4-4 station and concord closes the station for a day or two to investigate the crime scene.

Or scientists at a Core Complexion factory accidentally create a wormhole in a low sec area that transports people to an undiscovered 0.0 system crawling with high level ores, high bounty rats... but it could close at any time stranding all those within (ship/pod kill).

Or perhaps Guristas pirates start raiding low sec empire systems with large fleets and aggressively attacking anyone who passes through... a call for help goes out to destroy their fleet and the daring officer leading it.

Ok, now you're effecting in game mechanics and drawing people into the story by forcing their universe to change if they don't take action.

Neermark
x13
IT Alliance
Posted - 2008.03.15 16:09:00 - [8]
 

I love the idea og storyline interfering with the daily life of people. Closing gates between high traffic systems would be a neat idea !

PaddyPaddy Nihildarnik
Gallente
The Night Crew
Posted - 2008.03.15 16:23:00 - [9]
 

While im not a "role player" myself I can and do enjoy the immersion that the backstory brings to the game. I also realise that in the past events were tainted by certain individuals.

I too would like to see this come to the fore in eve again. I remember when I was a spring chicken in the world of eve and the place just seemed so much more immersive back than. Some of the shine may have worn off from countless gaming hours but im with every news item and special event it is replaced somewhat. I would like to think that the devs definately want to continue the immersion as well, but have probably been concentrating alot more on other issues such as the trin patchs and fixing lag related issues.


Stakhanov
Metafarmers
MeatSausage EXPRESS
Posted - 2008.03.15 16:23:00 - [10]
 

I miss the AURORA team. I witnessed quite a few events early on , didn't get to affect their outcome (I merely ship scanned an event actor in a staged duel) but got to chat with various characters. If anything , CCP needs to hire a much larger team of event actors to feature decent gang fights. And more stuff happening in lowsec ! YARRRR!!

Neesa Corrinne
Stimulus
Rote Kapelle
Posted - 2008.03.15 17:17:00 - [11]
 

I'm glad to see that I'm not the only person who would like to see a resurgence of actual storyline events and role playing in EVE.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2008.03.15 17:43:00 - [12]
 

I've always fancied the idea of having Pirate Invasions on safe empire stations. You undock and see a couple of pirate dreads with full support pounding your station with the faction police duking it out with them. Players would only be targeted if they actually fire on the pirates in an attempt to get in on the bountys. I'd happily redock and get a combat ship to join in the fray. This would also be good for newer players to give them a taste of what a player run fleet op would be like without the annoying blobs of 50x every class of ship and ending up being the even moar annoying primary instagib target.

Neermark
x13
IT Alliance
Posted - 2008.03.16 08:44:00 - [13]
 

Edited by: Neermark on 17/03/2008 11:32:20
I like your idea Zoba ! Any other ideas ?


 

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