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blankseplocked Dear Lord. Another fight ruined by lag. Nothing else matters CCP.
 
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Attonasi
Dragons Of Redemption
Triumvirate.
Posted - 2008.03.06 23:56:00 - [1]
 

I don't see any posts on lag so I am adding this one. Screw you if you think this is a dead horse because it obviously needs to be beaten some more. If you want people involved in the 0.0 community you have to deal with this. I have several friends that would play Eve the way it was meant to be played if you could have a decent 0.0 fleet fight.

I see whines and moans about a lot of crap here. But nothing is holding this game back than the complete inability to have a decent fleet fight. Nothing else is even close. We had 130 people in local in bwf 30 minutes ago and people couldn't load the grid for 10 minutes. I could, I got some kills, but 30-60 second module activation really sucks the fun out of it. I can not even imagine what it is like in delve.

The fight really went downhill when the fighters jumped in. We have had 200-300 people in local with little lag during a fleet fight, but as soon as the carriers/MOMs start popping drones the system we are in turns to ****. Please try looking at the assignment of fighters in particular.

Seriously, nothing else matters until this issue is fixed. Not even a skill queue which should be next...

FireAnt
Caldari
Caldari Provisions
Posted - 2008.03.07 00:00:00 - [2]
 

i agree, the only thing that matters to me in this game right now is fixing the lag. i dont care about new content, storylines, walking around in stations, eve tv, eve chat, gaming cards, mugs, tshirts or any of the other crap ccp tries to push on us. the only thing that matters is the lag!

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 00:03:00 - [3]
 

Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.

Voku
Minmatar
Posted - 2008.03.07 00:04:00 - [4]
 

Edited by: Voku on 07/03/2008 00:04:29
Can't find one? Did you look past the first page? Because another whiner creates another one at least once a day.

We all deal with the lag, try moving somewhere less populated.

Aprudena Gist
GoonFleet
GoonSwarm
Posted - 2008.03.07 00:10:00 - [5]
 

meh 1 minute module lag and 10 minute grid load? that sounds like a normal fleet fight to me. Come back when you spend multi hours loading grind only to find you've been podded.

Attonasi
Dragons Of Redemption
Triumvirate.
Posted - 2008.03.07 00:12:00 - [6]
 

Originally by: Karyuudo Tydraad
Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.


67 of us vs. 98 of them. Massive blobs. I apologize on behalf of our massive alliance for making our gang counts confusingly large for you. Embarassed

If this is your "solution" then make more space so we can spread out more or make the current ******ed and useless 0.0 systems nobody ever uses useful. Otherwise your solution is a ******ed flame. Rolling Eyes

mrspiggy
Viziam
Posted - 2008.03.07 00:15:00 - [7]
 

Edited by: mrspiggy on 07/03/2008 00:15:32
Originally by: Karyuudo Tydraad
Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.


Massively Multiplayer Online Role Playing Game
MMORPG

renamed to

Not Excessively Massively
Multiplayer Online Role Playing Game
NEMMORPG

for the benfit of your arguement to work ;)

Attonasi
Dragons Of Redemption
Triumvirate.
Posted - 2008.03.07 00:15:00 - [8]
 

Originally by: Voku
Edited by: Voku on 07/03/2008 00:04:29
Can't find one? Did you look past the first page? Because another whiner creates another one at least once a day.

We all deal with the lag, try moving somewhere less populated.


No I didn't look past the first page.

Thanks for your constructive input. You make these forums a better place.


FireAnt
Caldari
Caldari Provisions
Posted - 2008.03.07 00:17:00 - [9]
 

Originally by: Attonasi
Originally by: Karyuudo Tydraad
Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.


67 of us vs. 98 of them. Massive blobs. I apologize on behalf of our massive alliance for making our gang counts confusingly large for you. Embarassed

If this is your "solution" then make more space so we can spread out more or make the current ******ed and useless 0.0 systems nobody ever uses useful. Otherwise your solution is a ******ed flame. Rolling Eyes


dont listen to them, they do this to any thread about lag. only time most of the people spewing here face lag is in jita.

Clinically
Gallente
ANZAC ALLIANCE
Posted - 2008.03.07 00:20:00 - [10]
 

Originally by: Karyuudo Tydraad
Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.


Go take down a large POS with 10 Rokh's then come back (some days later) and re-read your post.

Kaar
Rionnag Alba
Northern Coalition.
Posted - 2008.03.07 00:23:00 - [11]
 

So close no matter how far...

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 00:26:00 - [12]
 

Edited by: Karyuudo Tydraad on 07/03/2008 00:30:20
Originally by: Attonasi

67 of us vs. 98 of them. Massive blobs. I apologize on behalf of our massive alliance for making our gang counts confusingly large for you. Embarassed

If this is your "solution" then make more space so we can spread out more or make the current ******ed and useless 0.0 systems nobody ever uses useful. Otherwise your solution is a ******ed flame. Rolling Eyes


I'm not sayin' you can avoid it in a 0.0 holding alliance. POS warfare necessitates blob combat, and **** needs to be done about that. But when you sign up for a 0.0 alliance, never is there a point where you're unaware that large scale combat will involve lag. You know that, I know that, everyone knows that. If you can't stand that, you don't join. There is no wide-spread misconception that 0.0 is a wonderland devoid of large fleets and the effects related with fielding them. And yeah, 160-170 people pew-pewing is still a massive battle. It's not composed of the largest fleets, but lag should be expected on that scale. And if it doesn't lag? Well, tight, you lucked out. Don't make that the expectation.

So, my issue in essence is how unnecessary this thread is.

Edit: Minor grammar tweaks.

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 00:28:00 - [13]
 

Originally by: mrspiggy
Edited by: mrspiggy on 07/03/2008 00:15:32
Massively Multiplayer Online Role Playing Game
MMORPG

renamed to

Not Excessively Massively
Multiplayer Online Role Playing Game
NEMMORPG

for the benfit of your arguement to work ;)


Oh, it's quite massive. You just can't have the masses all in the same location at once. That's pretty much a constant in any MMORPG. Really, with the sizes that Eve facilitates combined and the complexity of the game, the battles that it can handle are nothing short of miraculous already.

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 00:33:00 - [14]
 

Originally by: Clinically
Go take down a large POS with 10 Rokh's then come back (some days later) and re-read your post.


I consciously choose not to get involved with PVP that will put me in a situation where I need to take down a POS simply because of the current mechanics of it. I tried that ****. I'm not going back. You choose to participate in an entity where it is unavoidable, and on that basis you really should not be surprised about the outcome.

mishkof
Caldari
Dirty Denizens
Posted - 2008.03.07 00:50:00 - [15]
 

Signed.

These Jita alts just dont get it I guess.

Making game mechanics that dont depend on blobbing is also acceptable. I am not asking CCP to be captain kirk. Just dont act like him if you arent.






Gut Punch
Shade.
Cry Havoc.
Posted - 2008.03.07 00:50:00 - [16]
 

Originally by: Karyuudo Tydraad
Originally by: Clinically
Go take down a large POS with 10 Rokh's then come back (some days later) and re-read your post.


I consciously choose not to get involved with PVP that will put me in a situation where I need to take down a POS simply because of the current mechanics of it. I tried that ****. I'm not going back. You choose to participate in an entity where it is unavoidable, and on that basis you really should not be surprised about the outcome.


Then be quiet and go to the next thread. Go back to empire and mine some more or whatever you do. But the reality of EVE is that greater numbers have a significant influence on if you will win these engagements; right along with training, communications, and fittings. It is the only thing that compensates for SP differences between some of the major alliances.

Ghostwarden
Posted - 2008.03.07 00:58:00 - [17]
 

Originally by: Attonasi
Originally by: Karyuudo Tydraad
Solution: GTFO of your blob. You know what you're in for when you sign up for a massive 0.0 alliance, and you lose the right to complain about lag at that point. I'm no programmer, but common sense tells me that if there was a quick fix to lag problems, CCP would have done it already. I just stick to small gangs and it's never a problem.


67 of us vs. 98 of them. Massive blobs. I apologize on behalf of our massive alliance for making our gang counts confusingly large for you. Embarassed

If this is your "solution" then make more space so we can spread out more or make the current ******ed and useless 0.0 systems nobody ever uses useful. Otherwise your solution is a ******ed flame. Rolling Eyes


Ok....lets examine your complaint here in comparison with some other MMO's Ive had experience with...

you had 165 players (not including thier drones which really cound as a seperate entity that the computer has to control)in a fleet combat with 200-300 in local....hmmm, in Everquest this would be impossible and its a sharded game...last time I checked there was 100 player cap for each grid.....and from what I've been told WOW, Middle Earth and most of the other MMO's are set up this way IF Im not completely mistaken.

Now, this is not intended as a flame but I dont think Im too far off the mark when I say that CCP is very interested in the problem and are doing their best to fix it. Your going to have to be patient just like the rest of us when it comes to lag.

Sorry dude.

Ghost

Cipher7
Posted - 2008.03.07 01:01:00 - [18]
 


Problem is not lag.

Problem is blob.

Find a way to make smaller fleets more advantageous, you solve the blob.

Have a stacking penalty to command bonuses, more ships you have in fleet, the less bonus each person gets.

"Portal storm" if a system has too many ships, portal storms occur, sending ships from the bigger side 2-3 jumps away.

Solve the blob, you solve the lag.

Fader Bane
Dreddit
Test Alliance Please Ignore
Posted - 2008.03.07 01:03:00 - [19]
 

Originally by: Karyuudo Tydraad
Originally by: Clinically
Go take down a large POS with 10 Rokh's then come back (some days later) and re-read your post.


I consciously choose not to get involved with PVP that will put me in a situation where I need to take down a POS simply because of the current mechanics of it. I tried that ****. I'm not going back. You choose to participate in an entity where it is unavoidable, and on that basis you really should not be surprised about the outcome.


yeah its a good thing CCP doesn't want to push more people into 0.0. oh wait...

Aprudena Gist
GoonFleet
GoonSwarm
Posted - 2008.03.07 01:07:00 - [20]
 

Originally by: Cipher7

Problem is not lag.

Problem is blob.

Find a way to make smaller fleets more advantageous, you solve the blob.

Have a stacking penalty to command bonuses, more ships you have in fleet, the less bonus each person gets.

"Portal storm" if a system has too many ships, portal storms occur, sending ships from the bigger side 2-3 jumps away.

Solve the blob, you solve the lag.


Having smaller fleet fights means you need more FC's they are already a commodity that is stupid.

The more you break down your fleets the more intensive it is for your opponent to blob and kill each one separate because that's what its all about. This game is all about winning and the blob is the only tactic that works.

The blob will never ever go away in this game so long as it is anything remotely like it is now.

Lindsay Fox
Blue Midget Corporation
Posted - 2008.03.07 01:13:00 - [21]
 

Lag is definitely the most important problem in Eve right now, to the 10% of subscribers who live in 0.0

For the other 90% of paying customers, it means very little.

Thread fails due to extreme myopia.

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 01:17:00 - [22]
 

Originally by: Gut Punch
Then be quiet and go to the next thread. Go back to empire and mine some more or whatever you do. But the reality of EVE is that greater numbers have a significant influence on if you will win these engagements; right along with training, communications, and fittings. It is the only thing that compensates for SP differences between some of the major alliances.


I've never disputed that. The mechanics of major 0.0 alliances are such that blobbing is not only encouraged, but an actual necessity. The thing to note, of course, is that Eve PVP is not constrained to your major 0.0 alliances. I perfectly enjoy the small gang, am rarely unable to find another one, and never have seen anyone comment after a battle: "Wow, great fight guys. But you know what'd have made it even greater? If we had a hundred times the number of ships that were present, with a 20 second module activation delay and a good portion of us unable to do anything effectively while we flailed about helpless in the lag we generated. Yes. That would be fun."

Those of us that can't stand lag, don't get involved with 0.0 POS warfare and sovereignty. Don't misconstrue the facts in such a way that you suggest it's absolutely necessary for yourself on a personal level to participate in a major alliance. Were that the case, yes, lag would be an issue that would require reworking the mechanics on a level to allow smaller entities to exist, or the impossible task of reworking the servers to handle entire alliances fighting each other. You're not forced into a 0.0 alliance, you join because you want to, fully aware of the lag associated with the fleets you will have to participate in. A full game experience is possible without one. If you're in one, it's because overall you:

a) enjoy the experience.
b) are completely ******ed.
c) operate outside the boundaries of logic and reasoning.

So, as you lot willingly signed up for the ride but constantly complain about its features, my question to you in regard to your experience and how you portray it is: Are you lying, stupid, or deranged?

Attonasi
Dragons Of Redemption
Triumvirate.
Posted - 2008.03.07 01:38:00 - [23]
 

I understand a lot of you people play this game in empire and have fun fighting within a framework that limits participation and involvement. Thats nice.

There are a lot more of us that play outside those constraints. What makes Eve better than WoW is that the content of 0.0 play is player driven. Security, Politics, Economies, War are all player driven with only rules tweaks by CCP. For small group combat/cooperative play WoW is better than Eve in every possible way. CCP needs to recognize why Eve is better and make that game style possible.

Is it going to be easy? No. What I am saying is that we don't really need spiffy new graphics or tech 2 nanopaste or whatever other sillyness they are thinking of adding.

There is nothing worth adding to this game until you fix the lag. That is all.

Faife
Dreddit
Test Alliance Please Ignore
Posted - 2008.03.07 01:46:00 - [24]
 

Can I have your stuff?

alternative unconstructive insult:

Try Low Sec, noob.

Karyuudo Tydraad
Caldari
State Protectorate
Posted - 2008.03.07 01:48:00 - [25]
 

Originally by: Attonasi
There is nothing worth adding to this game until you fix the lag. That is all.


But therein lies the issue. Reworking POS mechanics to accommodate small gangs is one thing, but you can't rework the servers in such a way that no matter how many ships you field lag won't be an issue. You can't upgrade the server indefinitely. Also, I'm sure CCP's staff is organized in such a way that different portions can be working on various projects without influencing efficiency noticeably. In other words, ceasing to develop other portions of the game would in no way increase the speed at which the server can be upgraded.

Rickroller
Posted - 2008.03.07 01:48:00 - [26]
 

Originally by: FireAnt

dont listen to them, they do this to any thread about lag. only time most of the people spewing here face lag is in jita.


LOL!! This is the right answer. ugh

Githtakai
Gallente
The Scope
Posted - 2008.03.07 01:53:00 - [27]
 

Originally by: Lindsay Fox
Lag is definitely the most important problem in Eve right now, to the 10% of subscribers who live in 0.0

For the other 90% of paying customers, it means very little.

Thread fails due to extreme myopia.


Well, I'm part of the 90% in high sec but only because after years of living in 0.0 I left in disgust when all the fleet actions turned to slideshows where skill and equipment were irrelevant.

Nothing is harder as a leader of a corp than getting your troops to show up and face death knowing that they will probably have no input that effects the outcome of the battle or their own survival.

Fix the lag (by CPU or by game mechanics) and you'll see 0.0 flooded with people and fights.

saadi
Posted - 2008.03.07 01:55:00 - [28]
 

wat happend dint your nano ship get away in time Very Happy

Qarth
Posted - 2008.03.07 01:55:00 - [29]
 

Get out of your blob. Problem solved.

You blobing Alliances are the reason lag is as bad as it is. Doesn't take rocket science to figure out that if you don't blob you don't get lag.

200-300 in system in a fleet fight. Yeah you got what you came for, Lag. Drop down to around 30 a side and you'll have more fun.

You signed up for blob warfare, live with it.

Ringo Jeicha
Posted - 2008.03.07 02:03:00 - [30]
 

Can I have your stuff?


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