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blankseplocked RIP Gary Gygax
 
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Oberoonmoon
Gallente
N O C E B O
Posted - 2008.03.05 11:54:00 - [31]
 

RIP Gary.. sad day indeed Sad

Imperator Jora'h
Posted - 2008.03.05 12:33:00 - [32]
 

RIP Gary...

Alex Bester
Gallente
Hanse
Hansa Teutonica
Posted - 2008.03.05 13:37:00 - [33]
 

Edited by: Alex Bester on 05/03/2008 13:36:58
Rest in Peace Gary.

1d4+1 minutes of silence.





Bhodistafa
Gallente
Posted - 2008.03.05 13:49:00 - [34]
 

Whole generations of people, myself included, have expanded our imaginations because of Gary and his role playing efforts. Judges Guild, first and second edition, world of Grayhawk, the list is endless.

He was a legend amongst legends.

A down to earth icon of all that was good, harmless fun with a few friends on an afternoon playing a game with a few dice, some charts and a piece of paper. Not a computer in sight!

Sorely missed and mourned across the globe we of the roleplaying community salute you!

Rest in Peace E Gary Gygax. 1938 - 2008

Helix Fluxx
Caldari
Contempo Enterprises
Posted - 2008.03.05 14:27:00 - [35]
 

RIP, the man who introduced us to our imaginations and taught us how to use them.

N'irrti
Amarr
Dawn of a new Empire
The Initiative.
Posted - 2008.03.05 14:47:00 - [36]
 

RIP Gary

thx for teaching me how to use imagination

Usharin Silverberg
Amarr
Posted - 2008.03.05 15:50:00 - [37]
 

Started playing Basic D&D when I was 11, and 26 years later I am STILL in touch with (and playing other RPG's with) friends I played with then (some of them are even here in Eve).

Can't say that for most of the other peple I went to School with

Without Gary, so much of what we have today (PnP,MMORPG, etc.) would never have been.

Thank You, Gary - you will be missed.

Drakolus
Amarr
Dopehead Industries
True Reign
Posted - 2008.03.05 16:07:00 - [38]
 

I owe so many good memories to the creations of this man.

Hours spent around the table, laughing and joking with great friends. Learning to use my imagination and reasoning to solve many a complex (and crazy) problem. If nothing else, we all know that his legacy will live on. Look at the sheer volume of RPG material being created as well as the quality.

I envy the residents in heaven for his prescence truly does enrich the place.

Asa Mizuki
Posted - 2008.03.05 16:49:00 - [39]
 

He has failed on the most critical saving throw.
Never the power player,he played the game for the game itself.
He will not be forgotten.
He influenced the lives of more college students than not.

R.I.P. creator,designer,father of all beloved d&d geeknes.

Rane Javoke
Mythos Corp
RAZOR Alliance
Posted - 2008.03.05 16:50:00 - [40]
 

RIP mr.Gygax, and as selfish as it may sound, thank you for endless hours of gaming.

Tolkien built the foundations, you created a castle on them for our imagination to dwell.

Lautrec
LFC
Executive Outcomes
Posted - 2008.03.05 18:57:00 - [41]
 

I was incredibly sad to read this last night. Unexpectedly so. But it brought back all that excitement and joy I had from his creation all those years ago. This man was amazing, he created a framework and a platform for people to journey collectively with their imaginations - just for fun. On the other hand, if it wasn't for him I probably would have got laid a lot more as a teenager...

On his obituary post at metafilter I found this comment:

Quote:

Somewhere in a box at my mother's house, on a faded sheet of notebook paper twenty years old, Smallheart the Gnome removes his helmet and falls to a knobby knee.
posted by Bookhouse at 10:30 AM on March 4


Almost made tears well up in my eyes.

RIP Gary, in the dreaming heavens.

Antithysis
Gallente
Dissonic Execution
Aggressive Dissonance
Posted - 2008.03.05 22:50:00 - [42]
 

Respect for a man who created the foundation for the games we play today.

I however prefer to celebrate his life, and I think this is something that, while it may be a jab, is done in good taste (love penny arcade).

R.I.P. Gary

-Anti

Scipio Divinitus
Minmatar
Posted - 2008.03.06 00:05:00 - [43]
 

RIP Sad

Xoth Freefall
Minmatar
Massively Mob
Massively Alliance
Posted - 2008.03.06 00:55:00 - [44]
 

I started playing DnD in college, and later moved to other systems, but it was still a chance to have fun with friends.

(while we are in the fire giant's fortress, near the prisions)
"i want to free the merchant"
"why?"
"cause i want to buy some stuff from him"

Its been a fun ride. thank you gray for all the adventures you inspired.

"Gary Gygax isn't really dead. His's just play testing his new larp."

Skebet
Evolution
IT Alliance
Posted - 2008.03.06 08:19:00 - [45]
 

Edited by: Skebet on 06/03/2008 08:30:39
Edited by: Skebet on 06/03/2008 08:24:19
Here's the New York Times obit. Seems by the same guy who's written about Eve.

March 5, 2008

Gary Gygax, Game Pioneer, Dies at 69

By SETH SCHIESEL

Gary Gygax, a pioneer of the imagination who transported a fantasy realm of wizards, goblins and elves onto millions of kitchen tables around the world through the game he helped create, Dungeons & Dragons, died Tuesday at his home in Lake Geneva, Wis. He was 69.

His death was confirmed by his wife, Gail Gygax, who said he had been ailing and had recently suffered an abdominal aneurysm, The Associated Press reported.

As co-creator of Dungeons & Dragons, the seminal role-playing game introduced in 1974, Mr. Gygax wielded a cultural influence far broader than his relatively narrow fame among hard-core game enthusiasts.

Before Dungeons & Dragons, a fantasy world was something to be merely read about in the works of authors like J. R. R. Tolkien and Robert Howard. But with Dungeons & Dragons, Mr. Gygax and his collaborator, Dave Arneson, created the first fantasy universe that could actually be inhabited. In that sense, Dungeons & Dragons formed a bridge between the noninteractive world of books and films and the exploding interactive video game industry. It also became a commercial phenomenon, selling an estimated $1 billion in books and equipment. More than 20 million people are estimated to have played the game.

While Dungeons & Dragons became famous for its voluminous rules, Mr. Gygax was always adamant that the game’s most important rule was to have fun and to enjoy the social experience of creating collaborative entertainment. In Dungeons & Dragons, players create an alternate persona, like a dwarven thief or a noble paladin, and go off on imagined adventures under the adjudication of another player called the Dungeon Master.

“The essence of a role-playing game is that it is a group, cooperative experience,” Mr. Gygax said in a telephone interview in 2006. “There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things.”

When Mr. Gygax (pronounced GUY-gax) first published Dungeons & Dragons under the banner of his company, Tactical Studies Rules, the game appealed mostly to college-age players. But many of those early adopters continued to play into middle age, even as the game also trickled down to a younger audience.

“It initially went to the college-age group, and then it worked its way backward into the high schools and junior high schools as the college-age siblings brought the game home and the younger ones picked it up,” Mr. Gygax said.

Mr. Gygax’s company, renamed TSR, was acquired in 1997 by Wizards of the Coast, which was later acquired by Hasbro, which now publishes the game.

In addition to his wife, Mr. Gygax is survived by six children: three sons, Ernest G. Jr., Lucion Paul and Alexander; and three daughters, Mary Elise, Heidi Jo and Cindy Lee.

These days, pen-and-paper role-playing games have largely been supplanted by online computer games. Dungeons & Dragons itself has been translated into electronic games, including Dungeons & Dragons Online. Mr. Gygax recognized the shift, but he never fully approved. To him, all of the graphics of a computer dulled what he considered one of the major human faculties: the imagination.

“There is no intimacy; it’s not live,” he said of online games. “It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio and he said, ‘Because the pictures are so much better.' ''

Malleus Andropov
Amarr
PIE Inc.
Posted - 2008.03.06 11:27:00 - [46]
 

Rest in peace Gary....

Mikal Drey
Atlas Alliance
Posted - 2008.03.06 16:10:00 - [47]
 

Edited by: Mikal Drey on 06/03/2008 16:10:23
So much came from something so small.

Personally i was never a fan of D&D but the incredible universe that was created and the myriad of creations that followed are truly a wonder to behold.

Rest in Peace Gary.

Korran Minare
Gallente
Neo Corp
Darkstar Conglomerate
Posted - 2008.03.06 19:03:00 - [48]
 

RIP Gary, May you forever soar through the heavens with the dragons you helped come alive in our imaginations.

Fink Angel
Caldari
The Merry Men
Posted - 2008.03.06 21:54:00 - [49]
 

Did he go to a National Elf Service hospital? Wink

/me /salutes Gary Gygax for coming up with the ideas that have kept me gaming for more hours than I care to count, from P&P to Oblivion.

Lothris Andastar
Posted - 2008.03.06 22:00:00 - [50]
 

RIP Gary.

Without you there would be no RPGS!

I can only hope Wizards don't become like TSR and dedicate 4th edition to your memory.

Miss Anthropy
Perkone
Posted - 2008.03.07 10:05:00 - [51]
 

XKCD's recent tribute to Gary.


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