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Jezala
Repo Industries
R.E.P.O.
Posted - 2008.01.04 21:59:00 - [61]
 

Do not log off in Jita.
Do not fly though Jita on Saturday or Sunday.

A decent covert ops pilot can scan out your safespot in under 60 secs.

If you are in an all AF/Inty/Frig gang and you spot a lone BS 100 km off the gate....probably not a good idea to warp directly on top of him else you all be sent back to the clone bay via smartbomb express.

You always scram your target first then web him. Never ever web before scram cause all you'll end up doing is help your target get into warp.

As a rule of thumb for planning, a frigate can cross a system in 45 secs, a cruiser can do it in about a min, BSs tend to take a little longer than a min (about 75 secs).

Scorpions and BBs are known as flying coffins for a reason.

Jim McGregor
Posted - 2008.01.04 22:00:00 - [62]
 


10) Dont trust npc corp chat.
20) Goto 10

That one is free of charge... :p

Ecchus
Minmatar
Egbinger Mining Co
Posted - 2008.01.04 22:18:00 - [63]
 

* A buy order means never having to pay full price.

Ombey
Black Aces
Against ALL Authorities
Posted - 2008.01.05 13:14:00 - [64]
 

Originally by: consider telos

..very funny stuff...



This wins, I loved that song and your Eve slant is just excellent!

Jorak Falconstar
Amarr
Posted - 2008.01.05 13:51:00 - [65]
 

Just because you can fly it doesn't mean you should.

The difference between flying a ship and flying said ship well can be months of training.

steveid
Viziam
Posted - 2008.01.05 15:21:00 - [66]
 

I have a few.

1)If a ship you know you can beat in a fight attacks you on purpose he's holding you down for help to arrive.

2)Covert ops frigates and pods require you to right click and use the drop down menu to lock, everything else you can use control and left mouse click.

3)1vs1 mean 1vs4. With capital support.

4)Anyone who fights in the same system of empire should be engaged with extreme caution. They will refit to your ships and probably have out of corp logistical help.

5)Never buy anything from local. The ten million you will save five times wont pay for the hundred million you will lose once.

6)The map shows pilots in space in the last 30 mins, and ships and pods destroyed in the last hour. Use them always when entering low sec and 0.0.

7)Never fly an overpowered ship with an underpowered fit (HAC with t1 guns / fit). Always fly an underpowered ship with overpowered mods ('caine with faction overheated web). You will get more fights, and the ones you get you will win more often.

8)Risk/Reward is the most important thing to ANY eve player. If your corp is at war 50 insured cruisers flown by 5 guys > 5 HAC's flown by 5 guys.

9)ALWAYS use a gang to complement itself. Mix your logistics / ewar / dps so that it works. Grabbing the ship your in will get your gang killed.

10)The damage control module is useful on almost every ship.

Zauran
Posted - 2008.01.05 15:41:00 - [67]
 

Originally by: consider telos
Ladies and Gentlemen of the class of ’08,



ZOMFG ZOMFG!! Very Happy this is so much better than the original.

I nominate you for the Nobel award in Eveliteracy

Cilvius Sanctus
Gallente
The Order of Chivalry
Nex Eternus
Posted - 2008.01.05 18:13:00 - [68]
 

Auto-piloting through high-sec will get you killed if the cargo you are carrying is worth more than the ship the ganker is flying. Don't believe me? Hop into a shuttle or industrial and head to any system surrounding Jita. Set an autopilot trip for any system within 15 jumps or so, now activate autopilot and just watch yourself fly along. At various gates the odds are good that you will be targeted by players (usually players in Battleships). These players are scanning your cargo to see what you are carrying. If you have something in your cargohold that is worth more than their ship, they will attack you, pop your ship, and scoop the loot with a nearby friend or alt. NEVER autopilot with goods you cannot afford to lose.

Casino Alkasar
Caldari
Posted - 2008.01.05 19:57:00 - [69]
 

YAY! props tis way-> consider telosLaughing

*chek your mission destination and set it while docked..
always move fast ^^

Constituo
Caldari
Perkone
Posted - 2008.01.05 20:28:00 - [70]
 

Use the Correct Dread™.

Megadon
Caldari
Deep Core Mining Inc.
Posted - 2008.01.05 21:10:00 - [71]
 

Edited by: Megadon on 05/01/2008 21:12:04

****To find out how your ship and skills effect your mods and ammo****

While undocked, right click on your capacitor, select show info, go to the modules tab and select show info for whatever mod or ammo you want to know about.

Surprised some people still don't know this one.

Nice topic btw.

Thunderguts
Brutor Tribe
Posted - 2008.01.05 21:18:00 - [72]
 

*This isn't WOW and you don't have to "grind". Maybe you want to fly a Hulk, but you don't have to sit around mining for two months while you train the skills. If you can fly a Rifter, you can find some fun.

Captain Blart
Brutor Tribe
Posted - 2008.01.06 00:01:00 - [73]
 

Make sure you go to the toilet before the departure of the gang

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2008.01.06 13:08:00 - [74]
 

You can drag stuff to your 'open cargohold' button.

microwarp drives and afterburners make you slower to warp.

Ford Chicago
Pandemic Legion
Posted - 2008.01.06 13:28:00 - [75]
 

Customize your overview columns - Add Ship Type and Velocity

Understand transversal velocity and tracking. Flying straight at someone or straight away from someone will make you dead.

Customize your entire interface for maximum efficiency. Almost everything is movable.

Know more keyboard commands, not just F1-F8. Press Esc and go to the Shortcuts tab.

Learn the general capabilities of ships you don't fly. Your enemies fly them and knowing what your enemy is likely to do will help you survive.


Bad Borris
Mortis Angelus
Northern Coalition.
Posted - 2008.01.06 13:35:00 - [76]
 

1) When you first take the plunge into 0.0 you must sort out your overview so that only hostile targets show up.

Get rid of drones, npcs, cans, wrecks, roids and all other crap that you wont need to use in pvp. These will just lag you out and clutter the overview so that it will become difficult to target what you want.

This means that eventually you should cobble together many preset overview settings for the variety of situations you might encounter. A good example is that when you are at war and are flying through empire, make sure that only war targets show up or you might accidentally shoot the wrong person and get yourself concorded.

2) When you shoot someone or they shoot you it means you are agressed. Provided you did not fire back (which means that you are aggressed too) it simply means that should you escape, there will be a longer delay before you dissapear from local after logging off giving the aggressor slightly more time to find you with a probe.

If you initiated the aggression in low sec and near a gate, the gate guns will fire on you and you will not be able to jump through stargates until the agression has ended (either you stop firing and wait until aggression passes before jumping or you kill your target and wait).

If you initiate agression in 0.0 you will not be subject to gate gun fire (there are no gate guns in 0.0 space) but will still have to wait before aggression is lifted before being able to jump through stargates.

Brianna Talnor
Posted - 2008.01.06 15:19:00 - [77]
 

"Always load scripts into modules that require them. Not using a script greatly decreases there effectiveness."

Some one said this earlier but it is not neccessarily true. My interceptor uses a scan enhancer on its mid. When I put a script on it I either get good range or insane lock time but I found that simply running it without a script gives me the perfect range and a small boost to lock time that I love.

Alternate suggestion: "Always ask WHY you are fitting a module that requires scripts before you fit it. Then decide whether to load a script into modules that require them."

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2008.01.06 16:09:00 - [78]
 

Originally by: Megadon
While undocked, right click on your capacitor, select show info, go to the modules tab and select show info for whatever mod or ammo you want to know about.

Surprised some people still don't know this one.

To find out how your ship and skill _affect_ your modules and ammo, use the 'modules' tab in 'show info' of an active ship, either _when docked_ or in flight. Ammo is listed at the bottom, and can be used to check weapon range and damage.

Surprising how many people don't even get this one entirely right...

Barbens
Uneducated Soldiers
Dragoons.
Posted - 2008.01.06 18:00:00 - [79]
 

- If your gang jumps a single drake in the belt, that is talking to you, but his buddy who is docked is not, some of your gang are going to die horribly.

- Your scanner can scan 20AU. If your not within range of the gate, look for a planet near the gate and use it to scan. If all else fails, warp at 100 and turn your ship towards the nearest object in space.

- When checking prices in different regions at the same time (multiple accounts) make sure your checking the same item. It sucks when those amazing profits turn to crap.

- When trading, you can buy as much stuff as you want, however, not everyone wants to buy the volume you have.

- Someone else already said it, but scouts are your friends.

- If you can fly a battleship, it doesnt mean you should.

- Other capsuleers who give you advice in local, are usually looking out for you from experience, take the advice.

-RENAME YOUR SHIP - XYZ's Rifter tells the people hunting you exactly what and who they're looking for.

- If you have one safe spot in a system, and they're probing, at least hit your MWD and be aligned so you dont get caught with your pants down


BaRbEnS

Ford Chicago
Pandemic Legion
Posted - 2008.01.06 18:10:00 - [80]
 

Edited by: Ford Chicago on 06/01/2008 18:10:05
Originally by: Barbens

- Your scanner can scan 20AU.



Your scanner can scan 2,147,483,647 km which is just over 14AU. 1AU ~ 150,000km.


SPIONKOP
Caldari
Macabre Votum
Morsus Mihi
Posted - 2008.01.06 18:28:00 - [81]
 

If you stuck in a pod in 0.0 space (or any space for that matter) check the moons and planets as people leave shuttles and noob ships all over the place.

If you very lucky you may even find an off-line POS and they can have some better ships lying around.

Barthezz
Brutor Tribe
Posted - 2008.01.29 20:16:00 - [82]
 

Originally by: consider telos
...


My new forum hero ! Shocked

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2008.01.29 20:18:00 - [83]
 

Originally by: consider telos
*facts of eve*


Respect.

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2008.01.29 20:26:00 - [84]
 

Originally by: SPIONKOP
If you stuck in a pod in 0.0 space (or any space for that matter) check the moons and planets as people leave shuttles and noob ships all over the place.

If you very lucky you may even find an off-line POS and they can have some better ships lying around.


may be easier (and safer) if you apply the directional scanner:

1) warp to a planet
2) point camera at a moon
3) set scan distance to approx distance of moon
4) find abandoned shuttle/rookie ship
5) profit

* you also get a free rookie ship by docking with any station in a pod, unless there is already another ship docked there that you can use

Agent Li
Caldari
CCCP INC
Posted - 2008.01.29 20:26:00 - [85]
 

Learn how to get aligned and warp quickly. You should learn to run away before you learn to fight - you're going to need that skill far more often.

MrTripps
Gallente
Hedonistic Squirrels
Posted - 2008.01.29 20:35:00 - [86]
 

Originally by: consider telos
Ladies and Gentlemen of the class of ’08,


Awesome. Cool Kofi Annan would approve.

Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2008.01.29 21:18:00 - [87]
 

* when you have time, hang out in the help channel and watch the answers to other peoples questions.

Haurian Commando
Gallente
Reaction Theory
Talos Coalition
Posted - 2008.01.29 21:23:00 - [88]
 

Originally by: Ford Chicago
Edited by: Ford Chicago on 06/01/2008 18:10:05
Originally by: Barbens

- Your scanner can scan 20AU.



Your scanner can scan 2,147,483,647 km which is just over 14AU. 1AU ~ 150,000km.




Ive seen a stargate on my scanner showing distance as 19AU (yes, i was in warp at the time, if this matters)

Arvald
Caldari
Drunken Space Irish
Posted - 2008.01.29 21:29:00 - [89]
 

always ALWAYS do a 360 scan at max range before you uncloak, you never know what might be waiting for you

Considered
Caldari
Perkone
Posted - 2008.01.29 23:32:00 - [90]
 

Edited by: Considered on 30/01/2008 12:02:16
Originally by: Arvald
always ALWAYS do a 360 scan at max range before you uncloak, you never know what might be waiting for you


For once Arvald is right.

EDIT: If he hadn't been a complete noob the other day.

Me and a few others in a belt, Arvald warps in, sees we are in more than frigates gloats in local, warps out and cloaks in his safespot while laughing in local.

Then....I proceed to say that 1 billion ISK lost and 1 Billion ISK destroyed on his KB is rubbish...he cries and blocks me :D



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