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Xindi Kraid
The Night Wardens
Posted - 2008.01.15 23:41:00 - [1]
 

I have noticed in many of the guides people suggest that launchers should always carry thermal ammo since shields and armor are weakest to it but I was wondering if it would be advantageous to use EM missiles initially then switching out when the armor is exposed or if the 10 seconds required to do so would just counter out the increase in damage done

Also my class comes with defender missiles already trained so I am wondering if they are at all useful and if I should drop a few of those into my cargo bay and possibly train up to a higher level. With the slow fire rate of missile launchers I don't see defenders being all to useful unless you have a missile barge specifically fitted out for gang assist.

Also similarly would changing ammo types with different ranges when closing on the target get you blown to peaces or should I just pick a range and save space?

Kruel
Beyond Divinity Inc
Posted - 2008.01.16 00:25:00 - [2]
 

Regarding T1 ships, I often take shields down with EM missiles and switch to explosive when they hit armor.

But for T2 ships it's different. For example I use kinetic vs. T2 Minmatar, thermal vs. T2 Amarr, etc.

Xindi Kraid
The Night Wardens
Posted - 2008.01.16 01:10:00 - [3]
 

Edited by: Xindi Kraid on 16/01/2008 01:10:06
So ammo swapping does dobetter damage then?

I had figured that I vould lock the max targets possible blow down their shields then change ammo and attack their armor but wasn't sure if I would be killing faster or gimping my damage ad getting turned to scrap.

How well does that work on singular targets though?


On side note: how do I get my face to show up?

Lance Fighter
Amarr
Posted - 2008.01.16 01:39:00 - [4]
 

Originally by: Xindi Kraid


On side note: how do I get my face to show up?


You wait.

A long time.

No really, im not kidding.

Although sending the devs bree helps ugh

Caffeine Junkie
Alpha-Strike
Posted - 2008.01.16 01:46:00 - [5]
 

Originally by: Lance Fighter
Originally by: Xindi Kraid


On side note: how do I get my face to show up?


You wait.

A long time.

No really, im not kidding.

Although sending the devs bree helps ugh


Yeah, couple of crates of beer to Oveur wouldn't slow it down either.

As for your original question, normally your better off shooting the wrong damage type because of the amount of time it takes to reload, unless you are going against a very well tanked target.

Lance Fighter
Amarr
Posted - 2008.01.16 01:49:00 - [6]
 

I would say know what damage type you should be shooting at someone before you go into it....

Generally, in a mission you know exactly what damage type you need to throw at someone, for example...

Xindi Kraid
The Night Wardens
Posted - 2008.01.16 01:58:00 - [7]
 

Well most shields are weak vs EM so by the time I have taken out the shields I should know the class and make of ship and know what ammo to use against the armor provided they aren't using hardeners.

Caffeine Junkie
Alpha-Strike
Posted - 2008.01.16 02:07:00 - [8]
 

Thermal is your best bet allround if you don't know what you will be facing.

On the basis that most pilots will add a specific hardener to the weak resist (Explosive on Armour tanks, EM - shield), often thermal ends up being the lowest or close to lowest resistance.

VB Sarge
New Justice
Posted - 2008.01.16 04:24:00 - [9]
 

It depends on the ship you are fighting honestly. I like to pick an ammo, and stick to the range, and not swap out. If you are fighting pvp, swapping ammo gives someone 10 seconds to build back up their tank (if shield tanked) If you are talking about for pve, then just pick whatever the rat is weak against, say explosive for angels, and don't swap mid fight.

If you're fighting a Drake, for instance, and you finally make it through their shields with EM missiles, keep using your EM missiles, they'll melt even with the higher armor resist. I find for 90% of the situations, it isn't a good idea to swap out ammo mid fight, unless you find out all they have is close range ammo and are able to get out of their range, but still.

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.01.16 06:42:00 - [10]
 

The main thing is, most people either tank armor OR shields (combo fits tend to fail, sometimes spectacularly). On the unhardened part, it's going to melt, and melt fairly fast, no matter what you throw at it. The tanked part is where damage type matters, and hull resists are always uniform, so no point switching out there.

The other thing is, many people harden their resistances to similar values for all damage types, but the infamous 'EANM/DCU II omnitank' will have a similar profile to untanked armor in terms of the RELATIVE amounts of damage each type does.

Captain Schmungles
Caldari
Freelancing Corp
Confederation of Independent Corporations
Posted - 2008.01.16 06:54:00 - [11]
 

1. You're right about defenders. Don't use them unless you're running an anti-missile barge, and honestly, there are more people who use guns than missiles as their primary pvp weapon.

2. If you're just using missiles it makes no sense to change ammo as your range changes since a missile will hit as long as the target is within its maximum range.

3. You can switch from EM to explosive, but remember that most Caldari ships get a damage bonus to kinetic missiles only, so you may find that, due to the damage bonus, you're better to just use kinetic the whole time rather than switching. Also, t2 ships do not have the same resistances as t1 ships, so you will find that EM damage isn't always the fastest way to burn through shields.

Saietor Blackgreen
Armored Saints
Posted - 2008.01.16 08:00:00 - [12]
 

In PvE against pirate factions switching ammo is no use, as they have same resist pattern on both shields and ammo. Just deal the damage they have lowest resist against.

In PvP switching ammo us also useless - you dont have chance to "take shields down on several targets" - you have to focus fire, so just stick to one type of ammo and dont waste your time on reloading.

So the only use for switching from EM to EX when shields are done is in PvP against racial factions or mercenaries - they have same resists distribution as T1 ships. Dunno if theres any major use to that tho.

Flying matari ships I used to send my Thermal drones onto next target to take shields down faster, and then finishing it off with mey KI/EX guns while drones go further. Yet again, it turns out to be not much better than just focus fire of all your weapon systems to reduse enemy DPS as fast as possible.

Xindi Kraid
The Night Wardens
Posted - 2008.01.16 08:11:00 - [13]
 

Originally by: Captain Schmungles

3. You can switch from EM to explosive, but remember that most Caldari ships get a damage bonus to kinetic missiles only, so you may find that, due to the damage bonus, you're better to just use kinetic the whole time rather than switching. Also, t2 ships do not have the same resistances as t1 ships, so you will find that EM damage isn't always the fastest way to burn through shields.
Wait does that mean I should get rid of the couple thousand thermals the agent gave me in favor or kinetic? DAMN

Also The question about weapon ranges was for rail guns since is used to own a Merlin 2 turets 2 launchets) and am planning on getting a new one soon.


 

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