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Ghuarran
Sniggerdly
Pandemic Legion
Posted - 2008.01.18 01:22:00 - [1]
 

Edited by: Ghuarran on 18/01/2008 01:22:29
This may seem like a silly question, but it's important to my style of play as of now.

I am currently doing a Level III mission, and I can warp to the mission epicenter within 10km, 20km, etc...

Are those distances strictly along the path of least distance between me and the center? What I mean is that are those distances radii around the center, any point of which I could warp into, or are they merely 10km (or whatever) shorter than the total original distance from me to the center? (I think that makes sense, but I've been wrong before.)

Am I warping..........
Me-------------------------------X--(10 km)--Center
There?


Or to any random point which happens to be 10 km distant from the center? There are heavy-hitting ships around the center, and I drew them away; I would want to stay out of the range of as many of their guns as I can, and as such it would benefit me to warp someplace away from them.

So basically - are the warp-to distances of an objective random points around the radius of your choosing, or are they points along the straight line between you and the objective?

Sandeep
Posted - 2008.01.18 01:28:00 - [2]
 

If the mission is in deadspace, you cannot pick a distance to warp to, AT ALL.

If the mission is not in deadspace, you usually cannot pick a distance to warp to, initially. You will usually warp to the beacon. You can, however, bookmark that spot in space, warp out, and warp to your bookmark at desired distance.

Now, back to your question (when direct warping is possible):

Where you land is largely not random. It is exactly inside the imaginary straight line between your current position and the bookmark or beacon coordinate, which happens to have the shortest path.


Ghuarran
Sniggerdly
Pandemic Legion
Posted - 2008.01.18 01:37:00 - [3]
 

Ok- thanks alot.


Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.01.18 05:32:00 - [4]
 

Originally by: Sandeep
If the mission is in deadspace, you cannot pick a distance to warp to, AT ALL.

If the mission is not in deadspace, you usually cannot pick a distance to warp to, initially. You will usually warp to the beacon. You can, however, bookmark that spot in space, warp out, and warp to your bookmark at desired distance.



A mission doesn't actually spawn until you give the 'warp to' command for it. However, even if the command is aborted, the mission spawns. What this means is you can warp to a mission, abort the warp, and then warp in at say, 30km, and end up 30km from the beacon at the center of the mission.

Warps, as Sandeep said, are not random. You will end up withing a 2500m radius sphere of the point you warp to, be that a specific point or x km from it on a line between you and it.

Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2008.01.18 05:32:00 - [5]
 

Yes, they are points along a straight line between you and the objective provided that the mission does not occur in deadspace.

Remember, in EVE as in RL, when moving through space you move along a vector that, by definition, is a line. So if you move along a vector that runs from A to B and choose to stop, say, 10km before B, then there is exactly one point along your vector that you could stop at.

F'nog
Amarr
Viziam
Posted - 2008.01.18 06:07:00 - [6]
 

Originally by: Sandeep

Where you land is largely not random. It is exactly inside the imaginary straight line between your current position and the bookmark or beacon coordinate, which happens to have the shortest path.




Not exactly true. Whenever you warp to an object you will land somewhere in sphere of a few k centered around the destination's coordinates. At one point you landed exactly where you warped, but if you did this in a gang it was not pretty. So they added a fudge factor to prevent ships bouncing off each other.

However, you will be pretty close to it, usually close enough to open a can (within 1.5k) if that's what you're warping to.

Vordakr
Posted - 2008.01.18 11:23:00 - [7]
 

There is indeed a fudge factor involved.

Thus - it isn't a question of whether or not you are warping along a vector or warping into a random sphere around a point - you are doing both.

For example - if you select warp to 0 meters from another player - you are NOT going to end up 0 meters from that player. Yeah ... 2500 meters in a random sphere about the point you selected sounds about right.

Thus - it would seem - that you ARE warping to a point along the vector between you and your warp object - it's just that you will not land precisely on that point - but within a 2500 meter or so radius of that point.

2500 meters - in space - isn't that far off target ...



Barashi Nugan
Gallente
Zero Point Group
Posted - 2008.01.18 16:18:00 - [8]
 

Originally by: F'nog

However, you will be pretty close to it, usually close enough to open a can (within 1.5k) if that's what you're warping to.


Unless you happen to be trying to warp to it in a hauler to grab what's in it.

Then you'll end up 2500m away, and facing the wrong direction.


 

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