open All Channels
seplocked EVE Information Portal
blankseplocked Some love for the Amarr, new Dev Blog by Zulupark
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 11 12 13 14 [15] 16 17 18 19 ... : last (35)

Author Topic

Roy Batty68
Caldari
Immortal Dead
Posted - 2008.01.31 13:37:00 - [421]
 

Originally by: Minerva Vulcan


Already covered this...

Caldari also get bonuses to Kinetic missiles, not EM.

See my post a few above yours.


Kestrel
Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.

It made me curious why he'd say such a thing so I went looking. Its the only Caldari ship that I could find that has a bonus to something other than kinetic missile damage.

XLord
Amarr
De Valken BV
Orange Alliance
Posted - 2008.01.31 13:40:00 - [422]
 

Originally by: CCP Zulupark

Quote:

This is a stealth Minmatar boost!



This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.



why call it a amarr boost then?

Kaalise
Sebiestor Tribe
Posted - 2008.01.31 13:40:00 - [423]
 

Originally by: Minerva Vulcan
Originally by: CCP Zulupark
This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.


Um...
Are you an idiot?

Last I checked Gallente ships get bonuses to all drones... certainly not just EM drone damage...

And Caldari bonuses go towards Kinetic missile damage.

Please play the game before making any more changes.

kthx.


You do realise that a boost to all damage types necessitates a boost to EM damage?

Vaedian GER
Excidium.
Executive Outcomes
Posted - 2008.01.31 13:41:00 - [424]
 

Edited by: Vaedian GER on 31/01/2008 13:42:13

Nice changes, I like them, but this is the real issue:

Quote:
However we don't want to change too much in one go so we're trying to pace ourselves and spread the changes over more than one patch.


You guys are working soooo daaaaamnnnnn slooooooooooow. While other game studios are implementing changes almost on a weekly basis, we have to wait months if not years for something that even a blind and deaf Developer should see. Don't try to be perfect, you aren't, we all know that since the implementation of RMR. Try out new things on the live server, watch, observe, and take them back if they fail, but don't let us wait for years!

Lucidia fern
Amarr
Albion Logisitcs
Posted - 2008.01.31 13:43:00 - [425]
 

Originally by: XLord
Originally by: CCP Zulupark

Quote:

This is a stealth Minmatar boost!



This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.



why call it a amarr boost then?



i agree i still say use the report
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=681487

as a refeerance for the problems amarr face

PeacefullNub
Posted - 2008.01.31 13:49:00 - [426]
 

About blog:

Fix crystals
Introduce Explosive damage crystals


blaze crystalls may be awesome - but gallente also need something like t2 EM ammo then - for ballance.
Also t2 close range crystalls need fixing (now they useless)


More damage
Remove the energy turret capacitor need bonus and replace it with more damage bonuses


Allmost all players agreed that we need this, but not with damage bonus (for some ships it may be too much) - with anything usefull depends on ship (dps, damagemod, drone space, tracking, optimal or fallof, speed, agility, nosf/neut boni, whatever) + reduce laser cap use by 40-50% (like 4-5 lvl prenerfed ship bonus)
As a result - new life and fits for old ships. Lasers still use more cap than blasters but not 300%


Increase the base damage mod of energy weapons

No need for extra damagemod - all we need - solid dps at 10-15 minutes (like all other races).

Amarr need more midslots
Need more midslots to fit Ewar/tackling gear


Wrong - we need more mid slots ONLY becouse they used for ewar/takling, capbooster and SB atm - if for example there will be low slots EW/webs or free high utility slots on amarr ships for nosf/neuts (and extra PG for them)...
(BTW sanshas type fix (+100% laser dmgmod +1/2 turrets) may give amarrs free high slots - but it needs serious ship analizis and slot rebalance)



adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2008.01.31 13:50:00 - [427]
 

Originally by: Tzrailasa
This:
Originally by: Takeshi Yamato
The cap problem of lasers exists for these reasons:

- Hp was universally increased on all ships to prolong combat. Prolonged combat means more cap will be used, but there were no changes to laser cap usage.

- Rigs further increased combat duration, not everybody fits tanking rigs but on average ships are more durable since rigs have been introduced.

- Amarr ships tend to have a bigger capacitor than others, but the cap per second is exactly the same as everyone else. Since combat tends to last longer nowdays, the lasers drain so much that the any advantage is quickly gone and the total cap that was available to each pilot for the duration of the fight will be lowest for the amarr ship.

...and this:
Originally by: Eclip
CAP use CAP use CAP use is all i really need to say. Amarr ships are good, they have damage and they can melt a shield tank like it wasnt there. even on armor they do good damage. but they cap out or run so low on cap that they cant active tank even for a little while so if ur getting shot at you have to switch off ur guns so ur cap ca be used for tanking. Give them slightly bigger capacitors as they are surpose to be the cap warfare race. hell increase capacity by 10-15% on BS's and 5-10% on cruisers and BC

...and I'm even agreeing with a goon:
Originally by:
If you fix cap usage and fitting requirements, the rest of the problems address themselves. Some of the ships still suck, but those can be addressed later. The main problem is cap usage and fitting.

You're solving the wrong problem...... Sad



this.

Minerva Vulcan
Caldari
Ctrl Alt Elites
Posted - 2008.01.31 13:51:00 - [428]
 

Originally by: Kaalise
You do realise that a boost to all damage types necessitates a boost to EM damage?


Yeah, it does if you want to be technical about it...

However, he was being specific... and no Gallente ship that I've seen gets a singular bonus to EM drones.

Caldari still doesn't get bonus to EM missiles... unless you count one single ship... the Kestrel, who gets 5% to Thermal, Explosive, and EM, and 10% to Kinetic.

I know when flying a Kestrel my first thought is "damn I wish I did more damage with these EM missiles."

Cordial Ripper
Minmatar
g guild
Imperial Republic Of the North
Posted - 2008.01.31 13:55:00 - [429]
 

First of all let me ask you guys at CCP something. how come when you guys pull out the new sollutions most of them are the worst possible ones ?Confused
first of all ppl said and said it well. AMARR NEEDS A BOOST. how come u guys understood that you should modify the other races ?
it might be the "most balanced solution" (aldo for the last year or so the decisions you made were the most unbalaced ever)but guys give it a rest already .. noone asked u go give 100%+ damage on guns (if they did they have no ideea of fair fight) some issues exist in amarr like for example if u dont have a cap booster on gheddon ure guns eat out ure cap and u have only 3 medium slots ... hmm how about that ... alot of option huh ? maybe damage type change would be great but pls someone explain me how to get a laser beam to do explosive damage... that's ridiculous
certanly some boosts for damage are needed, but c'mon resorting to tanking nerf ?Shocked
(un)fortunatly i can fly all races i can urderstand the +ve and -ve side in each of them. yes some issues are positive in ure changes too but Guys (refering to CCP) you take more than u give... think it over balancing all racer for amarr's sake will unbalace 2 others (yes i said 2 others cause i already know there will eb a stealth boost balancing caldari)Evil or Very Mad
i know i am just waisting my time writing this but this is a fact ... if this reply can survive long enugh for other players to read i would be amaised.Neutral

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2008.01.31 13:55:00 - [430]
 

Originally by: Elmicker
Stealth minmatar boost.

Minmatar's most common damage type: Explosive.

Minmatar's most damaging ammo: EMP.

Won't help amarr much, though. They still can't fit ships worth a damn or fire for longer than a minute or two.


this as well.

Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2008.01.31 13:59:00 - [431]
 

Edited by: Tobias Sjodin on 31/01/2008 13:59:14
Nerfing armor EM resistance sounds good. But to nerf shield tanking at the same time just to strike some weird numbers equilibrium is just plain stupid.

Your reasoning for nerfing armor EM resistance is sound.
Your reasoning for nerfing shield EXP resistance is not.

CCP Zulu

Posted - 2008.01.31 14:05:00 - [432]
 

Originally by: Minerva Vulcan
Originally by: Kaalise
You do realise that a boost to all damage types necessitates a boost to EM damage?


Yeah, it does if you want to be technical about it...

However, he was being specific... and no Gallente ship that I've seen gets a singular bonus to EM drones.

Caldari still doesn't get bonus to EM missiles... unless you count one single ship... the Kestrel, who gets 5% to Thermal, Explosive, and EM, and 10% to Kinetic.

I know when flying a Kestrel my first thought is "damn I wish I did more damage with these EM missiles."


At least a few Caldari ships get a ROF bonus, that is in fact a damage bonus and it applies to all types of missiles. Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.

Damned Force
Minmatar
Republic Military School
Posted - 2008.01.31 14:07:00 - [433]
 

Originally by: CCP Zulupark
Originally by: Caligulus
Raven base resistances

- Before changes

Shields
EM - 0%, Exp - 60%, Kin - 40%, Therm - 20%
Armor
EM - 60%, Exp - 10%, Kin - 25%, Therm - 45%

- After changes

Shields
EM - 0%, Exp - 50%, Kin - 40%, Therm - 20%
Armor
EM - 50%, Exp - 10%, Kin - 25%, Therm - 45%

I fail to see how modifying the explosive damage resistance on the raven increases Amarr damage.


We have to maintain a balance between shield tanking and armor tanking. Only taking away resistances from the armor would tip the scale quite a bit and removing 10% from Explosive resistance on shields seems the logical thing to do.


Extreme bad move... U trying to boost amarr, why? Because they weapons sux against armor tank. Why is that a probleme? Because in pvp everyone use speed or armor tank. Why? Because is better....
Speedtank is simply good, because u invulnerable till u can have the speed. This type of tank have not much counter, but it can be defeated.
Armor tank is good, because have good base resist, remote armr reppers are more efective than shield transporters and u have the valuable midslots for EW.
Shieldtank is rear used in pvp. Why? Because use midslots, the shield transfer is energy hungry and because the base resist is less on shields.

U can argue with shield recharge or with something else, but tbh on an active tanked ship shield recharge is so small that u even dont notice it.

The idea to adjust the resistances is very good, but it should not be changed because u want to get more damage for amars on armor, but to incrase the usage of shield tanked ships in pvp. And for this reason u should ajust shield damage to with taking 10% from Exp and give 15% to EM and 5 % to Therm res. With this move u would make shield tank harder and more viable in pvp, where armor res would be still more.

I hear how gallente´s hating me :P

Wrathamon Starfury
Gallente
AWE Corporation
Intrepid Crossing
Posted - 2008.01.31 14:09:00 - [434]
 

Great.. nerf the raven resists.. it already has a horrible tank which is why it is the most destroyed ship in eve.

Kel Dario
Amarr
Blue Sky Inc
Posted - 2008.01.31 14:11:00 - [435]
 

I read the blog twice and all the player comments about this change. I must say I agree with most of them even if a big chunk is just whining. Your changes will push everyone into omni tanks, fitting hardeners on t1 hulls will be idiotic, or if people still do they will compensate the em-resistance loss with a rig when there is no low-slot left. So in the end this change really doesn't change anything.

Many people have already stated what needs to be done with the amarr ships, adjust grid, cap-usage, more capacitor etc.

If these changes is to mend the broken em-drones then this is just wrong, they need their base damage increased. As for em-missiles most caldari ships never uses them anyway because their bonus is linked to kinetic.


Maybe the solution would be to give a higher stacking penalty on resistances when fitting omni-tanks instead? But then you would probably need to remake the forumula. Just a thought...


/Kel

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2008.01.31 14:11:00 - [436]
 

btw, what will be done about NPC's damage and tanks? as now NPC's will do more damage (on em, ex) but will they take more damage on (em, ex) too?

Ansala
Minmatar
Posted - 2008.01.31 14:16:00 - [437]
 

92.5%-to-90% doesn't sound like all that much, but isn't that a 33% increase to damage taken? 7.5% vulnerable to 10% vulnerable. How is that going to play out in the EMP-heavy PVE spawns?

Minerva Vulcan
Caldari
Ctrl Alt Elites
Posted - 2008.01.31 14:23:00 - [438]
 

Originally by: CCP Zulupark
At least a few Caldari ships get a ROF bonus, that is in fact a damage bonus and it applies to all types of missiles. Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.


Yes... RoF bonuses add the same to EM that they will to every other type. I don't see how this is considered the "EM Caldari bonus" you were talking about. These changes aren't going to make using EM missiles any more viable or used more in PvP against armor tankers than they are now though, so I don't see what point you're trying to make. Just admit your bork up.

With the damage multipliers you're still not going to see EM drones used over Thermal or Explosive in PvP.

But this is supposed to be about Amarr anyway... so why are you now trying to spin it to make it sound like it's going to be great for everyone?

Minmatar will be a nice boost from it, sure. As far as drone and missile boats though you're going to see no change in the ammo or drones used... so why are you even (incorrectly, at that) mentioning it?

MONOCERUS
Strength Of New Ubik
Rebellion Alliance
Posted - 2008.01.31 14:32:00 - [439]
 

explosive crystal? lol ccpLaughing

Julio Torres
Di-Tron Heavy Industries
Atlas.
Posted - 2008.01.31 14:34:00 - [440]
 

I dont see much oomph for Amarr. But the Minmatar in me loves the boost EMP ammo received

Rastigan
Caldari
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2008.01.31 14:35:00 - [441]
 

Edited by: Rastigan on 31/01/2008 14:36:45
Originally by: CCP Zulupark
Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.


EM drones are totally useless, to even suggest its usage to defend your argument is silly.. Please stop....

Thermal drones outdps EM drones even vs Sanshas.

Why dont you dissect the problem instead of a ham fisted change ? The biggest problem is Battleships vs Battleships and their omni tank...

Inflexible
Shokei
Posted - 2008.01.31 14:37:00 - [442]
 

Originally by: CCP Zulupark
EM is the highest natural armor resistance on all ships. That means that you don't have to fit any resistance modules to harden specifically against it in pretty much any scenario and by fitting the omni-tank modules you can bring that resistance up to a quite ridiculous level while still hardening the other resistance types decently.

But lowering highest resist will not ppl make to abandon omnitank modules. Lowering the lowest resist will do.

Without holes to patch up or drastic nerf there is no reason to drop omnitanks. If there is need to fit specific hardeners, you don't have room to fit adaptives/invuls - problem solved.

Also, I think EM resist is overrated - on decently fitted T2 ship EM is not usualy highest armor resist.

CCP Zulu

Posted - 2008.01.31 14:41:00 - [443]
 

Originally by: Rastigan
Edited by: Rastigan on 31/01/2008 14:36:45
Originally by: CCP Zulupark
Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.


EM drones are totally useless, to even suggest its usage to defend your argument is silly.. Please stop....

Thermal drones outdps EM drones even vs Sanshas.

Why dont you dissect the problem instead of a ham fisted change ? The biggest problem is Battleships vs Battleships and their omni tank...


That's the whole point, to make EM drones and EM missiles useful again.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.01.31 14:41:00 - [444]
 

CCP Zulupark,

I think what people are after is a boost to Amarr: not an adjustment to every ship and race in the game. Applying a 'catch all' solution probably isnt going to work as there are far to many variables (as some have pointed out this solution actually improves some minmatar set ups aswell).

C.




Paulo Damarr
Posted - 2008.01.31 14:43:00 - [445]
 

Originally by: Bellum Eternus
Every ship shouldn't be able to do every single job in Eve equally well.



So you agree Gallente ships shouldn't be able to use high damage output weapons, loads of drones along with good tanks and enough mid slots to be able to use MWDs sensor boosters and E war mods?

CCP Zulu

Posted - 2008.01.31 14:44:00 - [446]
 

Originally by: Cailais
CCP Zulupark,

I think what people are after is a boost to Amarr: not an adjustment to every ship and race in the game. Applying a 'catch all' solution probably isnt going to work as there are far to many variables (as some have pointed out this solution actually improves some minmatar set ups aswell).

C.




You must have missed my post where I stated that we have another devblog coming out very soon that lists some boosts to specific Amarr ships and Ewar.

Julio Torres
Di-Tron Heavy Industries
Atlas.
Posted - 2008.01.31 14:44:00 - [447]
 

As I have posted many times before. A clever little cap boost to Amarr: Guns only use cap on shots that hit
(Since lasers is speed of light, they wont have to fire if they dont get a 100% fire sollution)

Elve Sorrow
Amarr
Celestial Apocalypse
Posted - 2008.01.31 14:45:00 - [448]
 

Edited by: Elve Sorrow on 31/01/2008 14:47:01
Originally by: CCP Zulupark
That's the whole point, to make EM drones and EM missiles useful again.


And his point is that EM drones will still be useless, because their BASE DAMAGE is lower.

1.38 * 24 (Praetor II)
vs
1.92 * 24 (Ogre II)

Thats, err, significant. Do Neutron IIs do ~40% more damage than Mega Pulse IIs?


EDIT: Fixed pyramid quote.

Minerva Vulcan
Caldari
Ctrl Alt Elites
Posted - 2008.01.31 14:46:00 - [449]
 

Edited by: Minerva Vulcan on 31/01/2008 14:49:46
Originally by: CCP Zulupark
Originally by: Rastigan
Edited by: Rastigan on 31/01/2008 14:36:45
Originally by: CCP Zulupark
Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.


EM drones are totally useless, to even suggest its usage to defend your argument is silly.. Please stop....

Thermal drones outdps EM drones even vs Sanshas.

Why dont you dissect the problem instead of a ham fisted change ? The biggest problem is Battleships vs Battleships and their omni tank...


That's the whole point, to make EM drones and EM missiles useful again.


But this change isn't going to do that.

Also, this blog is supposed to be about Amarr love. EM missiles and drones aren't of any real consequence to Amarr.

Now you're just all over the place... I don't see whether or not people use EM drones or missiles is of any relevance to anything.

Did I miss all the "damn I wish these Infiltrators were uber-useful" threads?

Dristra
Amarr
Idle Haven
Posted - 2008.01.31 14:46:00 - [450]
 

Originally by: CCP Zulupark
Originally by: Minerva Vulcan
Originally by: Kaalise
You do realise that a boost to all damage types necessitates a boost to EM damage?


Yeah, it does if you want to be technical about it...

However, he was being specific... and no Gallente ship that I've seen gets a singular bonus to EM drones.

Caldari still doesn't get bonus to EM missiles... unless you count one single ship... the Kestrel, who gets 5% to Thermal, Explosive, and EM, and 10% to Kinetic.

I know when flying a Kestrel my first thought is "damn I wish I did more damage with these EM missiles."


At least a few Caldari ships get a ROF bonus, that is in fact a damage bonus and it applies to all types of missiles. Do you dispute that Gallente get a damage bonus to EM drones when they get a bonus to all drones?

I think you're just trying to misunderstand my answer here.


Yes, it would appear many players are "trying" to misunderstand you.

Ignore them or post constructive replies like you just did.


On a side note, I don't really agree, or disagree on the resist changes, but I feel this thread is a big "bash the resist topic" and that another, more constructive thread about what can be done with the other Amarr issues is needed.

I tried to keep one going myself, but it got locked because of this thread...


Pages: first : previous : ... 11 12 13 14 [15] 16 17 18 19 ... : last (35)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only